Files
SingularityViewer/indra/newview/app_settings/settings_ascent_coa.xml
Lirusaito ba57bb1396 In-group feature request: Allow coloring chat of special people (Friends, Estate Owner, Lindens, Muted Residents)
Added ColorFriendChat, ColorEstateOwnerChat, ColorLindenChat, and ColorMutedChat.
Did some spaces to tabs work, view without space changes.
Add checkboxes beneath corresponding color swatches and "Use colors for chat:" text to Vanity.
Fix Ascent*Color Comments strings.

Also fix the issue where clicking ones name in a group chat would result in it opening a random profile.
2012-12-31 06:24:35 -05:00

475 lines
13 KiB
XML

<?xml version="1.0" ?>
<llsd>
<map>
<!-- Ascent's Optionally Account-Specific Settings -->
<key>SGDetachBridge</key>
<map>
<key>Comment</key>
<string>Force detach phoenix, firestorm, whatever bridge may be there on attachment point 127</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
<key>IsCOA</key>
<integer>1</integer>
</map>
<key>SGDisableChatAnimation</key>
<map>
<key>Comment</key>
<string>Disable whisper, chat and shout animations on your avatar</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
<key>IsCOA</key>
<integer>1</integer>
</map>
<key>MoyMiniMapCustomColor</key>
<map>
<key>Comment</key>
<string>Custom minimap color you wish to have.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Color4</string>
<key>Value</key>
<array>
<real>0.375</real>
<real>1.0</real>
<real>1.0</real>
<real>1.0</real>
</array>
<key>IsCOA</key>
<integer>1</integer>
</map>
<key>AscentInstantMessageAnnounceIncoming</key>
<map>
<key>Comment</key>
<string>Start IM window as soon as the person starts typing</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
<key>IsCOA</key>
<integer>1</integer>
</map>
<key>AscentHideTypingNotification</key>
<map>
<key>Comment</key>
<string>Keep those jerks guessing by hiding your "____ is typing..." message.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
<key>IsCOA</key>
<integer>1</integer>
</map>
<key>AscentCustomTagLabel</key>
<map>
<key>Comment</key>
<string>Label for the custom local tag</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>Custom</string>
<key>IsCOA</key>
<integer>1</integer>
</map>
<key>AscentCustomTagColor</key>
<map>
<key>Comment</key>
<string>Color of custom tag.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Color4</string>
<key>Value</key>
<array>
<real>0.5</real>
<real>1.0</real>
<real>0.25</real>
<real>1.0</real>
</array>
<key>IsCOA</key>
<integer>1</integer>
</map>
<key>AscentUseCustomTag</key>
<map>
<key>Comment</key>
<string>Show a custom tag.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
<key>IsCOA</key>
<integer>1</integer>
</map>
<key>AscentReportClientIndex</key>
<map>
<key>Comment</key>
<string>Show your own tag</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>U32</string>
<key>Value</key>
<integer>1</integer>
<key>IsCOA</key>
<integer>1</integer>
</map>
<key>AscentFriendColor</key>
<map>
<key>Comment</key>
<string>Special color to distinguish friends from other residents</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Color4</string>
<key>Value</key>
<array>
<real>1.0</real>
<real>1.0</real>
<real>0.0</real>
<real>1.0</real>
</array>
<key>IsCOA</key>
<integer>1</integer>
</map>
<key>AscentLindenColor</key>
<map>
<key>Comment</key>
<string>Special color to distinguish Lindens(/grid operators) from other residents</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Color4</string>
<key>Value</key>
<array>
<real>0.0</real>
<real>0.0</real>
<real>1.0</real>
<real>1.0</real>
</array>
<key>IsCOA</key>
<integer>1</integer>
</map>
<key>AscentMutedColor</key>
<map>
<key>Comment</key>
<string>Special color to distinguish those who have been muted from other residents</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Color4</string>
<key>Value</key>
<array>
<real>0.7</real>
<real>0.7</real>
<real>0.7</real>
<real>1.0</real>
</array>
<key>IsCOA</key>
<integer>1</integer>
</map>
<key>AscentEstateOwnerColor</key>
<map>
<key>Comment</key>
<string>Special color to distinguish estate owners from other residents</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Color4</string>
<key>Value</key>
<array>
<real>1.0</real>
<real>0.6</real>
<real>1.0</real>
<real>1.0</real>
</array>
<key>IsCOA</key>
<integer>1</integer>
</map>
<key>ColorFriendChat</key>
<map>
<key>Comment</key>
<string>Color chat from friends using AscentFriendColor</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
<key>IsCOA</key>
<integer>1</integer>
</map>
<key>ColorLindenChat</key>
<map>
<key>Comment</key>
<string>Color chat from Lindens(/grid operators) using AscentLindenColor</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
<key>IsCOA</key>
<integer>1</integer>
</map>
<key>ColorMutedChat</key>
<map>
<key>Comment</key>
<string>Color chat from muted residents using AscentMutedColor</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
<key>IsCOA</key>
<integer>1</integer>
</map>
<key>ColorEstateOwnerChat</key>
<map>
<key>Comment</key>
<string>Color chat from estate owners using AscentEstateOwnerColor</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
<key>IsCOA</key>
<integer>1</integer>
</map>
<key>AscentReportClientUUID</key>
<map>
<key>Comment</key>
<string>Broadcasted Client Key</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>f25263b7-6167-4f34-a4ef-af65213b2e39</string>
<key>IsCOA</key>
<integer>1</integer>
</map>
<key>BuildPrefs_Xsize</key>
<map>
<key>Comment</key>
<string>Default Size For New Objects to be created X</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0.5</real>
<key>IsCOA</key>
<integer>1</integer>
</map>
<key>BuildPrefs_Ysize</key>
<map>
<key>Comment</key>
<string>Default Size For New Objects to be created Y</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0.5</real>
<key>IsCOA</key>
<integer>1</integer>
</map>
<key>BuildPrefs_Zsize</key>
<map>
<key>Comment</key>
<string>Default Size For New Objects to be created Z</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0.5</real>
<key>IsCOA</key>
<integer>1</integer>
</map>
<key>EmeraldBuildPrefs_Phantom</key>
<map>
<key>Comment</key>
<string>Default Setting For New Objects to be created, phantom flag</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
<key>IsCOA</key>
<integer>1</integer>
</map>
<key>EmeraldBuildPrefs_Temporary</key>
<map>
<key>Comment</key>
<string>Default Setting For New Objects to be created, temp flag</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
<key>IsCOA</key>
<integer>1</integer>
</map>
<key>EmeraldBuildPrefs_Physical</key>
<map>
<key>Comment</key>
<string>Default Setting For New Objects to be created, physical flag</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
<key>IsCOA</key>
<integer>1</integer>
</map>
<key>EmeraldBuildPrefs_EmbedItem</key>
<map>
<key>Comment</key>
<string>Whether to add item to objects</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
<key>IsCOA</key>
<integer>1</integer>
</map>
<key>BuildPrefs_Material</key>
<map>
<key>Comment</key>
<string>Default Setting For New Objects to be created, physical flag</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>Wood</string>
<key>IsCOA</key>
<integer>1</integer>
</map>
<key>EmeraldBuildPrefs_Color</key>
<map>
<key>Comment</key>
<string>Color of new objects textures</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Color4</string>
<key>Value</key>
<array>
<real>1.0</real>
<real>1.0</real>
<real>1.0</real>
<real>1.0</real>
</array>
<key>IsCOA</key>
<integer>1</integer>
</map>
<key>EmeraldBuildPrefs_Texture</key>
<map>
<key>Comment</key>
<string>Texture used as 'Default' for new object created</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>89556747-24cb-43ed-920b-47caed15465f</string>
<key>IsCOA</key>
<integer>1</integer>
</map>
<key>EmeraldBuildPrefs_Alpha</key>
<map>
<key>Comment</key>
<string>Default Alpha For New Objects to be created</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0.0</real>
<key>IsCOA</key>
<integer>1</integer>
</map>
<key>EmeraldBuildPrefs_Glow</key>
<map>
<key>Comment</key>
<string>Default Glow For New Objects to be created</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0.0</real>
<key>IsCOA</key>
<integer>1</integer>
</map>
<key>EmeraldBuildPrefs_FullBright</key>
<map>
<key>Comment</key>
<string>Default Setting For New Objects to be created, whether textures are full bright</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
<key>IsCOA</key>
<integer>1</integer>
</map>
<key>EmeraldBuildPrefs_Shiny</key>
<map>
<key>Comment</key>
<string>Shiny level used as 'Default' for new objects created</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>None</string>
<key>IsCOA</key>
<integer>1</integer>
</map>
<key>LiruEnableBuildPrefs</key>
<map>
<key>Comment</key>
<string>When false, disables all defaults set in the building preferences panel, without resetting them.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<string>1</string>
<key>IsCOA</key>
<integer>1</integer>
</map>
</map>
</llsd>