name in the world map and put maturity by the sim name, added more region flags and reformated the region flags output when it makes them into a string.
1801 lines
52 KiB
C++
1801 lines
52 KiB
C++
/**
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* @file llworldmapview.cpp
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* @brief LLWorldMapView class implementation
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llworldmapview.h"
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#include "llrender.h"
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#include "llagent.h"
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#include "llcallingcard.h"
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#include "llcolorscheme.h"
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#include "llviewercontrol.h"
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#include "llfloaterdirectory.h"
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#include "llfloatermap.h"
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#include "llfloaterworldmap.h"
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#include "llfocusmgr.h"
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#include "lltextbox.h"
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#include "lltextureview.h"
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#include "lltracker.h"
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#include "llviewercamera.h"
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#include "llviewerimage.h"
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#include "llviewerimagelist.h"
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#include "llviewerregion.h"
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#include "llviewerwindow.h"
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#include "lltrans.h"
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#include "llglheaders.h"
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// Basically a C++ implementation of the OCEAN_COLOR defined in mapstitcher.py
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// Please ensure consistency between those 2 files (TODO: would be better to get that color from an asset source...)
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// # Constants
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// OCEAN_COLOR = "#1D475F"
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const F32 OCEAN_RED = (F32)(0x1D)/255.f;
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const F32 OCEAN_GREEN = (F32)(0x47)/255.f;
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const F32 OCEAN_BLUE = (F32)(0x5F)/255.f;
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const F32 GODLY_TELEPORT_HEIGHT = 200.f;
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const S32 SCROLL_HINT_WIDTH = 65;
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const F32 BIG_DOT_RADIUS = 5.f;
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BOOL LLWorldMapView::sHandledLastClick = FALSE;
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LLUIImagePtr LLWorldMapView::sAvatarSmallImage = NULL;
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LLUIImagePtr LLWorldMapView::sAvatarYouImage = NULL;
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LLUIImagePtr LLWorldMapView::sAvatarYouLargeImage = NULL;
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LLUIImagePtr LLWorldMapView::sAvatarLevelImage = NULL;
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LLUIImagePtr LLWorldMapView::sAvatarAboveImage = NULL;
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LLUIImagePtr LLWorldMapView::sAvatarBelowImage = NULL;
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LLUIImagePtr LLWorldMapView::sTelehubImage = NULL;
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LLUIImagePtr LLWorldMapView::sInfohubImage = NULL;
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LLUIImagePtr LLWorldMapView::sHomeImage = NULL;
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LLUIImagePtr LLWorldMapView::sEventImage = NULL;
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LLUIImagePtr LLWorldMapView::sEventMatureImage = NULL;
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LLUIImagePtr LLWorldMapView::sEventAdultImage = NULL;
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LLUIImagePtr LLWorldMapView::sTrackCircleImage = NULL;
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LLUIImagePtr LLWorldMapView::sTrackArrowImage = NULL;
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LLUIImagePtr LLWorldMapView::sClassifiedsImage = NULL;
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LLUIImagePtr LLWorldMapView::sForSaleImage = NULL;
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LLUIImagePtr LLWorldMapView::sForSaleAdultImage = NULL;
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F32 LLWorldMapView::sPanX = 0.f;
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F32 LLWorldMapView::sPanY = 0.f;
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F32 LLWorldMapView::sTargetPanX = 0.f;
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F32 LLWorldMapView::sTargetPanY = 0.f;
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S32 LLWorldMapView::sTrackingArrowX = 0;
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S32 LLWorldMapView::sTrackingArrowY = 0;
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bool LLWorldMapView::sVisibleTilesLoaded = false;
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F32 LLWorldMapView::sMapScale = 128.f;
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std::map<std::string,std::string> LLWorldMapView::sStringsMap;
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// Fetch and draw info thresholds
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const F32 DRAW_TEXT_THRESHOLD = 96.f; // Don't draw text under that resolution value (res = width region in meters)
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const S32 DRAW_SIMINFO_THRESHOLD = 3; // Max level for which we load or display sim level information (level in LLWorldMipmap sense)
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const S32 DRAW_LANDFORSALE_THRESHOLD = 2; // Max level for which we load or display land for sale picture data (level in LLWorldMipmap sense)
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// When on, draw an outline for each mipmap tile gotten from S3
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#define DEBUG_DRAW_TILE 0
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void LLWorldMapView::initClass()
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{
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sAvatarSmallImage = LLUI::getUIImage("map_avatar_8.tga");
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sAvatarYouImage = LLUI::getUIImage("map_avatar_16.tga");
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sAvatarYouLargeImage = LLUI::getUIImage("map_avatar_you_32.tga");
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sAvatarLevelImage = LLUI::getUIImage("map_avatar_32.tga");
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sAvatarAboveImage = LLUI::getUIImage("map_avatar_above_32.tga");
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sAvatarBelowImage = LLUI::getUIImage("map_avatar_below_32.tga");
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sHomeImage = LLUI::getUIImage("map_home.tga");
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sTelehubImage = LLUI::getUIImage("map_telehub.tga");
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sInfohubImage = LLUI::getUIImage("map_infohub.tga");
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sEventImage = LLUI::getUIImage("map_event.tga");
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sEventMatureImage = LLUI::getUIImage("map_event_mature.tga");
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// To Do: update the image resource for adult events.
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sEventAdultImage = LLUI::getUIImage("map_event_adult.tga");
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sTrackCircleImage = LLUI::getUIImage("map_track_16.tga");
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sTrackArrowImage = LLUI::getUIImage("direction_arrow.tga");
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sClassifiedsImage = LLUI::getUIImage("icon_top_pick.tga");
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sForSaleImage = LLUI::getUIImage("icon_for_sale.tga");
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// To Do: update the image resource for adult lands on sale.
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sForSaleAdultImage = LLUI::getUIImage("icon_for_sale_adult.tga");
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sStringsMap["loading"] = LLTrans::getString("texture_loading");
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sStringsMap["offline"] = LLTrans::getString("worldmap_offline");
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}
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// static
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void LLWorldMapView::cleanupClass()
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{
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sAvatarSmallImage = NULL;
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sAvatarYouImage = NULL;
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sAvatarYouLargeImage = NULL;
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sAvatarLevelImage = NULL;
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sAvatarAboveImage = NULL;
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sAvatarBelowImage = NULL;
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sTelehubImage = NULL;
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sInfohubImage = NULL;
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sHomeImage = NULL;
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sEventImage = NULL;
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sEventMatureImage = NULL;
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sEventAdultImage = NULL;
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sTrackCircleImage = NULL;
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sTrackArrowImage = NULL;
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sClassifiedsImage = NULL;
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sForSaleImage = NULL;
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sForSaleAdultImage = NULL;
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}
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LLWorldMapView::LLWorldMapView(const std::string& name, const LLRect& rect )
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: LLPanel(name, rect, BORDER_NO),
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mBackgroundColor( LLColor4( OCEAN_RED, OCEAN_GREEN, OCEAN_BLUE, 1.f ) ),
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mItemPicked(FALSE),
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mPanning( FALSE ),
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mMouseDownPanX( 0 ),
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mMouseDownPanY( 0 ),
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mMouseDownX( 0 ),
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mMouseDownY( 0 ),
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mSelectIDStart(0)
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{
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//LL_INFOS("World Map") << "Creating the Map -> LLWorldMapView::LLWorldMapView()" << LL_ENDL;
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clearLastClick();
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const S32 DIR_WIDTH = 10;
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const S32 DIR_HEIGHT = 10;
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LLRect major_dir_rect( 0, DIR_HEIGHT, DIR_WIDTH, 0 );
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mTextBoxNorth = new LLTextBox( std::string("N"), major_dir_rect );
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addChild( mTextBoxNorth );
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LLColor4 minor_color( 1.f, 1.f, 1.f, .7f );
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mTextBoxEast = new LLTextBox( std::string("E"), major_dir_rect );
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mTextBoxEast->setColor( minor_color );
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addChild( mTextBoxEast );
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major_dir_rect.mRight += 1 ;
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mTextBoxWest = new LLTextBox( std::string("W"), major_dir_rect );
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mTextBoxWest->setColor( minor_color );
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addChild( mTextBoxWest );
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major_dir_rect.mRight -= 1 ;
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mTextBoxSouth = new LLTextBox( std::string("S"), major_dir_rect );
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mTextBoxSouth->setColor( minor_color );
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addChild( mTextBoxSouth );
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LLRect minor_dir_rect( 0, DIR_HEIGHT, DIR_WIDTH * 2, 0 );
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mTextBoxSouthEast = new LLTextBox( std::string("SE"), minor_dir_rect );
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mTextBoxSouthEast->setColor( minor_color );
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addChild( mTextBoxSouthEast );
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mTextBoxNorthEast = new LLTextBox( std::string("NE"), minor_dir_rect );
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mTextBoxNorthEast->setColor( minor_color );
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addChild( mTextBoxNorthEast );
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mTextBoxSouthWest = new LLTextBox( std::string("SW"), minor_dir_rect );
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mTextBoxSouthWest->setColor( minor_color );
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addChild( mTextBoxSouthWest );
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mTextBoxNorthWest = new LLTextBox( std::string("NW"), minor_dir_rect );
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mTextBoxNorthWest->setColor( minor_color );
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addChild( mTextBoxNorthWest );
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}
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LLWorldMapView::~LLWorldMapView()
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{
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//LL_INFOS("World Map") << "Destroying the map -> LLWorldMapView::~LLWorldMapView()" << LL_ENDL;
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cleanupTextures();
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}
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// static
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void LLWorldMapView::cleanupTextures()
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{
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}
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// static
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void LLWorldMapView::setScale( F32 scale )
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{
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if (scale != sMapScale)
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{
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F32 old_scale = sMapScale;
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sMapScale = scale;
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if (sMapScale <= 0.f)
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{
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sMapScale = 0.1f;
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}
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F32 ratio = (scale / old_scale);
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sPanX *= ratio;
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sPanY *= ratio;
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sTargetPanX = sPanX;
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sTargetPanY = sPanY;
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sVisibleTilesLoaded = false;
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}
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}
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// static
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void LLWorldMapView::translatePan( S32 delta_x, S32 delta_y )
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{
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sPanX += delta_x;
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sPanY += delta_y;
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sTargetPanX = sPanX;
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sTargetPanY = sPanY;
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sVisibleTilesLoaded = false;
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}
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// static
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void LLWorldMapView::setPan( S32 x, S32 y, BOOL snap )
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{
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sTargetPanX = (F32)x;
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sTargetPanY = (F32)y;
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if (snap)
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{
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sPanX = sTargetPanX;
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sPanY = sTargetPanY;
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}
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sVisibleTilesLoaded = false;
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}
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bool LLWorldMapView::showRegionInfo()
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{
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return (LLWorldMipmap::scaleToLevel(sMapScale) <= DRAW_SIMINFO_THRESHOLD ? true : false);
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}
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///////////////////////////////////////////////////////////////////////////////////
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// HELPERS
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BOOL is_agent_in_region(LLViewerRegion* region, LLSimInfo* info)
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{
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return (region && info && info->isName(region->getName()));
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}
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///////////////////////////////////////////////////////////////////////////////////
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void LLWorldMapView::draw()
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{
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LLTextureView::clearDebugImages();
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F64 current_time = LLTimer::getElapsedSeconds();
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mVisibleRegions.clear();
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// animate pan if necessary
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sPanX = lerp(sPanX, sTargetPanX, LLCriticalDamp::getInterpolant(0.1f));
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sPanY = lerp(sPanY, sTargetPanY, LLCriticalDamp::getInterpolant(0.1f));
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const S32 width = getRect().getWidth();
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const S32 height = getRect().getHeight();
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const F32 half_width = F32(width) / 2.0f;
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const F32 half_height = F32(height) / 2.0f;
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LLVector3d camera_global = gAgent.getCameraPositionGlobal();
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S32 level = LLWorldMipmap::scaleToLevel(sMapScale);
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//LL_INFOS("World Map") << "Entering LLWorldMapView::draw(): scale = " << sMapScale << ", w = " << width << ", h = " << height << ", x = " << sTargetPanX << ", y = " << sTargetPanY << ", camera = " << camera_global << LL_ENDL;
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LLLocalClipRect clip(getLocalRect());
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{
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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glMatrixMode(GL_MODELVIEW);
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// Clear the background alpha to 0
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gGL.flush();
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gGL.setColorMask(false, true);
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gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.f);
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gGL.setSceneBlendType(LLRender::BT_REPLACE);
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gGL.color4f(0.0f, 0.0f, 0.0f, 0.0f);
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gl_rect_2d(0, height, width, 0);
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}
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gGL.flush();
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gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
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gGL.setColorMask(true, true);
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#if 1
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// Draw the image tiles
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drawMipmap(width, height);
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gGL.flush();
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gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
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gGL.setColorMask(true, true);
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// Draw per sim overlayed information (names, mature, offline...)
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for (LLWorldMap::sim_info_map_t::const_iterator it = LLWorldMap::getInstance()->getRegionMap().begin();
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it != LLWorldMap::getInstance()->getRegionMap().end(); ++it)
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{
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U64 handle = it->first;
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LLSimInfo* info = it->second;
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LLVector3d origin_global = from_region_handle(handle);
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// Find x and y position relative to camera's center.
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LLVector3d rel_region_pos = origin_global - camera_global;
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F32 relative_x = (rel_region_pos.mdV[0] / REGION_WIDTH_METERS) * sMapScale;
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F32 relative_y = (rel_region_pos.mdV[1] / REGION_WIDTH_METERS) * sMapScale;
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// Coordinates of the sim in pixels in the UI panel
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// When the view isn't panned, 0,0 = center of rectangle
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F32 bottom = sPanY + half_height + relative_y;
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F32 left = sPanX + half_width + relative_x;
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F32 top = bottom + sMapScale ;
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F32 right = left + sMapScale ;
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// Discard if region is outside the screen rectangle (not visible on screen)
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if ((top < 0.f) || (bottom > height) ||
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(right < 0.f) || (left > width) )
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{
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// Drop the "land for sale" fetching priority since it's outside the view rectangle
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info->dropImagePriority();
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continue;
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}
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// This list is used by other methods to know which regions are indeed displayed on screen
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mVisibleRegions.push_back(handle);
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// Update the agent count for that region if we're not too zoomed out already
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if (level <= DRAW_SIMINFO_THRESHOLD)
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{
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info->updateAgentCount(current_time);
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}
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if (info->isDown())
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{
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// Draw a transparent red square over down sims
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gGL.blendFunc(LLRender::BF_DEST_ALPHA, LLRender::BF_SOURCE_ALPHA);
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gGL.color4f(0.2f, 0.0f, 0.0f, 0.4f);
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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gGL.begin(LLRender::QUADS);
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gGL.vertex2f(left, top);
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gGL.vertex2f(left, bottom);
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gGL.vertex2f(right, bottom);
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gGL.vertex2f(right, top);
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gGL.end();
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}
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// As part of the AO project, we no longer want to draw access indicators;
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// it's too complicated to get all the rules straight and will only
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// cause confusion.
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/**********************
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else if (!info->isPG() && gAgent.isTeen())
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{
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// If this is a mature region, and you are not, draw a line across it
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gGL.blendFunc(LLRender::BF_DEST_ALPHA, LLRender::BF_ZERO);
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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gGL.color3f(1.f, 0.f, 0.f);
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gGL.begin(LLRender::LINES);
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gGL.vertex2f(left, top);
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gGL.vertex2f(right, bottom);
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gGL.vertex2f(left, bottom);
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gGL.vertex2f(right, top);
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gGL.end();
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}
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**********************/
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else if (gSavedSettings.getBOOL("MapShowLandForSale") && (level <= DRAW_LANDFORSALE_THRESHOLD))
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{
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// Draw the overlay image "Land for Sale / Land for Auction"
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LLViewerImage* overlayimage = info->getLandForSaleImage();
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if (overlayimage)
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{
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// Inform the fetch mechanism of the size we need
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S32 draw_size = llround(sMapScale);
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overlayimage->setKnownDrawSize(llround(draw_size * LLUI::sGLScaleFactor.mV[VX]), llround(draw_size * LLUI::sGLScaleFactor.mV[VY]));
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// Draw something whenever we have enough info
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if (overlayimage->getHasGLTexture())
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{
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gGL.blendFunc(LLRender::BF_DEST_ALPHA, LLRender::BF_ZERO);
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gGL.getTexUnit(0)->bind(overlayimage);
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gGL.color4f(1.f, 1.f, 1.f, 1.f);
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gGL.begin(LLRender::QUADS);
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gGL.texCoord2f(0.f, 1.f);
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gGL.vertex3f(left, top, -0.5f);
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gGL.texCoord2f(0.f, 0.f);
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gGL.vertex3f(left, bottom, -0.5f);
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gGL.texCoord2f(1.f, 0.f);
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gGL.vertex3f(right, bottom, -0.5f);
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gGL.texCoord2f(1.f, 1.f);
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gGL.vertex3f(right, top, -0.5f);
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gGL.end();
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}
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}
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}
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else
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{
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// If we're not displaying the "land for sale", drop its fetching priority
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info->dropImagePriority();
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}
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// Draw the region name in the lower left corner
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|
if (sMapScale >= DRAW_TEXT_THRESHOLD)
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{
|
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LLFontGL* font = LLFontGL::getFontSansSerifSmall();
|
|
std::string mesg;
|
|
if (info->isDown())
|
|
{
|
|
mesg = llformat( "%s (%s)", info->getName().c_str(), sStringsMap["offline"].c_str());
|
|
}
|
|
// <edit>
|
|
else if (gSavedSettings.getBOOL("MapShowAgentCount") && gSavedSettings.getBOOL("MapShowPeople"))
|
|
{
|
|
// Display the agent count after the region name
|
|
S32 agent_count = info->getAgentCount();
|
|
LLViewerRegion *region = gAgent.getRegion();
|
|
|
|
if (region && region->getHandle() == handle)
|
|
{
|
|
++agent_count; // Bump by 1 if we're in this region
|
|
}
|
|
|
|
if (agent_count > 0)
|
|
{
|
|
std::string count = llformat("%d %s", agent_count, agent_count > 1 ? "avatars" : "avatar");
|
|
font->renderUTF8(
|
|
count, 0,
|
|
llfloor(left + 3),
|
|
llfloor(bottom + 20),
|
|
LLColor4::white,
|
|
LLFontGL::LEFT,
|
|
LLFontGL::BASELINE,
|
|
LLFontGL::DROP_SHADOW);
|
|
|
|
}
|
|
mesg = info->getName() + " (" + info->getShortAccessString() +")";
|
|
}
|
|
// </edit>
|
|
else
|
|
{
|
|
// <edit>
|
|
mesg = info->getName() + " (" + info->getShortAccessString() +")";
|
|
}
|
|
if (!mesg.empty())
|
|
{
|
|
font->renderUTF8(
|
|
mesg, 0,
|
|
llfloor(left + 3), llfloor(bottom + 2),
|
|
LLColor4::white,
|
|
LLFontGL::LEFT, LLFontGL::BASELINE, LLFontGL::DROP_SHADOW);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|
|
#if 1
|
|
// Draw background rectangle
|
|
LLGLSUIDefault gls_ui;
|
|
{
|
|
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
|
gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.f);
|
|
gGL.blendFunc(LLRender::BF_ONE_MINUS_DEST_ALPHA, LLRender::BF_DEST_ALPHA);
|
|
gGL.color4fv( mBackgroundColor.mV );
|
|
gl_rect_2d(0, height, width, 0);
|
|
}
|
|
|
|
gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
|
|
gGL.setSceneBlendType(LLRender::BT_ALPHA);
|
|
|
|
// Draw item infos if we're not zoomed out too much and there's something to draw
|
|
if ((level <= DRAW_SIMINFO_THRESHOLD) && (gSavedSettings.getBOOL("MapShowInfohubs") ||
|
|
gSavedSettings.getBOOL("MapShowTelehubs") ||
|
|
gSavedSettings.getBOOL("MapShowLandForSale") ||
|
|
gSavedSettings.getBOOL("MapShowEvents") ||
|
|
gSavedSettings.getBOOL("ShowMatureEvents") ||
|
|
gSavedSettings.getBOOL("ShowAdultEvents")))
|
|
{
|
|
drawItems();
|
|
}
|
|
|
|
// Draw the Home location (always)
|
|
LLVector3d home;
|
|
if (gAgent.getHomePosGlobal(&home))
|
|
{
|
|
drawImage(home, sHomeImage);
|
|
}
|
|
|
|
// Draw the current agent after all that other stuff.
|
|
LLVector3d pos_global = gAgent.getPositionGlobal();
|
|
drawImage(pos_global, sAvatarYouImage);
|
|
|
|
LLVector3 pos_map = globalPosToView(pos_global);
|
|
if (!pointInView(llround(pos_map.mV[VX]), llround(pos_map.mV[VY])))
|
|
{
|
|
drawTracking(pos_global,
|
|
lerp(LLColor4::yellow, LLColor4::orange, 0.4f),
|
|
TRUE,
|
|
"You are here",
|
|
"",
|
|
llround(LLFontGL::getFontSansSerifSmall()->getLineHeight())); // offset vertically by one line, to avoid overlap with target tracking
|
|
}
|
|
|
|
// Draw the current agent viewing angle
|
|
drawFrustum();
|
|
|
|
// Draw icons for the avatars in each region.
|
|
// Drawn this after the current agent avatar so one can see nearby people
|
|
if (gSavedSettings.getBOOL("MapShowPeople") && (level <= DRAW_SIMINFO_THRESHOLD))
|
|
{
|
|
drawAgents();
|
|
}
|
|
|
|
// Always draw tracking information
|
|
LLTracker::ETrackingStatus tracking_status = LLTracker::getTrackingStatus();
|
|
if ( LLTracker::TRACKING_AVATAR == tracking_status )
|
|
{
|
|
drawTracking( LLAvatarTracker::instance().getGlobalPos(), gTrackColor, TRUE, LLTracker::getLabel(), "" );
|
|
}
|
|
else if ( LLTracker::TRACKING_LANDMARK == tracking_status
|
|
|| LLTracker::TRACKING_LOCATION == tracking_status )
|
|
{
|
|
// While fetching landmarks, will have 0,0,0 location for a while,
|
|
// so don't draw. JC
|
|
LLVector3d pos_global = LLTracker::getTrackedPositionGlobal();
|
|
if (!pos_global.isExactlyZero())
|
|
{
|
|
drawTracking( pos_global, gTrackColor, TRUE, LLTracker::getLabel(), LLTracker::getToolTip() );
|
|
}
|
|
}
|
|
else if (LLWorldMap::getInstance()->isTracking())
|
|
{
|
|
if (LLWorldMap::getInstance()->isTrackingInvalidLocation())
|
|
{
|
|
// We know this location to be invalid, draw a blue circle
|
|
LLColor4 loading_color(0.0, 0.5, 1.0, 1.0);
|
|
drawTracking( LLWorldMap::getInstance()->getTrackedPositionGlobal(), loading_color, TRUE, "Invalid Location", "");
|
|
}
|
|
else
|
|
{
|
|
// We don't know yet what that location is, draw a throbing blue circle
|
|
double value = fmod(current_time, 2);
|
|
value = 0.5 + 0.5*cos(value * 3.14159f);
|
|
LLColor4 loading_color(0.0, F32(value/2), F32(value), 1.0);
|
|
drawTracking( LLWorldMap::getInstance()->getTrackedPositionGlobal(), loading_color, TRUE, "Loading...", "");
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// turn off the scissor
|
|
LLGLDisable no_scissor(GL_SCISSOR_TEST);
|
|
|
|
updateDirections();
|
|
|
|
LLView::draw();
|
|
|
|
// Get sim info for all sims in view
|
|
updateVisibleBlocks();
|
|
} // end draw()
|
|
|
|
|
|
//virtual
|
|
void LLWorldMapView::setVisible(BOOL visible)
|
|
{
|
|
LLPanel::setVisible(visible);
|
|
if (!visible)
|
|
{
|
|
// Drop the download of tiles and images priority to nil if we hide the map
|
|
LLWorldMap::getInstance()->dropImagePriorities();
|
|
}
|
|
}
|
|
|
|
void LLWorldMapView::drawMipmap(S32 width, S32 height)
|
|
{
|
|
// Compute the level of the mipmap to use for the current scale level
|
|
S32 level = LLWorldMipmap::scaleToLevel(sMapScale);
|
|
// Set the tile boost level so that unused tiles get to 0
|
|
LLWorldMap::getInstance()->equalizeBoostLevels();
|
|
|
|
// Render whatever we already have loaded if we haven't the current level
|
|
// complete and use it as a background (scaled up or scaled down)
|
|
if (!sVisibleTilesLoaded)
|
|
{
|
|
// Note: the (load = false) parameter avoids missing tiles to be fetched (i.e. we render what we have, no more)
|
|
// Check all the lower res levels and render them in reverse order (worse to best)
|
|
// We need to traverse all the levels as the user can zoom in very fast
|
|
for (S32 l = LLWorldMipmap::MAP_LEVELS; l > level; l--)
|
|
{
|
|
drawMipmapLevel(width, height, l, false);
|
|
}
|
|
// Skip the current level, as we'll do it anyway here under...
|
|
|
|
// Just go one level down in res as it can really get too much stuff
|
|
// when zooming out and too small to see anyway...
|
|
if (level > 1)
|
|
{
|
|
drawMipmapLevel(width, height, level - 1, false);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//LL_INFOS("World Map") << "Render complete, don't draw background..." << LL_ENDL;
|
|
}
|
|
|
|
// Render the current level
|
|
sVisibleTilesLoaded = drawMipmapLevel(width, height, level);
|
|
|
|
return;
|
|
}
|
|
|
|
// Return true if all the tiles required to render that level have been fetched or are truly missing
|
|
bool LLWorldMapView::drawMipmapLevel(S32 width, S32 height, S32 level, bool load)
|
|
{
|
|
// Check input level
|
|
llassert (level > 0);
|
|
if (level <= 0)
|
|
return false;
|
|
|
|
// Count tiles hit and completed
|
|
S32 completed_tiles = 0;
|
|
S32 total_tiles = 0;
|
|
|
|
// Size in meters (global) of each tile of that level
|
|
S32 tile_width = LLWorldMipmap::MAP_TILE_SIZE * (1 << (level - 1));
|
|
// Dimension of the screen in meter at that scale
|
|
LLVector3d pos_SW = viewPosToGlobal(0, 0);
|
|
LLVector3d pos_NE = viewPosToGlobal(width, height);
|
|
// Add external band of tiles on the outskirt so to hit the partially displayed tiles right and top
|
|
pos_NE[VX] += tile_width;
|
|
pos_NE[VY] += tile_width;
|
|
|
|
// Iterate through the tiles on screen: we just need to ask for one tile every tile_width meters
|
|
U32 grid_x, grid_y;
|
|
for (F64 index_y = pos_SW[VY]; index_y < pos_NE[VY]; index_y += tile_width)
|
|
{
|
|
for (F64 index_x = pos_SW[VX]; index_x < pos_NE[VX]; index_x += tile_width)
|
|
{
|
|
// Compute the world coordinates of the current point
|
|
LLVector3d pos_global(index_x, index_y, pos_SW[VZ]);
|
|
// Convert to the mipmap level coordinates for that point (i.e. which tile to we hit)
|
|
LLWorldMipmap::globalToMipmap(pos_global[VX], pos_global[VY], level, &grid_x, &grid_y);
|
|
// Get the tile. Note: NULL means that the image does not exist (so it's considered "complete" as far as fetching is concerned)
|
|
LLPointer<LLViewerImage> simimage = LLWorldMap::getInstance()->getObjectsTile(grid_x, grid_y, level, load);
|
|
if (simimage)
|
|
{
|
|
// Check the texture state
|
|
if (simimage->getHasGLTexture())
|
|
{
|
|
// Increment the number of completly fetched tiles
|
|
completed_tiles++;
|
|
|
|
// Convert those coordinates (SW corner of the mipmap tile) into world (meters) coordinates
|
|
pos_global[VX] = grid_x * REGION_WIDTH_METERS;
|
|
pos_global[VY] = grid_y * REGION_WIDTH_METERS;
|
|
// Now to screen coordinates for SW corner of that tile
|
|
LLVector3 pos_screen = globalPosToView (pos_global);
|
|
F32 left = pos_screen[VX];
|
|
F32 bottom = pos_screen[VY];
|
|
// Compute the NE corner coordinates of the tile now
|
|
pos_global[VX] += tile_width;
|
|
pos_global[VY] += tile_width;
|
|
pos_screen = globalPosToView (pos_global);
|
|
F32 right = pos_screen[VX];
|
|
F32 top = pos_screen[VY];
|
|
|
|
// Draw the tile
|
|
LLGLSUIDefault gls_ui;
|
|
gGL.getTexUnit(0)->bind(simimage.get());
|
|
simimage->setAddressMode(LLTexUnit::TAM_CLAMP);
|
|
|
|
gGL.setSceneBlendType(LLRender::BT_ALPHA);
|
|
gGL.color4f(1.f, 1.0f, 1.0f, 1.0f);
|
|
|
|
gGL.begin(LLRender::QUADS);
|
|
gGL.texCoord2f(0.f, 1.f);
|
|
gGL.vertex3f(left, top, 0.f);
|
|
gGL.texCoord2f(0.f, 0.f);
|
|
gGL.vertex3f(left, bottom, 0.f);
|
|
gGL.texCoord2f(1.f, 0.f);
|
|
gGL.vertex3f(right, bottom, 0.f);
|
|
gGL.texCoord2f(1.f, 1.f);
|
|
gGL.vertex3f(right, top, 0.f);
|
|
gGL.end();
|
|
#if DEBUG_DRAW_TILE
|
|
drawTileOutline(level, top, left, bottom, right);
|
|
#endif // DEBUG_DRAW_TILE
|
|
}
|
|
//else
|
|
//{
|
|
// Waiting for a tile -> the level is not complete
|
|
// LL_INFOS("World Map") << "Unfetched tile. level = " << level << LL_ENDL;
|
|
//}
|
|
}
|
|
else
|
|
{
|
|
// Unexistent tiles are counted as "completed"
|
|
completed_tiles++;
|
|
}
|
|
// Increment the number of tiles in that level / screen
|
|
total_tiles++;
|
|
}
|
|
}
|
|
return (completed_tiles == total_tiles);
|
|
}
|
|
|
|
// Draw lines (rectangle outline and cross) to visualize the position of the tile
|
|
// Used for debug only
|
|
void LLWorldMapView::drawTileOutline(S32 level, F32 top, F32 left, F32 bottom, F32 right)
|
|
{
|
|
gGL.blendFunc(LLRender::BF_DEST_ALPHA, LLRender::BF_ZERO);
|
|
|
|
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
|
if (level == 1)
|
|
gGL.color3f(1.f, 0.f, 0.f); // red
|
|
else if (level == 2)
|
|
gGL.color3f(0.f, 1.f, 0.f); // green
|
|
else if (level == 3)
|
|
gGL.color3f(0.f, 0.f, 1.f); // blue
|
|
else if (level == 4)
|
|
gGL.color3f(1.f, 1.f, 0.f); // yellow
|
|
else if (level == 5)
|
|
gGL.color3f(1.f, 0.f, 1.f); // magenta
|
|
else if (level == 6)
|
|
gGL.color3f(0.f, 1.f, 1.f); // cyan
|
|
else if (level == 7)
|
|
gGL.color3f(1.f, 1.f, 1.f); // white
|
|
else
|
|
gGL.color3f(0.f, 0.f, 0.f); // black
|
|
gGL.begin(LLRender::LINE_STRIP);
|
|
gGL.vertex2f(left, top);
|
|
gGL.vertex2f(right, bottom);
|
|
gGL.vertex2f(left, bottom);
|
|
gGL.vertex2f(right, top);
|
|
gGL.vertex2f(left, top);
|
|
gGL.vertex2f(left, bottom);
|
|
gGL.vertex2f(right, bottom);
|
|
gGL.vertex2f(right, top);
|
|
gGL.end();
|
|
}
|
|
|
|
void LLWorldMapView::drawGenericItems(const LLSimInfo::item_info_list_t& items, LLUIImagePtr image)
|
|
{
|
|
LLSimInfo::item_info_list_t::const_iterator e;
|
|
for (e = items.begin(); e != items.end(); ++e)
|
|
{
|
|
drawGenericItem(*e, image);
|
|
}
|
|
}
|
|
|
|
void LLWorldMapView::drawGenericItem(const LLItemInfo& item, LLUIImagePtr image)
|
|
{
|
|
drawImage(item.getGlobalPosition(), image);
|
|
}
|
|
|
|
|
|
void LLWorldMapView::drawImage(const LLVector3d& global_pos, LLUIImagePtr image, const LLColor4& color)
|
|
{
|
|
LLVector3 pos_map = globalPosToView( global_pos );
|
|
image->draw(llround(pos_map.mV[VX] - image->getWidth() /2.f),
|
|
llround(pos_map.mV[VY] - image->getHeight()/2.f),
|
|
color);
|
|
}
|
|
|
|
void LLWorldMapView::drawImageStack(const LLVector3d& global_pos, LLUIImagePtr image, U32 count, F32 offset, const LLColor4& color)
|
|
{
|
|
LLVector3 pos_map = globalPosToView( global_pos );
|
|
for(U32 i=0; i<count; i++)
|
|
{
|
|
image->draw(llround(pos_map.mV[VX] - image->getWidth() /2.f),
|
|
llround(pos_map.mV[VY] - image->getHeight()/2.f + i*offset),
|
|
color);
|
|
}
|
|
}
|
|
|
|
void LLWorldMapView::drawItems()
|
|
{
|
|
bool mature_enabled = gAgent.canAccessMature();
|
|
bool adult_enabled = gAgent.canAccessAdult();
|
|
|
|
BOOL show_mature = mature_enabled && gSavedSettings.getBOOL("ShowMatureEvents");
|
|
BOOL show_adult = adult_enabled && gSavedSettings.getBOOL("ShowAdultEvents");
|
|
|
|
for (handle_list_t::iterator iter = mVisibleRegions.begin(); iter != mVisibleRegions.end(); ++iter)
|
|
{
|
|
U64 handle = *iter;
|
|
LLSimInfo* info = LLWorldMap::getInstance()->simInfoFromHandle(handle);
|
|
if ((info == NULL) || (info->isDown()))
|
|
{
|
|
continue;
|
|
}
|
|
// Infohubs
|
|
if (gSavedSettings.getBOOL("MapShowInfohubs"))
|
|
{
|
|
drawGenericItems(info->getInfoHub(), sInfohubImage);
|
|
}
|
|
// Telehubs
|
|
if (gSavedSettings.getBOOL("MapShowTelehubs"))
|
|
{
|
|
drawGenericItems(info->getTeleHub(), sTelehubImage);
|
|
}
|
|
// Land for sale
|
|
if (gSavedSettings.getBOOL("MapShowLandForSale"))
|
|
{
|
|
drawGenericItems(info->getLandForSale(), sForSaleImage);
|
|
// for 1.23, we're showing normal land and adult land in the same UI; you don't
|
|
// get a choice about which ones you want. If you're currently asking for adult
|
|
// content and land you'll get the adult land.
|
|
if (gAgent.canAccessAdult())
|
|
{
|
|
drawGenericItems(info->getLandForSaleAdult(), sForSaleAdultImage);
|
|
}
|
|
}
|
|
// PG Events
|
|
if (gSavedSettings.getBOOL("MapShowEvents"))
|
|
{
|
|
drawGenericItems(info->getPGEvent(), sEventImage);
|
|
}
|
|
// Mature Events
|
|
if (show_mature)
|
|
{
|
|
drawGenericItems(info->getMatureEvent(), sEventMatureImage);
|
|
}
|
|
// Adult Events
|
|
if (show_adult)
|
|
{
|
|
drawGenericItems(info->getAdultEvent(), sEventAdultImage);
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLWorldMapView::drawAgents()
|
|
{
|
|
LLColor4 avatar_color = gColors.getColor( "MapAvatar" );
|
|
// LLColor4 friend_color = gColors.getColor( "MapFriend" );
|
|
for (handle_list_t::iterator iter = mVisibleRegions.begin(); iter != mVisibleRegions.end(); ++iter)
|
|
{
|
|
U64 handle = *iter;
|
|
LLSimInfo* siminfo = LLWorldMap::getInstance()->simInfoFromHandle(handle);
|
|
if ((siminfo == NULL) || (siminfo->isDown()))
|
|
{
|
|
continue;
|
|
}
|
|
LLSimInfo::item_info_list_t::const_iterator it = siminfo->getAgentLocation().begin();
|
|
while (it != siminfo->getAgentLocation().end())
|
|
{
|
|
// Show Individual agents (or little stacks where real agents are)
|
|
|
|
// Here's how we'd choose the color if info.mID were available but it's not being sent:
|
|
// LLColor4 color = (agent_count == 1 && is_agent_friend(info.mID)) ? friend_color : avatar_color;
|
|
drawImageStack(it->getGlobalPosition(), sAvatarSmallImage, it->getCount(), 3.f, avatar_color);
|
|
++it;
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLWorldMapView::drawFrustum()
|
|
{
|
|
// Draw frustum
|
|
F32 meters_to_pixels = sMapScale/ REGION_WIDTH_METERS;
|
|
|
|
F32 horiz_fov = LLViewerCamera::getInstance()->getView() * LLViewerCamera::getInstance()->getAspect();
|
|
F32 far_clip_meters = LLViewerCamera::getInstance()->getFar();
|
|
F32 far_clip_pixels = far_clip_meters * meters_to_pixels;
|
|
|
|
F32 half_width_meters = far_clip_meters * tan( horiz_fov / 2 );
|
|
F32 half_width_pixels = half_width_meters * meters_to_pixels;
|
|
|
|
F32 ctr_x = getRect().getWidth() * 0.5f + sPanX;
|
|
F32 ctr_y = getRect().getHeight() * 0.5f + sPanY;
|
|
|
|
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
|
|
|
// Since we don't rotate the map, we have to rotate the frustum.
|
|
gGL.pushMatrix();
|
|
gGL.translatef( ctr_x, ctr_y, 0 );
|
|
glRotatef( atan2( LLViewerCamera::getInstance()->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY] ) * RAD_TO_DEG, 0.f, 0.f, -1.f);
|
|
|
|
// Draw triangle with more alpha in far pixels to make it
|
|
// fade out in distance.
|
|
gGL.begin( LLRender::TRIANGLES );
|
|
gGL.color4f(1.f, 1.f, 1.f, 0.25f);
|
|
gGL.vertex2f( 0, 0 );
|
|
|
|
gGL.color4f(1.f, 1.f, 1.f, 0.02f);
|
|
gGL.vertex2f( -half_width_pixels, far_clip_pixels );
|
|
|
|
gGL.color4f(1.f, 1.f, 1.f, 0.02f);
|
|
gGL.vertex2f( half_width_pixels, far_clip_pixels );
|
|
gGL.end();
|
|
gGL.popMatrix();
|
|
}
|
|
|
|
|
|
LLVector3 LLWorldMapView::globalPosToView( const LLVector3d& global_pos )
|
|
{
|
|
LLVector3d relative_pos_global = global_pos - gAgent.getCameraPositionGlobal();
|
|
LLVector3 pos_local;
|
|
pos_local.setVec(relative_pos_global); // convert to floats from doubles
|
|
|
|
pos_local.mV[VX] *= sMapScale / REGION_WIDTH_METERS;
|
|
pos_local.mV[VY] *= sMapScale / REGION_WIDTH_METERS;
|
|
// leave Z component in meters
|
|
|
|
|
|
pos_local.mV[VX] += getRect().getWidth() / 2 + sPanX;
|
|
pos_local.mV[VY] += getRect().getHeight() / 2 + sPanY;
|
|
|
|
return pos_local;
|
|
}
|
|
|
|
|
|
void LLWorldMapView::drawTracking(const LLVector3d& pos_global, const LLColor4& color, BOOL draw_arrow,
|
|
const std::string& label, const std::string& tooltip, S32 vert_offset )
|
|
{
|
|
LLVector3 pos_local = globalPosToView( pos_global );
|
|
S32 x = llround( pos_local.mV[VX] );
|
|
S32 y = llround( pos_local.mV[VY] );
|
|
LLFontGL* font = LLFontGL::getFontSansSerifSmall();
|
|
S32 text_x = x;
|
|
S32 text_y = (S32)(y - sTrackCircleImage->getHeight()/2 - font->getLineHeight());
|
|
|
|
BOOL is_in_window = true;
|
|
|
|
if( x < 0
|
|
|| y < 0
|
|
|| x >= getRect().getWidth()
|
|
|| y >= getRect().getHeight() )
|
|
{
|
|
if (draw_arrow)
|
|
{
|
|
drawTrackingCircle( getRect(), x, y, color, 3, 15 );
|
|
drawTrackingArrow( getRect(), x, y, color );
|
|
text_x = sTrackingArrowX;
|
|
text_y = sTrackingArrowY;
|
|
}
|
|
is_in_window = false;
|
|
}
|
|
else if (LLTracker::getTrackingStatus() == LLTracker::TRACKING_LOCATION &&
|
|
LLTracker::getTrackedLocationType() != LLTracker::LOCATION_NOTHING)
|
|
{
|
|
drawTrackingCircle( getRect(), x, y, color, 3, 15 );
|
|
}
|
|
else
|
|
{
|
|
drawImage(pos_global, sTrackCircleImage, color);
|
|
}
|
|
|
|
// clamp text position to on-screen
|
|
const S32 TEXT_PADDING = DEFAULT_TRACKING_ARROW_SIZE + 2;
|
|
S32 half_text_width = llfloor(font->getWidthF32(label) * 0.5f);
|
|
text_x = llclamp(text_x, half_text_width + TEXT_PADDING, getRect().getWidth() - half_text_width - TEXT_PADDING);
|
|
text_y = llclamp(text_y + vert_offset, TEXT_PADDING + vert_offset, getRect().getHeight() - llround(font->getLineHeight()) - TEXT_PADDING - vert_offset);
|
|
|
|
if (label != "")
|
|
{
|
|
font->renderUTF8(
|
|
label, 0,
|
|
text_x,
|
|
text_y,
|
|
LLColor4::white, LLFontGL::HCENTER,
|
|
LLFontGL::BASELINE, LLFontGL::DROP_SHADOW);
|
|
|
|
if (tooltip != "")
|
|
{
|
|
text_y -= (S32)font->getLineHeight();
|
|
|
|
font->renderUTF8(
|
|
tooltip, 0,
|
|
text_x,
|
|
text_y,
|
|
LLColor4::white, LLFontGL::HCENTER,
|
|
LLFontGL::BASELINE, LLFontGL::DROP_SHADOW);
|
|
}
|
|
}
|
|
}
|
|
|
|
// If you change this, then you need to change LLTracker::getTrackedPositionGlobal() as well
|
|
LLVector3d LLWorldMapView::viewPosToGlobal( S32 x, S32 y )
|
|
{
|
|
x -= llfloor((getRect().getWidth() / 2 + sPanX));
|
|
y -= llfloor((getRect().getHeight() / 2 + sPanY));
|
|
|
|
LLVector3 pos_local( (F32)x, (F32)y, 0.f );
|
|
|
|
pos_local *= ( REGION_WIDTH_METERS / sMapScale );
|
|
|
|
LLVector3d pos_global;
|
|
pos_global.setVec( pos_local );
|
|
pos_global += gAgent.getCameraPositionGlobal();
|
|
if(gAgent.isGodlike())
|
|
{
|
|
pos_global.mdV[VZ] = GODLY_TELEPORT_HEIGHT; // Godly height should always be 200.
|
|
}
|
|
else
|
|
{
|
|
pos_global.mdV[VZ] = gAgent.getPositionAgent().mV[VZ]; // Want agent's height, not camera's
|
|
}
|
|
|
|
return pos_global;
|
|
}
|
|
|
|
|
|
BOOL LLWorldMapView::handleToolTip( S32 x, S32 y, std::string& msg, LLRect* sticky_rect_screen )
|
|
{
|
|
LLVector3d pos_global = viewPosToGlobal(x, y);
|
|
U64 handle = to_region_handle(pos_global);
|
|
|
|
LLSimInfo* info = LLWorldMap::getInstance()->simInfoFromHandle(handle);
|
|
if (info)
|
|
{
|
|
LLViewerRegion *region = gAgent.getRegion();
|
|
|
|
std::string message = llformat("%s (%s)", info->getName().c_str(), info->getAccessString().c_str());
|
|
|
|
if (!info->isDown())
|
|
{
|
|
S32 agent_count = info->getAgentCount();
|
|
if (region && (region->getHandle() == handle))
|
|
{
|
|
++agent_count; // Bump by 1 if we're here
|
|
}
|
|
|
|
// We may not have an agent count when the map is really
|
|
// zoomed out, so don't display anything about the count. JC
|
|
if (agent_count > 0)
|
|
{
|
|
// Merov: i18n horror!!! Even using gettext(), concatenating strings is not localizable.
|
|
// The singular/plural switch form here under might make no sense in some languages. Don't do that.
|
|
message += llformat("\n%d ", agent_count);
|
|
|
|
if (agent_count == 1)
|
|
{
|
|
// <edit>
|
|
message += "agents";
|
|
}
|
|
else
|
|
{
|
|
// <edit>
|
|
message += "agents";
|
|
}
|
|
}
|
|
}
|
|
msg.assign( message );
|
|
|
|
// Optionally show region flags
|
|
std::string region_flags = info->getFlagsString();
|
|
|
|
// <edit>
|
|
// always seems to be zero anyways...
|
|
if (!region_flags.empty())
|
|
{
|
|
msg += '\n';
|
|
msg += "Region Flags: " + region_flags;
|
|
}
|
|
// </edit>
|
|
|
|
S32 SLOP = 4;
|
|
localPointToScreen(
|
|
x - SLOP, y - SLOP,
|
|
&(sticky_rect_screen->mLeft), &(sticky_rect_screen->mBottom) );
|
|
sticky_rect_screen->mRight = sticky_rect_screen->mLeft + 2 * SLOP;
|
|
sticky_rect_screen->mTop = sticky_rect_screen->mBottom + 2 * SLOP;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
// Pass relative Z of 0 to draw at same level.
|
|
// static
|
|
static void drawDot(F32 x_pixels, F32 y_pixels,
|
|
const LLColor4& color,
|
|
F32 relative_z,
|
|
F32 dot_radius,
|
|
LLUIImagePtr dot_image)
|
|
{
|
|
const F32 HEIGHT_THRESHOLD = 7.f;
|
|
|
|
if(-HEIGHT_THRESHOLD <= relative_z && relative_z <= HEIGHT_THRESHOLD)
|
|
{
|
|
dot_image->draw(llround(x_pixels) - dot_image->getWidth()/2,
|
|
llround(y_pixels) - dot_image->getHeight()/2,
|
|
color);
|
|
}
|
|
else
|
|
{
|
|
// Draw V indicator for above or below
|
|
// *TODO: Replace this vector drawing with icons
|
|
|
|
F32 left = x_pixels - dot_radius;
|
|
F32 right = x_pixels + dot_radius;
|
|
F32 center = (left + right) * 0.5f;
|
|
F32 top = y_pixels + dot_radius;
|
|
F32 bottom = y_pixels - dot_radius;
|
|
|
|
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
|
gGL.color4fv( color.mV );
|
|
LLUI::setLineWidth(3.0f);
|
|
F32 point = relative_z > HEIGHT_THRESHOLD ? top : bottom; // Y pos of the point of the V
|
|
F32 back = relative_z > HEIGHT_THRESHOLD ? bottom : top; // Y pos of the ends of the V
|
|
gGL.begin( LLRender::LINES );
|
|
gGL.vertex2f(left, back);
|
|
gGL.vertex2f(center, point);
|
|
gGL.vertex2f(center, point);
|
|
gGL.vertex2f(right, back);
|
|
gGL.end();
|
|
LLUI::setLineWidth(1.0f);
|
|
}
|
|
}
|
|
|
|
// Pass relative Z of 0 to draw at same level.
|
|
// static
|
|
void LLWorldMapView::drawAvatar(F32 x_pixels,
|
|
F32 y_pixels,
|
|
const LLColor4& color,
|
|
F32 relative_z,
|
|
F32 dot_radius)
|
|
{
|
|
const F32 HEIGHT_THRESHOLD = 7.f;
|
|
LLUIImagePtr dot_image = sAvatarLevelImage;
|
|
if(relative_z < -HEIGHT_THRESHOLD)
|
|
{
|
|
dot_image = sAvatarBelowImage;
|
|
}
|
|
else if(relative_z > HEIGHT_THRESHOLD)
|
|
{
|
|
dot_image = sAvatarAboveImage;
|
|
}
|
|
|
|
S32 dot_width = llround(dot_radius * 2.f);
|
|
dot_image->draw(
|
|
llround(x_pixels - dot_radius),
|
|
llround(y_pixels - dot_radius),
|
|
dot_width,
|
|
dot_width,
|
|
color);
|
|
}
|
|
|
|
// Pass relative Z of 0 to draw at same level.
|
|
// static
|
|
void LLWorldMapView::drawTrackingDot( F32 x_pixels,
|
|
F32 y_pixels,
|
|
const LLColor4& color,
|
|
F32 relative_z,
|
|
F32 dot_radius)
|
|
{
|
|
drawDot(x_pixels, y_pixels, color, relative_z, dot_radius, sTrackCircleImage);
|
|
}
|
|
|
|
|
|
// Pass relative Z of 0 to draw at same level.
|
|
// static
|
|
void LLWorldMapView::drawIconName(F32 x_pixels,
|
|
F32 y_pixels,
|
|
const LLColor4& color,
|
|
const std::string& first_line,
|
|
const std::string& second_line)
|
|
{
|
|
const S32 VERT_PAD = 8;
|
|
S32 text_x = llround(x_pixels);
|
|
S32 text_y = llround(y_pixels
|
|
- BIG_DOT_RADIUS
|
|
- VERT_PAD);
|
|
|
|
// render text
|
|
LLFontGL::getFontSansSerif()->renderUTF8(first_line, 0,
|
|
text_x,
|
|
text_y,
|
|
color,
|
|
LLFontGL::HCENTER,
|
|
LLFontGL::TOP,
|
|
LLFontGL::DROP_SHADOW);
|
|
|
|
text_y -= llround(LLFontGL::getFontSansSerif()->getLineHeight());
|
|
|
|
// render text
|
|
LLFontGL::getFontSansSerif()->renderUTF8(second_line, 0,
|
|
text_x,
|
|
text_y,
|
|
color,
|
|
LLFontGL::HCENTER,
|
|
LLFontGL::TOP,
|
|
LLFontGL::DROP_SHADOW);
|
|
}
|
|
|
|
|
|
//static
|
|
void LLWorldMapView::drawTrackingCircle( const LLRect& rect, S32 x, S32 y, const LLColor4& color, S32 min_thickness, S32 overlap )
|
|
{
|
|
F32 start_theta = 0.f;
|
|
F32 end_theta = F_TWO_PI;
|
|
F32 x_delta = 0.f;
|
|
F32 y_delta = 0.f;
|
|
|
|
if (x < 0)
|
|
{
|
|
x_delta = 0.f - (F32)x;
|
|
start_theta = F_PI + F_PI_BY_TWO;
|
|
end_theta = F_TWO_PI + F_PI_BY_TWO;
|
|
}
|
|
else if (x > rect.getWidth())
|
|
{
|
|
x_delta = (F32)(x - rect.getWidth());
|
|
start_theta = F_PI_BY_TWO;
|
|
end_theta = F_PI + F_PI_BY_TWO;
|
|
}
|
|
|
|
if (y < 0)
|
|
{
|
|
y_delta = 0.f - (F32)y;
|
|
if (x < 0)
|
|
{
|
|
start_theta = 0.f;
|
|
end_theta = F_PI_BY_TWO;
|
|
}
|
|
else if (x > rect.getWidth())
|
|
{
|
|
start_theta = F_PI_BY_TWO;
|
|
end_theta = F_PI;
|
|
}
|
|
else
|
|
{
|
|
start_theta = 0.f;
|
|
end_theta = F_PI;
|
|
}
|
|
}
|
|
else if (y > rect.getHeight())
|
|
{
|
|
y_delta = (F32)(y - rect.getHeight());
|
|
if (x < 0)
|
|
{
|
|
start_theta = F_PI + F_PI_BY_TWO;
|
|
end_theta = F_TWO_PI;
|
|
}
|
|
else if (x > rect.getWidth())
|
|
{
|
|
start_theta = F_PI;
|
|
end_theta = F_PI + F_PI_BY_TWO;
|
|
}
|
|
else
|
|
{
|
|
start_theta = F_PI;
|
|
end_theta = F_TWO_PI;
|
|
}
|
|
}
|
|
|
|
F32 distance = sqrtf(x_delta * x_delta + y_delta * y_delta);
|
|
|
|
distance = llmax(0.1f, distance);
|
|
|
|
F32 outer_radius = distance + (1.f + (9.f * sqrtf(x_delta * y_delta) / distance)) * (F32)overlap;
|
|
F32 inner_radius = outer_radius - (F32)min_thickness;
|
|
|
|
F32 angle_adjust_x = asin(x_delta / outer_radius);
|
|
F32 angle_adjust_y = asin(y_delta / outer_radius);
|
|
|
|
if (angle_adjust_x)
|
|
{
|
|
if (angle_adjust_y)
|
|
{
|
|
F32 angle_adjust = llmin(angle_adjust_x, angle_adjust_y);
|
|
start_theta += angle_adjust;
|
|
end_theta -= angle_adjust;
|
|
}
|
|
else
|
|
{
|
|
start_theta += angle_adjust_x;
|
|
end_theta -= angle_adjust_x;
|
|
}
|
|
}
|
|
else if (angle_adjust_y)
|
|
{
|
|
start_theta += angle_adjust_y;
|
|
end_theta -= angle_adjust_y;
|
|
}
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
gGL.pushMatrix();
|
|
gGL.translatef((F32)x, (F32)y, 0.f);
|
|
gl_washer_segment_2d(inner_radius, outer_radius, start_theta, end_theta, 40, color, color);
|
|
gGL.popMatrix();
|
|
|
|
}
|
|
|
|
// static
|
|
void LLWorldMapView::drawTrackingArrow(const LLRect& rect, S32 x, S32 y,
|
|
const LLColor4& color,
|
|
S32 arrow_size)
|
|
{
|
|
F32 x_center = (F32)rect.getWidth() / 2.f;
|
|
F32 y_center = (F32)rect.getHeight() / 2.f;
|
|
|
|
F32 x_clamped = (F32)llclamp( x, 0, rect.getWidth() - arrow_size );
|
|
F32 y_clamped = (F32)llclamp( y, 0, rect.getHeight() - arrow_size );
|
|
|
|
F32 slope = (F32)(y - y_center) / (F32)(x - x_center);
|
|
F32 window_ratio = (F32)rect.getHeight() / (F32)rect.getWidth();
|
|
|
|
if (llabs(slope) > window_ratio && y_clamped != (F32)y)
|
|
{
|
|
// clamp by y
|
|
x_clamped = (y_clamped - y_center) / slope + x_center;
|
|
// adjust for arrow size
|
|
x_clamped = llclamp(x_clamped , 0.f, (F32)(rect.getWidth() - arrow_size) );
|
|
}
|
|
else if (x_clamped != (F32)x)
|
|
{
|
|
// clamp by x
|
|
y_clamped = (x_clamped - x_center) * slope + y_center;
|
|
// adjust for arrow size
|
|
y_clamped = llclamp( y_clamped, 0.f, (F32)(rect.getHeight() - arrow_size) );
|
|
}
|
|
|
|
// *FIX: deal with non-square window properly.
|
|
// I do not understand what this comment means -- is it actually
|
|
// broken or is it correctly dealing with non-square
|
|
// windows. Phoenix 2007-01-03.
|
|
S32 half_arrow_size = (S32) (0.5f * arrow_size);
|
|
|
|
F32 angle = atan2( y + half_arrow_size - y_center, x + half_arrow_size - x_center);
|
|
|
|
sTrackingArrowX = llfloor(x_clamped);
|
|
sTrackingArrowY = llfloor(y_clamped);
|
|
|
|
gl_draw_scaled_rotated_image(
|
|
sTrackingArrowX,
|
|
sTrackingArrowY,
|
|
arrow_size, arrow_size,
|
|
RAD_TO_DEG * angle,
|
|
sTrackArrowImage->getImage(),
|
|
color);
|
|
}
|
|
|
|
void LLWorldMapView::setDirectionPos( LLTextBox* text_box, F32 rotation )
|
|
{
|
|
// Rotation is in radians.
|
|
// Rotation of 0 means x = 1, y = 0 on the unit circle.
|
|
|
|
|
|
F32 map_half_height = getRect().getHeight() * 0.5f;
|
|
F32 map_half_width = getRect().getWidth() * 0.5f;
|
|
F32 text_half_height = text_box->getRect().getHeight() * 0.5f;
|
|
F32 text_half_width = text_box->getRect().getWidth() * 0.5f;
|
|
F32 radius = llmin( map_half_height - text_half_height, map_half_width - text_half_width );
|
|
|
|
text_box->setOrigin(
|
|
llround(map_half_width - text_half_width + radius * cos( rotation )),
|
|
llround(map_half_height - text_half_height + radius * sin( rotation )) );
|
|
}
|
|
|
|
|
|
void LLWorldMapView::updateDirections()
|
|
{
|
|
S32 width = getRect().getWidth();
|
|
S32 height = getRect().getHeight();
|
|
|
|
S32 text_height = mTextBoxNorth->getRect().getHeight();
|
|
S32 text_width = mTextBoxNorth->getRect().getWidth();
|
|
|
|
const S32 PAD = 2;
|
|
S32 top = height - text_height - PAD;
|
|
S32 left = PAD*2;
|
|
S32 bottom = PAD;
|
|
S32 right = width - text_width - PAD;
|
|
S32 center_x = width/2 - text_width/2;
|
|
S32 center_y = height/2 - text_height/2;
|
|
|
|
mTextBoxNorth->setOrigin( center_x, top );
|
|
mTextBoxEast->setOrigin( right, center_y );
|
|
mTextBoxSouth->setOrigin( center_x, bottom );
|
|
mTextBoxWest->setOrigin( left, center_y );
|
|
|
|
// These have wider text boxes
|
|
text_width = mTextBoxNorthWest->getRect().getWidth();
|
|
right = width - text_width - PAD;
|
|
|
|
mTextBoxNorthWest->setOrigin(left, top);
|
|
mTextBoxNorthEast->setOrigin(right, top);
|
|
mTextBoxSouthWest->setOrigin(left, bottom);
|
|
mTextBoxSouthEast->setOrigin(right, bottom);
|
|
|
|
// S32 hint_width = mTextBoxScrollHint->getRect().getWidth();
|
|
// mTextBoxScrollHint->setOrigin( width - hint_width - text_width - 2 * PAD,
|
|
// PAD * 2 + text_height );
|
|
}
|
|
|
|
|
|
void LLWorldMapView::reshape( S32 width, S32 height, BOOL called_from_parent )
|
|
{
|
|
LLView::reshape( width, height, called_from_parent );
|
|
}
|
|
|
|
bool LLWorldMapView::checkItemHit(S32 x, S32 y, LLItemInfo& item, LLUUID* id, bool track)
|
|
{
|
|
LLVector3 pos_view = globalPosToView(item.getGlobalPosition());
|
|
S32 item_x = llround(pos_view.mV[VX]);
|
|
S32 item_y = llround(pos_view.mV[VY]);
|
|
|
|
if (x < item_x - BIG_DOT_RADIUS) return false;
|
|
if (x > item_x + BIG_DOT_RADIUS) return false;
|
|
if (y < item_y - BIG_DOT_RADIUS) return false;
|
|
if (y > item_y + BIG_DOT_RADIUS) return false;
|
|
|
|
LLSimInfo* sim_info = LLWorldMap::getInstance()->simInfoFromHandle(item.getRegionHandle());
|
|
if (sim_info)
|
|
{
|
|
if (track)
|
|
{
|
|
gFloaterWorldMap->trackLocation(item.getGlobalPosition());
|
|
}
|
|
}
|
|
|
|
if (track)
|
|
{
|
|
gFloaterWorldMap->trackGenericItem(item);
|
|
}
|
|
|
|
// item.setSelected(true);
|
|
*id = item.getUUID();
|
|
|
|
return true;
|
|
}
|
|
|
|
// Handle a click, which might be on a dot
|
|
void LLWorldMapView::handleClick(S32 x, S32 y, MASK mask,
|
|
S32* hit_type,
|
|
LLUUID* id)
|
|
{
|
|
LLVector3d pos_global = viewPosToGlobal(x, y);
|
|
|
|
// *HACK: Adjust Z values automatically for liaisons & gods so
|
|
// we swoop down when they click on the map. Sadly, the P2P
|
|
// branch does not pay attention to this value; however, the
|
|
// Distributed Messaging branch honors it.
|
|
if(gAgent.isGodlike())
|
|
{
|
|
pos_global.mdV[VZ] = 200.0;
|
|
}
|
|
|
|
*hit_type = 0; // hit nothing
|
|
|
|
LLWorldMap::getInstance()->cancelTracking();
|
|
|
|
S32 level = LLWorldMipmap::scaleToLevel(sMapScale);
|
|
// If the zoom level is not too far out already, test hits
|
|
if (level <= DRAW_SIMINFO_THRESHOLD)
|
|
{
|
|
bool show_mature = gAgent.canAccessMature() && gSavedSettings.getBOOL("ShowMatureEvents");
|
|
bool show_adult = gAgent.canAccessAdult() && gSavedSettings.getBOOL("ShowAdultEvents");
|
|
|
|
// Test hits if trackable data are displayed, otherwise, we don't even bother
|
|
if (gSavedSettings.getBOOL("MapShowEvents") || show_mature || show_adult || gSavedSettings.getBOOL("MapShowLandForSale"))
|
|
{
|
|
// Iterate through the visible regions
|
|
for (handle_list_t::iterator iter = mVisibleRegions.begin(); iter != mVisibleRegions.end(); ++iter)
|
|
{
|
|
U64 handle = *iter;
|
|
LLSimInfo* siminfo = LLWorldMap::getInstance()->simInfoFromHandle(handle);
|
|
if ((siminfo == NULL) || (siminfo->isDown()))
|
|
{
|
|
continue;
|
|
}
|
|
// If on screen check hits with the visible item lists
|
|
if (gSavedSettings.getBOOL("MapShowEvents"))
|
|
{
|
|
LLSimInfo::item_info_list_t::const_iterator it = siminfo->getPGEvent().begin();
|
|
while (it != siminfo->getPGEvent().end())
|
|
{
|
|
LLItemInfo event = *it;
|
|
if (checkItemHit(x, y, event, id, false))
|
|
{
|
|
*hit_type = MAP_ITEM_PG_EVENT;
|
|
mItemPicked = TRUE;
|
|
gFloaterWorldMap->trackEvent(event);
|
|
return;
|
|
}
|
|
++it;
|
|
}
|
|
}
|
|
if (show_mature)
|
|
{
|
|
LLSimInfo::item_info_list_t::const_iterator it = siminfo->getMatureEvent().begin();
|
|
while (it != siminfo->getMatureEvent().end())
|
|
{
|
|
LLItemInfo event = *it;
|
|
if (checkItemHit(x, y, event, id, false))
|
|
{
|
|
*hit_type = MAP_ITEM_MATURE_EVENT;
|
|
mItemPicked = TRUE;
|
|
gFloaterWorldMap->trackEvent(event);
|
|
return;
|
|
}
|
|
++it;
|
|
}
|
|
}
|
|
if (show_adult)
|
|
{
|
|
LLSimInfo::item_info_list_t::const_iterator it = siminfo->getAdultEvent().begin();
|
|
while (it != siminfo->getAdultEvent().end())
|
|
{
|
|
LLItemInfo event = *it;
|
|
if (checkItemHit(x, y, event, id, false))
|
|
{
|
|
*hit_type = MAP_ITEM_ADULT_EVENT;
|
|
mItemPicked = TRUE;
|
|
gFloaterWorldMap->trackEvent(event);
|
|
return;
|
|
}
|
|
++it;
|
|
}
|
|
}
|
|
if (gSavedSettings.getBOOL("MapShowLandForSale"))
|
|
{
|
|
LLSimInfo::item_info_list_t::const_iterator it = siminfo->getLandForSale().begin();
|
|
while (it != siminfo->getLandForSale().end())
|
|
{
|
|
LLItemInfo event = *it;
|
|
if (checkItemHit(x, y, event, id, true))
|
|
{
|
|
*hit_type = MAP_ITEM_LAND_FOR_SALE;
|
|
mItemPicked = TRUE;
|
|
return;
|
|
}
|
|
++it;
|
|
}
|
|
// for 1.23, we're showing normal land and adult land in the same UI; you don't
|
|
// get a choice about which ones you want. If you're currently asking for adult
|
|
// content and land you'll get the adult land.
|
|
if (gAgent.canAccessAdult())
|
|
{
|
|
LLSimInfo::item_info_list_t::const_iterator it = siminfo->getLandForSaleAdult().begin();
|
|
while (it != siminfo->getLandForSaleAdult().end())
|
|
{
|
|
LLItemInfo event = *it;
|
|
if (checkItemHit(x, y, event, id, true))
|
|
{
|
|
*hit_type = MAP_ITEM_LAND_FOR_SALE_ADULT;
|
|
mItemPicked = TRUE;
|
|
return;
|
|
}
|
|
++it;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// If we get here, we haven't clicked on anything
|
|
gFloaterWorldMap->trackLocation(pos_global);
|
|
mItemPicked = FALSE;
|
|
*id = LLUUID::null;
|
|
return;
|
|
}
|
|
|
|
|
|
BOOL outside_slop(S32 x, S32 y, S32 start_x, S32 start_y)
|
|
{
|
|
S32 dx = x - start_x;
|
|
S32 dy = y - start_y;
|
|
|
|
return (dx <= -2 || 2 <= dx || dy <= -2 || 2 <= dy);
|
|
}
|
|
|
|
BOOL LLWorldMapView::handleMouseDown( S32 x, S32 y, MASK mask )
|
|
{
|
|
gFocusMgr.setMouseCapture( this );
|
|
|
|
mMouseDownPanX = llround(sPanX);
|
|
mMouseDownPanY = llround(sPanY);
|
|
mMouseDownX = x;
|
|
mMouseDownY = y;
|
|
sHandledLastClick = TRUE;
|
|
return TRUE;
|
|
}
|
|
|
|
BOOL LLWorldMapView::handleMouseUp( S32 x, S32 y, MASK mask )
|
|
{
|
|
if (hasMouseCapture())
|
|
{
|
|
if (mPanning)
|
|
{
|
|
// restore mouse cursor
|
|
S32 local_x, local_y;
|
|
local_x = mMouseDownX + llfloor(sPanX - mMouseDownPanX);
|
|
local_y = mMouseDownY + llfloor(sPanY - mMouseDownPanY);
|
|
LLRect clip_rect = getRect();
|
|
clip_rect.stretch(-8);
|
|
clip_rect.clipPointToRect(mMouseDownX, mMouseDownY, local_x, local_y);
|
|
LLUI::setCursorPositionLocal(this, local_x, local_y);
|
|
|
|
// finish the pan
|
|
mPanning = FALSE;
|
|
|
|
mMouseDownX = 0;
|
|
mMouseDownY = 0;
|
|
}
|
|
else
|
|
{
|
|
// ignore whether we hit an event or not
|
|
S32 hit_type;
|
|
LLUUID id;
|
|
handleClick(x, y, mask, &hit_type, &id);
|
|
}
|
|
gViewerWindow->showCursor();
|
|
gFocusMgr.setMouseCapture( NULL );
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
void LLWorldMapView::updateVisibleBlocks()
|
|
{
|
|
if (LLWorldMipmap::scaleToLevel(sMapScale) > DRAW_SIMINFO_THRESHOLD)
|
|
{
|
|
// If we're zoomed out too much, we just don't load all those sim info: too much!
|
|
return;
|
|
}
|
|
|
|
// Load the blocks visible in the current World Map view
|
|
|
|
// Get the World Map view coordinates and boundaries
|
|
LLVector3d camera_global = gAgent.getCameraPositionGlobal();
|
|
const S32 width = getRect().getWidth();
|
|
const S32 height = getRect().getHeight();
|
|
const F32 half_width = F32(width) / 2.0f;
|
|
const F32 half_height = F32(height) / 2.0f;
|
|
|
|
// Compute center into sim grid coordinates
|
|
S32 world_center_x = S32((-sPanX / sMapScale) + (camera_global.mdV[0] / REGION_WIDTH_METERS));
|
|
S32 world_center_y = S32((-sPanY / sMapScale) + (camera_global.mdV[1] / REGION_WIDTH_METERS));
|
|
|
|
// Compute the boundaries into sim grid coordinates
|
|
S32 world_left = world_center_x - S32(half_width / sMapScale) - 1;
|
|
S32 world_right = world_center_x + S32(half_width / sMapScale) + 1;
|
|
S32 world_bottom = world_center_y - S32(half_height / sMapScale) - 1;
|
|
S32 world_top = world_center_y + S32(half_height / sMapScale) + 1;
|
|
|
|
//LL_INFOS("World Map") << "LLWorldMapView::updateVisibleBlocks() : sMapScale = " << sMapScale << ", left = " << world_left << ", right = " << world_right << ", bottom = " << world_bottom << ", top = " << world_top << LL_ENDL;
|
|
LLWorldMap::getInstance()->updateRegions(world_left, world_bottom, world_right, world_top);
|
|
}
|
|
|
|
BOOL LLWorldMapView::handleHover( S32 x, S32 y, MASK mask )
|
|
{
|
|
if (hasMouseCapture())
|
|
{
|
|
if (mPanning || outside_slop(x, y, mMouseDownX, mMouseDownY))
|
|
{
|
|
// just started panning, so hide cursor
|
|
if (!mPanning)
|
|
{
|
|
mPanning = TRUE;
|
|
gViewerWindow->hideCursor();
|
|
}
|
|
|
|
F32 delta_x = (F32)(gViewerWindow->getCurrentMouseDX());
|
|
F32 delta_y = (F32)(gViewerWindow->getCurrentMouseDY());
|
|
|
|
// Set pan to value at start of drag + offset
|
|
sPanX += delta_x;
|
|
sPanY += delta_y;
|
|
sTargetPanX = sPanX;
|
|
sTargetPanY = sPanY;
|
|
|
|
gViewerWindow->moveCursorToCenter();
|
|
}
|
|
|
|
// doesn't matter, cursor should be hidden
|
|
gViewerWindow->setCursor(UI_CURSOR_CROSS );
|
|
return TRUE;
|
|
}
|
|
else
|
|
{
|
|
// While we're waiting for data from the tracker, we're busy. JC
|
|
LLVector3d pos_global = LLTracker::getTrackedPositionGlobal();
|
|
if (LLTracker::isTracking(NULL)
|
|
&& pos_global.isExactlyZero())
|
|
{
|
|
gViewerWindow->setCursor( UI_CURSOR_WAIT );
|
|
}
|
|
else
|
|
{
|
|
gViewerWindow->setCursor( UI_CURSOR_CROSS );
|
|
}
|
|
lldebugst(LLERR_USER_INPUT) << "hover handled by LLWorldMapView" << llendl;
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
|
|
BOOL LLWorldMapView::handleDoubleClick( S32 x, S32 y, MASK mask )
|
|
{
|
|
if( sHandledLastClick )
|
|
{
|
|
S32 hit_type;
|
|
LLUUID id;
|
|
handleClick(x, y, mask, &hit_type, &id);
|
|
|
|
switch (hit_type)
|
|
{
|
|
case MAP_ITEM_PG_EVENT:
|
|
case MAP_ITEM_MATURE_EVENT:
|
|
case MAP_ITEM_ADULT_EVENT:
|
|
{
|
|
gFloaterWorldMap->close();
|
|
// This is an ungainly hack
|
|
std::string uuid_str;
|
|
S32 event_id;
|
|
id.toString(uuid_str);
|
|
uuid_str = uuid_str.substr(28);
|
|
sscanf(uuid_str.c_str(), "%X", &event_id);
|
|
LLFloaterDirectory::showEvents(event_id);
|
|
break;
|
|
}
|
|
case MAP_ITEM_LAND_FOR_SALE:
|
|
case MAP_ITEM_LAND_FOR_SALE_ADULT:
|
|
{
|
|
gFloaterWorldMap->close();
|
|
LLFloaterDirectory::showLandForSale(id);
|
|
break;
|
|
}
|
|
case MAP_ITEM_CLASSIFIED:
|
|
{
|
|
gFloaterWorldMap->close();
|
|
LLFloaterDirectory::showClassified(id);
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
if (LLWorldMap::getInstance()->isTracking())
|
|
{
|
|
LLWorldMap::getInstance()->setTrackingDoubleClick();
|
|
}
|
|
else
|
|
{
|
|
// Teleport if we got a valid location
|
|
LLVector3d pos_global = viewPosToGlobal(x,y);
|
|
LLSimInfo* sim_info = LLWorldMap::getInstance()->simInfoFromPosGlobal(pos_global);
|
|
if (sim_info && !sim_info->isDown())
|
|
{
|
|
gAgent.teleportViaLocation( pos_global );
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|