Files
SingularityViewer/indra/newview/llfloaterpathfindingcharacters.h
Lirusaito 78e1804381 Add Pathfinding UI from v3
Added libpathing to LLPHYSICSEXTENSIONS_INCLUDE_DIRS
llviewermenu updated a bit to be closer to v-d/rlva. Best viewed without space changes.
Updated llresmgr.cpp from v-d to "handle special case of input value being zero"
pipeline update: hideObject, restoreHiddenObject, hideDrawable, and unhideDrawable added.

Thanks to Henri Beauchamp for some UI code touchups, thanks to Zi Ree for Rebake notification.
Thanks to Mobius Ryba and Ansariel Hiller for the V1-style pathfinding icons.

Note: When opening from pie menu object selection is lost, unless the floater is already open..
This provides a more reliable reproduction of the bug we've been having with inspect.
2013-03-08 03:17:11 -05:00

95 lines
3.4 KiB
C++

/**
* @file llfloaterpathfindingcharacters.h
* @brief "Pathfinding characters" floater, allowing for identification of pathfinding characters and their cpu usage.
* @author Stinson@lindenlab.com
*
* $LicenseInfo:firstyear=2012&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2012, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERPATHFINDINGCHARACTERS_H
#define LL_LLFLOATERPATHFINDINGCHARACTERS_H
#include "llfloaterpathfindingobjects.h"
#include "llpathfindingobjectlist.h"
#include "lluuid.h"
#include "v4color.h"
class LLCheckBoxCtrl;
class LLPathfindingCharacter;
class LLQuaternion;
class LLSD;
class LLVector3;
class LLFloaterPathfindingCharacters : public LLFloaterPathfindingObjects, public LLFloaterSingleton<LLFloaterPathfindingCharacters>
{
public:
virtual void onClose(bool pIsAppQuitting);
BOOL isShowPhysicsCapsule() const;
void setShowPhysicsCapsule(BOOL pIsShowPhysicsCapsule);
BOOL isPhysicsCapsuleEnabled(LLUUID& id, LLVector3& pos, LLQuaternion& rot) const;
static void openCharactersWithSelectedObjects();
LLFloaterPathfindingCharacters(const LLSD& pSeed);
virtual ~LLFloaterPathfindingCharacters();
protected:
// friend class LLFloaterReg;
virtual BOOL postBuild();
virtual void requestGetObjects();
virtual void buildObjectsScrollList(const LLPathfindingObjectListPtr pObjectListPtr);
virtual void updateControlsOnScrollListChange();
virtual S32 getNameColumnIndex() const;
virtual S32 getOwnerNameColumnIndex() const;
virtual std::string getOwnerName(const LLPathfindingObject *pObject) const;
virtual const LLColor4 &getBeaconColor() const;
virtual LLPathfindingObjectListPtr getEmptyObjectList() const;
private:
void onShowPhysicsCapsuleClicked();
LLSD buildCharacterScrollListItemData(const LLPathfindingCharacter *pCharacterPtr) const;
void updateStateOnDisplayControls();
void showSelectedCharacterCapsules();
void showCapsule() const;
void hideCapsule() const;
bool getCapsuleRenderData(LLVector3& pPosition, LLQuaternion& rot) const;
LLCheckBoxCtrl *mShowPhysicsCapsuleCheckBox;
LLUUID mSelectedCharacterId;
LLColor4 mBeaconColor;
};
#endif // LL_LLFLOATERPATHFINDINGCHARACTERS_H