Files
SingularityViewer/indra/newview/llworldmapmessage.cpp
Latif Khalifa ad8ea07a7a Aurora var region support
Firestorm patch by Cinders
Adopted from Angstrom viewer with assistance of nhede Core
and Revolution Smythe.
2013-09-27 03:14:51 +02:00

309 lines
11 KiB
C++

/**
* @file llworldmapmessage.cpp
* @brief Handling of the messages to the DB made by and for the world map.
*
* $LicenseInfo:firstyear=2003&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llworldmapmessage.h"
#include "message.h"
#include "llworldmap.h"
#include "llagent.h"
#include "llfloaterworldmap.h"
const U32 LAYER_FLAG = 2;
//---------------------------------------------------------------------------
// World Map Message Handling
//---------------------------------------------------------------------------
LLWorldMapMessage::LLWorldMapMessage() :
mSLURLRegionName(),
mSLURLRegionHandle(0),
mSLURL(),
mSLURLCallback(0),
mSLURLTeleport(false)
{
}
LLWorldMapMessage::~LLWorldMapMessage()
{
}
void LLWorldMapMessage::sendItemRequest(U32 type, U64 handle)
{
//LL_INFOS("World Map") << "Send item request : type = " << type << LL_ENDL;
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_MapItemRequest);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->addU32Fast(_PREHASH_Flags, LAYER_FLAG);
msg->addU32Fast(_PREHASH_EstateID, 0); // Filled in on sim
msg->addBOOLFast(_PREHASH_Godlike, FALSE); // Filled in on sim
msg->nextBlockFast(_PREHASH_RequestData);
msg->addU32Fast(_PREHASH_ItemType, type);
msg->addU64Fast(_PREHASH_RegionHandle, handle); // If zero, filled in on sim
gAgent.sendReliableMessage();
}
void LLWorldMapMessage::sendNamedRegionRequest(std::string region_name)
{
//LL_INFOS("World Map") << "LLWorldMap::sendNamedRegionRequest()" << LL_ENDL;
LLMessageSystem* msg = gMessageSystem;
// Request for layer
msg->newMessageFast(_PREHASH_MapNameRequest);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->addU32Fast(_PREHASH_Flags, LAYER_FLAG);
msg->addU32Fast(_PREHASH_EstateID, 0); // Filled in on sim
msg->addBOOLFast(_PREHASH_Godlike, FALSE); // Filled in on sim
msg->nextBlockFast(_PREHASH_NameData);
msg->addStringFast(_PREHASH_Name, region_name);
gAgent.sendReliableMessage();
}
void LLWorldMapMessage::sendNamedRegionRequest(std::string region_name,
url_callback_t callback,
const std::string& callback_url,
bool teleport) // immediately teleport when result returned
{
//LL_INFOS("World Map") << "LLWorldMap::sendNamedRegionRequest()" << LL_ENDL;
mSLURLRegionName = region_name;
mSLURLRegionHandle = 0;
mSLURL = callback_url;
mSLURLCallback = callback;
mSLURLTeleport = teleport;
sendNamedRegionRequest(region_name);
}
void LLWorldMapMessage::sendHandleRegionRequest(U64 region_handle,
url_callback_t callback,
const std::string& callback_url,
bool teleport) // immediately teleport when result returned
{
//LL_INFOS("World Map") << "LLWorldMap::sendHandleRegionRequest()" << LL_ENDL;
mSLURLRegionName.clear();
mSLURLRegionHandle = region_handle;
mSLURL = callback_url;
mSLURLCallback = callback;
mSLURLTeleport = teleport;
U32 global_x;
U32 global_y;
from_region_handle(region_handle, &global_x, &global_y);
U16 grid_x = (U16)(global_x / REGION_WIDTH_UNITS);
U16 grid_y = (U16)(global_y / REGION_WIDTH_UNITS);
sendMapBlockRequest(grid_x, grid_y, grid_x, grid_y, true, LAYER_FLAG);
}
// public
void LLWorldMapMessage::sendMapBlockRequest(U16 min_x, U16 min_y, U16 max_x, U16 max_y, bool return_nonexistent, S32 layer)
{
//LL_INFOS("World Map") << "LLWorldMap::sendMapBlockRequest()" << ", min = (" << min_x << ", " << min_y << "), max = (" << max_x << ", " << max_y << "), nonexistent = " << return_nonexistent << LL_ENDL;
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_MapBlockRequest);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
U32 flags = layer;
flags |= (return_nonexistent ? 0x10000 : 0);
msg->addU32Fast(_PREHASH_Flags, flags);
msg->addU32Fast(_PREHASH_EstateID, 0); // Filled in on sim
msg->addBOOLFast(_PREHASH_Godlike, FALSE); // Filled in on sim
msg->nextBlockFast(_PREHASH_PositionData);
msg->addU16Fast(_PREHASH_MinX, min_x);
msg->addU16Fast(_PREHASH_MinY, min_y);
msg->addU16Fast(_PREHASH_MaxX, max_x);
msg->addU16Fast(_PREHASH_MaxY, max_y);
gAgent.sendReliableMessage();
}
// public static
void LLWorldMapMessage::processMapBlockReply(LLMessageSystem* msg, void**)
{
U32 agent_flags;
msg->getU32Fast(_PREHASH_AgentData, _PREHASH_Flags, agent_flags);
U32 layer = flagsToLayer(agent_flags);
if (layer >= SIM_LAYER_COUNT)
{
llwarns << "Invalid map image type returned! layer = " << agent_flags << llendl;
return;
}
S32 num_blocks = msg->getNumberOfBlocksFast(_PREHASH_Data);
//LL_INFOS("World Map") << "LLWorldMap::processMapBlockReply(), num_blocks = " << num_blocks << LL_ENDL;
bool found_null_sim = false;
for (S32 block=0; block<num_blocks; ++block)
{
U16 x_regions;
U16 y_regions;
// <FS:CR> Aurora Sim
U16 x_size = 256;
U16 y_size = 256;
// </FS:CR> Aurora Sim
std::string name;
U8 accesscode;
U32 region_flags;
// U8 water_height;
// U8 agents;
LLUUID image_id;
msg->getU16Fast(_PREHASH_Data, _PREHASH_X, x_regions, block);
msg->getU16Fast(_PREHASH_Data, _PREHASH_Y, y_regions, block);
msg->getStringFast(_PREHASH_Data, _PREHASH_Name, name, block);
msg->getU8Fast(_PREHASH_Data, _PREHASH_Access, accesscode, block);
msg->getU32Fast(_PREHASH_Data, _PREHASH_RegionFlags, region_flags, block);
// msg->getU8Fast(_PREHASH_Data, _PREHASH_WaterHeight, water_height, block);
// msg->getU8Fast(_PREHASH_Data, _PREHASH_Agents, agents, block);
msg->getUUIDFast(_PREHASH_Data, _PREHASH_MapImageID, image_id, block);
// <FS:CR> Aurora Sim
if(msg->getNumberOfBlocksFast(_PREHASH_Size) > 0)
{
msg->getU16Fast(_PREHASH_Size, _PREHASH_SizeX, x_size, block);
msg->getU16Fast(_PREHASH_Size, _PREHASH_SizeY, y_size, block);
}
if(x_size == 0 || (x_size % 16) != 0|| (y_size % 16) != 0)
{
x_size = 256;
y_size = 256;
}
// </FS:CR> Aurora Sim
U32 x_world = (U32)(x_regions) * REGION_WIDTH_UNITS;
U32 y_world = (U32)(y_regions) * REGION_WIDTH_UNITS;
// name shouldn't be empty, see EXT-4568
//llassert(!name.empty());
//Opensim bug. BlockRequest can return sims without names, with an accesscode that isn't 255.
// skip if this has happened.
if(name.empty() && accesscode != 255)
continue;
// Insert that region in the world map, if failure, flag it as a "null_sim"
// <FS:CR> Aurora Sim
//if (!(LLWorldMap::getInstance()->insertRegion(x_world, y_world, name, image_id, (U32)accesscode, region_flags)))
if (!(LLWorldMap::getInstance()->insertRegion(x_world, y_world, x_size, y_size, name, image_id, (U32)accesscode, region_flags)))
// </FS:CR> Aurora Sim
{
found_null_sim = true;
}
// If we hit a valid tracking location, do what needs to be done app level wise
if (LLWorldMap::getInstance()->isTrackingValidLocation())
{
LLVector3d pos_global = LLWorldMap::getInstance()->getTrackedPositionGlobal();
if (LLWorldMap::getInstance()->isTrackingDoubleClick())
{
// Teleport if the user double clicked
gAgent.teleportViaLocation(pos_global);
}
// Update the "real" tracker information
gFloaterWorldMap->trackLocation(pos_global);
}
U64 handle = to_region_handle(x_world, y_world);
// Handle the SLURL callback if any
url_callback_t callback = LLWorldMapMessage::getInstance()->mSLURLCallback;
if(callback != NULL)
{
// Check if we reached the requested region
if ((LLStringUtil::compareInsensitive(LLWorldMapMessage::getInstance()->mSLURLRegionName, name)==0)
|| (LLWorldMapMessage::getInstance()->mSLURLRegionHandle == handle))
{
LLWorldMapMessage::getInstance()->mSLURLCallback = NULL;
LLWorldMapMessage::getInstance()->mSLURLRegionName.clear();
LLWorldMapMessage::getInstance()->mSLURLRegionHandle = 0;
callback(handle, LLWorldMapMessage::getInstance()->mSLURL, image_id, LLWorldMapMessage::getInstance()->mSLURLTeleport);
}
}
if( gAgent.mPendingLure &&
gAgent.mPendingLure->mRegionHandle == handle)
{
gAgent.onFoundLureDestination();
}
}
// Tell the UI to update itself
gFloaterWorldMap->updateSims(found_null_sim);
}
// public static
void LLWorldMapMessage::processMapItemReply(LLMessageSystem* msg, void**)
{
//LL_INFOS("World Map") << "LLWorldMap::processMapItemReply()" << LL_ENDL;
U32 type;
msg->getU32Fast(_PREHASH_RequestData, _PREHASH_ItemType, type);
S32 num_blocks = msg->getNumberOfBlocks("Data");
for (S32 block=0; block<num_blocks; ++block)
{
U32 X, Y;
std::string name;
S32 extra, extra2;
LLUUID uuid;
msg->getU32Fast(_PREHASH_Data, _PREHASH_X, X, block);
msg->getU32Fast(_PREHASH_Data, _PREHASH_Y, Y, block);
msg->getStringFast(_PREHASH_Data, _PREHASH_Name, name, block);
msg->getUUIDFast(_PREHASH_Data, _PREHASH_ID, uuid, block);
msg->getS32Fast(_PREHASH_Data, _PREHASH_Extra, extra, block);
msg->getS32Fast(_PREHASH_Data, _PREHASH_Extra2, extra2, block);
LLWorldMap::getInstance()->insertItem(X, Y, name, uuid, type, extra, extra2);
}
}
void LLWorldMapMessage::handleSLURL(std::string& name, U32 x_world, U32 y_world, LLUUID image_id)
{
// Handle the SLURL callback if any
url_callback_t callback = LLWorldMapMessage::getInstance()->mSLURLCallback;
if(callback != NULL)
{
U64 handle = to_region_handle(x_world, y_world);
// Check if we reached the requested region
if ((LLStringUtil::compareInsensitive(LLWorldMapMessage::getInstance()->mSLURLRegionName, name)==0)
|| (LLWorldMapMessage::getInstance()->mSLURLRegionHandle == handle))
{
LLWorldMapMessage::getInstance()->mSLURLCallback = NULL;
LLWorldMapMessage::getInstance()->mSLURLRegionName.clear();
LLWorldMapMessage::getInstance()->mSLURLRegionHandle = 0;
callback(handle, LLWorldMapMessage::getInstance()->mSLURL, image_id, LLWorldMapMessage::getInstance()->mSLURLTeleport);
}
}
}