Files
SingularityViewer/indra/newview/llfloaterregiondebugconsole.cpp
Aleric Inglewood 3f1fb9a66e Add improved timeout handling for HTTP transactions.
Introduces AIHTTPTimeoutPolicy objects which do not just
specify a single "timeout" in seconds, but a plethora of
timings related to the life cycle of the average HTTP
transaction.

This knowledge is that moved to the Responder being
used instead of floating constants hardcoded in the
callers of http requests. This assumes that the same
timeout policy is wanted for each transaction that
uses the same Responder, which can be enforced is needed.

I added a AIHTTPTimeoutPolicy for EVERY responder,
only to make it easier later to tune timeout values
and/or to get feedback about which responder runs
into HTTP errors in debug output (especially time outs),
so that they can be tuned later. If we already understood
exactly what we were doing then most responders could
have been left alone and just return the default timeout
policy: by far most timeout policies are just a copy
of the default policy, currently.

This commit is not finished... It's a work in progress
(viewer runs fine with it though).
2012-10-05 15:53:29 +02:00

247 lines
6.8 KiB
C++

/**
* @file llfloaterregiondebugconsole.h
* @author Brad Kittenbrink <brad@lindenlab.com>
* @brief Quick and dirty console for region debug settings
*
* $LicenseInfo:firstyear=2010&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloaterregiondebugconsole.h"
#include "llagent.h"
#include "llhttpclient.h"
#include "llhttpnode.h"
#include "lllineeditor.h"
#include "lltexteditor.h"
#include "llviewerregion.h"
#include "lluictrlfactory.h"
class AIHTTPTimeoutPolicy;
extern AIHTTPTimeoutPolicy asyncConsoleResponder_timeout;
extern AIHTTPTimeoutPolicy consoleResponder_timeout;
// Two versions of the sim console API are supported.
//
// SimConsole capability (deprecated):
// This is the initial implementation that is supported by some versions of the
// simulator. It is simple and straight forward, just POST a command and the
// body of the response has the result. This API is deprecated because it
// doesn't allow the sim to use any asynchronous API.
//
// SimConsoleAsync capability:
// This capability replaces the original SimConsole capability. It is similar
// in that the command is POSTed to the SimConsoleAsync cap, but the response
// comes in through the event poll, which gives the simulator more flexibility
// and allows it to perform complex operations without blocking any frames.
//
// We will assume the SimConsoleAsync capability is available, and fall back to
// the SimConsole cap if it is not. The simulator will only support one or the
// other.
namespace
{
// Signal used to notify the floater of responses from the asynchronous
// API.
console_reply_signal_t sConsoleReplySignal;
const std::string PROMPT("\n\n> ");
const std::string UNABLE_TO_SEND_COMMAND(
"ERROR: The last command was not received by the server.");
const std::string CONSOLE_UNAVAILABLE(
"ERROR: No console available for this region/simulator.");
const std::string CONSOLE_NOT_SUPPORTED(
"This region does not support the simulator console.");
// This responder handles the initial response. Unless error() is called
// we assume that the simulator has received our request. Error will be
// called if this request times out.
//
class AsyncConsoleResponder : public LLHTTPClient::Responder
{
public:
/* virtual */
void error(U32 status, const std::string& reason)
{
sConsoleReplySignal(UNABLE_TO_SEND_COMMAND);
}
virtual AIHTTPTimeoutPolicy const& getHTTPTimeoutPolicy(void) const { return asyncConsoleResponder_timeout; }
};
class ConsoleResponder : public LLHTTPClient::Responder
{
public:
ConsoleResponder(LLTextEditor *output) : mOutput(output)
{
}
/*virtual*/
void error(U32 status, const std::string& reason)
{
if (mOutput)
{
mOutput->appendText(
UNABLE_TO_SEND_COMMAND + PROMPT,
false, false);
}
}
/*virtual*/
void result(const LLSD& content)
{
if (mOutput)
{
mOutput->appendText(
content.asString() + PROMPT, false, false);
}
}
virtual AIHTTPTimeoutPolicy const& getHTTPTimeoutPolicy(void) const { return consoleResponder_timeout; }
LLTextEditor * mOutput;
};
// This handles responses for console commands sent via the asynchronous
// API.
class ConsoleResponseNode : public LLHTTPNode
{
public:
/* virtual */
void post(
LLHTTPNode::ResponsePtr reponse,
const LLSD& context,
const LLSD& input) const
{
llinfos << "Received response from the debug console: "
<< input << llendl;
sConsoleReplySignal(input["body"].asString());
}
};
}
boost::signals2::connection LLFloaterRegionDebugConsole::setConsoleReplyCallback(const console_reply_signal_t::slot_type& cb)
{
return sConsoleReplySignal.connect(cb);
}
LLFloaterRegionDebugConsole::LLFloaterRegionDebugConsole()
: LLFloater(), mOutput(NULL)
{
mReplySignalConnection = sConsoleReplySignal.connect(
boost::bind(
&LLFloaterRegionDebugConsole::onReplyReceived,
this,
_1));
LLUICtrlFactory::getInstance()->buildFloater(this, "floater_region_debug_console.xml");
}
LLFloaterRegionDebugConsole::~LLFloaterRegionDebugConsole()
{
mReplySignalConnection.disconnect();
}
BOOL LLFloaterRegionDebugConsole::postBuild()
{
LLLineEditor* input = getChild<LLLineEditor>("region_debug_console_input");
input->setEnableLineHistory(true);
input->setCommitCallback(boost::bind(&LLFloaterRegionDebugConsole::onInput, this, _1, _2));
input->setFocus(true);
input->setCommitOnFocusLost(false);
mOutput = getChild<LLTextEditor>("region_debug_console_output");
std::string url = gAgent.getRegion()->getCapability("SimConsoleAsync");
if (url.empty())
{
// Fall back to see if the old API is supported.
url = gAgent.getRegion()->getCapability("SimConsole");
if (url.empty())
{
mOutput->appendText(
CONSOLE_NOT_SUPPORTED + PROMPT,
false, false);
return TRUE;
}
}
mOutput->appendText("> ", false, false);
return TRUE;
}
void LLFloaterRegionDebugConsole::onClose(bool app_quitting)
{
LLFloater::onClose(app_quitting);
if (!app_quitting)
{
delete this;
}
}
void LLFloaterRegionDebugConsole::onInput(LLUICtrl* ctrl, const LLSD& param)
{
LLLineEditor* input = static_cast<LLLineEditor*>(ctrl);
std::string text = input->getText() + "\n";
std::string url = gAgent.getRegion()->getCapability("SimConsoleAsync");
if (url.empty())
{
// Fall back to the old API
url = gAgent.getRegion()->getCapability("SimConsole");
if (url.empty())
{
text += CONSOLE_UNAVAILABLE + PROMPT;
}
else
{
// Using SimConsole (deprecated)
LLHTTPClient::post4(
url,
LLSD(input->getText()),
new ConsoleResponder(mOutput));
}
}
else
{
// Using SimConsoleAsync
LLHTTPClient::post4(
url,
LLSD(input->getText()),
new AsyncConsoleResponder);
}
mOutput->appendText(text, false, false);
input->clear();
}
void LLFloaterRegionDebugConsole::onReplyReceived(const std::string& output)
{
mOutput->appendText(output + PROMPT, false, false);
}
LLHTTPRegistration<ConsoleResponseNode>
gHTTPRegistrationMessageDebugConsoleResponse(
"/message/SimConsoleResponse");