Files
SingularityViewer/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl
2010-04-02 02:48:44 -03:00

25 lines
492 B
GLSL

/**
* @file avatarSkinV.glsl
*
* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
* $License$
*/
attribute vec4 weight; //1
uniform vec4 matrixPalette[45];
mat4 getSkinnedTransform()
{
mat4 ret;
int i = int(floor(weight.x));
float x = fract(weight.x);
ret[0] = mix(matrixPalette[i+0], matrixPalette[i+1], x);
ret[1] = mix(matrixPalette[i+15],matrixPalette[i+16], x);
ret[2] = mix(matrixPalette[i+30],matrixPalette[i+31], x);
ret[3] = vec4(0,0,0,1);
return ret;
}