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SingularityViewer/indra/newview/llworldmap.h

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/**
* @file llworldmap.h
* @brief Underlying data storage for the map of the entire world.
*
* $LicenseInfo:firstyear=2003&license=viewergpl$
*
* Copyright (c) 2003-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLWORLDMAP_H
#define LL_LLWORLDMAP_H
#include <map>
#include <string>
#include <vector>
#include "v3math.h"
#include "v3dmath.h"
#include "llframetimer.h"
#include "llmapimagetype.h"
#include "llworldmipmap.h"
#include "lluuid.h"
#include "llmemory.h"
#include "llviewerregion.h"
#include "llviewertexture.h"
#include "lleventinfo.h"
#include "v3color.h"
class LLMessageSystem;
class LLItemInfo
{
public:
LLItemInfo(F32 global_x, F32 global_y, const std::string& name, LLUUID id, S32 extra = 0, S32 extra2 = 0);
// Setters
void setTooltip(const std::string& tooltip) { mToolTip = tooltip; }
void setElevation(F64 z) { mPosGlobal.mdV[VZ] = z; }
// Accessors
const LLVector3d& getGlobalPosition() const { return mPosGlobal; }
const std::string& getName() const { return mName; }
const std::string& getToolTip() const { return mToolTip; }
const LLUUID& getUUID() const { return mID; }
U64 getRegionHandle() const { return mRegionHandle; }
bool isName(const std::string& name) const { return (mName == name); } // True if name same as item's name
private:
std::string mName;
std::string mToolTip;
LLVector3d mPosGlobal;
LLUUID mID;
U64 mRegionHandle;
public: //public for now.. non-standard.
BOOL mSelected;
S32 mExtra;
S32 mExtra2;
};
#define MAP_SIM_IMAGE_TYPES 3
// 0 - Prim
// 1 - Terrain Only
// 2 - Overlay: Land For Sale
class LLSimInfo
{
public:
LLSimInfo(U64 handle);
// Convert local region coordinates into world coordinates
LLVector3d getGlobalPos(const LLVector3& local_pos) const;
// Get the world coordinates of the SW corner of that region
LLVector3d getGlobalOrigin() const;
LLVector3 getLocalPos(LLVector3d global_pos) const;
void clearImage(); // Clears the reference to the Land for sale image for that region
void dropImagePriority(); // Drops the boost level of the Land for sale image for that region
void updateAgentCount(F64 time); // Send an item request for agent count on that region if time's up
// Setters
void setName(std::string& name) { mName = name; }
void setAccess (U8 accesscode) { mAccess = accesscode; }
void setRegionFlags (U32 region_flags) { mRegionFlags = region_flags; }
void setWaterHeight (F32 water_height) { mWaterHeight = water_height; }
void setAlpha(F32 alpha) { mAlpha = alpha; }
void setMapImageID (const LLUUID& id, const U8 &layer) { mMapImageID[layer] = id; }
// Accessors
std::string getName() const { return mName; }
const std::string getFlagsString() const { return LLViewerRegion::regionFlagsToString(mRegionFlags); }
const U32 getRegionFlags() const { return mRegionFlags; }
const std::string getAccessString() const { return LLViewerRegion::accessToString((U8)mAccess); }
const U8 getAccess() const { return mAccess; }
const F32 getWaterHeight() const { return mWaterHeight; }
const F32 getAlpha() const { return mAlpha; }
const U64 getHandle() const { return mHandle; }
bool isName(const std::string& name) const;
bool isDown() { return (mAccess == SIM_ACCESS_DOWN); }
bool isPG() { return (mAccess <= SIM_ACCESS_PG); }
bool isAdult() { return (mAccess == SIM_ACCESS_ADULT); }
private:
U64 mHandle;
std::string mName;
F64 mAgentsUpdateTime; // Time stamp giving the last time the agents information was requested for that region
bool mFirstAgentRequest; // Init agent request flag
U8 mAccess;
U32 mRegionFlags;
F32 mWaterHeight;
F32 mAlpha;
public:
BOOL mShowAgentLocations; // are agents visible?
// Image ID for the current overlay mode.
LLUUID mMapImageID[MAP_SIM_IMAGE_TYPES];
// Hold a reference to the currently displayed image.
LLPointer<LLViewerFetchedTexture> mCurrentImage;
LLPointer<LLViewerFetchedTexture> mOverlayImage;
};
#define MAP_BLOCK_RES 256
struct LLWorldMapLayer
{
BOOL LayerDefined;
LLPointer<LLViewerTexture> LayerImage;
LLUUID LayerImageID;
LLRect LayerExtents;
LLWorldMapLayer() : LayerDefined(FALSE) { }
};
class LLWorldMap : public LLSingleton<LLWorldMap>
{
friend class LLMapLayerResponder;
public:
typedef void(*url_callback_t)(U64 region_handle, const std::string& url, const LLUUID& snapshot_id, bool teleport);
LLWorldMap();
~LLWorldMap();
// clears the list
void reset();
// clear the visible items
void eraseItems();
// Removes references to cached images
void clearImageRefs();
// Clears the flags indicating that we've received sim infos
// Causes a re-request of the sim info without erasing extisting info
void clearSimFlags();
// Drops the priority of the images being fetched
void dropImagePriorities();
// Region Map access
typedef std::map<U64, LLSimInfo*> sim_info_map_t;
const LLWorldMap::sim_info_map_t& getRegionMap() const { return mSimInfoMap; }
// Returns simulator information, or NULL if out of range
LLSimInfo* simInfoFromHandle(const U64 handle);
// Returns simulator information, or NULL if out of range
LLSimInfo* simInfoFromPosGlobal(const LLVector3d& pos_global);
// Returns simulator information for named sim, or NULL if non-existent
LLSimInfo* simInfoFromName(const std::string& sim_name);
// Gets simulator name for a global position, returns true if it was found
bool simNameFromPosGlobal(const LLVector3d& pos_global, std::string& outSimName );
// Sets the current layer
void setCurrentLayer(S32 layer, bool request_layer = false);
void sendMapLayerRequest();
void sendMapBlockRequest(U16 min_x, U16 min_y, U16 max_x, U16 max_y, bool return_nonexistent = false);
void sendNamedRegionRequest(std::string region_name);
void sendNamedRegionRequest(std::string region_name,
url_callback_t callback,
const std::string& callback_url,
bool teleport);
void sendHandleRegionRequest(U64 region_handle,
url_callback_t callback,
const std::string& callback_url,
bool teleport);
void sendItemRequest(U32 type, U64 handle = 0);
static void processMapLayerReply(LLMessageSystem*, void**);
static void processMapBlockReply(LLMessageSystem*, void**);
static void processMapItemReply(LLMessageSystem*, void**);
static void gotMapServerURL(bool flag) { sGotMapURL = flag; }
static bool useWebMapTiles();
static LLPointer<LLViewerFetchedTexture> loadObjectsTile(U32 grid_x, U32 grid_y);
void dump();
// Extend the bounding box of the list of simulators. Returns true
// if the extents changed.
BOOL extendAABB(U32 x_min, U32 y_min, U32 x_max, U32 y_max);
// build coverage maps for telehub region visualization
void updateTelehubCoverage();
BOOL coveredByTelehub(LLSimInfo* infop);
// Bounds of the world, in meters
U32 getWorldWidth() const;
U32 getWorldHeight() const;
// World Mipmap delegation: currently used when drawing the mipmap
void equalizeBoostLevels();
LLPointer<LLViewerFetchedTexture> getObjectsTile(U32 grid_x, U32 grid_y, S32 level, bool load = true) { return mWorldMipmap.getObjectsTile(grid_x, grid_y, level, load); }
private:
bool clearItems(bool force = false); // Clears the item lists
// Create a region record corresponding to the handle, insert it in the region map and returns a pointer
LLSimInfo* createSimInfoFromHandle(const U64 handle);
// Map from region-handle to simulator info
sim_info_map_t mSimInfoMap;
public:
BOOL mIsTrackingUnknownLocation, mInvalidLocation, mIsTrackingDoubleClick, mIsTrackingCommit;
LLVector3d mUnknownLocation;
bool mRequestLandForSale;
typedef std::vector<LLItemInfo> item_info_list_t;
item_info_list_t mTelehubs;
item_info_list_t mInfohubs;
item_info_list_t mPGEvents;
item_info_list_t mMatureEvents;
item_info_list_t mAdultEvents;
item_info_list_t mLandForSale;
item_info_list_t mLandForSaleAdult;
std::map<U64,S32> mNumAgents;
typedef std::map<U64, item_info_list_t> agent_list_map_t;
agent_list_map_t mAgentLocationsMap;
std::vector<LLWorldMapLayer> mMapLayers[MAP_SIM_IMAGE_TYPES];
BOOL mMapLoaded[MAP_SIM_IMAGE_TYPES];
BOOL * mMapBlockLoaded[MAP_SIM_IMAGE_TYPES];
S32 mCurrentMap;
// AABB of the list of simulators
U32 mMinX;
U32 mMaxX;
U32 mMinY;
U32 mMaxY;
U8* mNeighborMap;
U8* mTelehubCoverageMap;
S32 mNeighborMapWidth;
S32 mNeighborMapHeight;
private:
LLWorldMipmap mWorldMipmap;
LLTimer mRequestTimer;
// search for named region for url processing
std::string mSLURLRegionName;
U64 mSLURLRegionHandle;
std::string mSLURL;
url_callback_t mSLURLCallback;
bool mSLURLTeleport;
static bool sGotMapURL;
};
#endif