Adds LL_COMPILE_TIME_MESSAGE support to Linux. llfinite -> std::isfinite llisnan -> std::isnan vector_shrink_to_fit -> vector.shrink_to_fit
701 lines
19 KiB
C++
701 lines
19 KiB
C++
/**
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* @file llthread.h
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* @brief Base classes for thread, mutex and condition handling.
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*
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* $LicenseInfo:firstyear=2004&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLTHREAD_H
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#define LL_LLTHREAD_H
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#if !defined(_MSC_VER) || _MSC_VER >= 1700
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#define USE_BOOST_MUTEX 1
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#endif
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#define IS_LLCOMMON_INLINE (!LL_COMMON_LINK_SHARED || defined(llcommon_EXPORTS))
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#if LL_GNUC
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// Needed for is_main_thread() when compiling with optimization (relwithdebinfo).
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// It doesn't hurt to just always specify it though.
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//#pragma interface
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#endif
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#include "llapp.h"
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#include "llapr.h"
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#include "llaprpool.h"
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#include "llatomic.h"
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#include "llmemory.h"
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#include "aithreadid.h"
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class LLThread;
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class LLMutex;
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class LLCondition;
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class LL_COMMON_API LLThreadLocalDataMember
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{
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public:
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virtual ~LLThreadLocalDataMember() { };
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};
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class LL_COMMON_API LLThreadLocalData
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{
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private:
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static apr_threadkey_t* sThreadLocalDataKey;
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public:
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// Thread-local memory pool.
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LLAPRRootPool mRootPool;
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LLVolatileAPRPool mVolatileAPRPool;
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LLThreadLocalDataMember* mCurlMultiHandle; // Initialized by AICurlMultiHandle::getInstance
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char* mCurlErrorBuffer; // NULL, or pointing to a buffer used by libcurl.
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std::string mName; // "main thread", or a copy of LLThread::mName.
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static void init(void);
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static void destroy(void* thread_local_data);
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static void create(LLThread* pthread);
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static LLThreadLocalData& tldata(void);
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private:
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LLThreadLocalData(char const* name);
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~LLThreadLocalData();
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};
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// Print to llerrs if the current thread is not the main thread.
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LL_COMMON_API void assert_main_thread();
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class LL_COMMON_API LLThread
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{
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private:
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static U32 sIDIter;
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static LLAtomicS32 sCount;
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static LLAtomicS32 sRunning;
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public:
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typedef enum e_thread_status
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{
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STOPPED = 0, // The thread is not running. Not started, or has exited its run function
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RUNNING = 1, // The thread is currently running
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QUITTING= 2 // Someone wants this thread to quit
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} EThreadStatus;
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LLThread(std::string const& name);
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virtual ~LLThread(); // Warning! You almost NEVER want to destroy a thread unless it's in the STOPPED state.
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virtual void shutdown(); // stops the thread
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bool isQuitting() const { return (QUITTING == mStatus); }
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bool isStopped() const { return (STOPPED == mStatus); }
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static S32 getCount() { return sCount; }
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static S32 getRunning() { return sRunning; }
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static void yield(); // Static because it can be called by the main thread, which doesn't have an LLThread data structure.
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public:
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// PAUSE / RESUME functionality. See source code for important usage notes.
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// Called from MAIN THREAD.
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void pause();
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void unpause();
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bool isPaused() { return isStopped() || mPaused; }
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// Cause the thread to wake up and check its condition
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void wake();
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// Same as above, but to be used when the condition is already locked.
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void wakeLocked();
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// Called from run() (CHILD THREAD). Pause the thread if requested until unpaused.
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void checkPause();
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// this kicks off the apr thread
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void start(void);
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// Can be used to tell the thread we're not interested anymore and it should abort.
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void setQuitting();
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// Return thread-local data for the current thread.
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static LLThreadLocalData& tldata(void) { return LLThreadLocalData::tldata(); }
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private:
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bool mPaused;
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// static function passed to APR thread creation routine
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static void *APR_THREAD_FUNC staticRun(apr_thread_t *apr_threadp, void *datap);
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protected:
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std::string mName;
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LLCondition* mRunCondition;
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apr_thread_t *mAPRThreadp;
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volatile EThreadStatus mStatus;
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friend void LLThreadLocalData::create(LLThread* threadp);
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LLThreadLocalData* mThreadLocalData;
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// virtual function overridden by subclass -- this will be called when the thread runs
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virtual void run(void) = 0;
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// This class is completely done (called from THREAD!).
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virtual void terminated(void) { mStatus = STOPPED; }
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// virtual predicate function -- returns true if the thread should wake up, false if it should sleep.
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virtual bool runCondition(void);
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// Lock/Unlock Run Condition -- use around modification of any variable used in runCondition()
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inline void lockData();
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inline void unlockData();
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// This is the predicate that decides whether the thread should sleep.
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// It should only be called with mRunCondition locked, since the virtual runCondition() function may need to access
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// data structures that are thread-unsafe.
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bool shouldSleep(void) { return (mStatus == RUNNING) && (isPaused() || (!runCondition())); }
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// To avoid spurious signals (and the associated context switches) when the condition may or may not have changed, you can do the following:
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// mRunCondition->lock();
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// if(!shouldSleep())
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// mRunCondition->signal();
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// mRunCondition->unlock();
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};
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#ifdef SHOW_ASSERT
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#define ASSERT_SINGLE_THREAD do { static AIThreadID first_thread_id; llassert(first_thread_id.equals_current_thread()); } while(0)
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#else
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#define ASSERT_SINGLE_THREAD do { } while(0)
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#endif
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//============================================================================
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#define MUTEX_POOL(arg)
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//Internal definitions
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#define NEEDS_MUTEX_IMPL do_not_define_manually_thanks
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#undef NEEDS_MUTEX_IMPL
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#define NEEDS_MUTEX_RECURSION do_not_define_manually_thanks
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#undef NEEDS_MUTEX_RECURSION
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//Prefer boost over stl over windows over apr.
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#if USE_BOOST_MUTEX && (BOOST_VERSION >= 103400) //condition_variable_any was added in boost 1.34
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//Define BOOST_SYSTEM_NO_DEPRECATED to avoid system_category() and generic_category() dependencies, as those won't be exported.
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#define BOOST_SYSTEM_NO_DEPRECATED
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#include <boost/thread/mutex.hpp>
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#include <boost/thread/recursive_mutex.hpp>
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#include <boost/thread/locks.hpp>
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#include <boost/thread/condition_variable.hpp>
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typedef boost::recursive_mutex LLMutexImpl;
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typedef boost::condition_variable_any LLConditionVariableImpl;
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#elif defined(USE_STD_MUTEX)
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#include <mutex>
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typedef std::recursive_mutex LLMutexImpl;
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typedef std::condition_variable_any LLConditionVariableImpl;
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#elif defined(USE_WIN32_MUTEX)
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typedef CRITICAL_SECTION impl_mutex_handle_type;
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typedef CONDITION_VARIABLE impl_cond_handle_type;
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#define NEEDS_MUTEX_IMPL
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#define NEEDS_MUTEX_RECURSION
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#else
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//----APR specific------
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#include "apr_thread_cond.h"
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#include "apr_thread_mutex.h"
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typedef LLAPRPool native_pool_type;
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typedef apr_thread_mutex_t* impl_mutex_handle_type;
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typedef apr_thread_cond_t* impl_cond_handle_type;
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#undef MUTEX_POOL
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#undef DEFAULT_POOL
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#define MUTEX_POOL(arg) arg
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#define NEEDS_MUTEX_IMPL
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#define NEEDS_MUTEX_RECURSION
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//END
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#endif
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#include "llfasttimer.h"
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#ifdef NEEDS_MUTEX_IMPL
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//Impl classes are not meant to be accessed directly. They must be utilized by a parent classes.
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// They are designed to be 'clones' of their stl counterparts to facilitate simple drop-in
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// replacement of underlying implementation (boost,std,apr,critical_sections,etc)
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// Members and member functions are all private.
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class LL_COMMON_API LLMutexImpl : private boost::noncopyable
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{
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friend class LLMutex;
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friend class LLCondition;
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friend class LLConditionVariableImpl;
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typedef impl_mutex_handle_type native_handle_type;
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LLMutexImpl(MUTEX_POOL(native_pool_type& pool));
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virtual ~LLMutexImpl();
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void lock();
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void unlock();
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bool try_lock();
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native_handle_type& native_handle() { return mMutexImpl; }
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private:
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native_handle_type mMutexImpl;
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MUTEX_POOL(native_pool_type mPool);
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};
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#endif
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class LL_COMMON_API LLMutex : public LLMutexImpl
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{
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#ifdef NEEDS_MUTEX_IMPL
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friend class LLConditionVariableImpl;
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#endif
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public:
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LLMutex(MUTEX_POOL(native_pool_type& pool = LLThread::tldata().mRootPool)) : LLMutexImpl(MUTEX_POOL(pool)),
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#ifdef NEEDS_MUTEX_RECURSION
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mLockDepth(0),
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#endif
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mLockingThread(AIThreadID::sNone)
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{}
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~LLMutex()
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{}
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void lock(LLFastTimer::DeclareTimer* timer = NULL) // blocks
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{
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if (inc_lock_if_recursive())
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return;
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#if IS_LLCOMMON_INLINE
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if (AIThreadID::in_main_thread_inline() && LLApp::isRunning())
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#else
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if (AIThreadID::in_main_thread() && LLApp::isRunning())
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#endif
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{
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if (!LLMutexImpl::try_lock())
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{
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lock_main(timer);
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}
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}
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else
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{
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LLMutexImpl::lock();
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}
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#if IS_LLCOMMON_INLINE
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mLockingThread.reset_inline();
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#else
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mLockingThread.reset();
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#endif
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}
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void unlock()
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{
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#ifdef NEEDS_MUTEX_RECURSION
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if (mLockDepth > 0)
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{
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--mLockDepth;
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return;
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}
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#endif
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mLockingThread = AIThreadID::sNone;
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LLMutexImpl::unlock();
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}
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// Returns true if lock was obtained successfully.
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bool try_lock()
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{
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if (inc_lock_if_recursive())
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return true;
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if (!LLMutexImpl::try_lock())
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return false;
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#if IS_LLCOMMON_INLINE
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mLockingThread.reset_inline();
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#else
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mLockingThread.reset();
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#endif
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return true;
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}
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// Returns true if locked not by this thread
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bool isLocked()
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{
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if (isSelfLocked())
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return false;
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if (LLMutexImpl::try_lock())
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{
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LLMutexImpl::unlock();
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return false;
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}
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return true;
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}
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// Returns true if locked by this thread.
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bool isSelfLocked() const
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{
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#if IS_LLCOMMON_INLINE
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return mLockingThread.equals_current_thread_inline();
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#else
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return mLockingThread.equals_current_thread();
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#endif
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}
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#ifdef NEEDS_MUTEX_IMPL
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//This is important for libraries that we cannot pass LLMutex into.
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//For example, apr wait. apr wait unlocks and re-locks the thread, however
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// it has no knowledge of LLMutex::mLockingThread and LLMutex::mLockDepth,
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// and thus will leave those member variables set even after the wait internally releases the lock.
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// Leaving those two variables set even when mutex has actually been unlocked via apr is BAD.
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friend class ImplAdoptMutex;
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class ImplAdoptMutex
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{
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friend class LLConditionVariableImpl;
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ImplAdoptMutex(LLMutex& mutex) : mMutex(mutex),
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#ifdef NEEDS_MUTEX_RECURSION
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mLockDepth(mutex.mLockDepth),
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#endif
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mLockingThread(mutex.mLockingThread)
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{
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mMutex.mLockingThread = AIThreadID::sNone;
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#ifdef NEEDS_MUTEX_RECURSION
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mMutex.mLockDepth = 0;
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#endif
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}
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~ImplAdoptMutex()
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{
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mMutex.mLockingThread = mLockingThread;
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#ifdef NEEDS_MUTEX_RECURSION
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mMutex.mLockDepth = mLockDepth;
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#endif
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}
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LLMutex& mMutex;
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AIThreadID mLockingThread;
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#ifdef NEEDS_MUTEX_RECURSION
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S32 mLockDepth;
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#endif
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};
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#endif
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private:
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void lock_main(LLFastTimer::DeclareTimer* timer);
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bool inc_lock_if_recursive()
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{
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#ifdef NEEDS_MUTEX_RECURSION
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if (isSelfLocked())
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{
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mLockDepth++;
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return true;
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}
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#endif
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return false;
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}
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mutable AIThreadID mLockingThread;
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#ifdef NEEDS_MUTEX_RECURSION
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LLAtomicS32 mLockDepth;
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#endif
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};
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class LLGlobalMutex : public LLMutex
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{
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public:
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LLGlobalMutex() : LLMutex(MUTEX_POOL(LLAPRRootPool::get())), mbInitalized(true)
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{}
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bool isInitalized() const
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{
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return mbInitalized;
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}
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private:
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bool mbInitalized;
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};
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#ifdef NEEDS_MUTEX_IMPL
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class LL_COMMON_API LLConditionVariableImpl : private boost::noncopyable
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{
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friend class LLCondition;
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typedef impl_cond_handle_type native_handle_type;
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LLConditionVariableImpl(MUTEX_POOL(native_pool_type& pool));
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virtual ~LLConditionVariableImpl();
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void notify_one();
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void notify_all();
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void wait(LLMutex& lock);
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native_handle_type& native_handle() { return mConditionVariableImpl; }
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native_handle_type mConditionVariableImpl;
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MUTEX_POOL(native_pool_type mPool);
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};
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#endif
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typedef LLMutex LLMutexRootPool;
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// Actually a condition/mutex pair (since each condition needs to be associated with a mutex).
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class LLCondition : public LLConditionVariableImpl, public LLMutex
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{
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public:
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LLCondition(MUTEX_POOL(native_pool_type& pool = LLThread::tldata().mRootPool)) :
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LLMutex(MUTEX_POOL(pool)),
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LLConditionVariableImpl(MUTEX_POOL(pool))
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{}
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~LLCondition()
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{}
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void wait()
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{
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#if IS_LLCOMMON_INLINE
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if (AIThreadID::in_main_thread_inline())
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#else
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if (AIThreadID::in_main_thread())
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#endif
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wait_main();
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else LLConditionVariableImpl::wait(*this);
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}
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void signal() { LLConditionVariableImpl::notify_one(); }
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void broadcast() { LLConditionVariableImpl::notify_all(); }
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private:
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LL_COMMON_API void wait_main(); //Cannot be inline. Uses internal fasttimer.
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};
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class LLMutexLock
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{
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public:
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LLMutexLock(LLMutex* mutex)
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{
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mMutex = mutex;
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lock();
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}
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LLMutexLock(LLMutex& mutex)
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{
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mMutex = &mutex;
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lock();
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}
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~LLMutexLock()
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{
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if (mMutex) mMutex->unlock();
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}
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private:
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LL_COMMON_API void lock(); //Cannot be inline. Uses internal fasttimer.
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LLMutex* mMutex;
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};
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class AIRWLock
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{
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public:
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AIRWLock(LLAPRPool& parent = LLThread::tldata().mRootPool) :
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mWriterWaitingMutex(MUTEX_POOL(parent)), mNoHoldersCondition(MUTEX_POOL(parent)), mHoldersCount(0), mWriterIsWaiting(false) { }
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private:
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LLMutex mWriterWaitingMutex; //!< This mutex is locked while some writer is waiting for access.
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LLCondition mNoHoldersCondition; //!< Access control for mHoldersCount. Condition true when there are no more holders.
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int mHoldersCount; //!< Number of readers or -1 if a writer locked this object.
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// This is volatile because we read it outside the critical area of mWriterWaitingMutex, at [1].
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// That means that other threads can change it while we are already in the (inlined) function rdlock.
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// Without volatile, the following assembly would fail:
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// register x = mWriterIsWaiting;
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// /* some thread changes mWriterIsWaiting */
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// if (x ...
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// However, because the function is fuzzy to begin with (we don't mind that this race
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// condition exists) it would work fine without volatile. So, basically it's just here
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// out of principle ;). -- Aleric
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bool volatile mWriterIsWaiting; //!< True when there is a writer waiting for write access.
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public:
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void rdlock(bool high_priority = false)
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{
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// Give a writer a higher priority (kinda fuzzy).
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if (mWriterIsWaiting && !high_priority) // [1] If there is a writer interested,
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{
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mWriterWaitingMutex.lock(); // [2] then give it precedence and wait here.
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// If we get here then the writer got it's access; mHoldersCount == -1.
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mWriterWaitingMutex.unlock();
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}
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mNoHoldersCondition.lock(); // [3] Get exclusive access to mHoldersCount.
|
|
while (mHoldersCount == -1) // [4]
|
|
{
|
|
mNoHoldersCondition.wait(); // [5] Wait till mHoldersCount is (or just was) 0.
|
|
}
|
|
++mHoldersCount; // One more reader.
|
|
mNoHoldersCondition.unlock(); // Release lock on mHoldersCount.
|
|
}
|
|
void rdunlock(void)
|
|
{
|
|
mNoHoldersCondition.lock(); // Get exclusive access to mHoldersCount.
|
|
if (--mHoldersCount == 0) // Was this the last reader?
|
|
{
|
|
mNoHoldersCondition.signal(); // Tell waiting threads, see [5], [6] and [7].
|
|
}
|
|
mNoHoldersCondition.unlock(); // Release lock on mHoldersCount.
|
|
}
|
|
void wrlock(void)
|
|
{
|
|
mWriterWaitingMutex.lock(); // Block new readers, see [2],
|
|
mWriterIsWaiting = true; // from this moment on, see [1].
|
|
mNoHoldersCondition.lock(); // Get exclusive access to mHoldersCount.
|
|
while (mHoldersCount != 0) // Other readers or writers have this lock?
|
|
{
|
|
mNoHoldersCondition.wait(); // [6] Wait till mHoldersCount is (or just was) 0.
|
|
}
|
|
mWriterIsWaiting = false; // Stop checking the lock for new readers, see [1].
|
|
mWriterWaitingMutex.unlock(); // Release blocked readers, they will still hang at [3].
|
|
mHoldersCount = -1; // We are a writer now (will cause a hang at [5], see [4]).
|
|
mNoHoldersCondition.unlock(); // Release lock on mHolders (readers go from [3] to [5]).
|
|
}
|
|
void wrunlock(void)
|
|
{
|
|
mNoHoldersCondition.lock(); // Get exclusive access to mHoldersCount.
|
|
mHoldersCount = 0; // We have no writer anymore.
|
|
mNoHoldersCondition.signal(); // Tell waiting threads, see [5], [6] and [7].
|
|
mNoHoldersCondition.unlock(); // Release lock on mHoldersCount.
|
|
}
|
|
void rd2wrlock(void)
|
|
{
|
|
mNoHoldersCondition.lock(); // Get exclusive access to mHoldersCount. Blocks new readers at [3].
|
|
if (--mHoldersCount > 0) // Any other reads left?
|
|
{
|
|
mWriterWaitingMutex.lock(); // Block new readers, see [2],
|
|
mWriterIsWaiting = true; // from this moment on, see [1].
|
|
while (mHoldersCount != 0) // Other readers (still) have this lock?
|
|
{
|
|
mNoHoldersCondition.wait(); // [7] Wait till mHoldersCount is (or just was) 0.
|
|
}
|
|
mWriterIsWaiting = false; // Stop checking the lock for new readers, see [1].
|
|
mWriterWaitingMutex.unlock(); // Release blocked readers, they will still hang at [3].
|
|
}
|
|
mHoldersCount = -1; // We are a writer now (will cause a hang at [5], see [4]).
|
|
mNoHoldersCondition.unlock(); // Release lock on mHolders (readers go from [3] to [5]).
|
|
}
|
|
void wr2rdlock(void)
|
|
{
|
|
mNoHoldersCondition.lock(); // Get exclusive access to mHoldersCount.
|
|
mHoldersCount = 1; // Turn writer into a reader.
|
|
mNoHoldersCondition.signal(); // Tell waiting readers, see [5].
|
|
mNoHoldersCondition.unlock(); // Release lock on mHoldersCount.
|
|
}
|
|
#if LL_DEBUG
|
|
// Really only intended for debugging purposes:
|
|
bool isLocked(void)
|
|
{
|
|
mNoHoldersCondition.lock();
|
|
bool res = mHoldersCount;
|
|
mNoHoldersCondition.unlock();
|
|
return res;
|
|
}
|
|
#endif
|
|
};
|
|
|
|
#if LL_DEBUG
|
|
class AINRLock
|
|
{
|
|
private:
|
|
int read_locked;
|
|
int write_locked;
|
|
|
|
mutable bool mAccessed;
|
|
mutable AIThreadID mTheadID;
|
|
|
|
void accessed(void) const
|
|
{
|
|
if (!mAccessed)
|
|
{
|
|
mAccessed = true;
|
|
mTheadID.reset();
|
|
}
|
|
else
|
|
{
|
|
llassert_always(mTheadID.equals_current_thread());
|
|
}
|
|
}
|
|
|
|
public:
|
|
AINRLock(void) : read_locked(false), write_locked(false), mAccessed(false) { }
|
|
|
|
bool isLocked() const { return read_locked || write_locked; }
|
|
|
|
void rdlock(bool high_priority = false) { accessed(); ++read_locked; }
|
|
void rdunlock() { --read_locked; }
|
|
void wrlock() { llassert(!isLocked()); accessed(); ++write_locked; }
|
|
void wrunlock() { --write_locked; }
|
|
void wr2rdlock() { llassert(false); }
|
|
void rd2wrlock() { llassert(false); }
|
|
};
|
|
#endif
|
|
|
|
//============================================================================
|
|
|
|
void LLThread::lockData()
|
|
{
|
|
mRunCondition->lock();
|
|
}
|
|
|
|
void LLThread::unlockData()
|
|
{
|
|
mRunCondition->unlock();
|
|
}
|
|
|
|
|
|
//============================================================================
|
|
|
|
// see llmemory.h for LLPointer<> definition
|
|
|
|
class LLThreadSafeRefCount
|
|
{
|
|
private:
|
|
LLThreadSafeRefCount(const LLThreadSafeRefCount&); // not implemented
|
|
LLThreadSafeRefCount&operator=(const LLThreadSafeRefCount&); // not implemented
|
|
|
|
protected:
|
|
virtual ~LLThreadSafeRefCount() // use unref()
|
|
{
|
|
if (mRef != 0)
|
|
{
|
|
LL_ERRS() << "deleting non-zero reference" << LL_ENDL;
|
|
}
|
|
}
|
|
|
|
public:
|
|
LLThreadSafeRefCount() : mRef(0)
|
|
{}
|
|
|
|
void ref()
|
|
{
|
|
mRef++;
|
|
}
|
|
|
|
void unref()
|
|
{
|
|
llassert(mRef > 0);
|
|
if (--mRef == 0) delete this;
|
|
}
|
|
S32 getNumRefs() const
|
|
{
|
|
return mRef;
|
|
}
|
|
|
|
private:
|
|
LLAtomicS32 mRef;
|
|
};
|
|
|
|
//============================================================================
|
|
|
|
// Simple responder for self destructing callbacks
|
|
// Pure virtual class
|
|
class LLResponder : public LLThreadSafeRefCount
|
|
{
|
|
protected:
|
|
virtual ~LLResponder() {}
|
|
public:
|
|
virtual void completed(bool success) = 0;
|
|
};
|
|
|
|
//============================================================================
|
|
|
|
#endif // LL_LLTHREAD_H
|