58 lines
2.2 KiB
C++
58 lines
2.2 KiB
C++
/**
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* @file llappearance.h
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* @brief LLAppearance class definition
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*
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* $LicenseInfo:firstyear=2002&license=viewergpl$
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*
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* Copyright (c) 2002-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLAPPEARANCE_H
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#define LL_LLAPPEARANCE_H
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#include "lluuid.h"
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class LLAppearance
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{
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public:
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LLAppearance() {}
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~LLAppearance() { mParamMap.clear(); }
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void addParam( S32 id, F32 value ) { mParamMap[id] = value; }
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F32 getParam( S32 id, F32 defval ) { return get_if_there(mParamMap, id, defval ); }
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void addTexture( S32 te, const LLUUID& uuid ) { if( te < LLVOAvatarDefines::TEX_NUM_INDICES ) mTextures[te] = uuid; }
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const LLUUID& getTexture( S32 te ) { return ( te < LLVOAvatarDefines::TEX_NUM_INDICES ) ? mTextures[te] : LLUUID::null; }
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void clear() { mParamMap.clear(); for( S32 i=0; i<LLVOAvatarDefines::TEX_NUM_INDICES; i++ ) mTextures[i].setNull(); }
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typedef std::map<S32, F32> param_map_t;
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param_map_t mParamMap;
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LLUUID mTextures[LLVOAvatarDefines::TEX_NUM_INDICES];
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};
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#endif // LL_LLAPPEARANCE_H
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