Need to test: localassetbrowser preview related floaters hgfloatertexteditor maps media textures! Currently very hacky web browser alpha masks on avatars bumpmaps Are all sky components appearing? LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc) Snapshot related features Customize avatar vfs floater UI textures in general Texture priority issues
84 lines
2.7 KiB
C++
84 lines
2.7 KiB
C++
/**
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* @file lldrawpooltree.h
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* @brief LLDrawPoolTree class definition
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*
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* $LicenseInfo:firstyear=2002&license=viewergpl$
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*
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* Copyright (c) 2002-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLDRAWPOOLTREE_H
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#define LL_LLDRAWPOOLTREE_H
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#include "lldrawpool.h"
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class LLDrawPoolTree : public LLFacePool
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{
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LLPointer<LLViewerTexture> mTexturep;
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public:
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enum
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{
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VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
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LLVertexBuffer::MAP_NORMAL |
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LLVertexBuffer::MAP_TEXCOORD0
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};
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virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
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LLDrawPoolTree(LLViewerTexture *texturep);
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/*virtual*/ LLDrawPool *instancePool();
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/*virtual*/ void prerender();
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/*virtual*/ S32 getNumDeferredPasses() { return 1; }
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/*virtual*/ void beginDeferredPass(S32 pass);
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/*virtual*/ void endDeferredPass(S32 pass);
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/*virtual*/ void renderDeferred(S32 pass);
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/*virtual*/ S32 getNumShadowPasses() { return 1; }
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/*virtual*/ void beginShadowPass(S32 pass);
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/*virtual*/ void endShadowPass(S32 pass);
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/*virtual*/ void renderShadow(S32 pass);
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/*virtual*/ void beginRenderPass( S32 pass );
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/*virtual*/ void render(S32 pass = 0);
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/*virtual*/ void endRenderPass( S32 pass );
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/*virtual*/ S32 getNumPasses() { return 1; }
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/*virtual*/ void renderForSelect();
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/*virtual*/ BOOL verify() const;
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/*virtual*/ LLViewerTexture *getTexture();
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/*virtual*/ LLViewerTexture *getDebugTexture();
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/*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display
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static S32 sDiffTex;
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private:
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void renderTree(BOOL selecting = FALSE);
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};
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#endif // LL_LLDRAWPOOLTREE_H
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