46 lines
1.4 KiB
GLSL
46 lines
1.4 KiB
GLSL
/**
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* @file attachmentShadowV.glsl
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* $LicenseInfo:firstyear=2007&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2007, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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uniform mat4 projection_matrix;
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uniform mat4 modelview_matrix;
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uniform mat4 texture_matrix0;
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ATTRIBUTE vec3 position;
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ATTRIBUTE vec2 texcoord0;
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mat4 getObjectSkinnedTransform();
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void main()
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{
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//transform vertex
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mat4 mat = modelview_matrix * getObjectSkinnedTransform();
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vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz;
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vec4 p = projection_matrix * vec4(pos, 1.0);
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p.z = max(p.z, -p.w+0.01);
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gl_Position = p;
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}
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