Files
SingularityViewer/indra/newview/llviewerstats.cpp
Aleric Inglewood 3bde58d970 Wrap sGlobalRawMemory in AIThreadSafe.
This is accessed by different threads.
Other globals like it might also be
accessed by different threads, this has
to be investigated.
2011-08-18 19:32:45 +02:00

799 lines
26 KiB
C++

/**
* @file llviewerstats.cpp
* @brief LLViewerStats class implementation
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llviewerstats.h"
#include "llviewerthrottle.h"
#include "message.h"
#include "lltimer.h"
#include "llappviewer.h"
#include "pipeline.h"
#include "lltexturefetch.h"
#include "llviewerobjectlist.h"
#include "llviewertexturelist.h"
#include "lltexlayer.h"
#include "llsurface.h"
#include "llvlmanager.h"
#include "llagent.h"
#include "llagentcamera.h"
#include "llviewercontrol.h"
#include "llfloaterdirectory.h"
#include "llfloatertools.h"
#include "lldebugview.h"
#include "llfasttimerview.h"
#include "llviewerregion.h"
#include "llvoavatar.h"
#include "llviewerwindow.h" // *TODO: remove, only used for width/height
#include "llworld.h"
#include "llfeaturemanager.h"
#include "llviewernetwork.h"
#if LL_LCD_COMPILE
#include "lllcd.h"
#endif
class StatAttributes
{
public:
StatAttributes(const char* name,
const BOOL enabled,
const BOOL is_timer)
: mName(name),
mEnabled(enabled),
mIsTimer(is_timer)
{
}
std::string mName;
BOOL mEnabled;
BOOL mIsTimer;
};
const StatAttributes STAT_INFO[LLViewerStats::ST_COUNT] =
{
// ST_VERSION
StatAttributes("Version", TRUE, FALSE),
// ST_AVATAR_EDIT_SECONDS
StatAttributes("Seconds in Edit Appearence", FALSE, TRUE),
// ST_TOOLBOX_SECONDS
StatAttributes("Seconds using Toolbox", FALSE, TRUE),
// ST_CHAT_COUNT
StatAttributes("Chat messages sent", FALSE, FALSE),
// ST_IM_COUNT
StatAttributes("IMs sent", FALSE, FALSE),
// ST_FULLSCREEN_BOOL
StatAttributes("Fullscreen mode", FALSE, FALSE),
// ST_RELEASE_COUNT
StatAttributes("Object release count", FALSE, FALSE),
// ST_CREATE_COUNT
StatAttributes("Object create count", FALSE, FALSE),
// ST_REZ_COUNT
StatAttributes("Object rez count", FALSE, FALSE),
// ST_FPS_10_SECONDS
StatAttributes("Seconds below 10 FPS", FALSE, TRUE),
// ST_FPS_2_SECONDS
StatAttributes("Seconds below 2 FPS", FALSE, TRUE),
// ST_MOUSELOOK_SECONDS
StatAttributes("Seconds in Mouselook", FALSE, TRUE),
// ST_FLY_COUNT
StatAttributes("Fly count", FALSE, FALSE),
// ST_TELEPORT_COUNT
StatAttributes("Teleport count", FALSE, FALSE),
// ST_OBJECT_DELETE_COUNT
StatAttributes("Objects deleted", FALSE, FALSE),
// ST_SNAPSHOT_COUNT
StatAttributes("Snapshots taken", FALSE, FALSE),
// ST_UPLOAD_SOUND_COUNT
StatAttributes("Sounds uploaded", FALSE, FALSE),
// ST_UPLOAD_TEXTURE_COUNT
StatAttributes("Textures uploaded", FALSE, FALSE),
// ST_EDIT_TEXTURE_COUNT
StatAttributes("Changes to textures on objects", FALSE, FALSE),
// ST_KILLED_COUNT
StatAttributes("Number of times killed", FALSE, FALSE),
// ST_FRAMETIME_JITTER
StatAttributes("Average delta between sucessive frame times", FALSE, FALSE),
// ST_FRAMETIME_SLEW
StatAttributes("Average delta between frame time and mean", FALSE, FALSE),
// ST_INVENTORY_TOO_LONG
StatAttributes("Inventory took too long to load", FALSE, FALSE),
// ST_WEARABLES_TOO_LONG
StatAttributes("Wearables took too long to load", FALSE, FALSE),
// ST_LOGIN_SECONDS
StatAttributes("Time between LoginRequest and LoginReply", FALSE, FALSE),
// ST_LOGIN_TIMEOUT_COUNT
StatAttributes("Number of login attempts that timed out", FALSE, FALSE),
// ST_HAS_BAD_TIMER
StatAttributes("Known bad timer if != 0.0", FALSE, FALSE),
// ST_DOWNLOAD_FAILED
StatAttributes("Number of times LLAssetStorage::getAssetData() has failed", FALSE, FALSE),
// ST_LSL_SAVE_COUNT
StatAttributes("Number of times user has saved a script", FALSE, FALSE),
// ST_UPLOAD_ANIM_COUNT
StatAttributes("Animations uploaded", FALSE, FALSE),
// ST_FPS_8_SECONDS
StatAttributes("Seconds below 8 FPS", FALSE, TRUE),
// ST_SIM_FPS_20_SECONDS
StatAttributes("Seconds with sim FPS below 20", FALSE, TRUE),
// ST_PHYS_FPS_20_SECONDS
StatAttributes("Seconds with physics FPS below 20", FALSE, TRUE),
// ST_LOSS_05_SECONDS
StatAttributes("Seconds with packet loss > 5%", FALSE, TRUE),
// ST_FPS_DROP_50_RATIO
StatAttributes("Ratio of frames 2x longer than previous", FALSE, FALSE),
// ST_ENABLE_VBO
StatAttributes("Vertex Buffers Enabled", TRUE, FALSE),
// ST_DELTA_BANDWIDTH
StatAttributes("Increase/Decrease in bandwidth based on packet loss", FALSE, FALSE),
// ST_MAX_BANDWIDTH
StatAttributes("Max bandwidth setting", FALSE, FALSE),
// ST_LIGHTING_DETAIL
StatAttributes("Lighting Detail", FALSE, FALSE),
// ST_VISIBLE_AVATARS
StatAttributes("Visible Avatars", FALSE, FALSE),
// ST_SHADER_OJECTS
StatAttributes("Object Shaders", FALSE, FALSE),
// ST_SHADER_ENVIRONMENT
StatAttributes("Environment Shaders", FALSE, FALSE),
// ST_VISIBLE_DRAW_DIST
StatAttributes("Draw Distance", FALSE, FALSE),
// ST_VISIBLE_CHAT_BUBBLES
StatAttributes("Chat Bubbles Enabled", FALSE, FALSE),
// ST_SHADER_AVATAR
StatAttributes("Avatar Shaders", FALSE, FALSE),
// ST_FRAME_SECS
StatAttributes("FRAME_SECS", FALSE, FALSE),
// ST_UPDATE_SECS
StatAttributes("UPDATE_SECS", FALSE, FALSE),
// ST_NETWORK_SECS
StatAttributes("NETWORK_SECS", FALSE, FALSE),
// ST_IMAGE_SECS
StatAttributes("IMAGE_SECS", FALSE, FALSE),
// ST_REBUILD_SECS
StatAttributes("REBUILD_SECS", FALSE, FALSE),
// ST_RENDER_SECS
StatAttributes("RENDER_SECS", FALSE, FALSE),
// ST_CROSSING_AVG
StatAttributes("CROSSING_AVG", FALSE, FALSE),
// ST_CROSSING_MAX
StatAttributes("CROSSING_MAX", FALSE, FALSE),
// ST_LIBXUL_WIDGET_USED
StatAttributes("LibXUL Widget used", FALSE, FALSE), // Unused
// ST_WINDOW_WIDTH
StatAttributes("Window width", FALSE, FALSE),
// ST_WINDOW_HEIGHT
StatAttributes("Window height", FALSE, FALSE),
// ST_TEX_BAKES
StatAttributes("Texture Bakes", FALSE, FALSE),
// ST_TEX_REBAKES
StatAttributes("Texture Rebakes", FALSE, FALSE),
// ST_LOGITECH_KEYBOARD
StatAttributes("Logitech LCD", FALSE, FALSE)
};
LLViewerStats::LLViewerStats()
: mPacketsLostPercentStat(64),
mLastTimeDiff(0.0)
{
for (S32 i = 0; i < ST_COUNT; i++)
{
mStats[i] = 0.0;
}
if (LLTimer::knownBadTimer())
{
mStats[ST_HAS_BAD_TIMER] = 1.0;
}
}
LLViewerStats::~LLViewerStats()
{
}
void LLViewerStats::resetStats()
{
LLViewerStats::getInstance()->mKBitStat.reset();
LLViewerStats::getInstance()->mLayersKBitStat.reset();
LLViewerStats::getInstance()->mObjectKBitStat.reset();
LLViewerStats::getInstance()->mTextureKBitStat.reset();
LLViewerStats::getInstance()->mVFSPendingOperations.reset();
LLViewerStats::getInstance()->mAssetKBitStat.reset();
LLViewerStats::getInstance()->mPacketsInStat.reset();
LLViewerStats::getInstance()->mPacketsLostStat.reset();
LLViewerStats::getInstance()->mPacketsOutStat.reset();
LLViewerStats::getInstance()->mFPSStat.reset();
LLViewerStats::getInstance()->mTexturePacketsStat.reset();
}
F64 LLViewerStats::getStat(EStatType type) const
{
return mStats[type];
}
F64 LLViewerStats::setStat(EStatType type, F64 value)
{
mStats[type] = value;
return mStats[type];
}
F64 LLViewerStats::incStat(EStatType type, F64 value)
{
mStats[type] += value;
return mStats[type];
}
void LLViewerStats::updateFrameStats(const F64 time_diff)
{
if (mPacketsLostPercentStat.getCurrent() > 5.0)
{
incStat(LLViewerStats::ST_LOSS_05_SECONDS, time_diff);
}
if (mSimFPS.getCurrent() < 20.f && mSimFPS.getCurrent() > 0.f)
{
incStat(LLViewerStats::ST_SIM_FPS_20_SECONDS, time_diff);
}
if (mSimPhysicsFPS.getCurrent() < 20.f && mSimPhysicsFPS.getCurrent() > 0.f)
{
incStat(LLViewerStats::ST_PHYS_FPS_20_SECONDS, time_diff);
}
if (time_diff >= 0.5)
{
incStat(LLViewerStats::ST_FPS_2_SECONDS, time_diff);
}
if (time_diff >= 0.125)
{
incStat(LLViewerStats::ST_FPS_8_SECONDS, time_diff);
}
if (time_diff >= 0.1)
{
incStat(LLViewerStats::ST_FPS_10_SECONDS, time_diff);
}
if (gFrameCount && mLastTimeDiff > 0.0)
{
// new "stutter" meter
setStat(LLViewerStats::ST_FPS_DROP_50_RATIO,
(getStat(LLViewerStats::ST_FPS_DROP_50_RATIO) * (F64)(gFrameCount - 1) +
(time_diff >= 2.0 * mLastTimeDiff ? 1.0 : 0.0)) / gFrameCount);
// old stats that were never really used
setStat(LLViewerStats::ST_FRAMETIME_JITTER,
(getStat(LLViewerStats::ST_FRAMETIME_JITTER) * (gFrameCount - 1) +
fabs(mLastTimeDiff - time_diff) / mLastTimeDiff) / gFrameCount);
F32 average_frametime = gRenderStartTime.getElapsedTimeF32() / (F32)gFrameCount;
setStat(LLViewerStats::ST_FRAMETIME_SLEW,
(getStat(LLViewerStats::ST_FRAMETIME_SLEW) * (gFrameCount - 1) +
fabs(average_frametime - time_diff) / average_frametime) / gFrameCount);
F32 max_bandwidth = gViewerThrottle.getMaxBandwidth();
F32 delta_bandwidth = gViewerThrottle.getCurrentBandwidth() - max_bandwidth;
setStat(LLViewerStats::ST_DELTA_BANDWIDTH, delta_bandwidth / 1024.f);
setStat(LLViewerStats::ST_MAX_BANDWIDTH, max_bandwidth / 1024.f);
}
mLastTimeDiff = time_diff;
}
void LLViewerStats::addToMessage(LLSD &body) const
{
LLSD &misc = body["misc"];
for (S32 i = 0; i < ST_COUNT; i++)
{
if (STAT_INFO[i].mEnabled)
{
// TODO: send timer value so dataserver can normalize
misc[STAT_INFO[i].mName] = mStats[i];
llinfos << "STAT: " << STAT_INFO[i].mName << ": " << mStats[i]
<< llendl;
}
}
}
// static
// const std::string LLViewerStats::statTypeToText(EStatType type)
// {
// if (type >= 0 && type < ST_COUNT)
// {
// return STAT_INFO[type].mName;
// }
// else
// {
// return "Unknown statistic";
// }
// }
// *NOTE:Mani The following methods used to exist in viewer.cpp
// Moving them here, but not merging them into LLViewerStats yet.
void reset_statistics()
{
if (LLSurface::sTextureUpdateTime)
{
LLSurface::sTexelsUpdatedPerSecStat.addValue(0.001f*(LLSurface::sTexelsUpdated / LLSurface::sTextureUpdateTime));
LLSurface::sTexelsUpdated = 0;
LLSurface::sTextureUpdateTime = 0.f;
}
}
void output_statistics(void*)
{
S32 global_raw_memory;
{
global_raw_memory = *AIAccess<S32>(LLImageRaw::sGlobalRawMemory);
}
llinfos << "Number of orphans: " << gObjectList.getOrphanCount() << llendl;
llinfos << "Number of dead objects: " << gObjectList.mNumDeadObjects << llendl;
llinfos << "Num images: " << gTextureList.getNumImages() << llendl;
llinfos << "Texture usage: " << LLImageGL::sGlobalTextureMemoryInBytes << llendl;
llinfos << "Texture working set: " << LLImageGL::sBoundTextureMemoryInBytes << llendl;
llinfos << "Raw usage: " << global_raw_memory << llendl;
llinfos << "Formatted usage: " << LLImageFormatted::sGlobalFormattedMemory << llendl;
llinfos << "Zombie Viewer Objects: " << LLViewerObject::getNumZombieObjects() << llendl;
llinfos << "Number of lights: " << gPipeline.getLightCount() << llendl;
llinfos << "Memory Usage:" << llendl;
llinfos << "--------------------------------" << llendl;
llinfos << "Pipeline:" << llendl;
llinfos << llendl;
#if LL_SMARTHEAP
llinfos << "--------------------------------" << llendl;
{
llinfos << "sizeof(LLVOVolume) = " << sizeof(LLVOVolume) << llendl;
U32 total_pool_size = 0;
U32 total_used_size = 0;
MEM_POOL_INFO pool_info;
MEM_POOL_STATUS pool_status;
U32 pool_num = 0;
for(pool_status = MemPoolFirst( &pool_info, 1 );
pool_status != MEM_POOL_END;
pool_status = MemPoolNext( &pool_info, 1 ) )
{
llinfos << "Pool #" << pool_num << llendl;
if( MEM_POOL_OK != pool_status )
{
llwarns << "Pool not ok" << llendl;
continue;
}
llinfos << "Pool blockSizeFS " << pool_info.blockSizeFS
<< " pageSize " << pool_info.pageSize
<< llendl;
U32 pool_count = MemPoolCount(pool_info.pool);
llinfos << "Blocks " << pool_count << llendl;
U32 pool_size = MemPoolSize( pool_info.pool );
if( pool_size == MEM_ERROR_RET )
{
llinfos << "MemPoolSize() failed (" << pool_num << ")" << llendl;
}
else
{
llinfos << "MemPool Size " << pool_size / 1024 << "K" << llendl;
}
total_pool_size += pool_size;
if( !MemPoolLock( pool_info.pool ) )
{
llinfos << "MemPoolLock failed (" << pool_num << ") " << llendl;
continue;
}
U32 used_size = 0;
MEM_POOL_ENTRY entry;
entry.entry = NULL;
while( MemPoolWalk( pool_info.pool, &entry ) == MEM_POOL_OK )
{
if( entry.isInUse )
{
used_size += entry.size;
}
}
MemPoolUnlock( pool_info.pool );
llinfos << "MemPool Used " << used_size/1024 << "K" << llendl;
total_used_size += used_size;
pool_num++;
}
llinfos << "Total Pool Size " << total_pool_size/1024 << "K" << llendl;
llinfos << "Total Used Size " << total_used_size/1024 << "K" << llendl;
}
#endif
llinfos << "--------------------------------" << llendl;
llinfos << "Avatar Memory (partly overlaps with above stats):" << llendl;
gTexStaticImageList.dumpByteCount();
LLVOAvatar::dumpScratchTextureByteCount();
LLTexLayerSetBuffer::dumpTotalByteCount();
LLVOAvatar::dumpTotalLocalTextureByteCount();
LLTexLayerParamAlpha::dumpCacheByteCount();
LLVOAvatar::dumpBakedStatus();
llinfos << llendl;
llinfos << "Object counts:" << llendl;
S32 i;
S32 obj_counts[256];
// S32 app_angles[256];
for (i = 0; i < 256; i++)
{
obj_counts[i] = 0;
}
for (i = 0; i < gObjectList.getNumObjects(); i++)
{
LLViewerObject *objectp = gObjectList.getObject(i);
if (objectp)
{
obj_counts[objectp->getPCode()]++;
}
}
for (i = 0; i < 256; i++)
{
if (obj_counts[i])
{
llinfos << LLPrimitive::pCodeToString(i) << ":" << obj_counts[i] << llendl;
}
}
}
U32 gTotalLandIn = 0, gTotalLandOut = 0;
U32 gTotalWaterIn = 0, gTotalWaterOut = 0;
F32 gAveLandCompression = 0.f, gAveWaterCompression = 0.f;
F32 gBestLandCompression = 1.f, gBestWaterCompression = 1.f;
F32 gWorstLandCompression = 0.f, gWorstWaterCompression = 0.f;
U32 gTotalWorldBytes = 0, gTotalObjectBytes = 0, gTotalTextureBytes = 0, gSimPingCount = 0;
U32 gObjectBits = 0;
F32 gAvgSimPing = 0.f;
U32 gTotalTextureBytesPerBoostLevel[LLViewerTexture::MAX_GL_IMAGE_CATEGORY] = {0};
extern U32 gVisCompared;
extern U32 gVisTested;
std::map<S32,LLFrameTimer> gDebugTimers;
std::map<S32,std::string> gDebugTimerLabel;
void init_statistics()
{
// Label debug timers
gDebugTimerLabel[0] = "Texture";
}
void update_statistics(U32 frame_count)
{
gTotalWorldBytes += gVLManager.getTotalBytes();
gTotalObjectBytes += gObjectBits / 8;
// make sure we have a valid time delta for this frame
if (gFrameIntervalSeconds > 0.f)
{
if (gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK)
{
LLViewerStats::getInstance()->incStat(LLViewerStats::ST_MOUSELOOK_SECONDS, gFrameIntervalSeconds);
}
else if (gAgentCamera.getCameraMode() == CAMERA_MODE_CUSTOMIZE_AVATAR)
{
LLViewerStats::getInstance()->incStat(LLViewerStats::ST_AVATAR_EDIT_SECONDS, gFrameIntervalSeconds);
}
else if (gFloaterTools && gFloaterTools->getVisible())
{
LLViewerStats::getInstance()->incStat(LLViewerStats::ST_TOOLBOX_SECONDS, gFrameIntervalSeconds);
}
}
LLViewerStats::getInstance()->setStat(LLViewerStats::ST_ENABLE_VBO, (F64)gSavedSettings.getBOOL("RenderVBOEnable"));
//LLViewerStats::getInstance()->setStat(LLViewerStats::ST_LIGHTING_DETAIL, (F64)gSavedSettings.getS32("RenderLightingDetail"));
LLViewerStats::getInstance()->setStat(LLViewerStats::ST_DRAW_DIST, (F64)gSavedSettings.getF32("RenderFarClip"));
LLViewerStats::getInstance()->setStat(LLViewerStats::ST_CHAT_BUBBLES, (F64)gSavedSettings.getBOOL("UseChatBubbles"));
#if 0 // 1.9.2
LLViewerStats::getInstance()->setStat(LLViewerStats::ST_SHADER_OBJECTS, (F64)gSavedSettings.getS32("VertexShaderLevelObject"));
LLViewerStats::getInstance()->setStat(LLViewerStats::ST_SHADER_AVATAR, (F64)gSavedSettings.getBOOL("VertexShaderLevelAvatar"));
LLViewerStats::getInstance()->setStat(LLViewerStats::ST_SHADER_ENVIRONMENT, (F64)gSavedSettings.getBOOL("VertexShaderLevelEnvironment"));
#endif
LLViewerStats::getInstance()->setStat(LLViewerStats::ST_FRAME_SECS, gDebugView->mFastTimerView->getTime(LLFastTimer::FTM_FRAME));
F64 idle_secs = gDebugView->mFastTimerView->getTime(LLFastTimer::FTM_IDLE);
F64 network_secs = gDebugView->mFastTimerView->getTime(LLFastTimer::FTM_NETWORK);
LLViewerStats::getInstance()->setStat(LLViewerStats::ST_UPDATE_SECS, idle_secs - network_secs);
LLViewerStats::getInstance()->setStat(LLViewerStats::ST_NETWORK_SECS, network_secs);
LLViewerStats::getInstance()->setStat(LLViewerStats::ST_IMAGE_SECS, gDebugView->mFastTimerView->getTime(LLFastTimer::FTM_IMAGE_UPDATE));
LLViewerStats::getInstance()->setStat(LLViewerStats::ST_REBUILD_SECS, gDebugView->mFastTimerView->getTime(LLFastTimer::FTM_STATESORT ));
LLViewerStats::getInstance()->setStat(LLViewerStats::ST_RENDER_SECS, gDebugView->mFastTimerView->getTime(LLFastTimer::FTM_RENDER_GEOMETRY));
LLCircuitData *cdp = gMessageSystem->mCircuitInfo.findCircuit(gAgent.getRegion()->getHost());
if (cdp)
{
LLViewerStats::getInstance()->mSimPingStat.addValue(cdp->getPingDelay());
gAvgSimPing = ((gAvgSimPing * (F32)gSimPingCount) + (F32)(cdp->getPingDelay())) / ((F32)gSimPingCount + 1);
gSimPingCount++;
}
else
{
LLViewerStats::getInstance()->mSimPingStat.addValue(10000);
}
LLViewerStats::getInstance()->mFPSStat.addValue(1);
F32 layer_bits = (F32)(gVLManager.getLandBits() + gVLManager.getWindBits() + gVLManager.getCloudBits());
LLViewerStats::getInstance()->mLayersKBitStat.addValue(layer_bits/1024.f);
LLViewerStats::getInstance()->mObjectKBitStat.addValue(gObjectBits/1024.f);
LLViewerStats::getInstance()->mVFSPendingOperations.addValue(LLVFile::getVFSThread()->getPending());
LLViewerStats::getInstance()->mAssetKBitStat.addValue(gTransferManager.getTransferBitsIn(LLTCT_ASSET)/1024.f);
gTransferManager.resetTransferBitsIn(LLTCT_ASSET);
if (LLAppViewer::getTextureFetch()->getNumRequests() == 0)
{
gDebugTimers[0].pause();
}
else
{
gDebugTimers[0].unpause();
}
{
static F32 visible_avatar_frames = 0.f;
static F32 avg_visible_avatars = 0;
F32 visible_avatars = (F32)LLVOAvatar::sNumVisibleAvatars;
if (visible_avatars > 0.f)
{
visible_avatar_frames = 1.f;
avg_visible_avatars = (avg_visible_avatars * (F32)(visible_avatar_frames - 1.f) + visible_avatars) / visible_avatar_frames;
}
LLViewerStats::getInstance()->setStat(LLViewerStats::ST_VISIBLE_AVATARS, (F64)avg_visible_avatars);
}
LLWorld::getInstance()->updateNetStats();
LLWorld::getInstance()->requestCacheMisses();
// Reset all of these values.
gVLManager.resetBitCounts();
gObjectBits = 0;
// gDecodedBits = 0;
// Only update texture stats ones per second so that they are less noisy
{
static const F32 texture_stats_freq = 1.f;
static LLFrameTimer texture_stats_timer;
if (texture_stats_timer.getElapsedTimeF32() >= texture_stats_freq)
{
LLViewerStats::getInstance()->mTextureKBitStat.addValue(LLViewerTextureList::sTextureBits/1024.f);
LLViewerStats::getInstance()->mTexturePacketsStat.addValue(LLViewerTextureList::sTexturePackets);
gTotalTextureBytes += LLViewerTextureList::sTextureBits / 8;
LLViewerTextureList::sTextureBits = 0;
LLViewerTextureList::sTexturePackets = 0;
texture_stats_timer.reset();
}
}
#if LL_LCD_COMPILE
bool LCDenabled = gLcdScreen->Enabled();
LLViewerStats::getInstance()->setStat(LLViewerStats::ST_LOGITECH_LCD, LCDenabled);
#else
LLViewerStats::getInstance()->setStat(LLViewerStats::ST_LOGITECH_LCD, false);
#endif
}
class ViewerStatsResponder : public LLHTTPClient::Responder
{
public:
ViewerStatsResponder() { }
void error(U32 statusNum, const std::string& reason)
{
llinfos << "ViewerStatsResponder::error " << statusNum << " "
<< reason << llendl;
}
void result(const LLSD& content)
{
llinfos << "ViewerStatsResponder::result" << llendl;
}
};
/*
* The sim-side LLSD is in newsim/llagentinfo.cpp:forwardViewerStats.
*
* There's also a compatibility shim for the old fixed-format sim
* stats in newsim/llagentinfo.cpp:processViewerStats.
*
* If you move stats around here, make the corresponding changes in
* those locations, too.
*/
void send_stats()
{
// IW 9/23/02 I elected not to move this into LLViewerStats
// because it depends on too many viewer.cpp globals.
// Someday we may want to merge all our stats into a central place
// but that day is not today.
// Only send stats if the agent is connected to a region.
if (!gAgent.getRegion() || gNoRender)
{
return;
}
LLSD body;
std::string url = gAgent.getRegion()->getCapability("ViewerStats");
if (url.empty()) {
llwarns << "Could not get ViewerStats capability" << llendl;
return;
}
body["session_id"] = gAgentSessionID;
LLSD &agent = body["agent"];
time_t ltime;
time(&ltime);
F32 run_time = F32(LLFrameTimer::getElapsedSeconds());
agent["start_time"] = S32(ltime - S32(run_time));
// The first stat set must have a 0 run time if it doesn't actually
// contain useful data in terms of FPS, etc. We use half the
// SEND_STATS_PERIOD seconds as the point at which these statistics become
// valid. Data warehouse uses a 0 value here to easily discard these
// records with non-useful FPS values etc.
if (run_time < (SEND_STATS_PERIOD / 2))
{
agent["run_time"] = 0.0f;
}
else
{
agent["run_time"] = run_time;
}
// send fps only for time app spends in foreground
agent["fps"] = (F32)gForegroundFrameCount / gForegroundTime.getElapsedTimeF32();
agent["version"] = gCurrentVersion;
std::string language = LLUI::getLanguage();
agent["language"] = language;
agent["sim_fps"] = ((F32) gFrameCount - gSimFrames) /
(F32) (gRenderStartTime.getElapsedTimeF32() - gSimLastTime);
gSimLastTime = gRenderStartTime.getElapsedTimeF32();
gSimFrames = (F32) gFrameCount;
agent["agents_in_view"] = LLVOAvatar::sNumVisibleAvatars;
agent["ping"] = gAvgSimPing;
agent["meters_traveled"] = gAgent.getDistanceTraveled();
agent["regions_visited"] = gAgent.getRegionsVisited();
agent["mem_use"] = LLMemory::getCurrentRSS() / 1024.0;
LLSD &system = body["system"];
system["ram"] = (S32) gSysMemory.getPhysicalMemoryKB();
system["os"] = LLAppViewer::instance()->getOSInfo().getOSStringSimple();
system["cpu"] = gSysCPU.getCPUString();
std::string macAddressString = llformat("%02x-%02x-%02x-%02x-%02x-%02x",
gMACAddress[0],gMACAddress[1],gMACAddress[2],
gMACAddress[3],gMACAddress[4],gMACAddress[5]);
system["mac_address"] = macAddressString;
system["serial_number"] = LLAppViewer::instance()->getSerialNumber();
std::string gpu_desc = llformat(
"%-6s Class %d ",
gGLManager.mGLVendorShort.substr(0,6).c_str(),
(S32)LLFeatureManager::getInstance()->getGPUClass())
+ LLFeatureManager::getInstance()->getGPUString();
system["gpu"] = gpu_desc;
system["gpu_class"] = (S32)LLFeatureManager::getInstance()->getGPUClass();
system["gpu_vendor"] = gGLManager.mGLVendorShort;
system["gpu_version"] = gGLManager.mDriverVersionVendorString;
LLSD &download = body["downloads"];
download["world_kbytes"] = gTotalWorldBytes / 1024.0;
download["object_kbytes"] = gTotalObjectBytes / 1024.0;
download["texture_kbytes"] = gTotalTextureBytes / 1024.0;
LLSD &in = body["stats"]["net"]["in"];
in["kbytes"] = gMessageSystem->mTotalBytesIn / 1024.0;
in["packets"] = (S32) gMessageSystem->mPacketsIn;
in["compressed_packets"] = (S32) gMessageSystem->mCompressedPacketsIn;
in["savings"] = (gMessageSystem->mUncompressedBytesIn -
gMessageSystem->mCompressedBytesIn) / 1024.0;
LLSD &out = body["stats"]["net"]["out"];
out["kbytes"] = gMessageSystem->mTotalBytesOut / 1024.0;
out["packets"] = (S32) gMessageSystem->mPacketsOut;
out["compressed_packets"] = (S32) gMessageSystem->mCompressedPacketsOut;
out["savings"] = (gMessageSystem->mUncompressedBytesOut -
gMessageSystem->mCompressedBytesOut) / 1024.0;
LLSD &fail = body["stats"]["failures"];
fail["send_packet"] = (S32) gMessageSystem->mSendPacketFailureCount;
fail["dropped"] = (S32) gMessageSystem->mDroppedPackets;
fail["resent"] = (S32) gMessageSystem->mResentPackets;
fail["failed_resends"] = (S32) gMessageSystem->mFailedResendPackets;
fail["off_circuit"] = (S32) gMessageSystem->mOffCircuitPackets;
fail["invalid"] = (S32) gMessageSystem->mInvalidOnCircuitPackets;
// Misc stats, two strings and two ints
// These are not expecticed to persist across multiple releases
// Comment any changes with your name and the expected release revision
// If the current revision is recent, ping the previous author before overriding
LLSD &misc = body["stats"]["misc"];
// Screen size so the UI team can figure out how big the widgets
// appear and use a "typical" size for end user tests.
S32 window_width = gViewerWindow->getWindowDisplayWidth();
S32 window_height = gViewerWindow->getWindowDisplayHeight();
S32 window_size = (window_width * window_height) / 1024;
misc["string_1"] = llformat("%d", window_size);
// misc["string_2"] =
// misc["int_1"] = LLFloaterDirectory::sOldSearchCount; // Steve: 1.18.6
// misc["int_2"] = LLFloaterDirectory::sNewSearchCount; // Steve: 1.18.6
// misc["int_1"] = LLSD::Integer(gSavedSettings.getU32("RenderQualityPerformance")); // Steve: 1.21
// misc["int_2"] = LLSD::Integer(gFrameStalls); // Steve: 1.21
F32 unbaked_time = LLVOAvatar::sUnbakedTime * 1000.f / gFrameTimeSeconds;
misc["int_1"] = LLSD::Integer(unbaked_time); // Steve: 1.22
F32 grey_time = LLVOAvatar::sGreyTime * 1000.f / gFrameTimeSeconds;
misc["int_2"] = LLSD::Integer(grey_time); // Steve: 1.22
llinfos << "Misc Stats: int_1: " << misc["int_1"] << " int_2: " << misc["int_2"] << llendl;
llinfos << "Misc Stats: string_1: " << misc["string_1"] << " string_2: " << misc["string_2"] << llendl;
LLViewerStats::getInstance()->addToMessage(body);
LLHTTPClient::post(url, body, new ViewerStatsResponder());
}