Files
SingularityViewer/indra/newview/llviewerobjectlist.h
Lirusaito 2653567d82 Sync with alchemy
Moves some constants out of llavatarconstants.h
8ebf8f4608bd: Change various const constants to constexpr
e07d5d43ba30: CID-143595
30b6935fc66d: CID-143595
acc96f9051cb: Fix a memory leak in viewer side baking initial wearable setup
Sync llmodel.*

Changesets assimilated:
f8f7706c2902: CID-143554 - fix out of bounds access
223eb65adce4: CID-143554 - Chase
2ceb49aaa133: CID-42838, CID-42930, CID-42933, CID-42938, CID-42940, CID-42945, CID-42948, CID-56111, CID-83907
d220005d9f23: Missing null check before deref
31dbb0f3b6ee: CID-42571 CID-42576 CID-42578
49caf082e65c: change unordered_map to flat_map
Doesn't cause as many problems as a hashmap when it comes to assumptions in the
LLUI system.
f93f5e881484: "update" linux cef
downgrade to fix javascript problems
cba818dd9269: Various null checks and etc.
1b4c6bc483bb: CID-42847, CID-42854, CID-42886, CID-42921, CID-42922, CID-42923, CID-42924, CID-42925,
CID-42927, CID-42928, CID-83871, CID-83876, CID-83878, CID-83880, CID-83900, CID-143573
0fe90cd9ec24: Various file size related things
a79f6f653dca: CID-42918 - Initialize member pointers in LLFloaterGodTools
0b70d600d978: Tweak LLFloaterBuyLand initializations
e8b173ffe813: CID-42854 - Additional fix to LLDrawInfo
b5d745cf3fde: Fix signage
4f2e2f384781: Initialize and cleanup various class member variables.
CID-42899, CID-42900, CID-42902, CID-42903, CID-42904, CID-42905, CID-42909, CID-42910,
CID-42911, CID-42912, CID-42913, CID-42967, CID-83853, CID-83898, CID-83890, CID-143584
9851a3e39b4c: Fix platform specific include directories
5c074e84f1be: Initialize and clenaup various more class member variables.
CID-42885, CID-42853, CID-42894, CID-42895, CID-42896, CID-83908, CID-143574, CID-143575,
CID-143576, CID-143576, CID-143578
ac262854ac92: Brace sub-object in initialization to make our intentions clear to clang
358da477d4c1: More double brace init
c3850119314a: Initialize various member pointers in panels
CID-83902, CID-83903, CID-83905, CID-83909, CID-83911, CID-83912, CID-143572
2016-03-30 21:06:47 -04:00

319 lines
9.5 KiB
C++

/**
* @file llviewerobjectlist.h
* @brief Description of LLViewerObjectList class.
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLVIEWEROBJECTLIST_H
#define LL_LLVIEWEROBJECTLIST_H
#include <map>
#include <set>
// common includes
#include "llstat.h"
#include "llstring.h"
// project includes
#include "llviewerobject.h"
#include "llvoavatar.h"
class LLCamera;
class LLNetMap;
class LLDebugBeacon;
constexpr U32 CLOSE_BIN_SIZE = 10;
constexpr U32 NUM_BINS = 128;
// GL name = position in object list + GL_NAME_INDEX_OFFSET so that
// we can have special numbers like zero.
constexpr U32 GL_NAME_LAND = 0;
constexpr U32 GL_NAME_PARCEL_WALL = 1;
constexpr U32 GL_NAME_INDEX_OFFSET = 10;
class LLViewerObjectList
{
public:
LLViewerObjectList();
~LLViewerObjectList();
void destroy();
friend class LocalBitmap; // tag: vaa emerald local_asset_browser
// For internal use only. Does NOT take a local id, takes an index into
// an internal dynamic array.
inline LLViewerObject *getObject(const S32 index);
inline LLViewerObject *findObject(const LLUUID &id) const;
inline LLVOAvatar *findAvatar(const LLUUID &id) const;
LLViewerObject *createObjectViewer(const LLPCode pcode, LLViewerRegion *regionp); // Create a viewer-side object
LLViewerObject *createObject(const LLPCode pcode, LLViewerRegion *regionp,
const LLUUID &uuid, const U32 local_id, const LLHost &sender);
LLViewerObject *replaceObject(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp); // TomY: hack to switch VO instances on the fly
BOOL killObject(LLViewerObject *objectp);
void killObjects(LLViewerRegion *regionp); // Kill all objects owned by a particular region.
void killAllObjects();
void removeDrawable(LLDrawable* drawablep);
void cleanDeadObjects(const BOOL use_timer = TRUE); // Clean up the dead object list.
// Simulator and viewer side object updates...
void processUpdateCore(LLViewerObject* objectp, void** data, U32 block, const EObjectUpdateType update_type, LLDataPacker* dpp, BOOL justCreated);
void processObjectUpdate(LLMessageSystem *mesgsys, void **user_data, EObjectUpdateType update_type, bool cached=false, bool compressed=false);
void processCompressedObjectUpdate(LLMessageSystem *mesgsys, void **user_data, EObjectUpdateType update_type);
void processCachedObjectUpdate(LLMessageSystem *mesgsys, void **user_data, EObjectUpdateType update_type);
void updateApparentAngles(LLAgent &agent);
void update(LLAgent &agent, LLWorld &world);
void fetchObjectCosts();
void fetchPhysicsFlags();
bool gotObjectPhysicsFlags(LLViewerObject* objectp);
void updateObjectCost(LLViewerObject* object);
void updateObjectCost(const LLUUID& object_id, F32 object_cost, F32 link_cost, F32 physics_cost, F32 link_physics_cost);
void onObjectCostFetchFailure(const LLUUID& object_id);
void updatePhysicsFlags(const LLViewerObject* object);
void onPhysicsFlagsFetchFailure(const LLUUID& object_id);
void updatePhysicsShapeType(const LLUUID& object_id, S32 type);
void updatePhysicsProperties(const LLUUID& object_id,
F32 density,
F32 friction,
F32 restitution,
F32 gravity_multiplier);
void shiftObjects(const LLVector3 &offset);
void repartitionObjects();
bool hasMapObjectInRegion(LLViewerRegion* regionp) ;
void clearAllMapObjectsInRegion(LLViewerRegion* regionp) ;
void renderObjectsForMap(LLNetMap &netmap);
void renderObjectBounds(const LLVector3 &center);
void addDebugBeacon(const LLVector3 &pos_agent, const std::string &string,
const LLColor4 &color=LLColor4(1.f, 0.f, 0.f, 0.5f),
const LLColor4 &text_color=LLColor4(1.f, 1.f, 1.f, 1.f),
S32 line_width = 1);
void renderObjectBeacons();
void resetObjectBeacons();
void dirtyAllObjectInventory();
void removeFromActiveList(LLViewerObject* objectp);
void updateActive(LLViewerObject *objectp);
void updateAvatarVisibility();
// Selection related stuff
void generatePickList(LLCamera &camera);
LLViewerObject *getSelectedObject(const U32 object_id);
inline S32 getNumObjects() { return (S32) mObjects.size(); }
void addToMap(LLViewerObject *objectp);
void removeFromMap(LLViewerObject *objectp);
void clearDebugText();
////////////////////////////////////////////
//
// Only accessed by markDead in LLViewerObject
void cleanupReferences(LLViewerObject *objectp);
S32 findReferences(LLDrawable *drawablep) const; // Find references to drawable in all objects, and return value.
S32 getOrphanParentCount() const { return (S32) mOrphanParents.size(); }
S32 getOrphanCount() const { return mNumOrphans; }
void orphanize(LLViewerObject *childp, U32 parent_id, U32 ip, U32 port);
void findOrphans(LLViewerObject* objectp, U32 ip, U32 port);
public:
// Class for keeping track of orphaned objects
class OrphanInfo
{
public:
OrphanInfo();
OrphanInfo(const U64 parent_info, const LLUUID child_info);
bool operator==(const OrphanInfo &rhs) const;
bool operator!=(const OrphanInfo &rhs) const;
U64 mParentInfo;
LLUUID mChildInfo;
};
U32 mCurBin; // Current bin we're working on...
S32 mNumNewObjects;
S32 mNumSizeCulled;
S32 mNumVisCulled;
// if we paused in the last frame
// used to discount stats from this frame
BOOL mWasPaused;
static void getUUIDFromLocal(LLUUID &id,
const U32 local_id,
const U32 ip,
const U32 port);
static void setUUIDAndLocal(const LLUUID &id,
const U32 local_id,
const U32 ip,
const U32 port); // Requires knowledge of message system info!
static BOOL removeFromLocalIDTable(const LLViewerObject* objectp);
// Used ONLY by the orphaned object code.
static U64 getIndex(const U32 local_id, const U32 ip, const U32 port);
S32 mNumUnknownUpdates;
S32 mNumDeadObjectUpdates;
S32 mNumUnknownKills;
S32 mNumDeadObjects;
S32 mMinNumDeadObjects;
//protected:
std::vector<U64> mOrphanParents; // LocalID/ip,port of orphaned objects
std::vector<OrphanInfo> mOrphanChildren; // UUID's of orphaned objects
S32 mNumOrphans;
static LLStat sCacheHitRate;
typedef std::vector<LLPointer<LLViewerObject> > vobj_list_t;
vobj_list_t mObjects;
std::vector<LLPointer<LLViewerObject> > mActiveObjects;
vobj_list_t mMapObjects;
std::set<LLUUID> mDeadObjects;
boost::unordered_map<LLUUID, LLPointer<LLViewerObject> > mUUIDObjectMap;
boost::unordered_map<LLUUID, LLPointer<LLVOAvatar> > mUUIDAvatarMap;
//set of objects that need to update their cost
std::set<LLUUID> mStaleObjectCost;
std::set<LLUUID> mPendingObjectCost;
//set of objects that need to update their physics flags
std::set<LLUUID> mStalePhysicsFlags;
std::set<LLUUID> mPendingPhysicsFlags;
std::vector<LLDebugBeacon> mDebugBeacons;
S32 mCurLazyUpdateIndex;
static U32 sSimulatorMachineIndex;
static std::map<U64, U32> sIPAndPortToIndex;
static std::map<U64, LLUUID> sIndexAndLocalIDToUUID;
std::set<LLViewerObject *> mSelectPickList;
friend class LLViewerObject;
};
class LLDebugBeacon
{
public:
~LLDebugBeacon()
{
if (mHUDObject.notNull())
{
mHUDObject->markDead();
}
}
LLVector3 mPositionAgent;
std::string mString;
LLColor4 mColor;
LLColor4 mTextColor;
S32 mLineWidth;
LLPointer<LLHUDObject> mHUDObject;
};
// Global object list
extern LLViewerObjectList gObjectList;
// Inlines
inline LLViewerObject *LLViewerObjectList::findObject(const LLUUID &id) const
{
boost::unordered_map<LLUUID, LLPointer<LLViewerObject> >::const_iterator iter = mUUIDObjectMap.find(id);
if(iter != mUUIDObjectMap.end())
{
return iter->second;
}
else
{
return NULL;
}
}
inline LLVOAvatar *LLViewerObjectList::findAvatar(const LLUUID &id) const
{
boost::unordered_map<LLUUID, LLPointer<LLVOAvatar> >::const_iterator iter = mUUIDAvatarMap.find(id);
return (iter != mUUIDAvatarMap.end()) ? iter->second.get() : NULL;
}
inline LLViewerObject *LLViewerObjectList::getObject(const S32 index)
{
LLViewerObject *objectp;
objectp = mObjects[index];
if (objectp->isDead())
{
//LL_WARNS() << "Dead object " << objectp->mID << " in getObject" << LL_ENDL;
return NULL;
}
return objectp;
}
inline void LLViewerObjectList::addToMap(LLViewerObject *objectp)
{
mMapObjects.push_back(objectp);
}
inline void LLViewerObjectList::removeFromMap(LLViewerObject *objectp)
{
std::vector<LLPointer<LLViewerObject> >::iterator iter = std::find(mMapObjects.begin(), mMapObjects.end(), objectp);
if (iter != mMapObjects.end())
{
mMapObjects.erase(iter);
}
}
#endif // LL_VIEWER_OBJECT_LIST_H