Files
SingularityViewer/indra/llcommon/aiframetimer.cpp
Aleric Inglewood d4591828c8 Finished AIFrameTimer.
Added documentation.
Added AIFrameTimer::isRunning.
Fixed a bug: mCallback was deleted before it was used.
2012-02-10 01:37:43 +01:00

181 lines
7.2 KiB
C++

/**
* @file aiframetimer.cpp
*
* Copyright (c) 2011, Aleric Inglewood.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution.
*
* CHANGELOG
* and additional copyright holders.
*
* 06/08/2011
* - Initial version, written by Aleric Inglewood @ SL
*/
// An AIFrameTimer object provides a callback API for timer events.
//
// Typical usage:
//
// // Any thread.
// AIFrameTimer timer;
//
// ...
// // Any thread (after successful construction is guaranteed).
// timer.create(5.5, boost::bind(&the_callback, <optional params>)); // Call the_callback(<optional params>) in 5.5 seconds.
//
// The callback function is always called by the main thread and should therefore
// be light weight.
//
// If timer.cancel() is called before the timer expires, then the callback
// function isn't called. If cancel() is called by another thread than the
// main thread, then it is possible that the callback function is called
// even while still inside cancel(), but as soon as cancel() returned it
// is guarenteed that the callback function won't be called anymore.
// Hence, if the callback function is a member of some object then
// cancel() must be called before the destruction of that object (ie from
// it's destructor). Calling cancel() multiple times is not a problem.
// Note: if cancel() is called while the callback function is being
// called then cancel() will block until the callback function returned.
//
// The timer object can be reused (by calling create() again), but
// only after either the callback function was called, or after cancel()
// returned. Most notably, you can call create() again from inside the
// callback function to "restart" the timer.
//
#include "linden_common.h"
#include "aiframetimer.h"
static F64 const NEVER = 1e16; // 317 million years.
F64 AIFrameTimer::sNextExpiration;
AIFrameTimer::timer_list_type AIFrameTimer::sTimerList;
LLMutex AIFrameTimer::sMutex;
// Notes on thread-safety of AIRunningFrameTimer (continued from aiframetimer.h)
//
// Most notably, the constructor and init() should be called as follows:
// 1) The object is constructed (AIRunningFrameTimer::AIRunningFrameTimer).
// 2) The lock is obtained.
// 3) The object is inserted in the list (operator<(AIRunningFrameTimer const&, AIRunningFrameTimer const&)).
// 4) The object is initialized (AIRunningFrameTimer::init).
// 5) The lock is released.
// This assures that the object is not yet shared at the moment that it is initialized.
void AIFrameTimer::create(F64 expiration, signal_type::slot_type const& slot)
{
AIRunningFrameTimer new_timer(expiration, this);
sMutex.lock();
llassert(mHandle.mRunningTimer == sTimerList.end()); // Create may only be called when the timer isn't already running.
mHandle.init(sTimerList.insert(new_timer), slot);
sNextExpiration = sTimerList.begin()->expiration();
sMutex.unlock();
}
void AIFrameTimer::cancel(void)
{
// In order to stop us from returning from cancel() while
// the callback function is being called (which is done
// in AIFrameTimer::handleExpiration after obtaining the
// mHandle.mMutex lock), we start with trying to obtain
// it here and as such wait till the callback function
// returned.
mHandle.mMutex.lock();
// Next we have to grab this lock in order to stop
// AIFrameTimer::handleExpiration from even entering
// in the case we manage to get it first.
sMutex.lock();
if (mHandle.mRunningTimer != sTimerList.end())
{
sTimerList.erase(mHandle.mRunningTimer);
mHandle.mRunningTimer = sTimerList.end();
sNextExpiration = sTimerList.empty() ? NEVER : sTimerList.begin()->expiration();
}
sMutex.unlock();
mHandle.mMutex.unlock();
}
void AIFrameTimer::handleExpiration(F64 current_frame_time)
{
sMutex.lock();
for(;;)
{
if (sTimerList.empty())
{
// No running timers left.
sNextExpiration = NEVER;
break;
}
timer_list_type::iterator running_timer = sTimerList.begin();
sNextExpiration = running_timer->expiration();
if (sNextExpiration > current_frame_time)
{
// Didn't expire yet.
break;
}
// Obtain handle of running timer through the associated AIFrameTimer object.
// Note that if the AIFrameTimer object was destructed (when running_timer->getTimer()
// would return an invalid pointer) then it called cancel(), so we can't be here.
Handle& handle(running_timer->getTimer()->mHandle);
llassert_always(running_timer == handle.mRunningTimer);
// We're going to erase this timer, so stop cancel() from doing the same.
handle.mRunningTimer = sTimerList.end();
// We keep handle.mMutex during the callback to prevent the thread that
// owns the AIFrameTimer from deleting the callback function while we
// call it: in order to do so it first has to call cancel(), which will
// block until we release this mutex again, or we won't call the callback
// function here because the trylock fails.
//
// Assuming the main thread arrived here, there are two possible states
// for the other thread that tries to delete the callback function,
// right after calling the cancel() function too:
//
// 1. It hasn't obtained the first lock yet, we obtain the handle.mMutex
// lock and the other thread will stall on the first line of cancel().
// After do_callback returns, the other thread will do nothing because
// handle.mRunningTimer equals sTimerList.end(), exit the function and
// (possibly) delete the callback object, but that is ok as we already
// returned from the callback function.
//
// 2. It already called cancel() and hangs on the second line trying to
// obtain sMutex.lock(). The trylock below fails and we never call the
// callback function. We erase the running timer here and release sMutex
// at the end, after which the other thread does nothing because
// handle.mRunningTimer equals sTimerList.end(), exits the function and
// (possibly) deletes the callback object.
//
// Note that if the other thread actually obtained the sMutex then we
// can't be here: this is still inside the critical area of sMutex.
if (handle.mMutex.tryLock()) // If this fails then another thread is in the process of cancelling this timer, so do nothing.
{
sMutex.unlock();
running_timer->do_callback(); // May not throw exceptions.
sMutex.lock();
handle.mMutex.unlock(); // Allow other thread to return from cancel() and possibly delete the callback object.
}
// Erase the timer from the running list.
sTimerList.erase(running_timer);
}
sMutex.unlock();
}