Files
SingularityViewer/indra/llui/llslider.h
Shyotl e756140e1d Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
2011-03-31 03:22:01 -05:00

111 lines
3.8 KiB
C++

/**
* @file llslider.h
* @brief A simple slider with no label.
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLSLIDER_H
#define LL_LLSLIDER_H
#include "lluictrl.h"
#include "v4color.h"
class LLSlider : public LLUICtrl
{
public:
LLSlider(
const std::string& name,
const LLRect& rect,
void (*on_commit_callback)(LLUICtrl* ctrl, void* userdata),
void* callback_userdata,
F32 initial_value,
F32 min_value,
F32 max_value,
F32 increment,
BOOL volume, //TODO: create a "volume" slider sub-class or just use image art, no? -MG
const std::string& control_name = LLStringUtil::null );
virtual LLXMLNodePtr getXML(bool save_children = true) const;
static LLView* fromXML(LLXMLNodePtr node, LLView *parent, class LLUICtrlFactory *factory);
void setValue( F32 value, BOOL from_event = FALSE );
F32 getValueF32() const { return mValue; }
virtual void setValue(const LLSD& value ) { setValue((F32)value.asReal(), TRUE); }
virtual LLSD getValue() const { return LLSD(getValueF32()); }
virtual void setMinValue(LLSD min_value) { setMinValue((F32)min_value.asReal()); }
virtual void setMaxValue(LLSD max_value) { setMaxValue((F32)max_value.asReal()); }
F32 getInitialValue() const { return mInitialValue; }
F32 getMinValue() const { return mMinValue; }
F32 getMaxValue() const { return mMaxValue; }
F32 getIncrement() const { return mIncrement; }
void setMinValue(F32 min_value) {mMinValue = min_value; updateThumbRect(); }
void setMaxValue(F32 max_value) {mMaxValue = max_value; updateThumbRect(); }
void setIncrement(F32 increment) {mIncrement = increment;}
void setMouseDownCallback( void (*cb)(LLUICtrl* ctrl, void* userdata) ) { mMouseDownCallback = cb; }
void setMouseUpCallback( void (*cb)(LLUICtrl* ctrl, void* userdata) ) { mMouseUpCallback = cb; }
virtual BOOL handleHover(S32 x, S32 y, MASK mask);
virtual BOOL handleMouseUp(S32 x, S32 y, MASK mask);
virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask);
virtual BOOL handleKeyHere(KEY key, MASK mask);
virtual void draw();
private:
void setValueAndCommit(F32 value);
void updateThumbRect();
F32 mValue;
F32 mInitialValue;
F32 mMinValue;
F32 mMaxValue;
F32 mIncrement;
BOOL mVolumeSlider;
S32 mMouseOffset;
LLRect mDragStartThumbRect;
LLUIImage* mThumbImage;
LLUIImage* mTrackImage;
LLUIImage* mTrackHighlightImage;
LLRect mThumbRect;
LLColor4 mTrackColor;
LLColor4 mThumbOutlineColor;
LLColor4 mThumbCenterColor;
void (*mMouseDownCallback)(LLUICtrl* ctrl, void* userdata);
void (*mMouseUpCallback)(LLUICtrl* ctrl, void* userdata);
};
#endif // LL_LLSLIDER_H