165 lines
5.1 KiB
C++
165 lines
5.1 KiB
C++
/**
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* @file llviewerjoint.h
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* @brief Implementation of LLViewerJoint class
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLVIEWERJOINT_H
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#define LL_LLVIEWERJOINT_H
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//-----------------------------------------------------------------------------
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// Header Files
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//-----------------------------------------------------------------------------
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#include "lljoint.h"
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class LLFace;
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class LLViewerJointMesh;
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//-----------------------------------------------------------------------------
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// class LLViewerJoint
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//-----------------------------------------------------------------------------
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class LLViewerJoint :
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public LLJoint
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{
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public:
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LLViewerJoint();
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LLViewerJoint(const std::string &name, LLJoint *parent = NULL);
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virtual ~LLViewerJoint();
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// Gets the validity of this joint
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BOOL getValid() { return mValid; }
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// Sets the validity of this joint
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virtual void setValid( BOOL valid, BOOL recursive=FALSE );
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// Primarily for debugging and character setup
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// Derived classes may add text/graphic output.
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// Draw skeleton graphic for debugging and character setup
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void renderSkeleton(BOOL recursive=TRUE); // debug only (unused)
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// Draws a bone graphic to the parent joint.
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// Derived classes may add text/graphic output.
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// Called by renderSkeleton().
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void drawBone(); // debug only (unused)
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// Render character hierarchy.
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// Traverses the entire joint hierarchy, setting up
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// transforms and calling the drawShape().
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// Derived classes may add text/graphic output.
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virtual U32 render( F32 pixelArea, BOOL first_pass = TRUE, BOOL is_dummy = FALSE ); // Returns triangle count
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// Returns true if this object is transparent.
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// This is used to determine in which order to draw objects.
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virtual BOOL isTransparent();
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// Returns true if this object should inherit scale modifiers from its immediate parent
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virtual BOOL inheritScale() { return FALSE; }
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// Draws the shape attached to a joint.
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// Called by render().
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virtual U32 drawShape( F32 pixelArea, BOOL first_pass = TRUE, BOOL is_dummy = FALSE );
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virtual void drawNormals() {}
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enum Components
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{
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SC_BONE = 1,
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SC_JOINT = 2,
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SC_AXES = 4
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};
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// Selects which skeleton components to draw
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void setSkeletonComponents( U32 comp, BOOL recursive = TRUE );
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// Returns which skeleton components are enables for drawing
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U32 getSkeletonComponents() { return mComponents; }
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// Sets the level of detail for this node as a minimum
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// pixel area threshold. If the current pixel area for this
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// object is less than the specified threshold, the node is
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// not traversed. In addition, if a value is specified (not
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// default of 0.0), and the pixel area is larger than the
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// specified minimum, the node is rendered, but no other siblings
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// of this node under the same parent will be.
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F32 getLOD() { return mMinPixelArea; }
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void setLOD( F32 pixelArea ) { mMinPixelArea = pixelArea; }
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// Sets the OpenGL selection stack name that is pushed and popped
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// with this joint state. The default value indicates that no name
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// should be pushed/popped.
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enum PickName
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{
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PN_DEFAULT = -1,
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PN_0 = 0,
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PN_1 = 1,
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PN_2 = 2,
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PN_3 = 3,
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PN_4 = 4,
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PN_5 = 5
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};
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void setPickName(PickName name) { mPickName = name; }
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PickName getPickName() { return mPickName; }
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virtual void updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pixel_area);
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virtual void updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind = FALSE, bool terse_update = false);
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virtual BOOL updateLOD(F32 pixel_area, BOOL activate);
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virtual void updateJointGeometry();
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virtual void dump();
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void setVisible( BOOL visible, BOOL recursive );
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// Takes meshes in mMeshParts and sets each one as a child joint
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void setMeshesToChildren();
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public:
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static BOOL sDisableLOD;
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std::vector<LLViewerJointMesh*> mMeshParts;
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void setMeshID( S32 id ) {mMeshID = id;}
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protected:
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void init();
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BOOL mValid;
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U32 mComponents;
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F32 mMinPixelArea;
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PickName mPickName;
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BOOL mVisible;
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S32 mMeshID;
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};
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class LLViewerJointCollisionVolume : public LLViewerJoint
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{
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public:
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LLViewerJointCollisionVolume();
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LLViewerJointCollisionVolume(const std::string &name, LLJoint *parent = NULL);
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virtual ~LLViewerJointCollisionVolume() {};
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virtual BOOL inheritScale() { return TRUE; }
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void renderCollision();
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LLVector3 getVolumePos(LLVector3 &offset);
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};
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#endif // LL_LLVIEWERJOINT_H
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