173 lines
8.0 KiB
Plaintext
173 lines
8.0 KiB
Plaintext
00000000011111111112222222222333333333344444444445555555555666666666677777777778
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12345678901234567890123456789012345678901234567890123456789012345678901234567890
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______ ___ __ _ _____ _ _ ______ _____ ___ _____ _ _
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|_____ | | \ | | ___ | | | |____| |____/ | | \_/
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_____| _|_ | \_| |____| |____| |____ | | | \_ _|_ | |
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_ _ _ ____ _ _ ____ ____
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\/ | |=== |/\| |=== |--<
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Sin-gu-la-ri-ty (noun) - a distinctive feature, a uniqueness; a point at which
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continuity breaks up; a point in history at which machine becomes smarter than
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humanity and/or fuses with it indivisively; or simply a cool sounding word with
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my initials in it :)
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Singularity Viewer is a Second Life protocol compatible client application. It
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can be used to access Second LIfe service as well as a number of other such as
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those based upon OpenSim plattform. It is directly based upon source code of
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Ascent Viewer by Balseraph Software Group, which is in turn based upon source
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code released by Linden Lab, with contributions from various sources.
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I, Siana Gearz (Second Life Resident) am the sole maintainer of Singularity
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Viewer, and to the best of my knowledge and effort, Singularity is fully
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compatible to Second Life/ Linden Lab Terms of Service and Third Party Viewer
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Policy and shall stay that way.
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Following features are the focus of my work to distinguish it from Ascent:
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* Ongoing effort to improve stability and performance beyond that of Ascent, and
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hopefully also beyond that of any other Second Life viewer. In particular,
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base code was upgraded from Snowglobe 1.4 to 1.5, texture fetch and texture
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decode reimplemented based on work from Imprudence Viewer project. Several
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performance and stability related improvements were implemented from scratch
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or backported from more recent Linden Lab codebases.
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* For roleplaying: RLVa system 1.1.3 which supports in-world RLV compatible
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wearables. Thanks to Kitty Barnett for contributed implementation!
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* Display names - partial support ported from Phoenix Viewer. Not as complete
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as in Phoenix so far, needs further porting, and after that is done, needs
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even more work.
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Following features are present in Singularity, distinguishing it from official
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Linden Lab viewers. These particular features have already been present in
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Ascent Viewer, unless noted otherwise.
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General conveniences:
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* Identification of other viewers, avatar idle time
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* Double-click local teleport (partial support)
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* Pressing Esc to reset camera won't force to stand up
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* Phantom Avatar lets you avoid physical push when you're being harassed
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* Avatar Radar
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* Alpha Skins and Tattoo Layers
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* Enhanced Friend and Groups panels
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* Script counting to check yourself and those around you for your impact on the
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simulator performance
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* Sound and animation explorers
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* Multiple attachments per attachment point. Incompatible with Emerald system,
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but compatible to Viewer 2.1 and more recent. Nonetheless, Emerald-compatible
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attachments on other avatars can be displayed too. [NEW] in Singularity:
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the worn items are managed in Viewer 2.2 compatible manner
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* Vertical IM tabs
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* Quick settings for performance and windlight in lower right
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* Command line from Emerald for common operations
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* Area search
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* Windlight editor
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* Built in pose stand
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Improvements for content creators:
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* Free texture upload for testing textures and sculpties
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* Preview animations on yourself upon upload
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* Copy and Paste in build panel
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* Embedded Animation Override editor
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* Rez Objects As Land Group option
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* Math expressions in build panel, from Imprudence
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* Alignment tool, by Qarl Fizz
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* Measure distance between any 2 prims
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* UUID display for various things - full perm textures, prims, avatars
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* Enhanced inspection floater
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Roleplaying:
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* Fake away status
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* Mu style posing, auto close OOC brackets
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* Bouncy Breast physics effect
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* Emerald-style privacy controls
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And possibly some or many that i forgot.
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System requierements: Dualcore CPU with SSE2 support, NVidia or ATI/AMD graphics
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chip, 2GB RAM, Windows XP or newer, Ubuntu Linux 10.4 or newer.
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Other systems support pending.
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Thanks go to following people:
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* Linden Lab for publishing viewer source code
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* All the various TPV developers and Snowglobe contributors for creating a
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huge body of code to borrow from and compare against
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* Hazim for developing Inertia on which Ascent is based. A really fine dude,
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although his viewer is not TOS compliant
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* Shyotl Kuhr who did many of the oprimizations incorportated in Ascent and
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some new for Singularity
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* Beeks and Charbi for Ascent. Ascent was started as a project to bring
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Inertia to TOS compliance, and went on further to incorporate more features
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* Robin Cornelius and Thickbrick Sleaford from Imprudence - have been a constant
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help with general issues and tech
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* Henri Beauchamp and Lance Corrimal for being a great source to borrow from
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.oO(if Henri just wasn't such an unapproachable arse who doesn't respond
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to IMs or contact me when he bugfixes my patches?)
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* Kitty Barnett for contributing RLVa, Inventory Links and Current Outfit Folder
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* Tonya Souther and Wolfspirit Magic from Phoenix
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Time for some FAQ! The questions are anonymized.
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Q: I heard your viewer is malicious! I hate you!
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A: This was not a question. Also the person who came up with the rumor is
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malicious, whoever they might be.
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Q: You are only 6 months old, thus you can't code!
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A: And you don't have a life.
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Q: You are only 6 months old, thus you must be a griefer alt!
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A: Still not a question. And no, i'm really a young angel kitty -.-
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Q: You are only 6 months old, thus you cannot know what Residents need!
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A: Even if i was 1000, i'd still only know either what i myself need, or
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whatever needs any Residents have expressed to me. Go ahead, get in touch.
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Q: But all TPVs are shady!
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A: You are shady. Still, not a question.
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Q: Why isn't your viewer listed on Linden TPVD?
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A: Oh thanks, a first real question! Because i haven't applied for it.
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If there is a demand by real userbase someday, TPVD application will be
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considered. It shouldn't be a problem because i check all of the code which
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i commit, and borrow basically only from well known viewers from TPVD.
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And oh besides, that the viewer is on TPVD doesn't mean it's safe. It is not
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an unreasonable guess that it is, but there is quite a bit outside anyone's
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control, unless Lindens set up a build farm which builds TPVs automatically
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from publically released source, you just can't know that it matches up.
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Q: I like your viewer! How can i help? (QUESTION HYPOTHETICAL)
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A: If you are able to, fork my viewer source on GitHub, work your magic there,
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ping me on it, and i'll see whether i want your changes back in my viewer.
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Or build my viewer from source and find bugs.
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If you don't have necessary skills for that, your bug reports are somewhat
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unlikely to be processed because of lack of time on my hands.
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At the very least, precise reproduction steps are needed!
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Oh, and position of localization manager might be open.
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Also needed: someone to build from source on Mac OS X.
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Contact information:
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Chat: http://webchat.freenode.net/?channels=SingularityViewer
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(or freenode #SingularityViewer)
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e-Mail: siana.gearz@googlemail.com
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inSL: Siana Gearz - ONLY WHEN VISIBLE ONLINE!!!
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TO-DO LIST:
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* Integrate, test, fix, test, test, fix and test OpenJPEG v2,
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inline interleaved operations.
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* Bug: if window is resized during teleport, HUDs don't adjust to new window ratio.
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* Bug: focusing from minimap is defunct.
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* Bug: foot shadows show even if avatar below ground, and sink into prims.
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* Fairer sculpty boosting
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* Complete Display names, better login mask for new Residents
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* Purge FMOD, force OpenAL on all plattforms, improve OpenAL denorm performance,
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implement embedded ShoutCast player, OR just borrow VLC from Impru
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* One-handed camera control and walking
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* Stereoscopic rendering, mirror effects, better deferred mode
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* More early culling
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* Coalesced Drawables layer - puuuuuh -.-
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