644 lines
17 KiB
C++
644 lines
17 KiB
C++
/**
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* @file llwaterparammanager.cpp
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* @brief Implementation for the LLWaterParamManager class.
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*
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* $LicenseInfo:firstyear=2007&license=viewergpl$
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*
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* Copyright (c) 2007-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llwaterparammanager.h"
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#include "llrender.h"
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#include "pipeline.h"
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#include "llsky.h"
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#include "lldiriterator.h"
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#include "llsliderctrl.h"
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#include "llspinctrl.h"
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#include "llcheckboxctrl.h"
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#include "lluictrlfactory.h"
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#include "llviewercontrol.h"
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#include "llviewercamera.h"
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#include "llcombobox.h"
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#include "lllineeditor.h"
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#include "llsdserialize.h"
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// For notecard loading
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#include "llvfile.h"
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#include "llnotecard.h"
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#include "llmemorystream.h"
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#include "llnotify.h"
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#include "llagent.h"
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#include "llinventorymodel.h"
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#include "llviewerinventory.h"
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#include "llviewerregion.h"
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#include "llassetuploadresponders.h"
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#include "v4math.h"
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#include "llviewerdisplay.h"
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#include "llviewercontrol.h"
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#include "llviewerwindow.h"
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#include "lldrawpoolwater.h"
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#include "llagent.h"
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#include "llviewerregion.h"
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#include "llwlparammanager.h"
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#include "llwaterparamset.h"
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#include "llpostprocess.h"
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#include "llfloaterwater.h"
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#include "llagentcamera.h"
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LLWaterParamManager::LLWaterParamManager() :
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mFogColor(22.f/255.f, 43.f/255.f, 54.f/255.f, 0.0f, 0.0f, "waterFogColor", "WaterFogColor"),
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mFogDensity(4, "waterFogDensity", 2),
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mUnderWaterFogMod(0.25, "underWaterFogMod"),
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mNormalScale(2.f, 2.f, 2.f, "normScale"),
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mFresnelScale(0.5f, "fresnelScale"),
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mFresnelOffset(0.4f, "fresnelOffset"),
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mScaleAbove(0.025f, "scaleAbove"),
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mScaleBelow(0.2f, "scaleBelow"),
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mBlurMultiplier(0.1f, "blurMultiplier"),
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mWave1Dir(.5f, .5f, "wave1Dir"),
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mWave2Dir(.5f, .5f, "wave2Dir"),
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mDensitySliderValue(1.0f),
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mWaterFogKS(1.0f)
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{
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}
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LLWaterParamManager::~LLWaterParamManager()
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{
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}
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void LLWaterParamManager::loadAllPresets()
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{
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// First, load system (coming out of the box) water presets.
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loadPresetsFromDir(getSysDir());
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// Then load user presets. Note that user day presets will modify any system ones already loaded.
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loadPresetsFromDir(getUserDir());
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}
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void LLWaterParamManager::loadPresetsFromDir(const std::string& dir)
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{
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LL_INFOS2("AppInit", "Shaders") << "Loading water presets from " << dir << LL_ENDL;
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LLDirIterator dir_iter(dir, "*.xml");
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while (1)
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{
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std::string file;
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if (!dir_iter.next(file))
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{
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break; // no more files
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}
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std::string path = dir + file;
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if (!loadPreset(path))
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{
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llwarns << "Error loading water preset from " << path << llendl;
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}
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}
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}
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bool LLWaterParamManager::loadPreset(const std::string& path)
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{
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llifstream xml_file;
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std::string name(LLURI::unescape(gDirUtilp->getBaseFileName(path, true)));
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xml_file.open(path.c_str());
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if (!xml_file)
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{
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return false;
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}
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LL_DEBUGS2("AppInit", "Shaders") << "Loading water " << name << LL_ENDL;
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LLSD params_data;
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LLPointer<LLSDParser> parser = new LLSDXMLParser();
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parser->parse(xml_file, params_data, LLSDSerialize::SIZE_UNLIMITED);
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xml_file.close();
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if (hasParamSet(name))
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{
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setParamSet(name, params_data);
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}
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else
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{
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addParamSet(name, params_data);
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}
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return true;
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}
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bool LLWaterParamManager::loadPresetXML(const std::string& name, std::istream& preset_stream)
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{
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LLSD paramsData(LLSD::emptyMap());
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LLPointer<LLSDParser> parser = new LLSDXMLParser();
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if(parser->parse(preset_stream, paramsData, LLSDSerialize::SIZE_UNLIMITED) == LLSDParser::PARSE_FAILURE)
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{
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return false;
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}
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static const char* expected_windlight_settings[] = {
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"blurMultiplier",
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"fresnelOffset",
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"fresnelScale",
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"normScale",
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"normalMap",
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"scaleAbove",
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"scaleBelow",
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"waterFogColor",
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"waterFogDensity",
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"wave1Dir",
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"wave2Dir"
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};
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static S32 expected_count = LL_ARRAY_SIZE(expected_windlight_settings);
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for(S32 i = 0; i < expected_count; ++i)
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{
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if(!paramsData.has(expected_windlight_settings[i]))
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{
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LL_WARNS("WindLight") << "Attempted to load WindLight water param set without " << expected_windlight_settings[i] << LL_ENDL;
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return false;
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}
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}
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if(!hasParamSet(name))
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{
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addParamSet(name, paramsData);
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}
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else
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{
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setParamSet(name, paramsData);
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}
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return true;
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}
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void LLWaterParamManager::loadPresetNotecard(const std::string& name, const LLUUID& asset_id, const LLUUID& inv_id)
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{
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gAssetStorage->getInvItemAsset(LLHost::invalid,
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gAgent.getID(),
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gAgent.getSessionID(),
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gAgent.getID(),
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LLUUID::null,
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inv_id,
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asset_id,
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LLAssetType::AT_NOTECARD,
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&loadWaterNotecard,
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(void*)&inv_id);
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}
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void LLWaterParamManager::savePreset(const std::string & name)
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{
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llassert(!name.empty());
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// make an empty llsd
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LLSD paramsData(LLSD::emptyMap());
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std::string pathName(getUserDir() + LLWeb::curlEscape(name) + ".xml");
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// fill it with LLSD windlight params
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paramsData = mParamList[name].getAll();
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// write to file
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llofstream presetsXML(pathName);
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LLPointer<LLSDFormatter> formatter = new LLSDXMLFormatter();
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formatter->format(paramsData, presetsXML, LLSDFormatter::OPTIONS_PRETTY);
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presetsXML.close();
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propagateParameters();
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}
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// Yes, this function is completely identical to LLWLParamManager::savePresetToNotecard.
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// I feel some refactoring of this whole WindLight thing would be generally beneficial.
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// Damned if I'm going to be the one to do it, though.
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bool LLWaterParamManager::savePresetToNotecard(const std::string & name)
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{
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if(!hasParamSet(name)) return false;
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// make an empty llsd
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LLSD paramsData(LLSD::emptyMap());
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// fill it with LLSD windlight params
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paramsData = mParamList[name].getAll();
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// get some XML
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std::ostringstream presetsXML;
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LLPointer<LLSDFormatter> formatter = new LLSDXMLFormatter();
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formatter->format(paramsData, presetsXML, LLSDFormatter::OPTIONS_PRETTY);
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// Write it to a notecard
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LLNotecard notecard;
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notecard.setText(presetsXML.str());
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LLInventoryItem *item = gInventory.getItem(mParamList[name].mInventoryID);
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if(!item)
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{
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mParamList[name].mInventoryID = LLUUID::null;
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return false;
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}
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std::string agent_url = gAgent.getRegion()->getCapability("UpdateNotecardAgentInventory");
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if(!agent_url.empty())
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{
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LLTransactionID tid;
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LLAssetID asset_id;
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tid.generate();
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asset_id = tid.makeAssetID(gAgent.getSecureSessionID());
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LLVFile file(gVFS, asset_id, LLAssetType::AT_NOTECARD, LLVFile::APPEND);
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std::ostringstream stream;
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notecard.exportStream(stream);
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std::string buffer = stream.str();
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S32 size = buffer.length() + 1;
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file.setMaxSize(size);
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file.write((U8*)buffer.c_str(), size);
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LLSD body;
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body["item_id"] = item->getUUID();
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LLHTTPClient::post(agent_url, body, new LLUpdateAgentInventoryResponder(body, asset_id, LLAssetType::AT_NOTECARD));
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}
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else
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{
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LL_WARNS("WindLight") << "Stuff the legacy system." << LL_ENDL;
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return false;
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}
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return true;
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}
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void LLWaterParamManager::propagateParameters(void)
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{
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// bind the variables only if we're using shaders
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if(gPipeline.canUseVertexShaders())
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{
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std::vector<LLGLSLShader*>::iterator shaders_iter=mShaderList.begin();
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for(; shaders_iter != mShaderList.end(); ++shaders_iter)
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{
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(*shaders_iter)->mUniformsDirty = TRUE;
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}
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}
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bool err;
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F32 fog_density_slider =
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log(mCurParams.getFloat(mFogDensity.mName, err)) /
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log(mFogDensity.mBase);
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setDensitySliderValue(fog_density_slider);
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}
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void LLWaterParamManager::updateShaderUniforms(LLGLSLShader * shader)
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{
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if (shader->mShaderGroup == LLGLSLShader::SG_WATER)
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{
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shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, LLWLParamManager::getInstance()->getRotatedLightDir().mV);
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shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV);
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shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, LLDrawPoolWater::sWaterFogColor.mV);
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shader->uniform4fv(LLShaderMgr::WATER_WATERPLANE, 1, mWaterPlane.mV);
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shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, getFogDensity());
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shader->uniform1f(LLShaderMgr::WATER_FOGKS, mWaterFogKS);
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shader->uniform1f(LLViewerShaderMgr::DISTANCE_MULTIPLIER, 0);
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}
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}
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void LLWaterParamManager::applyParams(const LLSD& params, bool interpolate)
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{
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if (params.size() == 0)
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{
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llwarns << "Undefined water params" << llendl;
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return;
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}
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if (interpolate)
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{
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LLWLParamManager::getInstance()->mAnimator.startInterpolation(params);
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}
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else
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{
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mCurParams.setAll(params);
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}
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}
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static LLFastTimer::DeclareTimer FTM_UPDATE_WATERPARAM("Update Water Params");
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void LLWaterParamManager::updateShaderLinks()
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{
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mShaderList.clear();
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LLViewerShaderMgr::shader_iter shaders_iter, end_shaders;
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end_shaders = LLViewerShaderMgr::instance()->endShaders();
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for(shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter)
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{
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if (shaders_iter->mProgramObject != 0
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&& shaders_iter->mShaderGroup == LLGLSLShader::SG_WATER)
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{
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if( glGetUniformLocationARB(shaders_iter->mProgramObject,"lightnorm")>=0 ||
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glGetUniformLocationARB(shaders_iter->mProgramObject,"camPosLocal")>=0 ||
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glGetUniformLocationARB(shaders_iter->mProgramObject,"waterFogColor")>=0 ||
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glGetUniformLocationARB(shaders_iter->mProgramObject,"waterPlane")>=0 ||
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glGetUniformLocationARB(shaders_iter->mProgramObject,"waterFogDensity")>=0 ||
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glGetUniformLocationARB(shaders_iter->mProgramObject,"waterFogKS")>=0 ||
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glGetUniformLocationARB(shaders_iter->mProgramObject,"distance_multiplier")>=0)
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mShaderList.push_back(&(*shaders_iter));
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}
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}
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}
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void LLWaterParamManager::update(LLViewerCamera * cam)
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{
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LLFastTimer ftm(FTM_UPDATE_WATERPARAM);
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// update the shaders and the menu
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propagateParameters();
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// sync menus if they exist
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if(LLFloaterWater::isOpen())
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{
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LLFloaterWater::instance()->syncMenu();
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}
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stop_glerror();
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// only do this if we're dealing with shaders
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if(gPipeline.canUseVertexShaders())
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{
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//transform water plane to eye space
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glh::vec3f norm(0.f, 0.f, 1.f);
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glh::vec3f p(0.f, 0.f, gAgent.getRegion()->getWaterHeight()+0.1f);
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glh::matrix4f mat(gGLModelView.getF32ptr());
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glh::matrix4f invtrans = mat.inverse().transpose();
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glh::vec3f enorm;
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glh::vec3f ep;
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invtrans.mult_matrix_vec(norm, enorm);
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enorm.normalize();
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mat.mult_matrix_vec(p, ep);
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mWaterPlane = LLVector4(enorm.v[0], enorm.v[1], enorm.v[2], -ep.dot(enorm));
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LLVector3 sunMoonDir;
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if (gSky.getSunDirection().mV[2] > LLSky::NIGHTTIME_ELEVATION_COS)
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{
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sunMoonDir = gSky.getSunDirection();
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}
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else
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{
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sunMoonDir = gSky.getMoonDirection();
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}
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sunMoonDir.normVec();
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mWaterFogKS = 1.f/llmax(sunMoonDir.mV[2], WATER_FOG_LIGHT_CLAMP);
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std::vector<LLGLSLShader*>::iterator shaders_iter=mShaderList.begin();
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for(; shaders_iter != mShaderList.end(); ++shaders_iter)
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{
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(*shaders_iter)->mUniformsDirty = TRUE;
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}
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}
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}
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bool LLWaterParamManager::addParamSet(const std::string& name, LLWaterParamSet& param)
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{
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// add a new one if not one there already
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preset_map_t::iterator mIt = mParamList.find(name);
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if(mIt == mParamList.end())
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{
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mParamList[name] = param;
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mPresetListChangeSignal();
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return true;
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}
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return false;
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}
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BOOL LLWaterParamManager::addParamSet(const std::string& name, LLSD const & param)
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{
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LLWaterParamSet param_set;
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param_set.setAll(param);
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return addParamSet(name, param_set);
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}
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bool LLWaterParamManager::getParamSet(const std::string& name, LLWaterParamSet& param)
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{
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// find it and set it
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preset_map_t::iterator mIt = mParamList.find(name);
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if(mIt != mParamList.end())
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{
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param = mParamList[name];
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param.mName = name;
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return true;
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}
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return false;
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}
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bool LLWaterParamManager::hasParamSet(const std::string& name)
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{
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LLWaterParamSet dummy;
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return getParamSet(name, dummy);
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}
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bool LLWaterParamManager::setParamSet(const std::string& name, LLWaterParamSet& param)
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{
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mParamList[name] = param;
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return true;
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}
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bool LLWaterParamManager::setParamSet(const std::string& name, const LLSD & param)
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{
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// quick, non robust (we won't be working with files, but assets) check
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if(!param.isMap())
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{
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return false;
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}
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mParamList[name].setAll(param);
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return true;
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}
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bool LLWaterParamManager::removeParamSet(const std::string& name, bool delete_from_disk)
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{
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// remove from param list
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preset_map_t::iterator it = mParamList.find(name);
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if (it == mParamList.end())
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{
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LL_WARNS("WindLight") << "No water preset named " << name << LL_ENDL;
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return false;
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}
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mParamList.erase(it);
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// remove from file system if requested
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if (delete_from_disk)
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{
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if (gDirUtilp->deleteFilesInDir(getUserDir(), LLWeb::curlEscape(name) + ".xml") < 1)
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{
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LL_WARNS("WindLight") << "Error removing water preset " << name << " from disk" << LL_ENDL;
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}
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}
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// signal interested parties
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mPresetListChangeSignal();
|
|
return true;
|
|
}
|
|
|
|
bool LLWaterParamManager::isSystemPreset(const std::string& preset_name) const
|
|
{
|
|
// *TODO: file system access is excessive here.
|
|
return gDirUtilp->fileExists(getSysDir() + LLURI::escape(preset_name) + ".xml");
|
|
}
|
|
|
|
void LLWaterParamManager::getPresetNames(preset_name_list_t& presets) const
|
|
{
|
|
presets.clear();
|
|
|
|
for (preset_map_t::const_iterator it = mParamList.begin(); it != mParamList.end(); ++it)
|
|
{
|
|
presets.push_back(it->first);
|
|
}
|
|
}
|
|
|
|
void LLWaterParamManager::getPresetNames(preset_name_list_t& user_presets, preset_name_list_t& system_presets) const
|
|
{
|
|
user_presets.clear();
|
|
system_presets.clear();
|
|
|
|
for (preset_map_t::const_iterator it = mParamList.begin(); it != mParamList.end(); ++it)
|
|
{
|
|
if (isSystemPreset(it->first))
|
|
{
|
|
system_presets.push_back(it->first);
|
|
}
|
|
else
|
|
{
|
|
user_presets.push_back(it->first);
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLWaterParamManager::getUserPresetNames(preset_name_list_t& user_presets) const
|
|
{
|
|
preset_name_list_t dummy;
|
|
getPresetNames(user_presets, dummy);
|
|
}
|
|
|
|
boost::signals2::connection LLWaterParamManager::setPresetListChangeCallback(const preset_list_signal_t::slot_type& cb)
|
|
{
|
|
return mPresetListChangeSignal.connect(cb);
|
|
}
|
|
|
|
F32 LLWaterParamManager::getFogDensity(void)
|
|
{
|
|
bool err;
|
|
|
|
F32 fogDensity = mCurParams.getFloat("waterFogDensity", err);
|
|
|
|
// modify if we're underwater
|
|
const F32 water_height = gAgent.getRegion() ? gAgent.getRegion()->getWaterHeight() : 0.f;
|
|
F32 camera_height = gAgentCamera.getCameraPositionAgent().mV[2];
|
|
if(camera_height <= water_height)
|
|
{
|
|
// raise it to the underwater fog density modifier
|
|
fogDensity = pow(fogDensity, mCurParams.getFloat("underWaterFogMod", err));
|
|
}
|
|
|
|
return fogDensity;
|
|
}
|
|
|
|
// static
|
|
void LLWaterParamManager::initSingleton()
|
|
{
|
|
LL_DEBUGS("Windlight") << "Initializing water" << LL_ENDL;
|
|
|
|
loadAllPresets();
|
|
|
|
// This shouldn't be called here. It has nothing to do with the initialization of this singleton.
|
|
// Instead, call it one-time when the viewer starts. Calling it here causes a recursive entry
|
|
// of LLWaterParamManager::initSingleton().
|
|
//LLEnvManagerNew::instance().usePrefs();
|
|
}
|
|
|
|
// static
|
|
std::string LLWaterParamManager::getSysDir()
|
|
{
|
|
return gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/water", "");
|
|
}
|
|
|
|
// static
|
|
std::string LLWaterParamManager::getUserDir()
|
|
{
|
|
return gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS , "windlight/water", "");
|
|
}
|
|
|
|
// static
|
|
void LLWaterParamManager::loadWaterNotecard(LLVFS *vfs, const LLUUID& asset_id, LLAssetType::EType asset_type, void *user_data, S32 status, LLExtStat ext_status)
|
|
{
|
|
LLUUID inventory_id(*((LLUUID*)user_data));
|
|
std::string name = "WindLight Setting.ww";
|
|
LLViewerInventoryItem *item = gInventory.getItem(inventory_id);
|
|
if(item)
|
|
{
|
|
inventory_id = item->getUUID();
|
|
name = item->getName();
|
|
}
|
|
if(LL_ERR_NOERR == status)
|
|
{
|
|
std::string key(" Notecard: " + name);
|
|
|
|
LLVFile file(vfs, asset_id, asset_type, LLVFile::READ);
|
|
S32 file_length = file.getSize();
|
|
std::vector<char> buffer(file_length + 1);
|
|
file.read((U8*)&buffer[0], file_length);
|
|
buffer[file_length] = 0;
|
|
LLNotecard notecard(LLNotecard::MAX_SIZE);
|
|
LLMemoryStream str((U8*)&buffer[0], file_length + 1);
|
|
notecard.importStream(str);
|
|
std::string settings = notecard.getText();
|
|
LLMemoryStream settings_str((U8*)settings.c_str(), settings.length());
|
|
|
|
bool is_real_setting = getInstance()->loadPresetXML(key, settings_str);
|
|
if(!is_real_setting)
|
|
{
|
|
LLSD subs;
|
|
subs["NAME"] = name;
|
|
LLNotifications::instance().add("KittyInvalidWaterlightNotecard", subs);
|
|
}
|
|
else
|
|
{
|
|
// We can do this because we know mCurParams
|
|
getInstance()->mParamList[key].mInventoryID = inventory_id;
|
|
LLEnvManagerNew::instance().setUseWaterPreset(key);
|
|
}
|
|
}
|
|
}
|