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SingularityViewer/indra/newview/app_settings/shaders/class1
History
Shyotl 1d1947c51a Reworked LLPostProcess and implemented FBO support (much faster if multiple post shaders are enabled, or need a lot of passes).
Tweaked LLRenderTarget to support depth textures if FBO support is lacking.
Prefer LLRenderTarget::getFBO() over LLRenderTarget::sUseFBO when determining how to handle a specific LLRenderTarget object. (Decoupling to simplify logic without having to track a global)
2012-07-29 04:28:11 -05:00
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avatar
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deferred
Lindie viewer-dev catchup regarding rendering pipeline.
2012-06-30 20:05:31 -05:00
effects
Reworked LLPostProcess and implemented FBO support (much faster if multiple post shaders are enabled, or need a lot of passes).
2012-07-29 04:28:11 -05:00
environment
Catching up with Lindies part 3
2012-03-26 15:01:53 +02:00
interface
Lindie viewer-dev catchup regarding rendering pipeline.
2012-06-30 20:05:31 -05:00
lighting
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objects
And suddeny the texture index attrib(for batching) is now an integer! (Changing switch to an if block on nividia hardware seems like the real solution to pink textures... not the index datatype)
2012-07-20 12:03:41 -05:00
transform
Lindie viewer-dev catchup regarding rendering pipeline.
2012-06-30 20:05:31 -05:00
windlight
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