185 lines
6.1 KiB
C++
185 lines
6.1 KiB
C++
/**
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* @file llframetimer.cpp
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*
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* $LicenseInfo:firstyear=2002&license=viewergpl$
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*
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* Copyright (c) 2002-2009, Linden Research, Inc.
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* Copyright (c) 2011, Aleric Inglewood.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "linden_common.h"
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#include "u64.h"
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#include "llframetimer.h"
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#include "aiframetimer.h"
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#include "llaprpool.h"
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// Local constants.
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static F64 const USEC_PER_SECOND = 1000000.0;
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static F64 const USEC_TO_SEC_F64 = 0.000001;
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static F64 const NEVER = 1e16;
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// Static members
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U64 const LLFrameTimer::sStartTotalTime = totalTime(); // Application start in microseconds since epoch.
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U64 LLFrameTimer::sTotalTime = LLFrameTimer::sStartTotalTime; // Current time in microseconds since epoch, updated at least once per frame.
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F64 LLFrameTimer::sTotalSeconds = // Current time in seconds since epoch, updated together with LLFrameTimer::sTotalTime.
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U64_to_F64(LLFrameTimer::sTotalTime) * USEC_TO_SEC_F64;
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F64 LLFrameTimer::sFrameTime = 0.0; // Current time in seconds since application start, updated together with LLFrameTimer::sTotalTime.
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// Updated exactly once per frame:
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S32 LLFrameTimer::sFrameCount = 0; // Current frame number (number of frames since application start).
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U64 LLFrameTimer::sPrevTotalTime = LLFrameTimer::sStartTotalTime; // Previous (frame) time in microseconds since epoch, updated once per frame.
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U64 LLFrameTimer::sFrameDeltaTime = 0; // Microseconds between last two calls to LLFrameTimer::updateFrameTimeAndCount.
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// Mutex for the above.
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apr_thread_mutex_t* LLFrameTimer::sGlobalMutex;
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// static
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void LLFrameTimer::global_initialization(void)
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{
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apr_thread_mutex_create(&sGlobalMutex, APR_THREAD_MUTEX_UNNESTED, LLAPRRootPool::get()());
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AIFrameTimer::sNextExpiration = NEVER;
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}
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// static
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void LLFrameTimer::updateFrameTime(void)
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{
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llassert(is_main_thread());
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sTotalTime = totalTime();
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sTotalSeconds = U64_to_F64(sTotalTime) * USEC_TO_SEC_F64;
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F64 new_frame_time = U64_to_F64(sTotalTime - sStartTotalTime) * USEC_TO_SEC_F64;
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apr_thread_mutex_lock(sGlobalMutex);
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sFrameTime = new_frame_time;
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apr_thread_mutex_unlock(sGlobalMutex);
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}
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// static
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void LLFrameTimer::updateFrameTimeAndCount(void)
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{
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updateFrameTime();
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sFrameDeltaTime = sTotalTime - sPrevTotalTime;
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sPrevTotalTime = sTotalTime;
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++sFrameCount;
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// Handle AIFrameTimer expiration and callbacks.
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if (AIFrameTimer::sNextExpiration <= sFrameTime)
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{
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AIFrameTimer::handleExpiration(sFrameTime);
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}
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}
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// Don't combine pause/unpause with start/stop
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// Useage:
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// LLFrameTime foo; // starts automatically
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// foo.unpause(); // noop but safe
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// foo.pause(); // pauses timer
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// foo.unpause() // unpauses
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// F32 elapsed = foo.getElapsedTimeF32() // does not include time between pause() and unpause()
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// Note: elapsed would also be valid with no unpause() call (= time run until pause() called)
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void LLFrameTimer::pause(void)
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{
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llassert(is_main_thread());
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if (!mPaused)
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{
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// Only the main thread writes to sFrameTime, so there is no need for locking.
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mStartTime = sFrameTime - mStartTime; // Abuse mStartTime to store the elapsed time so far.
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}
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mPaused = true;
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}
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void LLFrameTimer::unpause(void)
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{
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llassert(is_main_thread());
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if (mPaused)
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{
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// Only the main thread writes to sFrameTime, so there is no need for locking.
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mStartTime = sFrameTime - mStartTime; // Set mStartTime consistent with the elapsed time so far.
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}
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mPaused = false;
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}
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void LLFrameTimer::setExpiryAt(F64 seconds_since_epoch)
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{
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llassert(is_main_thread());
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llassert(!mPaused);
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// Only the main thread writes to sFrameTime, so there is no need for locking.
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mStartTime = sFrameTime;
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mExpiry = seconds_since_epoch - (USEC_TO_SEC_F64 * sStartTotalTime);
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}
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F64 LLFrameTimer::expiresAt(void) const
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{
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F64 expires_at = U64_to_F64(sStartTotalTime) * USEC_TO_SEC_F64;
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expires_at += mExpiry;
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return expires_at;
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}
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bool LLFrameTimer::checkExpirationAndReset(F32 expiration)
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{
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llassert(!mPaused);
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F64 frame_time = getElapsedSeconds();
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if (frame_time >= mExpiry)
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{
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mStartTime = frame_time;
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mExpiry = mStartTime + expiration;
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return true;
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}
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return false;
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}
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F32 LLFrameTimer::getElapsedTimeAndResetF32(void)
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{
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llassert(mRunning && !mPaused);
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F64 frame_time = getElapsedSeconds();
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F32 elapsed_time = (F32)(frame_time - mStartTime);
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mExpiry = mStartTime = frame_time;
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return elapsed_time;
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}
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// static
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// Return number of seconds between the last two frames.
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F32 LLFrameTimer::getFrameDeltaTimeF32(void)
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{
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llassert(is_main_thread());
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// Only the main thread writes to sFrameDeltaTime, so there is no need for locking.
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return (F32)(U64_to_F64(sFrameDeltaTime) * USEC_TO_SEC_F64);
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}
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// static
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// Return seconds since the current frame started
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F32 LLFrameTimer::getCurrentFrameTime(void)
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{
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llassert(is_main_thread());
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// Only the main thread writes to sTotalTime, so there is no need for locking.
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U64 frame_time = totalTime() - sTotalTime;
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return (F32)(U64_to_F64(frame_time) * USEC_TO_SEC_F64);
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}
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// Glue code to avoid full class .h file #includes
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F32 getCurrentFrameTime(void)
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{
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return (F32)(LLFrameTimer::getCurrentFrameTime());
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}
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