Files
SingularityViewer/indra/llcommon/llfasttimer_class.h
Aleric Inglewood 5a455eac91 Fixed LLFastTimers et al.
No longer crash when std::vector moves in memory when it grows.
Fixed display of timer values (in ms).
2012-02-05 05:35:01 +01:00

278 lines
7.3 KiB
C++

/**
* @file llfasttimer_class.h
* @brief Declaration of a fast timer.
*
* $LicenseInfo:firstyear=2004&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_FASTTIMER_CLASS_H
#define LL_FASTTIMER_CLASS_H
#include "llinstancetracker.h"
#define FAST_TIMER_ON 1
#define TIME_FAST_TIMERS 0
#define DEBUG_FAST_TIMER_THREADS 1
class LLMutex;
#include <queue>
#include "llsd.h"
LL_COMMON_API void assert_main_thread();
class LL_COMMON_API LLFastTimer
{
public:
class NamedTimer;
struct LL_COMMON_API FrameState
{
FrameState(NamedTimer* timerp);
U32 mSelfTimeCounter;
U32 mCalls;
FrameState* mParent; // info for caller timer
NamedTimer* mLastCaller; // used to bootstrap tree construction
NamedTimer* mTimer;
U16 mActiveCount; // number of timers with this ID active on stack
bool mMoveUpTree; // needs to be moved up the tree of timers at the end of frame
};
// stores a "named" timer instance to be reused via multiple LLFastTimer stack instances
class LL_COMMON_API NamedTimer
: public LLInstanceTracker<NamedTimer>
{
friend class DeclareTimer;
public:
~NamedTimer();
enum { HISTORY_NUM = 300 };
const std::string& getName() const { return mName; }
NamedTimer* getParent() const { return mParent; }
void setParent(NamedTimer* parent);
S32 getDepth();
std::string getToolTip(S32 history_index = -1);
typedef std::vector<NamedTimer*>::const_iterator child_const_iter;
child_const_iter beginChildren();
child_const_iter endChildren();
std::vector<NamedTimer*>& getChildren();
void setCollapsed(bool collapsed) { mCollapsed = collapsed; }
bool getCollapsed() const { return mCollapsed; }
U32 getCountAverage() const; //{ return mCountAverage }
U32 getCallAverage() const; //{ return mCallAverage }
U32 getHistoricalCount(S32 history_index = 0) const;
U32 getHistoricalCalls(S32 history_index = 0) const;
static NamedTimer& getRootNamedTimer();
S32 getFrameStateIndex() const { return mFrameStateIndex; }
FrameState& getFrameState() const;
private:
friend class LLFastTimer;
friend class NamedTimerFactory;
//
// methods
//
NamedTimer(const std::string& name);
// recursive call to gather total time from children
static void accumulateTimings();
// updates cumulative times and hierarchy,
// can be called multiple times in a frame, at any point
static void processTimes();
static void buildHierarchy();
static void resetFrame();
static void reset();
//
// members
//
S32 mFrameStateIndex;
std::string mName;
U32 mTotalTimeCounter;
U32 mCountAverage;
U32 mCallAverage;
U32* mCountHistory;
U32* mCallHistory;
// tree structure
NamedTimer* mParent; // NamedTimer of caller(parent)
std::vector<NamedTimer*> mChildren;
bool mCollapsed; // don't show children
bool mNeedsSorting; // sort children whenever child added
};
// used to statically declare a new named timer
class LL_COMMON_API DeclareTimer
: public LLInstanceTracker<DeclareTimer>
{
friend class LLFastTimer;
public:
DeclareTimer(const std::string& name, bool open);
DeclareTimer(const std::string& name);
private:
NamedTimer& mTimer;
FrameState* mFrameState;
};
public:
LLFastTimer(LLFastTimer::FrameState* state);
LL_FORCE_INLINE LLFastTimer(LLFastTimer::DeclareTimer& timer)
: mFrameState(timer.mFrameState)
{
#if TIME_FAST_TIMERS
U64 timer_start = getCPUClockCount64();
#endif
#if FAST_TIMER_ON
LLFastTimer::FrameState* frame_state = mFrameState;
mStartTime = getCPUClockCount32();
frame_state->mActiveCount++;
frame_state->mCalls++;
// keep current parent as long as it is active when we are
frame_state->mMoveUpTree |= (frame_state->mParent->mActiveCount == 0);
LLFastTimer::CurTimerData* cur_timer_data = &LLFastTimer::sCurTimerData;
mLastTimerData = *cur_timer_data;
cur_timer_data->mCurTimer = this;
cur_timer_data->mNamedTimer = &timer.mTimer;
cur_timer_data->mFrameState = frame_state;
cur_timer_data->mChildTime = 0;
#endif
#if TIME_FAST_TIMERS
U64 timer_end = getCPUClockCount64();
sTimerCycles += timer_end - timer_start;
#endif
#if DEBUG_FAST_TIMER_THREADS
#if !LL_RELEASE
assert_main_thread();
#endif
#endif
}
LL_FORCE_INLINE ~LLFastTimer()
{
#if TIME_FAST_TIMERS
U64 timer_start = getCPUClockCount64();
#endif
#if FAST_TIMER_ON
LLFastTimer::FrameState* frame_state = mFrameState;
U32 total_time = getCPUClockCount32() - mStartTime;
frame_state->mSelfTimeCounter += total_time - LLFastTimer::sCurTimerData.mChildTime;
frame_state->mActiveCount--;
// store last caller to bootstrap tree creation
// do this in the destructor in case of recursion to get topmost caller
frame_state->mLastCaller = mLastTimerData.mNamedTimer;
// we are only tracking self time, so subtract our total time delta from parents
mLastTimerData.mChildTime += total_time;
LLFastTimer::sCurTimerData = mLastTimerData;
#endif
#if TIME_FAST_TIMERS
U64 timer_end = getCPUClockCount64();
sTimerCycles += timer_end - timer_start;
sTimerCalls++;
#endif
}
public:
static LLMutex* sLogLock;
static std::queue<LLSD> sLogQueue;
static BOOL sLog;
static BOOL sMetricLog;
static std::string sLogName;
static bool sPauseHistory;
static bool sResetHistory;
static U64 sTimerCycles;
static U32 sTimerCalls;
typedef std::vector<FrameState> info_list_t;
static info_list_t& getFrameStateList();
// call this once a frame to reset timers
static void nextFrame();
// dumps current cumulative frame stats to log
// call nextFrame() to reset timers
static void dumpCurTimes();
// call this to reset timer hierarchy, averages, etc.
static void reset();
// called to update all FrameState pointers.
static void updateCachedPointers();
static U64 countsPerSecond();
static S32 getLastFrameIndex() { return sLastFrameIndex; }
static S32 getCurFrameIndex() { return sCurFrameIndex; }
static void writeLog(std::ostream& os);
static const NamedTimer* getTimerByName(const std::string& name);
struct CurTimerData
{
LLFastTimer* mCurTimer;
NamedTimer* mNamedTimer;
FrameState* mFrameState;
U32 mChildTime;
};
static CurTimerData sCurTimerData;
static std::string sClockType;
public:
static U32 getCPUClockCount32();
static U64 getCPUClockCount64();
private:
static S32 sCurFrameIndex;
static S32 sLastFrameIndex;
static U64 sLastFrameTime;
static info_list_t* sTimerInfos;
U32 mStartTime;
LLFastTimer::FrameState* mFrameState;
LLFastTimer::CurTimerData mLastTimerData;
};
#endif // LL_LLFASTTIMER_H