This function caches the current type when active, in the future it could be more useful than that. sActive is now const, getActive returns const, IDBearers display information, the interface should only be used for that
72 lines
2.5 KiB
C++
72 lines
2.5 KiB
C++
/* Copyright (C) 2019 Liru Færs
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*
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* LFIDBearer is a class that holds an ID or IDs that menus can use
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* This class also bears the type of ID/IDs that it is holding
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General
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* Public License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA */
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#pragma once
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#include "lluuid.h"
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class LLMenuGL;
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class LLView;
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struct LFIDBearer
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{
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enum Type : S8
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{
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MULTIPLE = -2,
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NONE = -1,
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AVATAR = 0,
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GROUP,
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OBJECT,
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COUNT
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};
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virtual ~LFIDBearer() { if (sActive == this) sActive = nullptr; }
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virtual LLUUID getStringUUIDSelectedItem() const = 0;
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virtual uuid_vec_t getSelectedIDs() const { return { getStringUUIDSelectedItem() }; }
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virtual S32 getNumSelected() const { return getStringUUIDSelectedItem().notNull(); }
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virtual Type getSelectedType() const { return AVATAR; }
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template<typename T> static const T* getActive() { return static_cast<const T*>(sActive); }
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static LLUUID getActiveSelectedID() { return sActive->getStringUUIDSelectedItem(); }
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static uuid_vec_t getActiveSelectedIDs() { return sActive->getSelectedIDs(); }
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static S32 getActiveNumSelected() { return sActive->getNumSelected(); }
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static const Type& getActiveType() { return sActiveType; }
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void setActive() const
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{
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sActive = this;
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sActiveType = getSelectedType();
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//sActiveIDs or even some kinda hybrid map, if Type is MULTIPLE fill the vals? and remove a buncha virtual functions?
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}
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static void buildMenus();
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LLMenuGL* showMenu(LLView* self, const std::string& menu_name, S32 x, S32 y, std::function<void(LLMenuGL*)> on_menu_built = nullptr);
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void showMenu(LLView* self, LLMenuGL* menu, S32 x, S32 y);
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protected:
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// Menus that recur, such as general avatars or groups menus
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static const std::array<const std::string, COUNT> sMenuStrings;
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static std::array<LLMenuGL*, COUNT> sMenus;
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private:
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static const LFIDBearer* sActive;
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static Type sActiveType;
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};
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