A few additional constants for the math stuff, mostly just "for fun" items. Minor fix noted from Imprudence chat of possible crashes. Removal of excess items in the gesture menu. Inclusion of files for tattoo tinting. Reordered the client definitions for alphabetical order. Signed-off-by: Beeks <HgDelirium@gmail.com>
179 lines
5.2 KiB
C++
179 lines
5.2 KiB
C++
/**
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* @file llpreviewgesture.h
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* @brief Editing UI for inventory-based gestures.
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*
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* $LicenseInfo:firstyear=2004&license=viewergpl$
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*
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* Copyright (c) 2004-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLPREVIEWGESTURE_H
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#define LL_LLPREVIEWGESTURE_H
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#include "llpreview.h"
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#include "llmultigesture.h"
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class LLMultiGesture;
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class LLLineEditor;
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class LLTextBox;
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class LLCheckBoxCtrl;
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class LLComboBox;
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class LLScrollListCtrl;
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class LLScrollListItem;
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class LLButton;
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class LLGestureStep;
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class LLRadioGroup;
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class LLPreviewGesture : public LLPreview
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{
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public:
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// Pass an object_id if this gesture is inside an object in the world,
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// otherwise use LLUUID::null.
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static LLPreviewGesture* show(const std::string& title, const LLUUID& item_id, const LLUUID& object_id, BOOL take_focus = TRUE);
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// LLView
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virtual BOOL handleKeyHere(KEY key, MASK mask);
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virtual BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
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EDragAndDropType cargo_type,
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void* cargo_data,
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EAcceptance* accept,
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std::string& tooltip_msg);
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// LLPanel
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virtual BOOL postBuild();
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// LLFloater
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virtual BOOL canClose();
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virtual void setMinimized(BOOL minimize);
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virtual void onClose(bool app_quitting);
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virtual void onUpdateSucceeded();
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protected:
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LLPreviewGesture();
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virtual ~LLPreviewGesture();
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void init(const LLUUID& item_id, const LLUUID& object_id);
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// Populate various comboboxes
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void addModifiers();
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void addKeys();
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void addAnimations();
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void addSounds();
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void refresh();
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void initDefaultGesture();
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void loadAsset();
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static void onLoadComplete(LLVFS *vfs,
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const LLUUID& asset_uuid,
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LLAssetType::EType type,
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void* user_data, S32 status, LLExtStat ext_status);
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void loadUIFromGesture(LLMultiGesture* gesture);
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void saveIfNeeded();
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static void onSaveComplete(const LLUUID& asset_uuid,
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void* user_data,
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S32 status, LLExtStat ext_status);
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bool handleSaveChangesDialog(const LLSD& notification, const LLSD& response);
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// Write UI back into gesture
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LLMultiGesture* createGesture();
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// Add a step. Pass the name of the step, like "Animation",
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// "Sound", "Chat", or "Wait"
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LLScrollListItem* addStep(const enum EStepType step_type);
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static void updateLabel(LLScrollListItem* item);
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static void onCommitSetDirty(LLUICtrl* ctrl, void* data);
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static void onCommitLibrary(LLUICtrl* ctrl, void* data);
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static void onCommitStep(LLUICtrl* ctrl, void* data);
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static void onCommitAnimation(LLUICtrl* ctrl, void* data);
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static void onCommitSound(LLUICtrl* ctrl, void* data);
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static void onCommitChat(LLUICtrl* ctrl, void* data);
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static void onCommitWait(LLUICtrl* ctrl, void* data);
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static void onCommitWaitTime(LLUICtrl* ctrl, void* data);
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static void onCommitAnimationTrigger(LLUICtrl* ctrl, void *data);
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// Handy function to commit each keystroke
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static void onKeystrokeCommit(LLLineEditor* caller, void* data);
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static void onClickAdd(void* data);
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static void onClickUp(void* data);
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static void onClickDown(void* data);
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static void onClickDelete(void* data);
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static void onCommitActive(LLUICtrl* ctrl, void* data);
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static void onClickSave(void* data);
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static void onClickPreview(void* data);
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static void onDonePreview(LLMultiGesture* gesture, void* data);
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virtual const char *getTitleName() const { return "Gesture"; }
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protected:
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// LLPreview contains mDescEditor
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LLLineEditor* mTriggerEditor;
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LLTextBox* mReplaceText;
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LLLineEditor* mReplaceEditor;
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LLComboBox* mModifierCombo;
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LLComboBox* mKeyCombo;
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LLScrollListCtrl* mLibraryList;
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LLButton* mAddBtn;
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LLButton* mUpBtn;
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LLButton* mDownBtn;
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LLButton* mDeleteBtn;
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LLScrollListCtrl* mStepList;
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// Options panels for items in gesture list
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LLTextBox* mOptionsText;
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LLRadioGroup* mAnimationRadio;
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LLComboBox* mAnimationCombo;
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LLComboBox* mSoundCombo;
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LLLineEditor* mChatEditor;
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LLCheckBoxCtrl* mWaitAnimCheck;
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LLCheckBoxCtrl* mWaitTimeCheck;
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LLLineEditor* mWaitTimeEditor;
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LLCheckBoxCtrl* mActiveCheck;
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LLButton* mSaveBtn;
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LLButton* mPreviewBtn;
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LLMultiGesture* mPreviewGesture;
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BOOL mDirty;
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};
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#endif
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