Also made the version almost entirely hard-coded to remove any remnants of Inertia's spoofer. Signed-off-by: Beeks <HgDelirium@gmail.com>
83 lines
2.1 KiB
C++
83 lines
2.1 KiB
C++
/**
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* @file llmortician.cpp
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*
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* $LicenseInfo:firstyear=2005&license=viewergpl$
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*
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* Copyright (c) 2005-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "linden_common.h"
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#include "llmortician.h"
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#include <list>
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std::list<LLMortician*> LLMortician::sGraveyard;
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BOOL LLMortician::sDestroyImmediate = FALSE;
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LLMortician::~LLMortician()
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{
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sGraveyard.remove(this);
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}
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void LLMortician::updateClass()
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{
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while (!sGraveyard.empty())
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{
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LLMortician* dead = sGraveyard.front();
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delete dead;
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}
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}
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void LLMortician::die()
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{
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// It is valid to call die() more than once on something that hasn't died yet
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if (sDestroyImmediate)
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{
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// *NOTE: This is a hack to ensure destruction order on shutdown (relative to non-mortician controlled classes).
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mIsDead = TRUE;
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delete this;
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return;
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}
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else if (!mIsDead)
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{
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mIsDead = TRUE;
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sGraveyard.push_back(this);
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}
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}
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// static
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void LLMortician::setZealous(BOOL b)
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{
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sDestroyImmediate = b;
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}
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// static
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BOOL LLMortician::getZealous()
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{
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return sDestroyImmediate;
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}
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