Files
SingularityViewer/indra/newview/floaterlocalassetbrowse.cpp
2011-03-03 03:30:58 +01:00

1031 lines
27 KiB
C++

/**
* @file floaterlocalassetbrowse.cpp
* @brief Local texture support
*
* $LicenseInfo:firstyear=2009&license=viewergpl$
*
* Copyright (c) 2010, author unknown
*
* Imprudence Viewer Source Code
* The source code in this file ("Source Code") is provided to you
* under the terms of the GNU General Public License, version 2.0
* ("GPL"). Terms of the GPL can be found in doc/GPL-license.txt in
* this distribution, or online at
* http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL SOURCE CODE IS PROVIDED "AS IS." THE AUTHOR MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
/*
tag: vaa emerald local_asset_browser
this feature is still a work in progress.
*/
/* basic headers */
#include "llviewerprecompiledheaders.h"
#include "lluictrlfactory.h"
/* own class header && upload floater header */
#include "floaterlocalassetbrowse.h"
//#include "floaterlocaluploader.h" <- in development.
/* image compression headers. */
#include "llimagebmp.h"
#include "llimagetga.h"
#include "llimagejpeg.h"
#include "llimagepng.h"
/* misc headers */
#include <time.h>
#include <ctime>
#include "llviewerimagelist.h"
#include "llviewerobjectlist.h"
#include "llfilepicker.h"
#include "llviewermenufile.h"
#include "llfloaterimagepreview.h"
#include "llfile.h"
/* repeated in header */
#include "lltexturectrl.h"
#include "llscrolllistctrl.h"
#include "llviewercontrol.h"
/* including to force rebakes when needed */
#include "llagent.h"
#include "llvoavatar.h"
/* sculpt refresh */
#include "llvovolume.h"
#include "llface.h"
/*=======================================*/
/* Instantiating manager class */
/* and formally declaring it's list */
/*=======================================*/
LocalAssetBrowser* gLocalBrowser;
LocalAssetBrowserTimer* gLocalBrowserTimer;
std::vector<LocalBitmap*> LocalAssetBrowser::loaded_bitmaps;
bool LocalAssetBrowser::mLayerUpdated;
bool LocalAssetBrowser::mSculptUpdated;
/*=======================================*/
/* LocalBitmap: unit class */
/*=======================================*/
/*
The basic unit class responsible for
containing one loaded local texture.
*/
LocalBitmap::LocalBitmap(std::string fullpath)
{
this->valid = false;
if ( gDirUtilp->fileExists(fullpath) )
{
/* taking care of basic properties */
this->id.generate();
this->filename = fullpath;
this->linkstatus = LINK_OFF;
this->keep_updating = false;
this->shortname = gDirUtilp->getBaseFileName(this->filename, true);
this->bitmap_type = TYPE_TEXTURE;
this->sculpt_dirty = false;
this->volume_dirty = false;
this->valid = false;
/* taking care of extension type now to avoid switch madness */
std::string temp_exten = gDirUtilp->getExtension(this->filename);
if (temp_exten == "bmp") { this->extension = IMG_EXTEN_BMP; }
else if (temp_exten == "tga") { this->extension = IMG_EXTEN_TGA; }
else if (temp_exten == "jpg" || temp_exten == "jpeg") { this->extension = IMG_EXTEN_JPG; }
else if (temp_exten == "png") { this->extension = IMG_EXTEN_PNG; }
else { return; } // no valid extension.
/* getting file's last modified */
llstat temp_stat;
LLFile::stat(this->filename, &temp_stat);
std::time_t time = temp_stat.st_mtime;
this->last_modified = asctime( localtime(&time) );
/* checking if the bitmap is valid && decoding if it is */
LLImageRaw* raw_image = new LLImageRaw();
if ( this->decodeSelf(raw_image) )
{
/* creating a shell LLViewerImage and fusing raw image into it */
LLViewerImage* viewer_image = new LLViewerImage( "file://"+this->filename, this->id, LOCAL_USE_MIPMAPS );
viewer_image->createGLTexture( LOCAL_DISCARD_LEVEL, raw_image );
viewer_image->mCachedRawImage = raw_image;
/* making damn sure gImageList will not delete it prematurely */
viewer_image->ref();
/* finalizing by adding LLViewerImage instance into gImageList */
gImageList.addImage(viewer_image);
/* filename is valid, bitmap is decoded and valid, i can haz liftoff! */
this->valid = true;
}
}
}
LocalBitmap::~LocalBitmap()
{
}
/* [maintenence functions] */
void LocalBitmap::updateSelf()
{
if ( this->linkstatus == LINK_ON || this->linkstatus == LINK_UPDATING )
{
/* making sure file still exists */
if ( !gDirUtilp->fileExists(this->filename) ) { this->linkstatus = LINK_BROKEN; return; }
/* exists, let's check if it's lastmod has changed */
llstat temp_stat;
LLFile::stat(this->filename, &temp_stat);
std::time_t temp_time = temp_stat.st_mtime;
LLSD new_last_modified = asctime( localtime(&temp_time) );
if ( this->last_modified.asString() == new_last_modified.asString() ) { return; }
/* here we update the image */
LLImageRaw* new_imgraw = new LLImageRaw();
if ( !decodeSelf(new_imgraw) ) { this->linkstatus = LINK_UPDATING; return; }
else { this->linkstatus = LINK_ON; }
LLViewerImage* image = gImageList.hasImage(this->id);
if (!image->mForSculpt)
{ image->createGLTexture( LOCAL_DISCARD_LEVEL, new_imgraw ); }
else
{ image->mCachedRawImage = new_imgraw; }
/* finalizing by updating lastmod to current */
this->last_modified = new_last_modified;
/* setting unit property to reflect that it has been changed */
switch (this->bitmap_type)
{
case TYPE_TEXTURE:
{ break; }
case TYPE_SCULPT:
{
/* sets a bool to run through all visible sculpts in one go, and update the ones necessary. */
this->sculpt_dirty = true;
this->volume_dirty = true;
gLocalBrowser->setSculptUpdated( true );
break;
}
case TYPE_LAYER:
{
/* sets a bool to rebake layers after the iteration is done with */
gLocalBrowser->setLayerUpdated( true );
break;
}
default:
{ break; }
}
}
}
bool LocalBitmap::decodeSelf(LLImageRaw* rawimg)
{
switch (this->extension)
{
case IMG_EXTEN_BMP:
{
LLPointer<LLImageBMP> bmp_image = new LLImageBMP;
if ( !bmp_image->load(filename) ) { break; }
if ( !bmp_image->decode(rawimg, 0.0f) ) { break; }
rawimg->biasedScaleToPowerOfTwo( LLViewerImage::MAX_IMAGE_SIZE_DEFAULT );
return true;
}
case IMG_EXTEN_TGA:
{
LLPointer<LLImageTGA> tga_image = new LLImageTGA;
if ( !tga_image->load(filename) ) { break; }
if ( !tga_image->decode(rawimg) ) { break; }
if( ( tga_image->getComponents() != 3) &&
( tga_image->getComponents() != 4) ) { break; }
rawimg->biasedScaleToPowerOfTwo( LLViewerImage::MAX_IMAGE_SIZE_DEFAULT );
return true;
}
case IMG_EXTEN_JPG:
{
LLPointer<LLImageJPEG> jpeg_image = new LLImageJPEG;
if ( !jpeg_image->load(filename) ) { break; }
if ( !jpeg_image->decode(rawimg, 0.0f) ) { break; }
rawimg->biasedScaleToPowerOfTwo( LLViewerImage::MAX_IMAGE_SIZE_DEFAULT );
return true;
}
case IMG_EXTEN_PNG:
{
LLPointer<LLImagePNG> png_image = new LLImagePNG;
if ( !png_image->load(filename) ) { break; }
if ( !png_image->decode(rawimg, 0.0f) ) { break; }
rawimg->biasedScaleToPowerOfTwo( LLViewerImage::MAX_IMAGE_SIZE_DEFAULT );
return true;
}
default:
break;
}
return false;
}
void LocalBitmap::setUpdateBool()
{
if ( this->linkstatus != LINK_BROKEN )
{
if ( !this->keep_updating )
{
this->linkstatus = LINK_ON;
this->keep_updating = true;
}
else
{
this->linkstatus = LINK_OFF;
this->keep_updating = false;
}
}
else
{
this->keep_updating = false;
}
}
void LocalBitmap::setType( S32 type )
{
this->bitmap_type = type;
}
/* [information query functions] */
std::string LocalBitmap::getShortName()
{
return this->shortname;
}
std::string LocalBitmap::getFileName()
{
return this->filename;
}
LLUUID LocalBitmap::getID()
{
return this->id;
}
LLSD LocalBitmap::getLastModified()
{
return this->last_modified;
}
std::string LocalBitmap::getLinkStatus()
{
switch(this->linkstatus)
{
case LINK_ON:
return "On";
case LINK_OFF:
return "Off";
case LINK_BROKEN:
return "Broken";
case LINK_UPDATING:
return "Updating";
default:
return "Unknown";
}
}
bool LocalBitmap::getUpdateBool()
{
return this->keep_updating;
}
bool LocalBitmap::getIfValidBool()
{
return this->valid;
}
LocalBitmap* LocalBitmap::getThis()
{
return this;
}
S32 LocalBitmap::getType()
{
return this->bitmap_type;
}
std::vector<LLFace*> LocalBitmap::getFaceUsesThis(LLDrawable* drawable)
{
std::vector<LLFace*> matching_faces;
for ( S32 face_iter = 0; face_iter <= drawable->getNumFaces(); face_iter++ )
{
LLFace* newface = drawable->getFace(face_iter);
if ( this->id == newface->getTexture()->getID() )
{ matching_faces.push_back(newface); }
}
return matching_faces;
}
std::vector<affected_object> LocalBitmap::getUsingObjects(bool seek_by_type, bool seek_textures, bool seek_sculptmaps)
{
std::vector<affected_object> affected_vector;
for( LLDynamicArrayPtr< LLPointer<LLViewerObject>, 256 >::iterator iter = gObjectList.mObjects.begin();
iter != gObjectList.mObjects.end(); iter++ )
{
LLViewerObject* obj = *iter;
affected_object shell;
shell.object = obj;
shell.local_sculptmap = false;
bool obj_relevant = false;
if ( obj && obj->mDrawable )
{
/* looking for textures */
if ( seek_textures || ( seek_by_type && this->bitmap_type == TYPE_TEXTURE ) )
{
std::vector<LLFace*> affected_faces = this->getFaceUsesThis( obj->mDrawable );
if ( !affected_faces.empty() )
{
shell.face_list = affected_faces;
obj_relevant = true;
}
}
/* looking for sculptmaps */
if ( ( seek_sculptmaps || ( seek_by_type && this->bitmap_type == TYPE_SCULPT ) )
&& obj->isSculpted() && obj->getVolume()
&& this->id == obj->getVolume()->getParams().getSculptID()
)
{
shell.local_sculptmap = true;
obj_relevant = true;
}
}
if (obj_relevant)
{ affected_vector.push_back(shell); }
}
return affected_vector;
}
void LocalBitmap::getDebugInfo()
{
/* debug function: dumps everything human readable into llinfos */
llinfos << "===[local bitmap debug]===" << "\n"
<< "path: " << this->filename << "\n"
<< "name: " << this->shortname << "\n"
<< "extension: " << this->extension << "\n"
<< "uuid: " << this->id << "\n"
<< "last modified: " << this->last_modified << "\n"
<< "link status: " << this->getLinkStatus() << "\n"
<< "keep updated: " << this->keep_updating << "\n"
<< "type: " << this->bitmap_type << "\n"
<< "is valid: " << this->valid << "\n"
<< "==========================" << llendl;
}
/*=======================================*/
/* LocalAssetBrowser: internal class */
/*=======================================*/
/*
Responsible for internal workings.
Instantiated at the top of the source file.
Sits in memory until the viewer is closed.
*/
LocalAssetBrowser::LocalAssetBrowser()
{
this->mLayerUpdated = false;
this->mSculptUpdated = false;
}
LocalAssetBrowser::~LocalAssetBrowser()
{
}
void LocalAssetBrowser::AddBitmap()
{
LLFilePicker& picker = LLFilePicker::instance();
if ( !picker.getMultipleOpenFiles(LLFilePicker::FFLOAD_IMAGE) )
{ return; }
bool change_happened = false;
std::string filename = picker.getFirstFile();
while( !filename.empty() )
{
LocalBitmap* unit = new LocalBitmap( filename );
if ( unit->getIfValidBool() )
{
loaded_bitmaps.push_back( unit );
change_happened = true;
}
filename = picker.getNextFile();
}
if ( change_happened )
{ onChangeHappened(); }
}
void LocalAssetBrowser::DelBitmap( std::vector<LLScrollListItem*> delete_vector, S32 column )
{
bool change_happened = false;
for( std::vector<LLScrollListItem*>::iterator list_iter = delete_vector.begin();
list_iter != delete_vector.end(); list_iter++ )
{
LLScrollListItem* list_item = *list_iter;
if ( list_item )
{
LLUUID id = list_item->getColumn(column)->getValue().asUUID();
for (local_list_iter iter = loaded_bitmaps.begin();
iter != loaded_bitmaps.end();)
{
LocalBitmap* unit = (*iter)->getThis();
if ( unit->getID() == id )
{
LLViewerImage* image = gImageList.hasImage(id);
gImageList.deleteImage( image );
image->unref();
iter = loaded_bitmaps.erase(iter);
delete unit;
unit = NULL;
change_happened = true;
}
else
{ iter++; }
}
}
}
if ( change_happened )
{ onChangeHappened(); }
}
void LocalAssetBrowser::onUpdateBool(LLUUID id)
{
LocalBitmap* unit = GetBitmapUnit( id );
if ( unit )
{
unit->setUpdateBool();
PingTimer();
}
}
void LocalAssetBrowser::onSetType(LLUUID id, S32 type)
{
LocalBitmap* unit = GetBitmapUnit( id );
if ( unit )
{ unit->setType(type); }
}
LocalBitmap* LocalAssetBrowser::GetBitmapUnit(LLUUID id)
{
local_list_iter iter = loaded_bitmaps.begin();
for (; iter != loaded_bitmaps.end(); iter++)
{
if ( (*iter)->getID() == id )
{
return (*iter)->getThis();
}
}
return NULL;
}
bool LocalAssetBrowser::IsDoingUpdates()
{
local_list_iter iter = loaded_bitmaps.begin();
for (; iter != loaded_bitmaps.end(); iter++)
{
if ( (*iter)->getUpdateBool() )
{ return true; } /* if at least one unit in the list needs updates - we need a timer. */
}
return false;
}
/* Reaction to a change in bitmaplist, this function finds a texture picker floater's appropriate scrolllist
and passes this scrolllist's pointer to UpdateTextureCtrlList for processing.
it also processes timer start/stops as needed */
void LocalAssetBrowser::onChangeHappened()
{
/* own floater update */
FloaterLocalAssetBrowser::UpdateBitmapScrollList();
/* texturepicker related */
const LLView::child_list_t* child_list = gFloaterView->getChildList();
LLView::child_list_const_iter_t child_list_iter = child_list->begin();
for (; child_list_iter != child_list->end(); child_list_iter++)
{
LLView* view = *child_list_iter;
if ( view->getName() == LOCAL_TEXTURE_PICKER_NAME )
{
LLScrollListCtrl* ctrl = view->getChild<LLScrollListCtrl>
( LOCAL_TEXTURE_PICKER_LIST_NAME,
LOCAL_TEXTURE_PICKER_RECURSE,
LOCAL_TEXTURE_PICKER_CREATEIFMISSING );
if ( ctrl ) { UpdateTextureCtrlList(ctrl); }
}
}
/* poking timer to see if it's still needed/still not needed */
PingTimer();
}
void LocalAssetBrowser::PingTimer()
{
if ( !loaded_bitmaps.empty() && IsDoingUpdates() )
{
if (!gLocalBrowserTimer)
{ gLocalBrowserTimer = new LocalAssetBrowserTimer(); }
if ( !gLocalBrowserTimer->isRunning() )
{ gLocalBrowserTimer->start(); }
}
else
{
if (gLocalBrowserTimer)
{
if ( gLocalBrowserTimer->isRunning() )
{ gLocalBrowserTimer->stop(); }
}
}
}
/* This function refills the texture picker floater's scrolllist with the updated contents of bitmaplist */
void LocalAssetBrowser::UpdateTextureCtrlList(LLScrollListCtrl* ctrl)
{
if ( ctrl ) // checking again in case called externally for some silly reason.
{
ctrl->clearRows();
if ( !loaded_bitmaps.empty() )
{
local_list_iter iter = loaded_bitmaps.begin();
for ( ; iter != loaded_bitmaps.end(); iter++ )
{
LLSD element;
element["columns"][0]["column"] = "unit_name";
element["columns"][0]["type"] = "text";
element["columns"][0]["value"] = (*iter)->shortname;
element["columns"][1]["column"] = "unit_id_HIDDEN";
element["columns"][1]["type"] = "text";
element["columns"][1]["value"] = (*iter)->id;
ctrl->addElement(element);
}
}
}
}
void LocalAssetBrowser::PerformTimedActions(void)
{
// perform checking if updates are needed && update if so.
local_list_iter iter;
for (iter = loaded_bitmaps.begin(); iter != loaded_bitmaps.end(); iter++)
{ (*iter)->updateSelf(); }
// one or more sculpts have been updated, refreshing them.
if ( mSculptUpdated )
{
LocalAssetBrowser::local_list_iter iter;
for(iter = loaded_bitmaps.begin(); iter != loaded_bitmaps.end(); iter++)
{
if ( (*iter)->sculpt_dirty )
{
PerformSculptUpdates( (*iter)->getThis() );
(*iter)->sculpt_dirty = false;
}
}
mSculptUpdated = false;
}
// one of the layer bitmaps has been updated, we need to rebake.
if ( mLayerUpdated )
{
LLVOAvatar* avatar = gAgent.getAvatarObject();
if (avatar) { avatar->forceBakeAllTextures(SLAM_FOR_DEBUG); }
mLayerUpdated = false;
}
}
void LocalAssetBrowser::PerformSculptUpdates(LocalBitmap* unit)
{
/* looking for sculptmap using objects only */
std::vector<affected_object> object_list = unit->getUsingObjects(false, false, true);
if (object_list.empty()) { return; }
for( std::vector<affected_object>::iterator iter = object_list.begin();
iter != object_list.end(); iter++ )
{
affected_object aobj = *iter;
if ( aobj.object )
{
if ( !aobj.local_sculptmap ) { continue; } // should never get here. only in case of misuse.
// update code [begin]
if ( unit->volume_dirty )
{
LLImageRaw* rawimage = gImageList.hasImage( unit->getID() )->getCachedRawImage();
aobj.object->getVolume()->sculpt(rawimage->getWidth(), rawimage->getHeight(),
rawimage->getComponents(), rawimage->getData(), 0);
unit->volume_dirty = false;
}
// tell affected drawable it's got updated
aobj.object->mDrawable->getVOVolume()->setSculptChanged( true );
aobj.object->mDrawable->getVOVolume()->markForUpdate( true );
// update code [end]
}
}
}
/*==================================================*/
/* FloaterLocalAssetBrowser : floater class */
/*==================================================*/
/*
Responsible for talking to the user.
Instantiated by user request.
Destroyed when the floater is closed.
*/
// Floater Globals
FloaterLocalAssetBrowser* FloaterLocalAssetBrowser::sLFInstance = NULL;
// widgets:
LLButton* mAddBtn;
LLButton* mDelBtn;
LLButton* mMoreBtn;
LLButton* mLessBtn;
LLButton* mUploadBtn;
LLScrollListCtrl* mBitmapList;
LLTextureCtrl* mTextureView;
LLCheckBoxCtrl* mUpdateChkBox;
LLLineEditor* mPathTxt;
LLLineEditor* mUUIDTxt;
LLLineEditor* mNameTxt;
LLTextBox* mLinkTxt;
LLTextBox* mTimeTxt;
LLComboBox* mTypeComboBox;
LLTextBox* mCaptionPathTxt;
LLTextBox* mCaptionUUIDTxt;
LLTextBox* mCaptionLinkTxt;
LLTextBox* mCaptionNameTxt;
LLTextBox* mCaptionTimeTxt;
FloaterLocalAssetBrowser::FloaterLocalAssetBrowser()
: LLFloater(std::string("local_bitmap_browser_floater"))
{
// xui creation:
LLUICtrlFactory::getInstance()->buildFloater(this, "floater_local_asset_browse.xml");
// setting element/xui children:
mAddBtn = getChild<LLButton>("add_btn");
mDelBtn = getChild<LLButton>("del_btn");
mMoreBtn = getChild<LLButton>("more_btn");
mLessBtn = getChild<LLButton>("less_btn");
mUploadBtn = getChild<LLButton>("upload_btn");
mBitmapList = getChild<LLScrollListCtrl>("bitmap_list");
mTextureView = getChild<LLTextureCtrl>("texture_view");
mUpdateChkBox = getChild<LLCheckBoxCtrl>("keep_updating_checkbox");
mPathTxt = getChild<LLLineEditor>("path_text");
mUUIDTxt = getChild<LLLineEditor>("uuid_text");
mNameTxt = getChild<LLLineEditor>("name_text");
mLinkTxt = getChild<LLTextBox>("link_text");
mTimeTxt = getChild<LLTextBox>("time_text");
mTypeComboBox = getChild<LLComboBox>("type_combobox");
mCaptionPathTxt = getChild<LLTextBox>("path_caption_text");
mCaptionUUIDTxt = getChild<LLTextBox>("uuid_caption_text");
mCaptionLinkTxt = getChild<LLTextBox>("link_caption_text");
mCaptionNameTxt = getChild<LLTextBox>("name_caption_text");
mCaptionTimeTxt = getChild<LLTextBox>("time_caption_text");
// pre-disabling line editors, they're for view only and buttons that shouldn't be on on-spawn.
mPathTxt->setEnabled( false );
mUUIDTxt->setEnabled( false );
mNameTxt->setEnabled( false );
mDelBtn->setEnabled( false );
mUploadBtn->setEnabled( false );
// setting button callbacks:
mAddBtn->setClickedCallback( onClickAdd, this);
mDelBtn->setClickedCallback( onClickDel, this);
mMoreBtn->setClickedCallback( onClickMore, this);
mLessBtn->setClickedCallback( onClickLess, this);
mUploadBtn->setClickedCallback( onClickUpload, this);
// combo callback
mTypeComboBox->setCommitCallback(onCommitTypeCombo);
// scrolllist callbacks
mBitmapList->setCommitCallback(onChooseBitmapList);
// checkbox callbacks
mUpdateChkBox->setCommitCallback(onClickUpdateChkbox);
}
void FloaterLocalAssetBrowser::show(void*)
{
if (!sLFInstance)
sLFInstance = new FloaterLocalAssetBrowser();
sLFInstance->open();
sLFInstance->UpdateBitmapScrollList();
}
FloaterLocalAssetBrowser::~FloaterLocalAssetBrowser()
{
sLFInstance=NULL;
}
void FloaterLocalAssetBrowser::onClickAdd(void* userdata)
{
gLocalBrowser->AddBitmap();
}
void FloaterLocalAssetBrowser::onClickDel(void* userdata)
{
gLocalBrowser->DelBitmap( sLFInstance->mBitmapList->getAllSelected() );
}
/* what stopped me from using a single button and simply changing it's label
is the fact that i'd need to hardcode the button labels here, and that is griff. */
void FloaterLocalAssetBrowser::onClickMore(void* userdata)
{
FloaterResize(true);
}
void FloaterLocalAssetBrowser::onClickLess(void* userdata)
{
FloaterResize(false);
}
void FloaterLocalAssetBrowser::onClickUpload(void* userdata)
{
std::string filename = gLocalBrowser->GetBitmapUnit(
(LLUUID)sLFInstance->mBitmapList->getSelectedItemLabel(BITMAPLIST_COL_ID) )->getFileName();
if ( !filename.empty() )
{
LLFloaterImagePreview* floaterp = new LLFloaterImagePreview(filename);
LLUICtrlFactory::getInstance()->buildFloater(floaterp, "floater_image_preview.xml");
}
}
void FloaterLocalAssetBrowser::onChooseBitmapList(LLUICtrl* ctrl, void *userdata)
{
bool button_status = sLFInstance->mBitmapList->isEmpty();
sLFInstance->mDelBtn->setEnabled(!button_status);
sLFInstance->mUploadBtn->setEnabled(!button_status);
sLFInstance->UpdateRightSide();
}
void FloaterLocalAssetBrowser::onClickUpdateChkbox(LLUICtrl *ctrl, void *userdata)
{
std::string temp_str = sLFInstance->mBitmapList->getSelectedItemLabel(BITMAPLIST_COL_ID);
if ( !temp_str.empty() )
{
gLocalBrowser->onUpdateBool( (LLUUID)temp_str );
sLFInstance->UpdateRightSide();
}
}
void FloaterLocalAssetBrowser::onCommitTypeCombo(LLUICtrl* ctrl, void *userdata)
{
std::string temp_str = sLFInstance->mBitmapList->getSelectedItemLabel(BITMAPLIST_COL_ID);
if ( !temp_str.empty() )
{
S32 selection = sLFInstance->mTypeComboBox->getCurrentIndex();
gLocalBrowser->onSetType( (LLUUID)temp_str, selection );
}
}
void FloaterLocalAssetBrowser::FloaterResize(bool expand)
{
sLFInstance->mMoreBtn->setVisible(!expand);
sLFInstance->mLessBtn->setVisible(expand);
sLFInstance->mTextureView->setVisible(expand);
sLFInstance->mUpdateChkBox->setVisible(expand);
sLFInstance->mCaptionPathTxt->setVisible(expand);
sLFInstance->mCaptionUUIDTxt->setVisible(expand);
sLFInstance->mCaptionLinkTxt->setVisible(expand);
sLFInstance->mCaptionNameTxt->setVisible(expand);
sLFInstance->mCaptionTimeTxt->setVisible(expand);
sLFInstance->mTypeComboBox->setVisible(expand);
sLFInstance->mTimeTxt->setVisible(expand);
sLFInstance->mPathTxt->setVisible(expand);
sLFInstance->mUUIDTxt->setVisible(expand);
sLFInstance->mLinkTxt->setVisible(expand);
sLFInstance->mNameTxt->setVisible(expand);
if(expand)
{
sLFInstance->reshape(LF_FLOATER_EXPAND_WIDTH, LF_FLOATER_HEIGHT);
sLFInstance->setResizeLimits(LF_FLOATER_EXPAND_WIDTH, LF_FLOATER_HEIGHT);
sLFInstance->UpdateRightSide();
}
else
{
sLFInstance->reshape(LF_FLOATER_CONTRACT_WIDTH, LF_FLOATER_HEIGHT);
sLFInstance->setResizeLimits(LF_FLOATER_CONTRACT_WIDTH, LF_FLOATER_HEIGHT);
}
}
void FloaterLocalAssetBrowser::UpdateBitmapScrollList()
{
if ( !sLFInstance ) { return; }
sLFInstance->mBitmapList->clearRows();
if (!gLocalBrowser->loaded_bitmaps.empty())
{
LocalAssetBrowser::local_list_iter iter;
for(iter = gLocalBrowser->loaded_bitmaps.begin(); iter != gLocalBrowser->loaded_bitmaps.end(); iter++)
{
LLSD element;
element["columns"][BITMAPLIST_COL_NAME]["column"] = "bitmap_name";
element["columns"][BITMAPLIST_COL_NAME]["type"] = "text";
element["columns"][BITMAPLIST_COL_NAME]["value"] = (*iter)->getShortName();
element["columns"][BITMAPLIST_COL_ID]["column"] = "bitmap_uuid";
element["columns"][BITMAPLIST_COL_ID]["type"] = "text";
element["columns"][BITMAPLIST_COL_ID]["value"] = (*iter)->getID();
sLFInstance->mBitmapList->addElement(element);
}
}
sLFInstance->UpdateRightSide();
}
void FloaterLocalAssetBrowser::UpdateRightSide()
{
/*
Since i'm not keeping a bool on if the floater is expanded or not, i'll
just check if one of the widgets that shows when the floater is expanded is visible.
Also obviously before updating - checking if something IS actually selected :o
*/
if ( !sLFInstance->mTextureView->getVisible() ) { return; }
if ( !sLFInstance->mBitmapList->getAllSelected().empty() )
{
LocalBitmap* unit = gLocalBrowser->GetBitmapUnit( LLUUID(sLFInstance->mBitmapList->getSelectedItemLabel(BITMAPLIST_COL_ID)) );
if ( unit )
{
sLFInstance->mTextureView->setImageAssetID( unit->getID() );
sLFInstance->mUpdateChkBox->set( unit->getUpdateBool() );
sLFInstance->mPathTxt->setText( unit->getFileName() );
sLFInstance->mUUIDTxt->setText( unit->getID().asString() );
sLFInstance->mNameTxt->setText( unit->getShortName() );
sLFInstance->mTimeTxt->setText( unit->getLastModified().asString() );
sLFInstance->mLinkTxt->setText( unit->getLinkStatus() );
sLFInstance->mTypeComboBox->selectNthItem( unit->getType() );
sLFInstance->mTextureView->setEnabled(true);
sLFInstance->mUpdateChkBox->setEnabled(true);
sLFInstance->mTypeComboBox->setEnabled(true);
}
}
else
{
sLFInstance->mTextureView->setImageAssetID( NO_IMAGE );
sLFInstance->mTextureView->setEnabled( false );
sLFInstance->mUpdateChkBox->set( false );
sLFInstance->mUpdateChkBox->setEnabled( false );
sLFInstance->mTypeComboBox->selectFirstItem();
sLFInstance->mTypeComboBox->setEnabled( false );
sLFInstance->mPathTxt->setText( LLStringExplicit("None") );
sLFInstance->mUUIDTxt->setText( LLStringExplicit("None") );
sLFInstance->mNameTxt->setText( LLStringExplicit("None") );
sLFInstance->mLinkTxt->setText( LLStringExplicit("None") );
sLFInstance->mTimeTxt->setText( LLStringExplicit("None") );
}
}
/*==================================================*/
/* LocalAssetBrowserTimer: timer class */
/*==================================================*/
/*
A small, simple timer class inheriting from
LLEventTimer, responsible for pinging the
LocalAssetBrowser class to perform it's
updates / checks / etc.
*/
LocalAssetBrowserTimer::LocalAssetBrowserTimer() : LLEventTimer( (F32)TIMER_HEARTBEAT )
{
}
LocalAssetBrowserTimer::~LocalAssetBrowserTimer()
{
}
BOOL LocalAssetBrowserTimer::tick()
{
gLocalBrowser->PerformTimedActions();
return FALSE;
}
void LocalAssetBrowserTimer::start()
{
mEventTimer.start();
}
void LocalAssetBrowserTimer::stop()
{
mEventTimer.stop();
}
bool LocalAssetBrowserTimer::isRunning()
{
return mEventTimer.getStarted();
}