Files
SingularityViewer/indra/llui/lfidbearer.h
Liru Færs 8f3b10875e Introduce LFIDBearer, a Class for menu bearing UI that offers IDs to menus
Move menu code from scroll list into there
Separate out interface for getting IDs

No longer bother with the focus manager, for menus where not necessary,
this ensures that if focus suddenly changes, it won't break menu UX flow.

Clean up all the static functions by using new static class functions
2019-10-07 23:46:09 -04:00

46 lines
1.7 KiB
C++

/* Copyright (C) 2019 Liru Færs
*
* LFIDBearer is a class that holds an ID or IDs that menus can use
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General
* Public License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA */
#pragma once
#include "lluuid.h"
class LLMenuGL;
class LLView;
struct LFIDBearer
{
virtual ~LFIDBearer() { if (sActive == this) sActive = nullptr; }
virtual LLUUID getStringUUIDSelectedItem() const = 0;
virtual uuid_vec_t getSelectedIDs() const = 0;
virtual S32 getNumSelected() const = 0;
template<typename T> static T* getActive() { return static_cast<T*>(sActive); }
static LLUUID getActiveSelectedID() { return sActive->getStringUUIDSelectedItem(); }
static uuid_vec_t getActiveSelectedIDs() { return sActive->getSelectedIDs(); }
static S32 getActiveNumSelected() { return sActive->getNumSelected(); }
void showMenu(LLView* self, LLMenuGL* menu, S32 x, S32 y);
static void addCommonMenu(LLMenuGL* menu) { sMenus.push_back(menu); }
protected:
static std::vector<LLMenuGL*> sMenus; // Menus that recur, such as general avatars or groups menus
static LFIDBearer* sActive;
};