Add '(UDP)' after Objects, to show that this is UDP bandwidth. Do not add the received HTTP texture bytes to gTextureList.sTextureBits, making it (and the 'UDP Textures' graph) indeed pure UDP.
192 lines
6.2 KiB
C++
192 lines
6.2 KiB
C++
/**
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* @file lltexturefetch.h
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* @brief Object for managing texture fetches.
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*
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* $LicenseInfo:firstyear=2000&license=viewergpl$
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*
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* Copyright (c) 2000-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLTEXTUREFETCH_H
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#define LL_LLTEXTUREFETCH_H
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#include <vector>
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#include <map>
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#include "lldir.h"
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#include "llimage.h"
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#include "lluuid.h"
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#include "llworkerthread.h"
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#include "lltextureinfo.h"
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#include "llapr.h"
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#include "llstat.h"
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class LLViewerTexture;
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class LLTextureFetchWorker;
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class HTTPGetResponder;
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class LLImageDecodeThread;
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class LLHost;
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class LLViewerAssetStats;
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class LLTextureCache;
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// Interface class
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class LLTextureFetch : public LLWorkerThread
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{
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friend class LLTextureFetchWorker;
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friend class HTTPGetResponder;
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public:
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LLTextureFetch(LLTextureCache* cache, LLImageDecodeThread* imagedecodethread, bool threaded, bool qa_mode = false);
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~LLTextureFetch();
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class TFRequest;
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/*virtual*/ S32 update(F32 max_time_ms);
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void shutDownTextureCacheThread() ; //called in the main thread after the TextureCacheThread shuts down.
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void shutDownImageDecodeThread() ; //called in the main thread after the ImageDecodeThread shuts down.
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bool createRequest(const std::string& url, const LLUUID& id, const LLHost& host, F32 priority,
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S32 w, S32 h, S32 c, S32 discard, bool needs_aux, bool can_use_http);
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void deleteRequest(const LLUUID& id, bool cancel);
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void deleteAllRequests();
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bool getRequestFinished(const LLUUID& id, S32& discard_level,
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LLPointer<LLImageRaw>& raw, LLPointer<LLImageRaw>& aux);
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bool updateRequestPriority(const LLUUID& id, F32 priority);
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bool receiveImageHeader(const LLHost& host, const LLUUID& id, U8 codec, U16 packets, U32 totalbytes, U16 data_size, U8* data);
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bool receiveImagePacket(const LLHost& host, const LLUUID& id, U16 packet_num, U16 data_size, U8* data);
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// Debug
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BOOL isFromLocalCache(const LLUUID& id);
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S32 getFetchState(const LLUUID& id, F32& decode_progress_p, F32& requested_priority_p,
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U32& fetch_priority_p, F32& fetch_dtime_p, F32& request_dtime_p, bool& can_use_http);
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void dump();
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S32 getNumRequests() ;
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U32 getTotalNumHTTPRequests() ;
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// Public for access by callbacks
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S32 getPending();
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void lockQueue() { mQueueMutex.lock(); }
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void unlockQueue() { mQueueMutex.unlock(); }
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LLTextureFetchWorker* getWorker(const LLUUID& id);
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LLTextureFetchWorker* getWorkerAfterLock(const LLUUID& id);
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// Commands available to other threads to control metrics gathering operations.
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// Threads: T*
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void commandSetRegion(U64 region_handle);
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// Threads: T*
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void commandSendMetrics(const std::string & caps_url,
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const LLUUID & session_id,
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const LLUUID & agent_id,
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LLViewerAssetStats * main_stats);
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// Threads: T*
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void commandDataBreak();
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bool isQAMode() const { return mQAMode; }
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void updateStateStats(U32 cache_read, U32 cache_write);
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void getStateStats(U32 * cache_read, U32 * cache_write);
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protected:
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void addToNetworkQueue(LLTextureFetchWorker* worker);
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void removeFromNetworkQueue(LLTextureFetchWorker* worker, bool cancel);
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void addToHTTPQueue(const LLUUID& id);
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void removeFromHTTPQueue(const LLUUID& id, S32 received_size = 0);
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void removeRequest(LLTextureFetchWorker* worker, bool cancel, bool bNeedsLock = true);
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// Overrides from the LLThread tree
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bool runCondition();
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private:
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void sendRequestListToSimulators();
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/*virtual*/ void startThread(void);
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/*virtual*/ void endThread(void);
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/*virtual*/ void threadedUpdate(void);
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void commonUpdate();
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void cmdEnqueue(TFRequest *);
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TFRequest * cmdDequeue();
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void cmdDoWork();
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public:
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LLUUID mDebugID;
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S32 mDebugCount;
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BOOL mDebugPause;
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S32 mPacketCount;
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S32 mBadPacketCount;
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private:
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LLMutex mQueueMutex; //to protect mRequestMap only
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LLMutex mNetworkQueueMutex; //to protect mNetworkQueue, mHTTPTextureQueue and mCancelQueue.
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public:
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static LLStat sCacheHitRate;
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static LLStat sCacheReadLatency;
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private:
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LLTextureCache* mTextureCache;
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LLImageDecodeThread* mImageDecodeThread;
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// Map of all requests by UUID
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typedef std::map<LLUUID,LLTextureFetchWorker*> map_t;
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map_t mRequestMap;
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// Set of requests that require network data
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typedef std::set<LLUUID> queue_t;
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queue_t mNetworkQueue;
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queue_t mHTTPTextureQueue;
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typedef std::map<LLHost,std::set<LLUUID> > cancel_queue_t;
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cancel_queue_t mCancelQueue;
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LLTextureInfo mTextureInfo;
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//debug use
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U32 mTotalHTTPRequests ;
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// Out-of-band cross-thread command queue. This command queue
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// is logically tied to LLQueuedThread's list of
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// QueuedRequest instances and so must be covered by the
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// same locks.
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typedef std::vector<TFRequest *> command_queue_t;
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command_queue_t mCommands;
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// If true, modifies some behaviors that help with QA tasks.
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const bool mQAMode;
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// Cumulative stats on the states/requests issued by
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// textures running through here.
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U32 mTotalCacheReadCount;
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U32 mTotalCacheWriteCount;
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public:
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// A probabilistically-correct indicator that the current
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// attempt to log metrics follows a break in the metrics stream
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// reporting due to either startup or a problem POSTing data.
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static volatile bool svMetricsDataBreak;
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};
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#endif // LL_LLTEXTUREFETCH_H
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