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SingularityViewer/indra/newview/llwaterparammanager.cpp

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C++

/**
* @file llwaterparammanager.cpp
* @brief Implementation for the LLWaterParamManager class.
*
* $LicenseInfo:firstyear=2007&license=viewergpl$
*
* Copyright (c) 2007-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llwaterparammanager.h"
#include "llrender.h"
#include "pipeline.h"
#include "llsky.h"
#include "lldiriterator.h"
#include "llsliderctrl.h"
#include "llspinctrl.h"
#include "llcheckboxctrl.h"
#include "lluictrlfactory.h"
#include "llviewercontrol.h"
#include "llviewercamera.h"
#include "llcombobox.h"
#include "lllineeditor.h"
#include "llsdserialize.h"
// For notecard loading
#include "llvfile.h"
#include "llnotecard.h"
#include "llmemorystream.h"
#include "llnotify.h"
#include "llagent.h"
#include "llinventorymodel.h"
#include "llviewerinventory.h"
#include "llviewerregion.h"
#include "llassetuploadresponders.h"
#include "v4math.h"
#include "llviewerdisplay.h"
#include "llviewercontrol.h"
#include "llviewerwindow.h"
#include "lldrawpoolwater.h"
#include "llagent.h"
#include "llviewerregion.h"
#include "llwlparammanager.h"
#include "llwaterparamset.h"
#include "llpostprocess.h"
#include "llfloaterwater.h"
#include "llagentcamera.h"
LLWaterParamManager::LLWaterParamManager() :
mFogColor(22.f/255.f, 43.f/255.f, 54.f/255.f, 0.0f, 0.0f, "waterFogColor", "WaterFogColor"),
mFogDensity(4, "waterFogDensity", 2),
mUnderWaterFogMod(0.25, "underWaterFogMod"),
mNormalScale(2.f, 2.f, 2.f, "normScale"),
mFresnelScale(0.5f, "fresnelScale"),
mFresnelOffset(0.4f, "fresnelOffset"),
mScaleAbove(0.025f, "scaleAbove"),
mScaleBelow(0.2f, "scaleBelow"),
mBlurMultiplier(0.1f, "blurMultiplier"),
mWave1Dir(.5f, .5f, "wave1Dir"),
mWave2Dir(.5f, .5f, "wave2Dir"),
mDensitySliderValue(1.0f),
mWaterFogKS(1.0f)
{
}
LLWaterParamManager::~LLWaterParamManager()
{
}
void LLWaterParamManager::loadAllPresets()
{
// First, load system (coming out of the box) water presets.
loadPresetsFromDir(getSysDir());
// Then load user presets. Note that user day presets will modify any system ones already loaded.
loadPresetsFromDir(getUserDir());
}
void LLWaterParamManager::loadPresetsFromDir(const std::string& dir)
{
LL_INFOS2("AppInit", "Shaders") << "Loading water presets from " << dir << LL_ENDL;
LLDirIterator dir_iter(dir, "*.xml");
while (1)
{
std::string file;
if (!dir_iter.next(file))
{
break; // no more files
}
std::string path = dir + file;
if (!loadPreset(path))
{
llwarns << "Error loading water preset from " << path << llendl;
}
}
}
bool LLWaterParamManager::loadPreset(const std::string& path)
{
llifstream xml_file;
std::string name(LLURI::unescape(gDirUtilp->getBaseFileName(path, true)));
xml_file.open(path.c_str());
if (!xml_file)
{
return false;
}
LL_DEBUGS2("AppInit", "Shaders") << "Loading water " << name << LL_ENDL;
LLSD params_data;
LLPointer<LLSDParser> parser = new LLSDXMLParser();
parser->parse(xml_file, params_data, LLSDSerialize::SIZE_UNLIMITED);
xml_file.close();
if (hasParamSet(name))
{
setParamSet(name, params_data);
}
else
{
addParamSet(name, params_data);
}
return true;
}
bool LLWaterParamManager::loadPresetXML(const std::string& name, std::istream& preset_stream)
{
LLSD paramsData(LLSD::emptyMap());
LLPointer<LLSDParser> parser = new LLSDXMLParser();
if(parser->parse(preset_stream, paramsData, LLSDSerialize::SIZE_UNLIMITED) == LLSDParser::PARSE_FAILURE)
{
return false;
}
static const char* expected_windlight_settings[] = {
"blurMultiplier",
"fresnelOffset",
"fresnelScale",
"normScale",
"normalMap",
"scaleAbove",
"scaleBelow",
"waterFogColor",
"waterFogDensity",
"wave1Dir",
"wave2Dir"
};
static S32 expected_count = LL_ARRAY_SIZE(expected_windlight_settings);
for(S32 i = 0; i < expected_count; ++i)
{
if(!paramsData.has(expected_windlight_settings[i]))
{
LL_WARNS("WindLight") << "Attempted to load WindLight water param set without " << expected_windlight_settings[i] << LL_ENDL;
return false;
}
}
if(!hasParamSet(name))
{
addParamSet(name, paramsData);
}
else
{
setParamSet(name, paramsData);
}
return true;
}
void LLWaterParamManager::loadPresetNotecard(const std::string& name, const LLUUID& asset_id, const LLUUID& inv_id)
{
gAssetStorage->getInvItemAsset(LLHost::invalid,
gAgent.getID(),
gAgent.getSessionID(),
gAgent.getID(),
LLUUID::null,
inv_id,
asset_id,
LLAssetType::AT_NOTECARD,
&loadWaterNotecard,
(void*)&inv_id);
}
void LLWaterParamManager::savePreset(const std::string & name)
{
llassert(!name.empty());
// make an empty llsd
LLSD paramsData(LLSD::emptyMap());
std::string pathName(getUserDir() + LLWeb::curlEscape(name) + ".xml");
// fill it with LLSD windlight params
paramsData = mParamList[name].getAll();
// write to file
llofstream presetsXML(pathName);
LLPointer<LLSDFormatter> formatter = new LLSDXMLFormatter();
formatter->format(paramsData, presetsXML, LLSDFormatter::OPTIONS_PRETTY);
presetsXML.close();
propagateParameters();
}
// Yes, this function is completely identical to LLWLParamManager::savePresetToNotecard.
// I feel some refactoring of this whole WindLight thing would be generally beneficial.
// Damned if I'm going to be the one to do it, though.
bool LLWaterParamManager::savePresetToNotecard(const std::string & name)
{
if(!hasParamSet(name)) return false;
// make an empty llsd
LLSD paramsData(LLSD::emptyMap());
// fill it with LLSD windlight params
paramsData = mParamList[name].getAll();
// get some XML
std::ostringstream presetsXML;
LLPointer<LLSDFormatter> formatter = new LLSDXMLFormatter();
formatter->format(paramsData, presetsXML, LLSDFormatter::OPTIONS_PRETTY);
// Write it to a notecard
LLNotecard notecard;
notecard.setText(presetsXML.str());
LLInventoryItem *item = gInventory.getItem(mParamList[name].mInventoryID);
if(!item)
{
mParamList[name].mInventoryID = LLUUID::null;
return false;
}
std::string agent_url = gAgent.getRegion()->getCapability("UpdateNotecardAgentInventory");
if(!agent_url.empty())
{
LLTransactionID tid;
LLAssetID asset_id;
tid.generate();
asset_id = tid.makeAssetID(gAgent.getSecureSessionID());
LLVFile file(gVFS, asset_id, LLAssetType::AT_NOTECARD, LLVFile::APPEND);
std::ostringstream stream;
notecard.exportStream(stream);
std::string buffer = stream.str();
S32 size = buffer.length() + 1;
file.setMaxSize(size);
file.write((U8*)buffer.c_str(), size);
LLSD body;
body["item_id"] = item->getUUID();
LLHTTPClient::post(agent_url, body, new LLUpdateAgentInventoryResponder(body, asset_id, LLAssetType::AT_NOTECARD));
}
else
{
LL_WARNS("WindLight") << "Stuff the legacy system." << LL_ENDL;
return false;
}
return true;
}
void LLWaterParamManager::propagateParameters(void)
{
// bind the variables only if we're using shaders
if(gPipeline.canUseVertexShaders())
{
std::vector<LLGLSLShader*>::iterator shaders_iter=mShaderList.begin();
for(; shaders_iter != mShaderList.end(); ++shaders_iter)
{
(*shaders_iter)->mUniformsDirty = TRUE;
}
}
bool err;
F32 fog_density_slider =
log(mCurParams.getFloat(mFogDensity.mName, err)) /
log(mFogDensity.mBase);
setDensitySliderValue(fog_density_slider);
}
void LLWaterParamManager::updateShaderUniforms(LLGLSLShader * shader)
{
if (shader->mShaderGroup == LLGLSLShader::SG_WATER)
{
shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, LLWLParamManager::getInstance()->getRotatedLightDir().mV);
shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV);
shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, LLDrawPoolWater::sWaterFogColor.mV);
shader->uniform4fv(LLShaderMgr::WATER_WATERPLANE, 1, mWaterPlane.mV);
shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, getFogDensity());
shader->uniform1f(LLShaderMgr::WATER_FOGKS, mWaterFogKS);
shader->uniform1f(LLViewerShaderMgr::DISTANCE_MULTIPLIER, 0);
}
}
void LLWaterParamManager::applyParams(const LLSD& params, bool interpolate)
{
if (params.size() == 0)
{
llwarns << "Undefined water params" << llendl;
return;
}
if (interpolate)
{
LLWLParamManager::getInstance()->mAnimator.startInterpolation(params);
}
else
{
mCurParams.setAll(params);
}
}
static LLFastTimer::DeclareTimer FTM_UPDATE_WATERPARAM("Update Water Params");
void LLWaterParamManager::updateShaderLinks()
{
mShaderList.clear();
LLViewerShaderMgr::shader_iter shaders_iter, end_shaders;
end_shaders = LLViewerShaderMgr::instance()->endShaders();
for(shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter)
{
if (shaders_iter->mProgramObject != 0
&& shaders_iter->mShaderGroup == LLGLSLShader::SG_WATER)
{
if( glGetUniformLocationARB(shaders_iter->mProgramObject,"lightnorm")>=0 ||
glGetUniformLocationARB(shaders_iter->mProgramObject,"camPosLocal")>=0 ||
glGetUniformLocationARB(shaders_iter->mProgramObject,"waterFogColor")>=0 ||
glGetUniformLocationARB(shaders_iter->mProgramObject,"waterPlane")>=0 ||
glGetUniformLocationARB(shaders_iter->mProgramObject,"waterFogDensity")>=0 ||
glGetUniformLocationARB(shaders_iter->mProgramObject,"waterFogKS")>=0 ||
glGetUniformLocationARB(shaders_iter->mProgramObject,"distance_multiplier")>=0)
mShaderList.push_back(&(*shaders_iter));
}
}
}
void LLWaterParamManager::update(LLViewerCamera * cam)
{
LLFastTimer ftm(FTM_UPDATE_WATERPARAM);
// update the shaders and the menu
propagateParameters();
// sync menus if they exist
if(LLFloaterWater::isOpen())
{
LLFloaterWater::instance()->syncMenu();
}
stop_glerror();
// only do this if we're dealing with shaders
if(gPipeline.canUseVertexShaders())
{
//transform water plane to eye space
glh::vec3f norm(0.f, 0.f, 1.f);
glh::vec3f p(0.f, 0.f, gAgent.getRegion()->getWaterHeight()+0.1f);
glh::matrix4f mat(gGLModelView.getF32ptr());
glh::matrix4f invtrans = mat.inverse().transpose();
glh::vec3f enorm;
glh::vec3f ep;
invtrans.mult_matrix_vec(norm, enorm);
enorm.normalize();
mat.mult_matrix_vec(p, ep);
mWaterPlane = LLVector4(enorm.v[0], enorm.v[1], enorm.v[2], -ep.dot(enorm));
LLVector3 sunMoonDir;
if (gSky.getSunDirection().mV[2] > LLSky::NIGHTTIME_ELEVATION_COS)
{
sunMoonDir = gSky.getSunDirection();
}
else
{
sunMoonDir = gSky.getMoonDirection();
}
sunMoonDir.normVec();
mWaterFogKS = 1.f/llmax(sunMoonDir.mV[2], WATER_FOG_LIGHT_CLAMP);
std::vector<LLGLSLShader*>::iterator shaders_iter=mShaderList.begin();
for(; shaders_iter != mShaderList.end(); ++shaders_iter)
{
(*shaders_iter)->mUniformsDirty = TRUE;
}
}
}
bool LLWaterParamManager::addParamSet(const std::string& name, LLWaterParamSet& param)
{
// add a new one if not one there already
preset_map_t::iterator mIt = mParamList.find(name);
if(mIt == mParamList.end())
{
mParamList[name] = param;
mPresetListChangeSignal();
return true;
}
return false;
}
BOOL LLWaterParamManager::addParamSet(const std::string& name, LLSD const & param)
{
LLWaterParamSet param_set;
param_set.setAll(param);
return addParamSet(name, param_set);
}
bool LLWaterParamManager::getParamSet(const std::string& name, LLWaterParamSet& param)
{
// find it and set it
preset_map_t::iterator mIt = mParamList.find(name);
if(mIt != mParamList.end())
{
param = mParamList[name];
param.mName = name;
return true;
}
return false;
}
bool LLWaterParamManager::hasParamSet(const std::string& name)
{
LLWaterParamSet dummy;
return getParamSet(name, dummy);
}
bool LLWaterParamManager::setParamSet(const std::string& name, LLWaterParamSet& param)
{
mParamList[name] = param;
return true;
}
bool LLWaterParamManager::setParamSet(const std::string& name, const LLSD & param)
{
// quick, non robust (we won't be working with files, but assets) check
if(!param.isMap())
{
return false;
}
mParamList[name].setAll(param);
return true;
}
bool LLWaterParamManager::removeParamSet(const std::string& name, bool delete_from_disk)
{
// remove from param list
preset_map_t::iterator it = mParamList.find(name);
if (it == mParamList.end())
{
LL_WARNS("WindLight") << "No water preset named " << name << LL_ENDL;
return false;
}
mParamList.erase(it);
// remove from file system if requested
if (delete_from_disk)
{
if (gDirUtilp->deleteFilesInDir(getUserDir(), LLWeb::curlEscape(name) + ".xml") < 1)
{
LL_WARNS("WindLight") << "Error removing water preset " << name << " from disk" << LL_ENDL;
}
}
// signal interested parties
mPresetListChangeSignal();
return true;
}
bool LLWaterParamManager::isSystemPreset(const std::string& preset_name) const
{
// *TODO: file system access is excessive here.
return gDirUtilp->fileExists(getSysDir() + LLURI::escape(preset_name) + ".xml");
}
void LLWaterParamManager::getPresetNames(preset_name_list_t& presets) const
{
presets.clear();
for (preset_map_t::const_iterator it = mParamList.begin(); it != mParamList.end(); ++it)
{
presets.push_back(it->first);
}
}
void LLWaterParamManager::getPresetNames(preset_name_list_t& user_presets, preset_name_list_t& system_presets) const
{
user_presets.clear();
system_presets.clear();
for (preset_map_t::const_iterator it = mParamList.begin(); it != mParamList.end(); ++it)
{
if (isSystemPreset(it->first))
{
system_presets.push_back(it->first);
}
else
{
user_presets.push_back(it->first);
}
}
}
void LLWaterParamManager::getUserPresetNames(preset_name_list_t& user_presets) const
{
preset_name_list_t dummy;
getPresetNames(user_presets, dummy);
}
boost::signals2::connection LLWaterParamManager::setPresetListChangeCallback(const preset_list_signal_t::slot_type& cb)
{
return mPresetListChangeSignal.connect(cb);
}
F32 LLWaterParamManager::getFogDensity(void)
{
bool err;
F32 fogDensity = mCurParams.getFloat("waterFogDensity", err);
// modify if we're underwater
const F32 water_height = gAgent.getRegion() ? gAgent.getRegion()->getWaterHeight() : 0.f;
F32 camera_height = gAgentCamera.getCameraPositionAgent().mV[2];
if(camera_height <= water_height)
{
// raise it to the underwater fog density modifier
fogDensity = pow(fogDensity, mCurParams.getFloat("underWaterFogMod", err));
}
return fogDensity;
}
// static
void LLWaterParamManager::initSingleton()
{
LL_DEBUGS("Windlight") << "Initializing water" << LL_ENDL;
loadAllPresets();
// This shouldn't be called here. It has nothing to do with the initialization of this singleton.
// Instead, call it one-time when the viewer starts. Calling it here causes a recursive entry
// of LLWaterParamManager::initSingleton().
//LLEnvManagerNew::instance().usePrefs();
}
// static
std::string LLWaterParamManager::getSysDir()
{
return gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/water", "");
}
// static
std::string LLWaterParamManager::getUserDir()
{
return gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS , "windlight/water", "");
}
// static
void LLWaterParamManager::loadWaterNotecard(LLVFS *vfs, const LLUUID& asset_id, LLAssetType::EType asset_type, void *user_data, S32 status, LLExtStat ext_status)
{
LLUUID inventory_id(*((LLUUID*)user_data));
std::string name = "WindLight Setting.ww";
LLViewerInventoryItem *item = gInventory.getItem(inventory_id);
if(item)
{
inventory_id = item->getUUID();
name = item->getName();
}
if(LL_ERR_NOERR == status)
{
std::string key(" Notecard: " + name);
LLVFile file(vfs, asset_id, asset_type, LLVFile::READ);
S32 file_length = file.getSize();
std::vector<char> buffer(file_length + 1);
file.read((U8*)&buffer[0], file_length);
buffer[file_length] = 0;
LLNotecard notecard(LLNotecard::MAX_SIZE);
LLMemoryStream str((U8*)&buffer[0], file_length + 1);
notecard.importStream(str);
std::string settings = notecard.getText();
LLMemoryStream settings_str((U8*)settings.c_str(), settings.length());
bool is_real_setting = getInstance()->loadPresetXML(key, settings_str);
if(!is_real_setting)
{
LLSD subs;
subs["NAME"] = name;
LLNotifications::instance().add("KittyInvalidWaterlightNotecard", subs);
}
else
{
// We can do this because we know mCurParams
getInstance()->mParamList[key].mInventoryID = inventory_id;
LLEnvManagerNew::instance().setUseWaterPreset(key);
}
}
}