114 lines
4.1 KiB
C++
114 lines
4.1 KiB
C++
/**
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* @file lluictrlfactory.h
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* @brief Factory class for creating UI controls
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*
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* $LicenseInfo:firstyear=2003&license=viewergpl$
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*
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* Copyright (c) 2003-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LLUICTRLFACTORY_H
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#define LLUICTRLFACTORY_H
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#include <iosfwd>
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#include <stack>
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#include "llcallbackmap.h"
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#include "llfloater.h"
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#include "llinitparam.h"
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class LLView;
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class LLPanel;
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class LLUICtrlFactory : public LLSingleton<LLUICtrlFactory>
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{
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public:
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LLUICtrlFactory();
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// do not call! needs to be public so run-time can clean up the singleton
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virtual ~LLUICtrlFactory();
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void setupPaths();
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void buildFloater(LLFloater* floaterp, const std::string &filename,
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const LLCallbackMap::map_t* factory_map = NULL, BOOL open = TRUE);
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void buildFloaterFromBuffer(LLFloater *floaterp, const std::string &buffer,
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const LLCallbackMap::map_t *factory_map = NULL, BOOL open = TRUE);
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BOOL buildPanel(LLPanel* panelp, const std::string &filename,
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const LLCallbackMap::map_t* factory_map = NULL);
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BOOL buildPanelFromBuffer(LLPanel *panelp, const std::string &buffer,
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const LLCallbackMap::map_t* factory_map = NULL);
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void removePanel(LLPanel* panelp) { mBuiltPanels.erase(panelp->getHandle()); }
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void removeFloater(LLFloater* floaterp) { mBuiltFloaters.erase(floaterp->getHandle()); }
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bool builtPanel(LLPanel* panelp) {return mBuiltPanels.find(panelp->getHandle()) != mBuiltPanels.end();}
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class LLMenuGL *buildMenu(const std::string &filename, LLView* parentp);
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class LLPieMenu *buildPieMenu(const std::string &filename, LLView* parentp);
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// Does what you want for LLFloaters and LLPanels
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// Returns 0 on success
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S32 saveToXML(LLView* viewp, const std::string& filename);
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// Rebuilds all currently built panels.
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void rebuild();
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static BOOL getAttributeColor(LLXMLNodePtr node, const std::string& name, LLColor4& color);
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LLPanel* createFactoryPanel(const std::string& name);
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virtual LLView* createCtrlWidget(LLPanel *parent, LLXMLNodePtr node);
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virtual LLView* createWidget(LLPanel *parent, LLXMLNodePtr node);
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static bool getLayeredXMLNode(const std::string &filename, LLXMLNodePtr& root);
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static bool getLayeredXMLNodeFromBuffer(const std::string &buffer, LLXMLNodePtr& root);
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static const std::vector<std::string>& getXUIPaths();
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private:
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bool getLayeredXMLNodeImpl(const std::string &filename, LLXMLNodePtr& root);
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typedef std::map<LLHandle<LLPanel>, std::string> built_panel_t;
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built_panel_t mBuiltPanels;
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typedef std::map<LLHandle<LLFloater>, std::string> built_floater_t;
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built_floater_t mBuiltFloaters;
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std::deque<const LLCallbackMap::map_t*> mFactoryStack;
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static std::vector<std::string> sXUIPaths;
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LLPanel* mDummyPanel;
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void buildFloaterInternal(LLFloater *floaterp, LLXMLNodePtr &root, const std::string &filename,
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const LLCallbackMap::map_t *factory_map, BOOL open);
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BOOL buildPanelInternal(LLPanel* panelp, LLXMLNodePtr &root, const std::string &filename,
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const LLCallbackMap::map_t* factory_map = NULL);
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};
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#endif //LLUICTRLFACTORY_H
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