This makes the class API a bit more sane, although only a bit, because I had to leave it working with possibly new code merged in from LL: the API can't really change. I also removed some unused code. While reviewing how LLFrameTimer worked however, I did find a few instances where things where broken: * sFrameDeltaTime wasn't correctly updated (more than once per frame and therefore erratic). This only influenced scrolling speed, but still. * While dragging an inventory item, the scroll arrows of a tab container didn't work (LLTabContainer::handleDragAndDrop). * Map zoom interpolation was broken (it interpolated between A and B, but used the already updated interpolation for A the next frame... (added mCurZoomValInterpolationStart).
166 lines
4.9 KiB
C++
166 lines
4.9 KiB
C++
/**
|
|
* @file llframetimer.cpp
|
|
*
|
|
* $LicenseInfo:firstyear=2002&license=viewergpl$
|
|
*
|
|
* Copyright (c) 2002-2009, Linden Research, Inc.
|
|
* Copyright (c) 2011, Aleric Inglewood.
|
|
*
|
|
* Second Life Viewer Source Code
|
|
* The source code in this file ("Source Code") is provided by Linden Lab
|
|
* to you under the terms of the GNU General Public License, version 2.0
|
|
* ("GPL"), unless you have obtained a separate licensing agreement
|
|
* ("Other License"), formally executed by you and Linden Lab. Terms of
|
|
* the GPL can be found in doc/GPL-license.txt in this distribution, or
|
|
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
|
|
*
|
|
* There are special exceptions to the terms and conditions of the GPL as
|
|
* it is applied to this Source Code. View the full text of the exception
|
|
* in the file doc/FLOSS-exception.txt in this software distribution, or
|
|
* online at
|
|
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
|
|
*
|
|
* By copying, modifying or distributing this software, you acknowledge
|
|
* that you have read and understood your obligations described above,
|
|
* and agree to abide by those obligations.
|
|
*
|
|
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
|
|
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
|
|
* COMPLETENESS OR PERFORMANCE.
|
|
* $/LicenseInfo$
|
|
*/
|
|
|
|
#include "linden_common.h"
|
|
|
|
#include "u64.h"
|
|
|
|
#include "llframetimer.h"
|
|
|
|
// Local constants.
|
|
static F64 const USEC_PER_SECOND = 1000000.0;
|
|
static F64 const USEC_TO_SEC_F64 = 0.000001;
|
|
|
|
// Static members
|
|
U64 const LLFrameTimer::sStartTotalTime = totalTime(); // Application start in microseconds since epoch.
|
|
U64 LLFrameTimer::sTotalTime = LLFrameTimer::sStartTotalTime; // Current time in microseconds since epoch, updated at least once per frame.
|
|
F64 LLFrameTimer::sTotalSeconds = // Current time in seconds since epoch, updated together with LLFrameTimer::sTotalTime.
|
|
U64_to_F64(LLFrameTimer::sTotalTime) * USEC_TO_SEC_F64;
|
|
F64 LLFrameTimer::sFrameTime = 0.0; // Current time in seconds since application start, updated together with LLFrameTimer::sTotalTime.
|
|
// Updated exactly once per frame:
|
|
S32 LLFrameTimer::sFrameCount = 0; // Current frame number (number of frames since application start).
|
|
U64 LLFrameTimer::sPrevTotalTime = LLFrameTimer::sStartTotalTime; // Previous (frame) time in microseconds since epoch, updated once per frame.
|
|
U64 LLFrameTimer::sFrameDeltaTime = 0; // Microseconds between last two calls to LLFrameTimer::updateFrameTimeAndCount.
|
|
|
|
// static
|
|
void LLFrameTimer::updateFrameTime()
|
|
{
|
|
sTotalTime = totalTime();
|
|
sTotalSeconds = U64_to_F64(sTotalTime) * USEC_TO_SEC_F64;
|
|
sFrameTime = U64_to_F64(sTotalTime - sStartTotalTime) * USEC_TO_SEC_F64;
|
|
}
|
|
|
|
// static
|
|
void LLFrameTimer::updateFrameTimeAndCount()
|
|
{
|
|
updateFrameTime();
|
|
sFrameDeltaTime = sTotalTime - sPrevTotalTime;
|
|
sPrevTotalTime = sTotalTime;
|
|
++sFrameCount;
|
|
}
|
|
|
|
void LLFrameTimer::reset(F32 expiration)
|
|
{
|
|
llassert(!mPaused);
|
|
mStartTime = sFrameTime;
|
|
mExpiry = sFrameTime + expiration;
|
|
}
|
|
|
|
void LLFrameTimer::start(F32 expiration)
|
|
{
|
|
reset(expiration);
|
|
mRunning = true; // Start, if not already started.
|
|
}
|
|
|
|
void LLFrameTimer::stop()
|
|
{
|
|
llassert(!mPaused);
|
|
mRunning = false;
|
|
}
|
|
|
|
// Don't combine pause/unpause with start/stop
|
|
// Useage:
|
|
// LLFrameTime foo; // starts automatically
|
|
// foo.unpause(); // noop but safe
|
|
// foo.pause(); // pauses timer
|
|
// foo.unpause() // unpauses
|
|
// F32 elapsed = foo.getElapsedTimeF32() // does not include time between pause() and unpause()
|
|
// Note: elapsed would also be valid with no unpause() call (= time run until pause() called)
|
|
void LLFrameTimer::pause()
|
|
{
|
|
if (!mPaused)
|
|
{
|
|
mStartTime = sFrameTime - mStartTime; // Abuse mStartTime to store the elapsed time so far.
|
|
}
|
|
mPaused = true;
|
|
}
|
|
|
|
void LLFrameTimer::unpause()
|
|
{
|
|
if (mPaused)
|
|
{
|
|
mStartTime = sFrameTime - mStartTime; // Set mStartTime consistent with the elapsed time so far.
|
|
}
|
|
mPaused = false;
|
|
}
|
|
|
|
void LLFrameTimer::setTimerExpirySec(F32 expiration)
|
|
{
|
|
llassert(!mPaused);
|
|
mExpiry = mStartTime + expiration;
|
|
}
|
|
|
|
void LLFrameTimer::setExpiryAt(F64 seconds_since_epoch)
|
|
{
|
|
llassert(!mPaused);
|
|
mStartTime = sFrameTime;
|
|
mExpiry = seconds_since_epoch - (USEC_TO_SEC_F64 * sStartTotalTime);
|
|
}
|
|
|
|
F64 LLFrameTimer::expiresAt() const
|
|
{
|
|
F64 expires_at = U64_to_F64(sStartTotalTime) * USEC_TO_SEC_F64;
|
|
expires_at += mExpiry;
|
|
return expires_at;
|
|
}
|
|
|
|
bool LLFrameTimer::checkExpirationAndReset(F32 expiration)
|
|
{
|
|
if (hasExpired())
|
|
{
|
|
reset(expiration);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// static
|
|
F32 LLFrameTimer::getFrameDeltaTimeF32()
|
|
{
|
|
return (F32)(U64_to_F64(sFrameDeltaTime) * USEC_TO_SEC_F64);
|
|
}
|
|
|
|
|
|
// static
|
|
// Return seconds since the current frame started
|
|
F32 LLFrameTimer::getCurrentFrameTime()
|
|
{
|
|
U64 frame_time = totalTime() - sTotalTime;
|
|
return (F32)(U64_to_F64(frame_time) * USEC_TO_SEC_F64);
|
|
}
|
|
|
|
// Glue code to avoid full class .h file #includes
|
|
F32 getCurrentFrameTime()
|
|
{
|
|
return (F32)(LLFrameTimer::getCurrentFrameTime());
|
|
}
|