269 lines
9.3 KiB
C++
269 lines
9.3 KiB
C++
/**
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* @file llviewertexturelist.h
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* @brief Object for managing the list of images within a region
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*
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* $LicenseInfo:firstyear=2000&license=viewergpl$
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*
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* Copyright (c) 2000-2010, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlife.com/developers/opensource/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlife.com/developers/opensource/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*
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*/
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#ifndef LL_LLVIEWERTEXTURELIST_H
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#define LL_LLVIEWERTEXTURELIST_H
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#include "lluuid.h"
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//#include "message.h"
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#include "llgl.h"
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#include "llstat.h"
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#include "llviewertexture.h"
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#include "llui.h"
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#include <list>
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#include <set>
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const U32 LL_IMAGE_REZ_LOSSLESS_CUTOFF = 128;
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const BOOL MIPMAP_YES = TRUE;
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const BOOL MIPMAP_NO = FALSE;
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const BOOL GL_TEXTURE_YES = TRUE;
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const BOOL GL_TEXTURE_NO = FALSE;
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const BOOL IMMEDIATE_YES = TRUE;
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const BOOL IMMEDIATE_NO = FALSE;
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class LLImageJ2C;
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class LLMessageSystem;
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class LLTextureView;
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typedef void (*LLImageCallback)(BOOL success,
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LLViewerFetchedTexture *src_vi,
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LLImageRaw* src,
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LLImageRaw* src_aux,
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S32 discard_level,
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BOOL final,
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void* userdata);
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class LLViewerTextureList
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{
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LOG_CLASS(LLViewerTextureList);
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friend class LLTextureView;
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friend class LLViewerTextureManager;
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public:
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static BOOL createUploadFile(const std::string& filename, const std::string& out_filename, const U8 codec);
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static LLPointer<LLImageJ2C> convertToUploadFile(LLPointer<LLImageRaw> raw_image);
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static void processImageNotInDatabase( LLMessageSystem *msg, void **user_data );
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static S32 calcMaxTextureRAM();
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static void receiveImageHeader(LLMessageSystem *msg, void **user_data);
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static void receiveImagePacket(LLMessageSystem *msg, void **user_data);
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public:
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LLViewerTextureList();
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~LLViewerTextureList();
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void init();
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void shutdown();
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void dump();
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void destroyGL(BOOL save_state = TRUE);
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void restoreGL();
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BOOL isInitialized() const {return mInitialized;}
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LLViewerFetchedTexture *findImage(const LLUUID &image_id);
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void dirtyImage(LLViewerFetchedTexture *image);
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// Using image stats, determine what images are necessary, and perform image updates.
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void updateImages(F32 max_time);
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void forceImmediateUpdate(LLViewerFetchedTexture* imagep) ;
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// Decode and create textures for all images currently in list.
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void decodeAllImages(F32 max_decode_time);
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void handleIRCallback(void **data, const S32 number);
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void setUpdateStats(BOOL b) { mUpdateStats = b; }
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S32 getMaxResidentTexMem() const { return mMaxResidentTexMemInMegaBytes; }
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S32 getMaxTotalTextureMem() const { return mMaxTotalTextureMemInMegaBytes;}
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S32 getNumImages() { return mImageList.size(); }
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void updateMaxResidentTexMem(S32 mem);
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void doPreloadImages();
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void doPrefetchImages();
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static S32 getMinVideoRamSetting();
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static S32 getMaxVideoRamSetting(bool get_recommended = false);
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private:
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void updateImagesDecodePriorities();
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F32 updateImagesCreateTextures(F32 max_time);
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F32 updateImagesFetchTextures(F32 max_time);
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void updateImagesUpdateStats();
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public:
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void addImage(LLViewerFetchedTexture *image);
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void deleteImage(LLViewerFetchedTexture *image);
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private:
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void addImageToList(LLViewerFetchedTexture *image);
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void removeImageFromList(LLViewerFetchedTexture *image);
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LLViewerFetchedTexture * getImage(const LLUUID &image_id,
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BOOL usemipmap = TRUE,
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LLViewerTexture::EBoostLevel boost_priority = LLViewerTexture::BOOST_NONE, // Get the requested level immediately upon creation.
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S8 texture_type = LLViewerTexture::FETCHED_TEXTURE,
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LLGLint internal_format = 0,
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LLGLenum primary_format = 0,
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LLHost request_from_host = LLHost()
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);
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LLViewerFetchedTexture * getImageFromFile(const std::string& filename,
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BOOL usemipmap = TRUE,
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LLViewerTexture::EBoostLevel boost_priority = LLViewerTexture::BOOST_NONE, // Get the requested level immediately upon creation.
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S8 texture_type = LLViewerTexture::FETCHED_TEXTURE,
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LLGLint internal_format = 0,
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LLGLenum primary_format = 0,
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const LLUUID& force_id = LLUUID::null
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);
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LLViewerFetchedTexture* getImageFromUrl(const std::string& url,
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BOOL usemipmap = TRUE,
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LLViewerTexture::EBoostLevel boost_priority = LLViewerTexture::BOOST_NONE, // Get the requested level immediately upon creation.
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S8 texture_type = LLViewerTexture::FETCHED_TEXTURE,
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LLGLint internal_format = 0,
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LLGLenum primary_format = 0,
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const LLUUID& force_id = LLUUID::null
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);
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LLViewerFetchedTexture* createImage(const LLUUID &image_id,
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BOOL usemipmap = TRUE,
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LLViewerTexture::EBoostLevel boost_priority = LLViewerTexture::BOOST_NONE, // Get the requested level immediately upon creation.
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S8 texture_type = LLViewerTexture::FETCHED_TEXTURE,
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LLGLint internal_format = 0,
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LLGLenum primary_format = 0,
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LLHost request_from_host = LLHost()
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);
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// Request image from a specific host, used for baked avatar textures.
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// Implemented in header in case someone changes default params above. JC
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LLViewerFetchedTexture* getImageFromHost(const LLUUID& image_id, LLHost host)
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{ return getImage(image_id, TRUE, LLViewerTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE, 0, 0, host); }
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public:
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typedef std::set<LLPointer<LLViewerFetchedTexture> > image_list_t;
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image_list_t mLoadingStreamList;
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image_list_t mCreateTextureList;
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image_list_t mCallbackList;
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// Note: just raw pointers because they are never referenced, just compared against
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std::set<LLViewerFetchedTexture*> mDirtyTextureList;
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BOOL mForceResetTextureStats;
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private:
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typedef std::map< LLUUID, LLPointer<LLViewerFetchedTexture> > uuid_map_t;
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uuid_map_t mUUIDMap;
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LLUUID mLastUpdateUUID;
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LLUUID mLastFetchUUID;
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typedef std::set<LLPointer<LLViewerFetchedTexture>, LLViewerFetchedTexture::Compare> image_priority_list_t;
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image_priority_list_t mImageList;
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// simply holds on to LLViewerFetchedTexture references to stop them from being purged too soon
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std::set<LLPointer<LLViewerFetchedTexture> > mImagePreloads;
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BOOL mInitialized ;
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BOOL mUpdateStats;
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S32 mMaxResidentTexMemInMegaBytes;
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S32 mMaxTotalTextureMemInMegaBytes;
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LLFrameTimer mForceDecodeTimer;
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public:
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static U32 sTextureBits;
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static U32 sTexturePackets;
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static LLStat sNumImagesStat;
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static LLStat sNumRawImagesStat;
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static LLStat sGLTexMemStat;
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static LLStat sGLBoundMemStat;
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static LLStat sRawMemStat;
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static LLStat sFormattedMemStat;
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private:
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static S32 sNumImages;
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static void (*sUUIDCallback)(void**, const LLUUID &);
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};
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class LLUIImageList : public LLImageProviderInterface, public LLSingleton<LLUIImageList>
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{
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public:
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// LLImageProviderInterface
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/*virtual*/ LLUIImagePtr getUIImageByID(const LLUUID& id, S32 priority);
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/*virtual*/ LLUIImagePtr getUIImage(const std::string& name, S32 priority);
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void cleanUp();
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bool initFromFile();
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LLUIImagePtr preloadUIImage(const std::string& name, const std::string& filename, BOOL use_mips, const LLRect& scale_rect);
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static void onUIImageLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata );
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private:
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LLUIImagePtr loadUIImageByName(const std::string& name, const std::string& filename,
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BOOL use_mips = FALSE, const LLRect& scale_rect = LLRect::null,
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LLViewerTexture::EBoostLevel boost_priority = LLViewerTexture::BOOST_UI);
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LLUIImagePtr loadUIImageByID(const LLUUID& id,
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BOOL use_mips = FALSE, const LLRect& scale_rect = LLRect::null,
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LLViewerTexture::EBoostLevel boost_priority = LLViewerTexture::BOOST_UI);
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LLUIImagePtr loadUIImage(LLViewerFetchedTexture* imagep, const std::string& name, BOOL use_mips = FALSE, const LLRect& scale_rect = LLRect::null);
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struct LLUIImageLoadData
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{
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std::string mImageName;
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LLRect mImageScaleRegion;
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};
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typedef std::map< std::string, LLPointer<LLUIImage> > uuid_ui_image_map_t;
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uuid_ui_image_map_t mUIImages;
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//
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//keep a copy of UI textures to prevent them to be deleted.
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//mGLTexturep of each UI texture equals to some LLUIImage.mImage.
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std::list< LLPointer<LLViewerFetchedTexture> > mUITextureList ;
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};
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const BOOL GLTEXTURE_TRUE = TRUE;
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const BOOL GLTEXTURE_FALSE = FALSE;
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const BOOL MIPMAP_TRUE = TRUE;
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const BOOL MIPMAP_FALSE = FALSE;
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extern LLViewerTextureList gTextureList;
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#endif
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