Files
SingularityViewer/indra/llaudio/llaudioengine_fmod.cpp
Shyotl 2b30a5a4e7 Catch case in llaudioengine where audio buffers are released with channels still consuming them(A proper fix should be done to avoid this scenario in the future).
Added stricter checking for fmodex errors.
Demote a harmless message from llinfos to lldebugs when audio buffers are all consumed.
Initialize LLAudioBuffer member variables.
-LLAudioBuffer::mInUse is inited to TRUE to avoid buffers that just got created from getting deleted during the same frame by new audio sources further down the chain.
2013-05-16 01:58:35 -05:00

783 lines
20 KiB
C++

/**
* @file audioengine_fmod.cpp
* @brief Implementation of LLAudioEngine class abstracting the audio support as a FMOD 3D implementation
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llstreamingaudio.h"
#include "llstreamingaudio_fmod.h"
#include "llaudioengine_fmod.h"
#include "lllistener_fmod.h"
#include "llerror.h"
#include "llmath.h"
#include "llrand.h"
#include "fmod.h"
#include "fmod_errors.h"
#include "lldir.h"
#include "llapr.h"
#include "sound_ids.h"
extern "C" {
void * F_CALLBACKAPI windCallback(void *originalbuffer, void *newbuffer, int length, void* userdata);
}
LLAudioEngine_FMOD::LLAudioEngine_FMOD()
{
mInited = false;
mWindGen = NULL;
mWindDSP = NULL;
}
LLAudioEngine_FMOD::~LLAudioEngine_FMOD()
{
}
bool LLAudioEngine_FMOD::init(const S32 num_channels, void* userdata)
{
LLAudioEngine::init(num_channels, userdata);
// Reserve one extra channel for the http stream.
if (!FSOUND_SetMinHardwareChannels(num_channels + 1))
{
LL_WARNS("AppInit") << "FMOD::init[0](), error: " << FMOD_ErrorString(FSOUND_GetError()) << LL_ENDL;
}
LL_DEBUGS("AppInit") << "LLAudioEngine_FMOD::init() initializing FMOD" << LL_ENDL;
F32 version = FSOUND_GetVersion();
if (version < FMOD_VERSION)
{
LL_WARNS("AppInit") << "Error : You are using the wrong FMOD version (" << version
<< ")! You should be using FMOD " << FMOD_VERSION << LL_ENDL;
//return false;
}
U32 fmod_flags = 0x0;
#if LL_WINDOWS
// Windows needs to know which window is frontmost.
// This must be called before FSOUND_Init() per the FMOD docs.
// This could be used to let FMOD handle muting when we lose focus,
// but we don't actually want to do that because we want to distinguish
// between minimized and not-focused states.
if (!FSOUND_SetHWND(userdata))
{
LL_WARNS("AppInit") << "Error setting FMOD window: "
<< FMOD_ErrorString(FSOUND_GetError()) << LL_ENDL;
return false;
}
// Play audio when we don't have focus.
// (For example, IM client on top of us.)
// This means we also try to play audio when minimized,
// so we manually handle muting in that case. JC
fmod_flags |= FSOUND_INIT_GLOBALFOCUS;
fmod_flags |= FSOUND_INIT_DSOUND_HRTF_FULL;
#endif
#if LL_LINUX
// initialize the FMOD engine
// This is a hack to use only FMOD's basic FPU mixer
// when the LL_VALGRIND environmental variable is set,
// otherwise valgrind will fall over on FMOD's MMX detection
if (getenv("LL_VALGRIND")) /*Flawfinder: ignore*/
{
LL_INFOS("AppInit") << "Pacifying valgrind in FMOD init." << LL_ENDL;
FSOUND_SetMixer(FSOUND_MIXER_QUALITY_FPU);
}
// If we don't set an output method, Linux FMOD always
// decides on OSS and fails otherwise. So we'll manually
// try ESD, then OSS, then ALSA.
// Why this order? See SL-13250, but in short, OSS emulated
// on top of ALSA is ironically more reliable than raw ALSA.
// Ack, and ESD has more reliable failure modes - but has worse
// latency - than all of them, so wins for now.
bool audio_ok = false;
if (!audio_ok)
{
if (NULL == getenv("LL_BAD_FMOD_ESD")) /*Flawfinder: ignore*/
{
LL_DEBUGS("AppInit") << "Trying ESD audio output..." << LL_ENDL;
if(FSOUND_SetOutput(FSOUND_OUTPUT_ESD) &&
FSOUND_Init(44100, num_channels, fmod_flags))
{
LL_DEBUGS("AppInit") << "ESD audio output initialized OKAY"
<< LL_ENDL;
audio_ok = true;
} else {
LL_WARNS("AppInit") << "ESD audio output FAILED to initialize: "
<< FMOD_ErrorString(FSOUND_GetError()) << LL_ENDL;
}
} else {
LL_DEBUGS("AppInit") << "ESD audio output SKIPPED" << LL_ENDL;
}
}
if (!audio_ok)
{
if (NULL == getenv("LL_BAD_FMOD_OSS")) /*Flawfinder: ignore*/
{
LL_DEBUGS("AppInit") << "Trying OSS audio output..." << LL_ENDL;
if(FSOUND_SetOutput(FSOUND_OUTPUT_OSS) &&
FSOUND_Init(44100, num_channels, fmod_flags))
{
LL_DEBUGS("AppInit") << "OSS audio output initialized OKAY" << LL_ENDL;
audio_ok = true;
} else {
LL_WARNS("AppInit") << "OSS audio output FAILED to initialize: "
<< FMOD_ErrorString(FSOUND_GetError()) << LL_ENDL;
}
} else {
LL_DEBUGS("AppInit") << "OSS audio output SKIPPED" << LL_ENDL;
}
}
if (!audio_ok)
{
if (NULL == getenv("LL_BAD_FMOD_ALSA")) /*Flawfinder: ignore*/
{
LL_DEBUGS("AppInit") << "Trying ALSA audio output..." << LL_ENDL;
if(FSOUND_SetOutput(FSOUND_OUTPUT_ALSA) &&
FSOUND_Init(44100, num_channels, fmod_flags))
{
LL_DEBUGS("AppInit") << "ALSA audio output initialized OKAY" << LL_ENDL;
audio_ok = true;
} else {
LL_WARNS("AppInit") << "ALSA audio output FAILED to initialize: "
<< FMOD_ErrorString(FSOUND_GetError()) << LL_ENDL;
}
} else {
LL_DEBUGS("AppInit") << "OSS audio output SKIPPED" << LL_ENDL;
}
}
if (!audio_ok)
{
LL_WARNS("AppInit") << "Overall audio init failure." << LL_ENDL;
return false;
}
// On Linux, FMOD causes a SIGPIPE for some netstream error
// conditions (an FMOD bug); ignore SIGPIPE so it doesn't crash us.
// NOW FIXED in FMOD 3.x since 2006-10-01.
//signal(SIGPIPE, SIG_IGN);
// We're interested in logging which output method we
// ended up with, for QA purposes.
switch (FSOUND_GetOutput())
{
case FSOUND_OUTPUT_NOSOUND: LL_DEBUGS("AppInit") << "Audio output: NoSound" << LL_ENDL; break;
case FSOUND_OUTPUT_OSS: LL_DEBUGS("AppInit") << "Audio output: OSS" << LL_ENDL; break;
case FSOUND_OUTPUT_ESD: LL_DEBUGS("AppInit") << "Audio output: ESD" << LL_ENDL; break;
case FSOUND_OUTPUT_ALSA: LL_DEBUGS("AppInit") << "Audio output: ALSA" << LL_ENDL; break;
default: LL_INFOS("AppInit") << "Audio output: Unknown!" << LL_ENDL; break;
};
#else // LL_LINUX
// initialize the FMOD engine
if (!FSOUND_Init(44100, num_channels, fmod_flags))
{
LL_WARNS("AppInit") << "Error initializing FMOD: "
<< FMOD_ErrorString(FSOUND_GetError()) << LL_ENDL;
return false;
}
#endif
// set up our favourite FMOD-native streaming audio implementation if none has already been added
if (!getStreamingAudioImpl()) // no existing implementation added
setStreamingAudioImpl(new LLStreamingAudio_FMOD());
LL_DEBUGS("AppInit") << "LLAudioEngine_FMOD::init() FMOD initialized correctly" << LL_ENDL;
mInited = true;
return true;
}
std::string LLAudioEngine_FMOD::getDriverName(bool verbose)
{
if (verbose)
{
F32 version = FSOUND_GetVersion();
return llformat("FMOD version %f", version);
}
else
{
return "FMOD";
}
}
void LLAudioEngine_FMOD::allocateListener(void)
{
mListenerp = (LLListener *) new LLListener_FMOD();
if (!mListenerp)
{
llwarns << "Listener creation failed" << llendl;
}
}
void LLAudioEngine_FMOD::shutdown()
{
if (mWindDSP)
{
FSOUND_DSP_SetActive(mWindDSP,false);
FSOUND_DSP_Free(mWindDSP);
}
stopInternetStream();
LLAudioEngine::shutdown();
llinfos << "LLAudioEngine_FMOD::shutdown() closing FMOD" << llendl;
FSOUND_Close();
llinfos << "LLAudioEngine_FMOD::shutdown() done closing FMOD" << llendl;
delete mListenerp;
mListenerp = NULL;
}
LLAudioBuffer * LLAudioEngine_FMOD::createBuffer()
{
return new LLAudioBufferFMOD();
}
LLAudioChannel * LLAudioEngine_FMOD::createChannel()
{
return new LLAudioChannelFMOD();
}
bool LLAudioEngine_FMOD::initWind()
{
if (!mWindGen)
{
bool enable;
switch (FSOUND_GetMixer())
{
case FSOUND_MIXER_MMXP5:
case FSOUND_MIXER_MMXP6:
case FSOUND_MIXER_QUALITY_MMXP5:
case FSOUND_MIXER_QUALITY_MMXP6:
enable = (typeid(MIXBUFFERFORMAT) == typeid(S16));
break;
case FSOUND_MIXER_BLENDMODE:
enable = (typeid(MIXBUFFERFORMAT) == typeid(S32));
break;
case FSOUND_MIXER_QUALITY_FPU:
enable = (typeid(MIXBUFFERFORMAT) == typeid(F32));
break;
default:
// FSOUND_GetMixer() does not return a valid mixer type on Darwin
LL_INFOS("AppInit") << "Unknown FMOD mixer type, assuming default" << LL_ENDL;
enable = true;
break;
}
if (enable)
{
mWindGen = new LLWindGen<MIXBUFFERFORMAT>(FSOUND_GetOutputRate());
}
else
{
LL_WARNS("AppInit") << "Incompatible FMOD mixer type, wind noise disabled" << LL_ENDL;
}
}
mNextWindUpdate = 0.0;
if (mWindGen && !mWindDSP)
{
mWindDSP = FSOUND_DSP_Create(&windCallback, FSOUND_DSP_DEFAULTPRIORITY_CLEARUNIT + 20, mWindGen);
}
if (mWindDSP)
{
FSOUND_DSP_SetActive(mWindDSP, true);
return true;
}
return false;
}
void LLAudioEngine_FMOD::cleanupWind()
{
if (mWindDSP)
{
FSOUND_DSP_SetActive(mWindDSP, false);
FSOUND_DSP_Free(mWindDSP);
mWindDSP = NULL;
}
delete mWindGen;
mWindGen = NULL;
}
//-----------------------------------------------------------------------
void LLAudioEngine_FMOD::updateWind(LLVector3 wind_vec, F32 camera_height_above_water)
{
LLVector3 wind_pos;
F64 pitch;
F64 center_freq;
if (!mEnableWind)
{
return;
}
if (mWindUpdateTimer.checkExpirationAndReset(LL_WIND_UPDATE_INTERVAL))
{
// wind comes in as Linden coordinate (+X = forward, +Y = left, +Z = up)
// need to convert this to the conventional orientation DS3D and OpenAL use
// where +X = right, +Y = up, +Z = backwards
wind_vec.setVec(-wind_vec.mV[1], wind_vec.mV[2], -wind_vec.mV[0]);
// cerr << "Wind update" << endl;
pitch = 1.0 + mapWindVecToPitch(wind_vec);
center_freq = 80.0 * pow(pitch,2.5*(mapWindVecToGain(wind_vec)+1.0));
mWindGen->mTargetFreq = (F32)center_freq;
mWindGen->mTargetGain = (F32)mapWindVecToGain(wind_vec) * mMaxWindGain;
mWindGen->mTargetPanGainR = (F32)mapWindVecToPan(wind_vec);
}
}
/*
//-----------------------------------------------------------------------
void LLAudioEngine_FMOD::setSourceMinDistance(U16 source_num, F64 distance)
{
if (!mInited)
{
return;
}
if (mBuffer[source_num])
{
mMinDistance[source_num] = (F32) distance;
if (!FSOUND_Sample_SetMinMaxDistance(mBuffer[source_num],mMinDistance[source_num], mMaxDistance[source_num]))
{
llwarns << "FMOD::setSourceMinDistance(" << source_num << "), error: " << FMOD_ErrorString(FSOUND_GetError()) << llendl;
}
}
}
//-----------------------------------------------------------------------
void LLAudioEngine_FMOD::setSourceMaxDistance(U16 source_num, F64 distance)
{
if (!mInited)
{
return;
}
if (mBuffer[source_num])
{
mMaxDistance[source_num] = (F32) distance;
if (!FSOUND_Sample_SetMinMaxDistance(mBuffer[source_num],mMinDistance[source_num], mMaxDistance[source_num]))
{
llwarns << "FMOD::setSourceMaxDistance(" << source_num << "), error: " << FMOD_ErrorString(FSOUND_GetError()) << llendl;
}
}
}
//-----------------------------------------------------------------------
void LLAudioEngine_FMOD::get3DParams(S32 source_num, S32 *volume, S32 *freq, S32 *inside, S32 *outside, LLVector3 *orient, S32 *out_volume, F32 *min_dist, F32 *max_dist)
{
*volume = 0;
*freq = 0;
*inside = 0;
*outside = 0;
*orient = LLVector3::zero;
*out_volume = 0;
*min_dist = 0.f;
*max_dist = 0.f;
}
*/
//-----------------------------------------------------------------------
void LLAudioEngine_FMOD::setInternalGain(F32 gain)
{
if (!mInited)
{
return;
}
gain = llclamp( gain, 0.0f, 1.0f );
FSOUND_SetSFXMasterVolume( llround( 255.0f * gain ) );
LLStreamingAudioInterface *saimpl = getStreamingAudioImpl();
if ( saimpl )
{
// fmod likes its streaming audio channel gain re-asserted after
// master volume change.
saimpl->setGain(saimpl->getGain());
}
}
//
// LLAudioChannelFMOD implementation
//
LLAudioChannelFMOD::LLAudioChannelFMOD() : LLAudioChannel(), mChannelID(0), mLastSamplePos(0)
{
}
LLAudioChannelFMOD::~LLAudioChannelFMOD()
{
cleanup();
}
bool LLAudioChannelFMOD::updateBuffer()
{
if (LLAudioChannel::updateBuffer())
{
// Base class update returned true, which means that we need to actually
// set up the channel for a different buffer.
LLAudioBufferFMOD *bufferp = (LLAudioBufferFMOD *)mCurrentSourcep->getCurrentBuffer();
// Grab the FMOD sample associated with the buffer
FSOUND_SAMPLE *samplep = bufferp->getSample();
if (!samplep)
{
// This is bad, there should ALWAYS be a sample associated with a legit
// buffer.
llerrs << "No FMOD sample!" << llendl;
return false;
}
// Actually play the sound. Start it off paused so we can do all the necessary
// setup.
mChannelID = FSOUND_PlaySoundEx(FSOUND_FREE, samplep, FSOUND_DSP_GetSFXUnit(), true);
//llinfos << "Setting up channel " << std::hex << mChannelID << std::dec << llendl;
}
// If we have a source for the channel, we need to update its gain.
if (mCurrentSourcep)
{
// SJB: warnings can spam and hurt framerate, disabling
if (!FSOUND_SetVolume(mChannelID, llround(getSecondaryGain() * mCurrentSourcep->getGain() * 255.0f)))
{
// llwarns << "LLAudioChannelFMOD::updateBuffer error: " << FMOD_ErrorString(FSOUND_GetError()) << llendl;
}
if (!FSOUND_SetLoopMode(mChannelID, mCurrentSourcep->isLoop() ? FSOUND_LOOP_NORMAL : FSOUND_LOOP_OFF))
{
// llwarns << "Channel " << mChannelID << "Source ID: " << mCurrentSourcep->getID()
// << " at " << mCurrentSourcep->getPositionGlobal() << llendl;
// llwarns << "LLAudioChannelFMOD::updateBuffer error: " << FMOD_ErrorString(FSOUND_GetError()) << llendl;
}
}
return true;
}
void LLAudioChannelFMOD::update3DPosition()
{
if (!mChannelID)
{
// We're not actually a live channel (i.e., we're not playing back anything)
return;
}
LLAudioBufferFMOD *bufferp = (LLAudioBufferFMOD *)mCurrentBufferp;
if (!bufferp)
{
// We don't have a buffer associated with us (should really have been picked up
// by the above if.
return;
}
if (mCurrentSourcep->isAmbient())
{
// Ambient sound, don't need to do any positional updates.
bufferp->set3DMode(false);
}
else
{
// Localized sound. Update the position and velocity of the sound.
bufferp->set3DMode(true);
LLVector3 float_pos;
float_pos.setVec(mCurrentSourcep->getPositionGlobal());
if (!FSOUND_3D_SetAttributes(mChannelID, float_pos.mV, mCurrentSourcep->getVelocity().mV))
{
LL_DEBUGS("FMOD") << "LLAudioChannelFMOD::update3DPosition error: " << FMOD_ErrorString(FSOUND_GetError()) << LL_ENDL;
}
}
}
void LLAudioChannelFMOD::updateLoop()
{
if (!mChannelID)
{
// May want to clear up the loop/sample counters.
return;
}
//
// Hack: We keep track of whether we looped or not by seeing when the
// sample position looks like it's going backwards. Not reliable; may
// yield false negatives.
//
U32 cur_pos = FSOUND_GetCurrentPosition(mChannelID);
if (cur_pos < (U32)mLastSamplePos)
{
mLoopedThisFrame = true;
}
mLastSamplePos = cur_pos;
}
void LLAudioChannelFMOD::cleanup()
{
if (!mChannelID)
{
//llinfos << "Aborting cleanup with no channelID." << llendl;
return;
}
//llinfos << "Cleaning up channel: " << mChannelID << llendl;
if (!FSOUND_StopSound(mChannelID))
{
LL_DEBUGS("FMOD") << "LLAudioChannelFMOD::cleanup error: " << FMOD_ErrorString(FSOUND_GetError()) << llendl;
}
mCurrentBufferp = NULL;
mChannelID = 0;
}
void LLAudioChannelFMOD::play()
{
if (!mChannelID)
{
llwarns << "Playing without a channelID, aborting" << llendl;
return;
}
if (!FSOUND_SetPaused(mChannelID, false))
{
llwarns << "LLAudioChannelFMOD::play error: " << FMOD_ErrorString(FSOUND_GetError()) << llendl;
}
getSource()->setPlayedOnce(true);
}
void LLAudioChannelFMOD::playSynced(LLAudioChannel *channelp)
{
LLAudioChannelFMOD *fmod_channelp = (LLAudioChannelFMOD*)channelp;
if (!(fmod_channelp->mChannelID && mChannelID))
{
// Don't have channels allocated to both the master and the slave
return;
}
U32 position = FSOUND_GetCurrentPosition(fmod_channelp->mChannelID) % mCurrentBufferp->getLength();
// Try to match the position of our sync master
if (!FSOUND_SetCurrentPosition(mChannelID, position))
{
llwarns << "LLAudioChannelFMOD::playSynced unable to set current position" << llendl;
}
// Start us playing
play();
}
bool LLAudioChannelFMOD::isPlaying()
{
if (!mChannelID)
{
return false;
}
return FSOUND_IsPlaying(mChannelID) && (!FSOUND_GetPaused(mChannelID));
}
//
// LLAudioBufferFMOD implementation
//
LLAudioBufferFMOD::LLAudioBufferFMOD() : LLAudioBuffer()
{
mSamplep = NULL;
}
LLAudioBufferFMOD::~LLAudioBufferFMOD()
{
if (mSamplep)
{
// Clean up the associated FMOD sample if it exists.
FSOUND_Sample_Free(mSamplep);
mSamplep = NULL;
}
}
bool LLAudioBufferFMOD::loadWAV(const std::string& filename)
{
// Try to open a wav file from disk. This will eventually go away, as we don't
// really want to block doing this.
if (filename.empty())
{
// invalid filename, abort.
return false;
}
if (!LLAPRFile::isExist(filename, LL_APR_RPB))
{
// File not found, abort.
return false;
}
if (mSamplep)
{
// If there's already something loaded in this buffer, clean it up.
FSOUND_Sample_Free(mSamplep);
mSamplep = NULL;
}
// Load up the wav file into an fmod sample
#if LL_WINDOWS
// MikeS. - Loading the sound file manually and then handing it over to FMOD,
// since FMOD uses posix IO internally,
// which doesn't work with unicode file paths.
LLFILE* sound_file = LLFile::fopen(filename,"rb"); /* Flawfinder: ignore */
if (sound_file)
{
fseek(sound_file,0,SEEK_END);
U32 file_length = ftell(sound_file); //Find the length of the file by seeking to the end and getting the offset
size_t read_count;
fseek(sound_file,0,SEEK_SET); //Seek back to the beginning
char* buffer = new char[file_length];
llassert(buffer);
read_count = fread((void*)buffer,file_length,1,sound_file);//Load it..
if(ferror(sound_file)==0 && (read_count == 1)){//No read error, and we got 1 chunk of our size...
unsigned int mode_flags = FSOUND_LOOP_NORMAL | FSOUND_LOADMEMORY;
//FSOUND_16BITS | FSOUND_MONO | FSOUND_LOADMEMORY | FSOUND_LOOP_NORMAL;
mSamplep = FSOUND_Sample_Load(FSOUND_UNMANAGED, buffer, mode_flags , 0, file_length);
}
delete[] buffer;
fclose(sound_file);
}
#else
mSamplep = FSOUND_Sample_Load(FSOUND_UNMANAGED, filename.c_str(), FSOUND_LOOP_NORMAL, 0, 0);
#endif
if (!mSamplep)
{
// We failed to load the file for some reason.
llwarns << "Could not load data '" << filename << "': "
<< FMOD_ErrorString(FSOUND_GetError()) << llendl;
//
// If we EVER want to load wav files provided by end users, we need
// to rethink this!
//
// file is probably corrupt - remove it.
LLFile::remove(filename);
return false;
}
// Everything went well, return true
return true;
}
U32 LLAudioBufferFMOD::getLength()
{
if (!mSamplep)
{
return 0;
}
return FSOUND_Sample_GetLength(mSamplep);
}
void LLAudioBufferFMOD::set3DMode(bool use3d)
{
U16 current_mode = FSOUND_Sample_GetMode(mSamplep);
if (use3d)
{
if (!FSOUND_Sample_SetMode(mSamplep, (current_mode & (~FSOUND_2D))))
{
llwarns << "LLAudioBufferFMOD::set3DMode error: " << FMOD_ErrorString(FSOUND_GetError()) << llendl;
}
}
else
{
if (!FSOUND_Sample_SetMode(mSamplep, current_mode | FSOUND_2D))
{
llwarns << "LLAudioBufferFMOD::set3DMode error: " << FMOD_ErrorString(FSOUND_GetError()) << llendl;
}
}
}
void * F_CALLBACKAPI windCallback(void *originalbuffer, void *newbuffer, int length, void* userdata)
{
// originalbuffer = fmod's original mixbuffer.
// newbuffer = the buffer passed from the previous DSP unit.
// length = length in samples at this mix time.
// userdata = user parameter passed through in FSOUND_DSP_Create.
LLWindGen<LLAudioEngine_FMOD::MIXBUFFERFORMAT> *windgen =
(LLWindGen<LLAudioEngine_FMOD::MIXBUFFERFORMAT> *)userdata;
newbuffer = windgen->windGenerate((LLAudioEngine_FMOD::MIXBUFFERFORMAT *)newbuffer, length);
return newbuffer;
}