Need to test: localassetbrowser preview related floaters hgfloatertexteditor maps media textures! Currently very hacky web browser alpha masks on avatars bumpmaps Are all sky components appearing? LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc) Snapshot related features Customize avatar vfs floater UI textures in general Texture priority issues
335 lines
9.4 KiB
C++
335 lines
9.4 KiB
C++
/**
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* @file llresizehandle.cpp
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* @brief LLResizeHandle base class
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "linden_common.h"
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#include "llresizehandle.h"
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#include "llfocusmgr.h"
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#include "llmath.h"
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#include "llui.h"
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#include "llmenugl.h"
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#include "llcontrol.h"
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#include "llfloater.h"
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#include "llwindow.h"
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const S32 RESIZE_BORDER_WIDTH = 3;
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LLResizeHandle::LLResizeHandle( const std::string& name, const LLRect& rect, S32 min_width, S32 min_height, ECorner corner )
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:
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LLView( name, rect, TRUE ),
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mDragLastScreenX( 0 ),
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mDragLastScreenY( 0 ),
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mLastMouseScreenX( 0 ),
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mLastMouseScreenY( 0 ),
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mImage( NULL ),
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mMinWidth( min_width ),
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mMinHeight( min_height ),
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mCorner( corner )
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{
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setSaveToXML(false);
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if( RIGHT_BOTTOM == mCorner)
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{
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mImage = LLUI::getUIImage("UIImgResizeBottomRightUUID");
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}
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switch( mCorner )
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{
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case LEFT_TOP: setFollows( FOLLOWS_LEFT | FOLLOWS_TOP ); break;
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case LEFT_BOTTOM: setFollows( FOLLOWS_LEFT | FOLLOWS_BOTTOM ); break;
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case RIGHT_TOP: setFollows( FOLLOWS_RIGHT | FOLLOWS_TOP ); break;
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case RIGHT_BOTTOM: setFollows( FOLLOWS_RIGHT | FOLLOWS_BOTTOM ); break;
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}
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// decorator object, don't serialize
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setSaveToXML(FALSE);
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}
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BOOL LLResizeHandle::handleMouseDown(S32 x, S32 y, MASK mask)
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{
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BOOL handled = FALSE;
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if( pointInHandle(x, y) )
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{
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handled = TRUE;
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// Route future Mouse messages here preemptively. (Release on mouse up.)
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// No handler needed for focus lost since this clas has no state that depends on it.
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gFocusMgr.setMouseCapture( this );
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localPointToScreen(x, y, &mDragLastScreenX, &mDragLastScreenY);
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mLastMouseScreenX = mDragLastScreenX;
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mLastMouseScreenY = mDragLastScreenY;
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}
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return handled;
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}
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BOOL LLResizeHandle::handleMouseUp(S32 x, S32 y, MASK mask)
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{
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BOOL handled = FALSE;
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if( hasMouseCapture() )
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{
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// Release the mouse
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gFocusMgr.setMouseCapture( NULL );
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handled = TRUE;
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}
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else if( pointInHandle(x, y) )
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{
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handled = TRUE;
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}
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return handled;
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}
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BOOL LLResizeHandle::handleHover(S32 x, S32 y, MASK mask)
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{
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BOOL handled = FALSE;
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// We only handle the click if the click both started and ended within us
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if( hasMouseCapture() )
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{
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// Make sure the mouse in still over the application. We don't want to make the parent
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// so big that we can't see the resize handle any more.
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S32 screen_x;
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S32 screen_y;
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localPointToScreen(x, y, &screen_x, &screen_y);
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const LLRect valid_rect = getRootView()->getRect();
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screen_x = llclamp( screen_x, valid_rect.mLeft, valid_rect.mRight );
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screen_y = llclamp( screen_y, valid_rect.mBottom, valid_rect.mTop );
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LLView* resizing_view = getParent();
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if( resizing_view )
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{
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// Resize the parent
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LLRect orig_rect = resizing_view->getRect();
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LLRect scaled_rect = orig_rect;
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S32 delta_x = screen_x - mDragLastScreenX;
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S32 delta_y = screen_y - mDragLastScreenY;
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LLCoordGL mouse_dir;
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// use hysteresis on mouse motion to preserve user intent when mouse stops moving
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mouse_dir.mX = (screen_x == mLastMouseScreenX) ? mLastMouseDir.mX : screen_x - mLastMouseScreenX;
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mouse_dir.mY = (screen_y == mLastMouseScreenY) ? mLastMouseDir.mY : screen_y - mLastMouseScreenY;
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mLastMouseScreenX = screen_x;
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mLastMouseScreenY = screen_y;
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mLastMouseDir = mouse_dir;
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S32 x_multiple = 1;
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S32 y_multiple = 1;
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switch( mCorner )
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{
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case LEFT_TOP:
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x_multiple = -1;
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y_multiple = 1;
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break;
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case LEFT_BOTTOM:
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x_multiple = -1;
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y_multiple = -1;
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break;
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case RIGHT_TOP:
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x_multiple = 1;
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y_multiple = 1;
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break;
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case RIGHT_BOTTOM:
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x_multiple = 1;
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y_multiple = -1;
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break;
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}
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S32 new_width = orig_rect.getWidth() + x_multiple * delta_x;
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if( new_width < mMinWidth )
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{
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new_width = mMinWidth;
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delta_x = x_multiple * (mMinWidth - orig_rect.getWidth());
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}
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S32 new_height = orig_rect.getHeight() + y_multiple * delta_y;
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if( new_height < mMinHeight )
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{
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new_height = mMinHeight;
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delta_y = y_multiple * (mMinHeight - orig_rect.getHeight());
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}
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switch( mCorner )
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{
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case LEFT_TOP:
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scaled_rect.translate(delta_x, 0);
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break;
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case LEFT_BOTTOM:
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scaled_rect.translate(delta_x, delta_y);
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break;
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case RIGHT_TOP:
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break;
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case RIGHT_BOTTOM:
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scaled_rect.translate(0, delta_y);
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break;
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}
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// temporarily set new parent rect
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scaled_rect.mRight = scaled_rect.mLeft + new_width;
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scaled_rect.mTop = scaled_rect.mBottom + new_height;
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resizing_view->setRect(scaled_rect);
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LLView* snap_view = NULL;
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LLView* test_view = NULL;
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// now do snapping
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switch(mCorner)
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{
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case LEFT_TOP:
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snap_view = resizing_view->findSnapEdge(scaled_rect.mLeft, mouse_dir, SNAP_LEFT, SNAP_PARENT_AND_SIBLINGS, LLUI::sConfigGroup->getS32("SnapMargin"));
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test_view = resizing_view->findSnapEdge(scaled_rect.mTop, mouse_dir, SNAP_TOP, SNAP_PARENT_AND_SIBLINGS, LLUI::sConfigGroup->getS32("SnapMargin"));
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if (!snap_view)
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{
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snap_view = test_view;
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}
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break;
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case LEFT_BOTTOM:
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snap_view = resizing_view->findSnapEdge(scaled_rect.mLeft, mouse_dir, SNAP_LEFT, SNAP_PARENT_AND_SIBLINGS, LLUI::sConfigGroup->getS32("SnapMargin"));
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test_view = resizing_view->findSnapEdge(scaled_rect.mBottom, mouse_dir, SNAP_BOTTOM, SNAP_PARENT_AND_SIBLINGS, LLUI::sConfigGroup->getS32("SnapMargin"));
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if (!snap_view)
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{
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snap_view = test_view;
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}
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break;
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case RIGHT_TOP:
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snap_view = resizing_view->findSnapEdge(scaled_rect.mRight, mouse_dir, SNAP_RIGHT, SNAP_PARENT_AND_SIBLINGS, LLUI::sConfigGroup->getS32("SnapMargin"));
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test_view = resizing_view->findSnapEdge(scaled_rect.mTop, mouse_dir, SNAP_TOP, SNAP_PARENT_AND_SIBLINGS, LLUI::sConfigGroup->getS32("SnapMargin"));
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if (!snap_view)
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{
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snap_view = test_view;
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}
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break;
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case RIGHT_BOTTOM:
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snap_view = resizing_view->findSnapEdge(scaled_rect.mRight, mouse_dir, SNAP_RIGHT, SNAP_PARENT_AND_SIBLINGS, LLUI::sConfigGroup->getS32("SnapMargin"));
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test_view = resizing_view->findSnapEdge(scaled_rect.mBottom, mouse_dir, SNAP_BOTTOM, SNAP_PARENT_AND_SIBLINGS, LLUI::sConfigGroup->getS32("SnapMargin"));
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if (!snap_view)
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{
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snap_view = test_view;
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}
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break;
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}
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// register "snap" behavior with snapped view
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resizing_view->snappedTo(snap_view);
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// reset parent rect
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resizing_view->setRect(orig_rect);
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// translate and scale to new shape
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resizing_view->userSetShape(scaled_rect);
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// update last valid mouse cursor position based on resized view's actual size
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LLRect new_rect = resizing_view->getRect();
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switch(mCorner)
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{
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case LEFT_TOP:
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mDragLastScreenX += new_rect.mLeft - orig_rect.mLeft;
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mDragLastScreenY += new_rect.mTop - orig_rect.mTop;
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break;
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case LEFT_BOTTOM:
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mDragLastScreenX += new_rect.mLeft - orig_rect.mLeft;
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mDragLastScreenY += new_rect.mBottom- orig_rect.mBottom;
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break;
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case RIGHT_TOP:
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mDragLastScreenX += new_rect.mRight - orig_rect.mRight;
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mDragLastScreenY += new_rect.mTop - orig_rect.mTop;
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break;
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case RIGHT_BOTTOM:
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mDragLastScreenX += new_rect.mRight - orig_rect.mRight;
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mDragLastScreenY += new_rect.mBottom- orig_rect.mBottom;
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break;
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default:
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break;
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}
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}
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handled = TRUE;
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}
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else // don't have mouse capture
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{
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if( pointInHandle( x, y ) )
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{
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handled = TRUE;
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}
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}
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if( handled )
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{
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switch( mCorner )
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{
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case RIGHT_BOTTOM:
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case LEFT_TOP:
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getWindow()->setCursor(UI_CURSOR_SIZENWSE);
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break;
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case LEFT_BOTTOM:
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case RIGHT_TOP:
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getWindow()->setCursor(UI_CURSOR_SIZENESW);
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break;
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}
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}
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return handled;
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} // end handleHover
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// assumes GL state is set for 2D
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void LLResizeHandle::draw()
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{
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if( mImage.notNull() && getVisible() && (RIGHT_BOTTOM == mCorner) )
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{
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mImage->draw(0, 0);
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}
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}
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BOOL LLResizeHandle::pointInHandle( S32 x, S32 y )
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{
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if( pointInView(x, y) )
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{
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const S32 TOP_BORDER = (getRect().getHeight() - RESIZE_BORDER_WIDTH);
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const S32 RIGHT_BORDER = (getRect().getWidth() - RESIZE_BORDER_WIDTH);
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switch( mCorner )
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{
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case LEFT_TOP: return (x <= RESIZE_BORDER_WIDTH) || (y >= TOP_BORDER);
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case LEFT_BOTTOM: return (x <= RESIZE_BORDER_WIDTH) || (y <= RESIZE_BORDER_WIDTH);
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case RIGHT_TOP: return (x >= RIGHT_BORDER) || (y >= TOP_BORDER);
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case RIGHT_BOTTOM: return TRUE;
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}
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}
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return FALSE;
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}
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