Better for reallllly wide screens and multiscreen setups, apparently. Also, let's merge with v-r while we're at it, since llcamera.h requires a large-ish recompile Nothing functional though. And some license updates to some identical files in llmath.
56 lines
1.7 KiB
C++
56 lines
1.7 KiB
C++
/**
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* @file llbboxlocal.cpp
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* @brief General purpose bounding box class (Not axis aligned).
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "linden_common.h"
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#include "llbboxlocal.h"
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#include "m4math.h"
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void LLBBoxLocal::addPoint(const LLVector3& p)
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{
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mMin.mV[VX] = llmin( p.mV[VX], mMin.mV[VX] );
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mMin.mV[VY] = llmin( p.mV[VY], mMin.mV[VY] );
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mMin.mV[VZ] = llmin( p.mV[VZ], mMin.mV[VZ] );
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mMax.mV[VX] = llmax( p.mV[VX], mMax.mV[VX] );
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mMax.mV[VY] = llmax( p.mV[VY], mMax.mV[VY] );
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mMax.mV[VZ] = llmax( p.mV[VZ], mMax.mV[VZ] );
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}
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void LLBBoxLocal::expand( F32 delta )
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{
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mMin.mV[VX] -= delta;
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mMin.mV[VY] -= delta;
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mMin.mV[VZ] -= delta;
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mMax.mV[VX] += delta;
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mMax.mV[VY] += delta;
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mMax.mV[VZ] += delta;
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}
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LLBBoxLocal operator*(const LLBBoxLocal &a, const LLMatrix4 &b)
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{
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return LLBBoxLocal( a.mMin * b, a.mMax * b );
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}
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