See: http://opensimulator.org/wiki/SimulatorFeatures_Extras * Moved SupportsExport inside this map to avoid possible collision with Linden Lab * Added the ability for a sim to specify map server (Fixes maps after hypergrid jumps)
278 lines
9.0 KiB
C++
278 lines
9.0 KiB
C++
/**
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* @file llworldmipmap.cpp
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* @brief Data storage for the S3 mipmap of the entire world.
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*
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* $LicenseInfo:firstyear=2003&license=viewergpl$
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*
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* Copyright (c) 2003-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llworldmipmap.h"
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#include "llviewercontrol.h"
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#include "llviewertexturelist.h"
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#include "math.h" // log()
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#include "lfsimfeaturehandler.h"
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// Turn this on to output tile stats in the standard output
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#define DEBUG_TILES_STAT 0
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LLWorldMipmap::LLWorldMipmap() :
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mCurrentLevel(0)
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{
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}
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LLWorldMipmap::~LLWorldMipmap()
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{
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reset();
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}
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// Delete all sublevel maps and clean them
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void LLWorldMipmap::reset()
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{
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for (int level = 0; level < MAP_LEVELS; level++)
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{
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mWorldObjectsMipMap[level].clear();
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}
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}
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// This method should be called before each use of the mipmap (typically, before each draw), so that to let
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// the boost level of unused tiles to drop to 0 (BOOST_NONE).
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// Tiles that are accessed have had their boost level pushed to BOOST_MAP_VISIBLE so we can identify them.
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// The result of this strategy is that if a tile is not used during 2 consecutive loops, its boost level drops to 0.
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void LLWorldMipmap::equalizeBoostLevels()
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{
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#if DEBUG_TILES_STAT
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S32 nb_missing = 0;
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S32 nb_tiles = 0;
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S32 nb_visible = 0;
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#endif // DEBUG_TILES_STAT
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// For each level
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for (S32 level = 0; level < MAP_LEVELS; level++)
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{
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sublevel_tiles_t& level_mipmap = mWorldObjectsMipMap[level];
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// For each tile
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for (sublevel_tiles_t::iterator iter = level_mipmap.begin(); iter != level_mipmap.end(); iter++)
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{
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LLPointer<LLViewerFetchedTexture> img = iter->second;
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S32 current_boost_level = img->getBoostLevel();
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if (current_boost_level == LLGLTexture::BOOST_MAP_VISIBLE)
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{
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// If level was BOOST_MAP_VISIBLE, the tile has been used in the last draw so keep it high
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img->setBoostLevel(LLGLTexture::BOOST_MAP);
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}
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else
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{
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// If level was BOOST_MAP only (or anything else...), the tile wasn't used in the last draw
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// so we drop its boost level to BOOST_NONE.
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img->setBoostLevel(LLGLTexture::BOOST_NONE);
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}
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#if DEBUG_TILES_STAT
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// Increment some stats if compile option on
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nb_tiles++;
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if (current_boost_level == LLGLTexture::BOOST_MAP_VISIBLE)
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{
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nb_visible++;
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}
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if (img->isMissingAsset())
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{
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nb_missing++;
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}
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#endif // DEBUG_TILES_STAT
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}
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}
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#if DEBUG_TILES_STAT
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LL_INFOS("World Map") << "LLWorldMipmap tile stats : total requested = " << nb_tiles << ", visible = " << nb_visible << ", missing = " << nb_missing << LL_ENDL;
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#endif // DEBUG_TILES_STAT
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}
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// This method should be used when the mipmap is not actively used for a while, e.g., the map UI is hidden
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void LLWorldMipmap::dropBoostLevels()
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{
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// For each level
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for (S32 level = 0; level < MAP_LEVELS; level++)
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{
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sublevel_tiles_t& level_mipmap = mWorldObjectsMipMap[level];
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// For each tile
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for (sublevel_tiles_t::iterator iter = level_mipmap.begin(); iter != level_mipmap.end(); iter++)
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{
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LLPointer<LLViewerFetchedTexture> img = iter->second;
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img->setBoostLevel(LLGLTexture::BOOST_NONE);
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}
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}
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}
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LLPointer<LLViewerFetchedTexture> LLWorldMipmap::getObjectsTile(U32 grid_x, U32 grid_y, S32 level, bool load)
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{
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// Check the input data
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llassert(level <= MAP_LEVELS);
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llassert(level >= 1);
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// If the *loading* level changed, cleared the new level from "missed" tiles
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// so that we get a chance to reload them
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if (load && (level != mCurrentLevel))
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{
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cleanMissedTilesFromLevel(level);
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mCurrentLevel = level;
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}
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// Build the region handle
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U64 handle = convertGridToHandle(grid_x, grid_y);
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// Check if the image is around already
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sublevel_tiles_t& level_mipmap = mWorldObjectsMipMap[level-1];
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sublevel_tiles_t::iterator found = level_mipmap.find(handle);
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// If not there and load on, go load it
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if (found == level_mipmap.end())
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{
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if (load)
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{
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// Load it
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LLPointer<LLViewerFetchedTexture> img = loadObjectsTile(grid_x, grid_y, level);
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// Insert the image in the map
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level_mipmap.insert(sublevel_tiles_t::value_type( handle, img ));
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// Find the element again in the map (it's there now...)
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found = level_mipmap.find(handle);
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}
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else
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{
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// Return with NULL if not found and we're not trying to load
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return NULL;
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}
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}
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// Get the image pointer and check if this asset is missing
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LLPointer<LLViewerFetchedTexture> img = found->second;
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if (img->isMissingAsset())
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{
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// Return NULL if asset missing
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return NULL;
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}
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else
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{
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// Boost the tile level so to mark it's in use *if* load on
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if (load)
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{
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img->setBoostLevel(LLGLTexture::BOOST_MAP_VISIBLE);
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}
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return img;
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}
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}
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LLPointer<LLViewerFetchedTexture> LLWorldMipmap::loadObjectsTile(U32 grid_x, U32 grid_y, S32 level)
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{
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// Get the grid coordinates
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std::string simOverrideMap = LFSimFeatureHandler::instance().mapServerURL();
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std::string imageurl = (simOverrideMap.empty() ? gSavedSettings.getString("MapServerURL") : simOverrideMap)
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+ llformat("map-%d-%d-%d-objects.jpg", level, grid_x, grid_y);
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// DO NOT COMMIT!! DEBUG ONLY!!!
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// Use a local jpeg for every tile to test map speed without S3 access
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//imageurl = "file://C:\\Develop\\mapserver-distribute-3\\indra\\build-vc80\\mapserver\\relwithdebinfo\\regions\\00995\\01001\\region-995-1001-prims.jpg";
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// END DEBUG
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//LL_INFOS("World Map") << "LLWorldMipmap::loadObjectsTile(), URL = " << imageurl << LL_ENDL;
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LLPointer<LLViewerFetchedTexture> img = LLViewerTextureManager::getFetchedTextureFromUrl(imageurl, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
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img->setBoostLevel(LLGLTexture::BOOST_MAP);
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// Return the smart pointer
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return img;
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}
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// This method is used to clean up a level from tiles marked as "missing".
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// The idea is to allow tiles that have been improperly marked missing to be reloaded when retraversing the level again.
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// When zooming in and out rapidly, some tiles are never properly loaded and, eventually marked missing.
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// This creates "blue" areas in a subresolution that never got a chance to reload if we don't clean up the level.
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void LLWorldMipmap::cleanMissedTilesFromLevel(S32 level)
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{
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// Check the input data
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llassert(level <= MAP_LEVELS);
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llassert(level >= 0);
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// This happens when the object is first initialized
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if (level == 0)
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{
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return;
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}
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// Iterate through the subresolution level and suppress the tiles that are marked as missing
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// Note: erasing in a map while iterating through it is bug prone. Using a postfix increment is mandatory here.
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sublevel_tiles_t& level_mipmap = mWorldObjectsMipMap[level-1];
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sublevel_tiles_t::iterator it = level_mipmap.begin();
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while (it != level_mipmap.end())
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{
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LLPointer<LLViewerFetchedTexture> img = it->second;
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if (img->isMissingAsset())
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{
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level_mipmap.erase(it++);
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}
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else
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{
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++it;
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}
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}
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return;
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}
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// static methods
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// Compute the level in the world mipmap (between 1 and MAP_LEVELS, as in the URL) given the scale (size of a sim in screen pixels)
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S32 LLWorldMipmap::scaleToLevel(F32 scale)
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{
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// If scale really small, picks up the higest level there is (lowest resolution)
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if (scale <= F32_MIN)
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return MAP_LEVELS;
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// Compute the power of two resolution level knowing the base level
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S32 level = llfloor((log(REGION_WIDTH_METERS/scale)/log(2.0f)) + 1.0f);
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// Check bounds and return the value
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if (level > MAP_LEVELS)
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return MAP_LEVELS;
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else if (level < 1)
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return 1;
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else
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return level;
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}
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// Convert world coordinates to mipmap grid coordinates at a given level (between 1 and MAP_LEVELS)
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void LLWorldMipmap::globalToMipmap(F64 global_x, F64 global_y, S32 level, U32* grid_x, U32* grid_y)
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{
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// Check the input data
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llassert(level <= MAP_LEVELS);
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llassert(level >= 1);
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// Convert world coordinates into grid coordinates
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*grid_x = lltrunc(global_x/REGION_WIDTH_METERS);
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*grid_y = lltrunc(global_y/REGION_WIDTH_METERS);
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// Compute the valid grid coordinates at that level of the mipmap
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S32 regions_in_tile = 1 << (level - 1);
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*grid_x = *grid_x - (*grid_x % regions_in_tile);
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*grid_y = *grid_y - (*grid_y % regions_in_tile);
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}
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