Files
SingularityViewer/indra/llaudio/CMakeLists.txt
Liru Færs f3609b06d7 Further CI/CD & building sync with alchemy
Reorder Variables.cmake for mergeability
Renames CMake Variables:
FMODSTUDIO->USE_FMODSTUDIO, NVAPI->USE_NVAPI,
VIEWER_CHANNEL_BASE->VIEWER_CHANNEL_TYPE
VIEWER_BRANDING_ID->VIEWER_BINARY_NAME,
VIEWER_PRODUCT_NAME->VIEWER_CHANNEL_BASE

Remove unused variables:
VIEWER_PACKAGE_ID, VIEWER_EXE_STRING, VIEWER_SHORTCUT_STRING, VERSION_BUILD

PACKAGE now defaults to on, USE_FMODSTUDIO now defaults to off

Use list append instead of set in some more places

Adds support for Project channels.
2019-12-17 19:31:08 -05:00

87 lines
1.7 KiB
CMake

# -*- cmake -*-
project(llaudio)
include(00-Common)
include(FMODSTUDIO)
include(OPENAL)
include(LLCommon)
include(LLMath)
include(LLMessage)
include(LLVFS)
include_directories(
${LLAUDIO_INCLUDE_DIRS}
${LLCOMMON_INCLUDE_DIRS}
${LLMATH_INCLUDE_DIRS}
${LLMESSAGE_INCLUDE_DIRS}
${LLVFS_INCLUDE_DIRS}
${OGG_INCLUDE_DIRS}
${VORBISENC_INCLUDE_DIRS}
${VORBISFILE_INCLUDE_DIRS}
${VORBIS_INCLUDE_DIRS}
${OPENAL_LIB_INCLUDE_DIRS}
${FREEAULT_LIB_INCLUDE_DIRS}
)
set(llaudio_SOURCE_FILES
llaudiodecodemgr.cpp
llaudioengine.cpp
lllistener.cpp
llvorbisdecode.cpp
llvorbisencode.cpp
)
set(llaudio_HEADER_FILES
CMakeLists.txt
llaudiodecodemgr.h
llaudioengine.h
lllistener.h
llvorbisdecode.h
llvorbisencode.h
llwindgen.h
)
if (USE_FMODSTUDIO)
include_directories(
${FMODSTUDIO_INCLUDE_DIR}
)
list(APPEND llaudio_SOURCE_FILES
llaudioengine_fmodstudio.cpp
lllistener_fmodstudio.cpp
llstreamingaudio_fmodstudio.cpp
)
list(APPEND llaudio_HEADER_FILES
llaudioengine_fmodstudio.h
lllistener_fmodstudio.h
llstreamingaudio_fmodstudio.h
)
endif (USE_FMODSTUDIO)
if (OPENAL)
list(APPEND llaudio_SOURCE_FILES
llaudioengine_openal.cpp
lllistener_openal.cpp
)
list(APPEND llaudio_HEADER_FILES
llaudioengine_openal.h
lllistener_openal.h
)
endif (OPENAL)
set_source_files_properties(${llaudio_HEADER_FILES}
PROPERTIES HEADER_FILE_ONLY TRUE)
list(APPEND llaudio_SOURCE_FILES ${llaudio_HEADER_FILES})
add_library (llaudio ${llaudio_SOURCE_FILES})
target_link_libraries(
llaudio
PUBLIC
llcommon
)