Firestorm patch by Cinders Adopted from Angstrom viewer with assistance of nhede Core and Revolution Smythe.
195 lines
4.6 KiB
C++
195 lines
4.6 KiB
C++
/**
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* @file llvlmanager.cpp
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* @brief LLVLManager class implementation
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*
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* $LicenseInfo:firstyear=2002&license=viewergpl$
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*
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* Copyright (c) 2002-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llvlmanager.h"
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#include "indra_constants.h"
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#include "bitpack.h"
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#include "patch_code.h"
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#include "patch_dct.h"
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#include "llviewerregion.h"
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#include "llframetimer.h"
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#include "llsurface.h"
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LLVLManager gVLManager;
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LLVLManager::~LLVLManager()
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{
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S32 i;
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for (i = 0; i < mPacketData.count(); i++)
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{
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delete mPacketData[i];
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}
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mPacketData.reset();
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}
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void LLVLManager::addLayerData(LLVLData *vl_datap, const S32 mesg_size)
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{
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// <FS:CR> Aurora Sim
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//if (LAND_LAYER_CODE == vl_datap->mType)
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if (LAND_LAYER_CODE == vl_datap->mType || AURORA_LAND_LAYER_CODE == vl_datap->mType)
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// </FS:CR> Aurora Sim
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{
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mLandBits += mesg_size * 8;
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}
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// <FS:CR> Aurora Sim
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//else if (WIND_LAYER_CODE == vl_datap->mType)
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else if (WIND_LAYER_CODE == vl_datap->mType || AURORA_WIND_LAYER_CODE == vl_datap->mType)
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// </FS:CR> Aurora Sim
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{
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mWindBits += mesg_size * 8;
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}
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// <FS:CR> Aurora Sim
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//else if (CLOUD_LAYER_CODE == vl_datap->mType)
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else if (CLOUD_LAYER_CODE == vl_datap->mType || AURORA_CLOUD_LAYER_CODE == vl_datap->mType)
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// </FS:CR> Aurora Sim
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{
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mCloudBits += mesg_size * 8;
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}
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// <FS:CR> Aurora Sim
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else if (WATER_LAYER_CODE == vl_datap->mType || AURORA_CLOUD_LAYER_CODE == vl_datap->mType)
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{
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mWaterBits += mesg_size * 8;
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}
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// </FS:CR> Aurora Sim
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else
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{
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llerrs << "Unknown layer type!" << (S32)vl_datap->mType << llendl;
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}
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mPacketData.put(vl_datap);
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}
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void LLVLManager::unpackData(const S32 num_packets)
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{
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static LLFrameTimer decode_timer;
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S32 i;
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for (i = 0; i < mPacketData.count(); i++)
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{
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LLVLData *datap = mPacketData[i];
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LLBitPack bit_pack(datap->mData, datap->mSize);
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LLGroupHeader goph;
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decode_patch_group_header(bit_pack, &goph);
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if (LAND_LAYER_CODE == datap->mType)
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{
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datap->mRegionp->getLand().decompressDCTPatch(bit_pack, &goph, FALSE);
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}
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// <FS:CR> Aurora Sim
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else if (AURORA_LAND_LAYER_CODE == datap->mType)
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{
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datap->mRegionp->getLand().decompressDCTPatch(bit_pack, &goph, TRUE);
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}
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//else if (WIND_LAYER_CODE == datap->mType)
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else if (WIND_LAYER_CODE == datap->mType || AURORA_WIND_LAYER_CODE == datap->mType)
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// </FS:CR> Aurora Sim
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{
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datap->mRegionp->mWind.decompress(bit_pack, &goph);
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}
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else if (CLOUD_LAYER_CODE == datap->mType || AURORA_CLOUD_LAYER_CODE == datap->mType)
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{
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#if ENABLE_CLASSIC_CLOUDS
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datap->mRegionp->mCloudLayer.decompress(bit_pack, &goph);
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#endif
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}
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}
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for (i = 0; i < mPacketData.count(); i++)
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{
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delete mPacketData[i];
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}
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mPacketData.reset();
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}
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void LLVLManager::resetBitCounts()
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{
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mLandBits = mWindBits = mCloudBits = 0;
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}
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S32 LLVLManager::getLandBits() const
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{
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return mLandBits;
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}
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S32 LLVLManager::getWindBits() const
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{
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return mWindBits;
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}
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S32 LLVLManager::getCloudBits() const
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{
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return mCloudBits;
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}
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S32 LLVLManager::getTotalBytes() const
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{
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return mLandBits + mWindBits + mCloudBits;
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}
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void LLVLManager::cleanupData(LLViewerRegion *regionp)
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{
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S32 cur = 0;
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while (cur < mPacketData.count())
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{
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if (mPacketData[cur]->mRegionp == regionp)
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{
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delete mPacketData[cur];
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mPacketData.remove(cur);
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}
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else
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{
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cur++;
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}
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}
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}
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LLVLData::LLVLData(LLViewerRegion *regionp, const S8 type, U8 *data, const S32 size)
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{
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mType = type;
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mData = data;
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mRegionp = regionp;
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mSize = size;
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}
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LLVLData::~LLVLData()
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{
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delete [] mData;
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mData = NULL;
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mRegionp = NULL;
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}
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