240 lines
5.4 KiB
C++
240 lines
5.4 KiB
C++
/**
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* @file llmultigesture.h
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* @brief Gestures that are asset-based and can have multiple steps.
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*
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* $LicenseInfo:firstyear=2004&license=viewergpl$
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*
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* Copyright (c) 2004-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLMULTIGESTURE_H
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#define LL_LLMULTIGESTURE_H
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#include <set>
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#include <string>
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#include <vector>
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#include "lluuid.h"
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#include "llframetimer.h"
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class LLDataPacker;
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class LLGestureStep;
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class LLMultiGesture
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{
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public:
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LLMultiGesture();
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virtual ~LLMultiGesture();
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// Maximum number of bytes this could hold once serialized.
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S32 getMaxSerialSize() const;
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BOOL serialize(LLDataPacker& dp) const;
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BOOL deserialize(LLDataPacker& dp);
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void dump();
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void reset();
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const std::string& getTrigger() const { return mTrigger; }
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protected:
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LLMultiGesture(const LLMultiGesture& gest);
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const LLMultiGesture& operator=(const LLMultiGesture& rhs);
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public:
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// name is stored at asset level
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// desc is stored at asset level
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KEY mKey;
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MASK mMask;
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// String, like "/foo" or "hello" that makes it play
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std::string mTrigger;
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// Replaces the trigger substring with this text
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std::string mReplaceText;
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std::vector<LLGestureStep*> mSteps;
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// Is the gesture currently playing?
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BOOL mPlaying;
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// "instruction pointer" for steps
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S32 mCurrentStep;
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// We're waiting for triggered animations to stop playing
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BOOL mWaitingAnimations;
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// We're waiting a fixed amount of time
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BOOL mWaitingTimer;
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// Waiting after the last step played for all animations to complete
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BOOL mWaitingAtEnd;
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// Timer for waiting
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LLFrameTimer mWaitTimer;
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void (*mDoneCallback)(LLMultiGesture* gesture, void* data);
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void* mCallbackData;
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// Animations that we requested to start
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std::set<LLUUID> mRequestedAnimIDs;
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// Once the animation starts playing (sim says to start playing)
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// the ID is moved from mRequestedAnimIDs to here.
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std::set<LLUUID> mPlayingAnimIDs;
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};
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// Order must match the library_list in floater_preview_gesture.xml!
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enum EStepType
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{
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STEP_ANIMATION = 0,
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STEP_SOUND = 1,
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STEP_CHAT = 2,
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STEP_WAIT = 3,
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STEP_EOF = 4
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};
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class LLGestureStep
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{
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public:
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LLGestureStep() {}
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virtual ~LLGestureStep() {}
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virtual EStepType getType() = 0;
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// Return a user-readable label for this step
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virtual std::string getLabel() const = 0;
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virtual S32 getMaxSerialSize() const = 0;
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virtual BOOL serialize(LLDataPacker& dp) const = 0;
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virtual BOOL deserialize(LLDataPacker& dp) = 0;
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virtual void dump() = 0;
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};
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// By default, animation steps start animations.
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// If the least significant bit is 1, it will stop animations.
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const U32 ANIM_FLAG_STOP = 0x01;
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class LLGestureStepAnimation : public LLGestureStep
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{
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public:
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LLGestureStepAnimation();
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virtual ~LLGestureStepAnimation();
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virtual EStepType getType() { return STEP_ANIMATION; }
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virtual std::string getLabel() const;
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virtual S32 getMaxSerialSize() const;
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virtual BOOL serialize(LLDataPacker& dp) const;
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virtual BOOL deserialize(LLDataPacker& dp);
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virtual void dump();
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public:
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std::string mAnimName;
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LLUUID mAnimAssetID;
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U32 mFlags;
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};
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class LLGestureStepSound : public LLGestureStep
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{
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public:
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LLGestureStepSound();
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virtual ~LLGestureStepSound();
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virtual EStepType getType() { return STEP_SOUND; }
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virtual std::string getLabel() const;
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virtual S32 getMaxSerialSize() const;
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virtual BOOL serialize(LLDataPacker& dp) const;
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virtual BOOL deserialize(LLDataPacker& dp);
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virtual void dump();
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public:
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std::string mSoundName;
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LLUUID mSoundAssetID;
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U32 mFlags;
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};
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class LLGestureStepChat : public LLGestureStep
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{
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public:
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LLGestureStepChat();
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virtual ~LLGestureStepChat();
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virtual EStepType getType() { return STEP_CHAT; }
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virtual std::string getLabel() const;
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virtual S32 getMaxSerialSize() const;
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virtual BOOL serialize(LLDataPacker& dp) const;
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virtual BOOL deserialize(LLDataPacker& dp);
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virtual void dump();
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public:
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std::string mChatText;
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U32 mFlags;
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};
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const U32 WAIT_FLAG_TIME = 0x01;
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const U32 WAIT_FLAG_ALL_ANIM = 0x02;
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class LLGestureStepWait : public LLGestureStep
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{
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public:
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LLGestureStepWait();
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virtual ~LLGestureStepWait();
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virtual EStepType getType() { return STEP_WAIT; }
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virtual std::string getLabel() const;
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virtual S32 getMaxSerialSize() const;
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virtual BOOL serialize(LLDataPacker& dp) const;
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virtual BOOL deserialize(LLDataPacker& dp);
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virtual void dump();
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public:
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F32 mWaitSeconds;
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U32 mFlags;
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};
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#endif
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