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SingularityViewer/indra/newview/lldrawpooltree.cpp

263 lines
6.6 KiB
C++

/**
* @file lldrawpooltree.cpp
* @brief LLDrawPoolTree class implementation
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "lldrawpooltree.h"
#include "lldrawable.h"
#include "llface.h"
#include "llsky.h"
#include "llvotree.h"
#include "pipeline.h"
#include "llviewercamera.h"
#include "llviewershadermgr.h"
#include "llrender.h"
#include "llviewercontrol.h"
#include "llviewerregion.h"
S32 LLDrawPoolTree::sDiffTex = 0;
static LLGLSLShader* shader = NULL;
static LLFastTimer::DeclareTimer FTM_SHADOW_TREE("Tree Shadow");
LLDrawPoolTree::LLDrawPoolTree(LLViewerTexture *texturep) :
LLFacePool(POOL_TREE),
mTexturep(texturep)
{
mTexturep->setAddressMode(LLTexUnit::TAM_WRAP);
}
LLDrawPool *LLDrawPoolTree::instancePool()
{
return new LLDrawPoolTree(mTexturep);
}
void LLDrawPoolTree::prerender()
{
mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
}
void LLDrawPoolTree::beginRenderPass(S32 pass)
{
LLFastTimer t(FTM_RENDER_TREES);
if (LLPipeline::sUnderWaterRender)
{
shader = &gTreeWaterProgram;
}
else
{
shader = &gTreeProgram;
}
if (LLGLSLShader::sNoFixedFunction)
{
shader->bind();
shader->setMinimumAlpha(0.5f);
gGL.diffuseColor4f(1,1,1,1);
}
else
{
gPipeline.enableLightsDynamic();
gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f);
}
}
void LLDrawPoolTree::render(S32 pass)
{
LLFastTimer t(LLPipeline::sShadowRender ? FTM_SHADOW_TREE : FTM_RENDER_TREES);
if (mDrawFace.empty())
{
return;
}
LLGLState test(GL_ALPHA_TEST, LLGLSLShader::sNoFixedFunction ? 0 : 1);
LLOverrideFaceColor color(this, 1.f, 1.f, 1.f, 1.f);
gGL.getTexUnit(sDiffTex)->bind(mTexturep);
for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
iter != mDrawFace.end(); iter++)
{
LLFace *face = *iter;
if(face->getViewerObject())
{
LLVOTree* pTree = dynamic_cast<LLVOTree*>(face->getViewerObject());
if(pTree && !pTree->mDrawList.empty() )
{
LLMatrix4a* model_matrix = &(face->getDrawable()->getRegion()->mRenderMatrix);
gGL.loadMatrix(gGLModelView);
gGL.multMatrix(*model_matrix);
gPipeline.mMatrixOpCount++;
for(std::vector<LLPointer<LLDrawInfo> >::iterator iter2 = pTree->mDrawList.begin();
iter2 != pTree->mDrawList.end(); iter2++)
{
LLDrawInfo& params = *iter2->get();
gGL.pushMatrix();
gGL.multMatrix(*params.mModelMatrix);
gPipeline.mMatrixOpCount++;
params.mVertexBuffer->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK);
params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
gGL.popMatrix();
}
continue;
}
}
LLVertexBuffer* buff = face->getVertexBuffer();
if(buff)
{
LLMatrix4a* model_matrix = &(face->getDrawable()->getRegion()->mRenderMatrix);
if(model_matrix && model_matrix->isIdentity())
{
model_matrix = NULL;
}
if (model_matrix != gGLLastMatrix)
{
gGLLastMatrix = model_matrix;
gGL.loadMatrix(gGLModelView);
if (model_matrix)
{
llassert(gGL.getMatrixMode() == LLRender::MM_MODELVIEW);
gGL.multMatrix(*model_matrix);
}
gPipeline.mMatrixOpCount++;
}
buff->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK);
buff->drawRange(LLRender::TRIANGLES, 0, buff->getNumVerts()-1, buff->getNumIndices(), 0);
gPipeline.addTrianglesDrawn(buff->getNumIndices());
}
}
}
void LLDrawPoolTree::endRenderPass(S32 pass)
{
LLFastTimer t(FTM_RENDER_TREES);
if (gPipeline.canUseWindLightShadersOnObjects())
{
shader->unbind();
}
if (mVertexShaderLevel <= 0)
{
gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
}
}
//============================================
// deferred implementation
//============================================
void LLDrawPoolTree::beginDeferredPass(S32 pass)
{
LLFastTimer t(FTM_RENDER_TREES);
shader = &gDeferredTreeProgram;
shader->bind();
shader->setMinimumAlpha(0.5f);
}
void LLDrawPoolTree::renderDeferred(S32 pass)
{
render(pass);
}
void LLDrawPoolTree::endDeferredPass(S32 pass)
{
LLFastTimer t(FTM_RENDER_TREES);
shader->unbind();
}
//============================================
// shadow implementation
//============================================
void LLDrawPoolTree::beginShadowPass(S32 pass)
{
LLFastTimer t(FTM_SHADOW_TREE);
static const LLCachedControl<F32> render_deferred_offset("RenderDeferredTreeShadowOffset",1.f);
static const LLCachedControl<F32> render_deferred_bias("RenderDeferredTreeShadowBias",1.f);
glPolygonOffset(render_deferred_offset,render_deferred_bias);
gDeferredTreeShadowProgram.bind();
gDeferredTreeShadowProgram.setMinimumAlpha(0.5f);
}
void LLDrawPoolTree::renderShadow(S32 pass)
{
render(pass);
}
void LLDrawPoolTree::endShadowPass(S32 pass)
{
LLFastTimer t(FTM_SHADOW_TREE);
static const LLCachedControl<F32> render_deferred_offset("RenderDeferredSpotShadowOffset",1.f);
static const LLCachedControl<F32> render_deferred_bias("RenderDeferredSpotShadowBias",1.f);
glPolygonOffset(render_deferred_offset,render_deferred_bias);
gDeferredTreeShadowProgram.unbind();
}
BOOL LLDrawPoolTree::verify() const
{
/* BOOL ok = TRUE;
if (!ok)
{
printDebugInfo();
}
return ok;*/
return TRUE;
}
LLViewerTexture *LLDrawPoolTree::getTexture()
{
return mTexturep;
}
LLViewerTexture *LLDrawPoolTree::getDebugTexture()
{
return mTexturep;
}
LLColor3 LLDrawPoolTree::getDebugColor() const
{
return LLColor3(1.f, 0.f, 1.f);
}