Files
SingularityViewer/indra/newview/lldrawpoolavatar.h
Lirusaito 2653567d82 Sync with alchemy
Moves some constants out of llavatarconstants.h
8ebf8f4608bd: Change various const constants to constexpr
e07d5d43ba30: CID-143595
30b6935fc66d: CID-143595
acc96f9051cb: Fix a memory leak in viewer side baking initial wearable setup
Sync llmodel.*

Changesets assimilated:
f8f7706c2902: CID-143554 - fix out of bounds access
223eb65adce4: CID-143554 - Chase
2ceb49aaa133: CID-42838, CID-42930, CID-42933, CID-42938, CID-42940, CID-42945, CID-42948, CID-56111, CID-83907
d220005d9f23: Missing null check before deref
31dbb0f3b6ee: CID-42571 CID-42576 CID-42578
49caf082e65c: change unordered_map to flat_map
Doesn't cause as many problems as a hashmap when it comes to assumptions in the
LLUI system.
f93f5e881484: "update" linux cef
downgrade to fix javascript problems
cba818dd9269: Various null checks and etc.
1b4c6bc483bb: CID-42847, CID-42854, CID-42886, CID-42921, CID-42922, CID-42923, CID-42924, CID-42925,
CID-42927, CID-42928, CID-83871, CID-83876, CID-83878, CID-83880, CID-83900, CID-143573
0fe90cd9ec24: Various file size related things
a79f6f653dca: CID-42918 - Initialize member pointers in LLFloaterGodTools
0b70d600d978: Tweak LLFloaterBuyLand initializations
e8b173ffe813: CID-42854 - Additional fix to LLDrawInfo
b5d745cf3fde: Fix signage
4f2e2f384781: Initialize and cleanup various class member variables.
CID-42899, CID-42900, CID-42902, CID-42903, CID-42904, CID-42905, CID-42909, CID-42910,
CID-42911, CID-42912, CID-42913, CID-42967, CID-83853, CID-83898, CID-83890, CID-143584
9851a3e39b4c: Fix platform specific include directories
5c074e84f1be: Initialize and clenaup various more class member variables.
CID-42885, CID-42853, CID-42894, CID-42895, CID-42896, CID-83908, CID-143574, CID-143575,
CID-143576, CID-143576, CID-143578
ac262854ac92: Brace sub-object in initialization to make our intentions clear to clang
358da477d4c1: More double brace init
c3850119314a: Initialize various member pointers in panels
CID-83902, CID-83903, CID-83905, CID-83909, CID-83911, CID-83912, CID-143572
2016-03-30 21:06:47 -04:00

302 lines
9.4 KiB
C++

/**
* @file lldrawpoolavatar.h
* @brief LLDrawPoolAvatar class definition
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLDRAWPOOLAVATAR_H
#define LL_LLDRAWPOOLAVATAR_H
#include "lldrawpool.h"
class LLVOAvatar;
class LLGLSLShader;
class LLFace;
class LLMeshSkinInfo;
class LLVolume;
class LLVolumeFace;
constexpr U32 JOINT_COUNT = 52;
class LLDrawPoolAvatar : public LLFacePool
{
public:
enum
{
SHADER_LEVEL_BUMP = 2,
SHADER_LEVEL_CLOTH = 3
};
enum
{
VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
LLVertexBuffer::MAP_NORMAL |
LLVertexBuffer::MAP_TEXCOORD0 |
LLVertexBuffer::MAP_WEIGHT |
LLVertexBuffer::MAP_CLOTHWEIGHT
};
virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
virtual S32 getVertexShaderLevel() const;
LLDrawPoolAvatar();
static const LLMatrix4a& getModelView();
/*virtual*/ LLDrawPool *instancePool();
/*virtual*/ S32 getNumPasses();
/*virtual*/ void beginRenderPass(S32 pass);
/*virtual*/ void endRenderPass(S32 pass);
/*virtual*/ void prerender();
/*virtual*/ void render(S32 pass = 0);
/*virtual*/ S32 getNumDeferredPasses();
/*virtual*/ void beginDeferredPass(S32 pass);
/*virtual*/ void endDeferredPass(S32 pass);
/*virtual*/ void renderDeferred(S32 pass);
/*virtual*/ S32 getNumPostDeferredPasses();
/*virtual*/ void beginPostDeferredPass(S32 pass);
/*virtual*/ void endPostDeferredPass(S32 pass);
/*virtual*/ void renderPostDeferred(S32 pass);
/*virtual*/ S32 getNumShadowPasses();
/*virtual*/ void beginShadowPass(S32 pass);
/*virtual*/ void endShadowPass(S32 pass);
/*virtual*/ void renderShadow(S32 pass);
void beginRigid();
void beginImpostor();
void beginSkinned();
void endRigid();
void endImpostor();
void endSkinned();
void beginDeferredImpostor();
void beginDeferredRigid();
void beginDeferredSkinned();
void endDeferredImpostor();
void endDeferredRigid();
void endDeferredSkinned();
void beginPostDeferredAlpha();
void endPostDeferredAlpha();
void beginRiggedSimple();
void beginRiggedFullbright();
void beginRiggedFullbrightShiny();
void beginRiggedShinySimple();
void beginRiggedAlpha();
void beginRiggedFullbrightAlpha();
void beginRiggedGlow();
void beginDeferredRiggedAlpha();
void beginDeferredRiggedMaterial(S32 pass);
void beginDeferredRiggedMaterialAlpha(S32 pass);
void endRiggedSimple();
void endRiggedFullbright();
void endRiggedFullbrightShiny();
void endRiggedShinySimple();
void endRiggedAlpha();
void endRiggedFullbrightAlpha();
void endRiggedGlow();
void endDeferredRiggedAlpha();
void endDeferredRiggedMaterial(S32 pass);
void endDeferredRiggedMaterialAlpha(S32 pass);
void beginDeferredRiggedSimple();
void beginDeferredRiggedBump();
void endDeferredRiggedSimple();
void endDeferredRiggedBump();
void getRiggedGeometry(LLFace* face, LLPointer<LLVertexBuffer>& buffer, U32 data_mask, const LLMeshSkinInfo* skin, LLVolume* volume, const LLVolumeFace& vol_face);
void updateRiggedFaceVertexBuffer(LLVOAvatar* avatar,
LLFace* facep,
const LLMeshSkinInfo* skin,
LLVolume* volume,
const LLVolumeFace& vol_face);
void updateRiggedVertexBuffers(LLVOAvatar* avatar);
void renderRigged(LLVOAvatar* avatar, U32 type, bool glow = false);
void renderRiggedSimple(LLVOAvatar* avatar);
void renderRiggedAlpha(LLVOAvatar* avatar);
void renderRiggedFullbrightAlpha(LLVOAvatar* avatar);
void renderRiggedFullbright(LLVOAvatar* avatar);
void renderRiggedShinySimple(LLVOAvatar* avatar);
void renderRiggedFullbrightShiny(LLVOAvatar* avatar);
void renderRiggedGlow(LLVOAvatar* avatar);
void renderDeferredRiggedSimple(LLVOAvatar* avatar);
void renderDeferredRiggedBump(LLVOAvatar* avatar);
void renderDeferredRiggedMaterial(LLVOAvatar* avatar, S32 pass);
typedef enum
{
RIGGED_MATERIAL=0,
RIGGED_MATERIAL_ALPHA,
RIGGED_MATERIAL_ALPHA_MASK,
RIGGED_MATERIAL_ALPHA_EMISSIVE,
RIGGED_SPECMAP,
RIGGED_SPECMAP_BLEND,
RIGGED_SPECMAP_MASK,
RIGGED_SPECMAP_EMISSIVE,
RIGGED_NORMMAP,
RIGGED_NORMMAP_BLEND,
RIGGED_NORMMAP_MASK,
RIGGED_NORMMAP_EMISSIVE,
RIGGED_NORMSPEC,
RIGGED_NORMSPEC_BLEND,
RIGGED_NORMSPEC_MASK,
RIGGED_NORMSPEC_EMISSIVE,
RIGGED_SIMPLE,
RIGGED_FULLBRIGHT,
RIGGED_SHINY,
RIGGED_FULLBRIGHT_SHINY,
RIGGED_GLOW,
RIGGED_ALPHA,
RIGGED_FULLBRIGHT_ALPHA,
RIGGED_DEFERRED_BUMP,
RIGGED_DEFERRED_SIMPLE,
NUM_RIGGED_PASSES,
RIGGED_UNKNOWN,
} eRiggedPass;
typedef enum
{
RIGGED_MATERIAL_MASK =
LLVertexBuffer::MAP_VERTEX |
LLVertexBuffer::MAP_NORMAL |
LLVertexBuffer::MAP_TEXCOORD0 |
LLVertexBuffer::MAP_COLOR |
LLVertexBuffer::MAP_WEIGHT4,
RIGGED_MATERIAL_ALPHA_VMASK = RIGGED_MATERIAL_MASK,
RIGGED_MATERIAL_ALPHA_MASK_MASK = RIGGED_MATERIAL_MASK,
RIGGED_MATERIAL_ALPHA_EMISSIVE_MASK = RIGGED_MATERIAL_MASK,
RIGGED_SPECMAP_VMASK =
LLVertexBuffer::MAP_VERTEX |
LLVertexBuffer::MAP_NORMAL |
LLVertexBuffer::MAP_TEXCOORD0 |
LLVertexBuffer::MAP_TEXCOORD2 |
LLVertexBuffer::MAP_COLOR |
LLVertexBuffer::MAP_WEIGHT4,
RIGGED_SPECMAP_BLEND_MASK = RIGGED_SPECMAP_VMASK,
RIGGED_SPECMAP_MASK_MASK = RIGGED_SPECMAP_VMASK,
RIGGED_SPECMAP_EMISSIVE_MASK = RIGGED_SPECMAP_VMASK,
RIGGED_NORMMAP_VMASK =
LLVertexBuffer::MAP_VERTEX |
LLVertexBuffer::MAP_NORMAL |
LLVertexBuffer::MAP_TANGENT |
LLVertexBuffer::MAP_TEXCOORD0 |
LLVertexBuffer::MAP_TEXCOORD1 |
LLVertexBuffer::MAP_COLOR |
LLVertexBuffer::MAP_WEIGHT4,
RIGGED_NORMMAP_BLEND_MASK = RIGGED_NORMMAP_VMASK,
RIGGED_NORMMAP_MASK_MASK = RIGGED_NORMMAP_VMASK,
RIGGED_NORMMAP_EMISSIVE_MASK = RIGGED_NORMMAP_VMASK,
RIGGED_NORMSPEC_VMASK =
LLVertexBuffer::MAP_VERTEX |
LLVertexBuffer::MAP_NORMAL |
LLVertexBuffer::MAP_TANGENT |
LLVertexBuffer::MAP_TEXCOORD0 |
LLVertexBuffer::MAP_TEXCOORD1 |
LLVertexBuffer::MAP_TEXCOORD2 |
LLVertexBuffer::MAP_COLOR |
LLVertexBuffer::MAP_WEIGHT4,
RIGGED_NORMSPEC_BLEND_MASK = RIGGED_NORMSPEC_VMASK,
RIGGED_NORMSPEC_MASK_MASK = RIGGED_NORMSPEC_VMASK,
RIGGED_NORMSPEC_EMISSIVE_MASK = RIGGED_NORMSPEC_VMASK,
RIGGED_SIMPLE_MASK = LLVertexBuffer::MAP_VERTEX |
LLVertexBuffer::MAP_NORMAL |
LLVertexBuffer::MAP_TEXCOORD0 |
LLVertexBuffer::MAP_COLOR |
LLVertexBuffer::MAP_WEIGHT4,
RIGGED_FULLBRIGHT_MASK = LLVertexBuffer::MAP_VERTEX |
LLVertexBuffer::MAP_TEXCOORD0 |
LLVertexBuffer::MAP_COLOR |
LLVertexBuffer::MAP_WEIGHT4,
RIGGED_SHINY_MASK = RIGGED_SIMPLE_MASK,
RIGGED_FULLBRIGHT_SHINY_MASK = RIGGED_SIMPLE_MASK,
RIGGED_GLOW_MASK = LLVertexBuffer::MAP_VERTEX |
LLVertexBuffer::MAP_TEXCOORD0 |
LLVertexBuffer::MAP_EMISSIVE |
LLVertexBuffer::MAP_WEIGHT4,
RIGGED_ALPHA_MASK = RIGGED_SIMPLE_MASK,
RIGGED_FULLBRIGHT_ALPHA_MASK = RIGGED_FULLBRIGHT_MASK,
RIGGED_DEFERRED_BUMP_MASK = LLVertexBuffer::MAP_VERTEX |
LLVertexBuffer::MAP_NORMAL |
LLVertexBuffer::MAP_TEXCOORD0 |
LLVertexBuffer::MAP_TANGENT |
LLVertexBuffer::MAP_COLOR |
LLVertexBuffer::MAP_WEIGHT4,
RIGGED_DEFERRED_SIMPLE_MASK = LLVertexBuffer::MAP_VERTEX |
LLVertexBuffer::MAP_NORMAL |
LLVertexBuffer::MAP_TEXCOORD0 |
LLVertexBuffer::MAP_COLOR |
LLVertexBuffer::MAP_WEIGHT4,
} eRiggedDataMask;
void addRiggedFace(LLFace* facep, U32 type);
void removeRiggedFace(LLFace* facep);
std::vector<LLFace*> mRiggedFace[NUM_RIGGED_PASSES];
/*virtual*/ LLViewerTexture *getDebugTexture();
/*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display
void renderAvatars(LLVOAvatar *single_avatar, S32 pass = -1); // renders only one avatar if single_avatar is not null.
static BOOL sSkipOpaque;
static BOOL sSkipTransparent;
static S32 sDiffuseChannel;
static F32 sMinimumAlpha;
static LLGLSLShader* sVertexProgram;
};
class LLVertexBufferAvatar : public LLVertexBuffer
{
public:
LLVertexBufferAvatar();
};
extern S32 AVATAR_OFFSET_POS;
extern S32 AVATAR_OFFSET_NORMAL;
extern S32 AVATAR_OFFSET_TEX0;
extern S32 AVATAR_OFFSET_TEX1;
extern S32 AVATAR_VERTEX_BYTES;
const S32 AVATAR_BUFFER_ELEMENTS = 8192; // Needs to be enough to store all avatar vertices.
extern BOOL gAvatarEmbossBumpMap;
#endif // LL_LLDRAWPOOLAVATAR_H