Need to test: localassetbrowser preview related floaters hgfloatertexteditor maps media textures! Currently very hacky web browser alpha masks on avatars bumpmaps Are all sky components appearing? LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc) Snapshot related features Customize avatar vfs floater UI textures in general Texture priority issues
296 lines
7.0 KiB
C++
296 lines
7.0 KiB
C++
/**
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* @file llvoclouds.cpp
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* @brief Implementation of LLVOClouds class which is a derivation fo LLViewerObject
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llvoclouds.h"
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#include "lldrawpoolalpha.h"
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#include "llviewercontrol.h"
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#include "llagent.h" // to get camera position
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#include "lldrawable.h"
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#include "llface.h"
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#include "llprimitive.h"
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#include "llsky.h"
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#include "llviewercamera.h"
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#include "llviewertexturelist.h"
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#include "llviewerobjectlist.h"
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#include "llviewerregion.h"
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#include "llvosky.h"
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#include "llworld.h"
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#include "pipeline.h"
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#include "llspatialpartition.h"
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LLUUID gCloudTextureID = IMG_CLOUD_POOF;
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LLVOClouds::LLVOClouds(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
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: LLAlphaObject(id, LL_VO_CLOUDS, regionp)
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{
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mCloudGroupp = NULL;
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mbCanSelect = FALSE;
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setNumTEs(1);
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LLViewerTexture* image = LLViewerTextureManager::getFetchedTexture(gCloudTextureID);
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image->setBoostLevel(LLViewerTexture::BOOST_CLOUDS);
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setTEImage(0, image);
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}
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LLVOClouds::~LLVOClouds()
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{
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}
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BOOL LLVOClouds::isActive() const
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{
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return TRUE;
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}
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BOOL LLVOClouds::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
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{
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if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLASSIC_CLOUDS)))
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{
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return TRUE;
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}
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// Set dirty flag (so renderer will rebuild primitive)
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if (mDrawable)
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{
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gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE);
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}
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return TRUE;
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}
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void LLVOClouds::setPixelAreaAndAngle(LLAgent &agent)
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{
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mAppAngle = 50;
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mPixelArea = 1500*100;
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}
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void LLVOClouds::updateTextures()
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{
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getTEImage(0)->addTextureStats(mPixelArea);
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}
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LLDrawable* LLVOClouds::createDrawable(LLPipeline *pipeline)
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{
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pipeline->allocDrawable(this);
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mDrawable->setLit(FALSE);
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mDrawable->setRenderType(LLPipeline::RENDER_TYPE_CLASSIC_CLOUDS);
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return mDrawable;
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}
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BOOL LLVOClouds::updateGeometry(LLDrawable *drawable)
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{
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LLFastTimer ftm(LLFastTimer::FTM_UPDATE_CLOUDS);
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if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLASSIC_CLOUDS)))
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{
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return TRUE;
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}
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if (drawable->isVisible())
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{
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dirtySpatialGroup(TRUE);
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}
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LLFace *facep;
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S32 num_faces = mCloudGroupp->getNumPuffs();
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if (num_faces > drawable->getNumFaces())
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{
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drawable->setNumFacesFast(num_faces, NULL, getTEImage(0));
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}
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mDepth = (getPositionAgent()-LLViewerCamera::getInstance()->getOrigin())*LLViewerCamera::getInstance()->getAtAxis();
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S32 face_indx = 0;
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for ( ; face_indx < num_faces; face_indx++)
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{
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facep = drawable->getFace(face_indx);
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if (!facep)
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{
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llwarns << "No facep for index " << face_indx << llendl;
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continue;
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}
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facep->setSize(4, 6);
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facep->setTEOffset(face_indx);
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facep->setTexture(getTEImage(0));
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const LLCloudPuff &puff = mCloudGroupp->getPuff(face_indx);
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const LLVector3 puff_pos_agent = gAgent.getPosAgentFromGlobal(puff.getPositionGlobal());
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facep->mCenterLocal = puff_pos_agent;
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/// Update cloud color based on sun color.
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LLColor4 float_color(LLColor3(gSky.getSunDiffuseColor() + gSky.getSunAmbientColor()),puff.getAlpha());
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facep->setFaceColor(float_color);
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}
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for ( ; face_indx < drawable->getNumFaces(); face_indx++)
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{
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facep = drawable->getFace(face_indx);
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if (!facep)
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{
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llwarns << "No facep for index " << face_indx << llendl;
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continue;
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}
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facep->setTEOffset(face_indx);
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facep->setSize(0,0);
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}
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drawable->movePartition();
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return TRUE;
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}
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F32 LLVOClouds::getPartSize(S32 idx)
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{
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return (CLOUD_PUFF_HEIGHT+CLOUD_PUFF_WIDTH)*0.5f;
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}
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void LLVOClouds::getGeometry(S32 te,
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LLStrider<LLVector3>& verticesp,
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LLStrider<LLVector3>& normalsp,
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LLStrider<LLVector2>& texcoordsp,
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LLStrider<LLColor4U>& colorsp,
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LLStrider<U16>& indicesp)
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{
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if (te >= mCloudGroupp->getNumPuffs())
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{
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return;
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}
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LLDrawable* drawable = mDrawable;
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LLFace *facep = drawable->getFace(te);
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if (!facep->hasGeometry())
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{
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return;
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}
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LLVector3 normal(0.f,0.f,-1.f);
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const LLCloudPuff &puff = mCloudGroupp->getPuff(te);
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S32 index_offset = facep->getGeomIndex();
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LLColor4 float_color(LLColor3(gSky.getSunDiffuseColor() + gSky.getSunAmbientColor()),puff.getAlpha());
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LLColor4U color;
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color.setVec(float_color);
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facep->setFaceColor(float_color);
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LLVector3 up;
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LLVector3 right;
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LLVector3 at;
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const LLVector3& puff_pos_agent = facep->mCenterLocal;
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LLVector2 uvs[4];
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uvs[0].setVec(0.f, 1.f);
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uvs[1].setVec(0.f, 0.f);
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uvs[2].setVec(1.f, 1.f);
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uvs[3].setVec(1.f, 0.f);
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LLVector3 vtx[4];
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at = LLViewerCamera::getInstance()->getAtAxis();
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right = at % LLVector3(0.f, 0.f, 1.f);
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right.normVec();
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up = right % at;
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up.normVec();
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right *= 0.5f*CLOUD_PUFF_WIDTH;
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up *= 0.5f*CLOUD_PUFF_HEIGHT;;
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*colorsp++ = color;
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*colorsp++ = color;
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*colorsp++ = color;
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*colorsp++ = color;
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vtx[0] = puff_pos_agent - right + up;
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vtx[1] = puff_pos_agent - right - up;
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vtx[2] = puff_pos_agent + right + up;
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vtx[3] = puff_pos_agent + right - up;
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*verticesp++ = vtx[0];
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*verticesp++ = vtx[1];
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*verticesp++ = vtx[2];
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*verticesp++ = vtx[3];
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*texcoordsp++ = uvs[0];
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*texcoordsp++ = uvs[1];
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*texcoordsp++ = uvs[2];
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*texcoordsp++ = uvs[3];
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*normalsp++ = normal;
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*normalsp++ = normal;
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*normalsp++ = normal;
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*normalsp++ = normal;
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*indicesp++ = index_offset + 0;
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*indicesp++ = index_offset + 1;
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*indicesp++ = index_offset + 2;
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*indicesp++ = index_offset + 1;
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*indicesp++ = index_offset + 3;
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*indicesp++ = index_offset + 2;
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}
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U32 LLVOClouds::getPartitionType() const
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{
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return LLViewerRegion::PARTITION_CLOUD;
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}
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// virtual
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void LLVOClouds::updateDrawable(BOOL force_damped)
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{
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// Force an immediate rebuild on any update
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if (mDrawable.notNull())
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{
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mDrawable->updateXform(TRUE);
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gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE);
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}
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clearChanged(SHIFTED);
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}
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LLCloudPartition::LLCloudPartition()
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{
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mDrawableType = LLPipeline::RENDER_TYPE_CLASSIC_CLOUDS;
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mPartitionType = LLViewerRegion::PARTITION_CLOUD;
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}
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