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Singularity-Viewer
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SingularityViewer
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2af2e37dcd127311f79bbd2fdb413b83ed6bec9f
SingularityViewer
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indra
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History
Shyotl
f7fdeeea9b
Be super sure not to let rigged vert weights extend beyond actual joint count.
2014-02-10 20:18:39 -06:00
..
avatar
Be super sure not to let rigged vert weights extend beyond actual joint count.
2014-02-10 20:18:39 -06:00
deferred
Pulled SSAO out into its own shader to support running at a lower-than-native framebuffer resolution (defaults at half-resolution [SHRenderSSAOResolutionScale=.5] ). This doesn't improve the slow ssao/shadow softening, however, as that bit remains unchanged.
2013-12-13 02:19:57 -06:00
effects
Fix shader compilation/out-of-spec issues
2013-10-05 17:33:34 -04:00
environment
Mats.
2013-11-02 01:20:05 -05:00
interface
Merge
https://github.com/abaph/SingularityViewer
2013-11-17 16:38:06 +01:00
lighting
Mats.
2013-11-02 01:20:05 -05:00
objects
Made a few more fullbright face types occlude any glow behind them.
2013-10-26 18:01:36 -05:00
transform
Unstaged changes cleanup. Further vectorization. Change in binormal/bitangent calculation.
2013-10-09 15:43:23 -05:00
windlight
Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
2011-12-09 14:02:29 -06:00