749 lines
24 KiB
C++
749 lines
24 KiB
C++
/**
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* @file lltexlayer.cpp
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* @brief A texture layer. Used for avatars.
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*
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* $LicenseInfo:firstyear=2002&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "lltexlayer.h"
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#include "llviewertexlayer.h"
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#include "llagent.h"
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#include "llimagej2c.h"
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#include "llnotificationsutil.h"
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#include "llvfile.h"
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#include "llvfs.h"
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#include "llviewerregion.h"
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#include "llglslshader.h"
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#include "llvoavatarself.h"
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#include "pipeline.h"
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#include "llassetuploadresponders.h"
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#include "llviewercontrol.h"
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#include "llviewerstats.h"
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static const S32 BAKE_UPLOAD_ATTEMPTS = 7;
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static const F32 BAKE_UPLOAD_RETRY_DELAY = 2.f; // actual delay grows by power of 2 each attempt
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// runway consolidate
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extern std::string self_av_string();
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//-----------------------------------------------------------------------------
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// LLBakedUploadData()
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//-----------------------------------------------------------------------------
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LLBakedUploadData::LLBakedUploadData(const LLVOAvatarSelf* avatar,
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LLViewerTexLayerSet* layerset,
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const LLUUID& id,
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bool highest_res) :
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mAvatar(avatar),
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mTexLayerSet(layerset),
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mID(id),
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mStartTime(LLFrameTimer::getTotalTime()), // Record starting time
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mIsHighestRes(highest_res)
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{
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}
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//-----------------------------------------------------------------------------
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// LLViewerTexLayerSetBuffer
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// The composite image that a LLViewerTexLayerSet writes to. Each LLViewerTexLayerSet has one.
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//-----------------------------------------------------------------------------
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// static
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S32 LLViewerTexLayerSetBuffer::sGLByteCount = 0;
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LLViewerTexLayerSetBuffer::LLViewerTexLayerSetBuffer(LLTexLayerSet* const owner,
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S32 width, S32 height) :
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// ORDER_LAST => must render these after the hints are created.
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LLTexLayerSetBuffer(owner),
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LLViewerDynamicTexture( width, height, 4, LLViewerDynamicTexture::ORDER_LAST, TRUE ),
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mUploadPending(FALSE), // Not used for any logic here, just to sync sending of updates
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mNeedsUpload(FALSE),
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mNumLowresUploads(0),
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mUploadFailCount(0),
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mNeedsUpdate(TRUE),
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mNumLowresUpdates(0)
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{
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LLViewerTexLayerSetBuffer::sGLByteCount += getSize();
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mNeedsUploadTimer.start();
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mNeedsUpdateTimer.start();
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}
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LLViewerTexLayerSetBuffer::~LLViewerTexLayerSetBuffer()
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{
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LLViewerTexLayerSetBuffer::sGLByteCount -= getSize();
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destroyGLTexture();
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for( S32 order = 0; order < ORDER_COUNT; order++ )
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{
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LLViewerDynamicTexture::sInstances[order].erase(this); // will fail in all but one case.
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}
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}
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//virtual
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S8 LLViewerTexLayerSetBuffer::getType() const
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{
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return LLViewerDynamicTexture::LL_TEX_LAYER_SET_BUFFER ;
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}
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//virtual
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void LLViewerTexLayerSetBuffer::restoreGLTexture()
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{
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LLViewerDynamicTexture::restoreGLTexture() ;
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}
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//virtual
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void LLViewerTexLayerSetBuffer::destroyGLTexture()
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{
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LLViewerDynamicTexture::destroyGLTexture() ;
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}
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// static
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void LLViewerTexLayerSetBuffer::dumpTotalByteCount()
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{
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llinfos << "Composite System GL Buffers: " << (LLViewerTexLayerSetBuffer::sGLByteCount/1024) << "KB" << llendl;
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}
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void LLViewerTexLayerSetBuffer::requestUpdate()
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{
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restartUpdateTimer();
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mNeedsUpdate = TRUE;
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mNumLowresUpdates = 0;
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// If we're in the middle of uploading a baked texture, we don't care about it any more.
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// When it's downloaded, ignore it.
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mUploadID.setNull();
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}
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void LLViewerTexLayerSetBuffer::requestUpload()
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{
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conditionalRestartUploadTimer();
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mNeedsUpload = TRUE;
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mNumLowresUploads = 0;
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mUploadPending = TRUE;
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}
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void LLViewerTexLayerSetBuffer::conditionalRestartUploadTimer()
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{
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// If we requested a new upload but haven't even uploaded
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// a low res version of our last upload request, then
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// keep the timer ticking instead of resetting it.
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if (mNeedsUpload && (mNumLowresUploads == 0))
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{
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mNeedsUploadTimer.unpause();
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}
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else
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{
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mNeedsUploadTimer.unpause(); //Isn't always unpaused before this, although it should be..
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mNeedsUploadTimer.reset();
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mNeedsUploadTimer.start();
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}
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}
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void LLViewerTexLayerSetBuffer::restartUpdateTimer()
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{
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mNeedsUpdateTimer.reset();
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mNeedsUpdateTimer.start();
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}
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void LLViewerTexLayerSetBuffer::cancelUpload()
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{
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mNeedsUpload = FALSE;
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mUploadPending = FALSE;
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mNeedsUploadTimer.pause();
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mUploadRetryTimer.reset();
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}
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// virtual
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BOOL LLViewerTexLayerSetBuffer::needsRender()
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{
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llassert(mTexLayerSet->getAvatarAppearance() == gAgentAvatarp);
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if (!isAgentAvatarValid()) return FALSE;
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const BOOL upload_now = mNeedsUpload && isReadyToUpload();
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const BOOL update_now = mNeedsUpdate && isReadyToUpdate();
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// Don't render if we don't want to (or aren't ready to) upload or update.
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if (!(update_now || upload_now))
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{
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return FALSE;
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}
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// Don't render if we're animating our appearance.
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if (gAgentAvatarp->getIsAppearanceAnimating())
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{
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return FALSE;
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}
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// Don't render if we are trying to create a shirt texture but aren't wearing a skirt.
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if (gAgentAvatarp->getBakedTE(getViewerTexLayerSet()) == LLAvatarAppearanceDefines::TEX_SKIRT_BAKED &&
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!gAgentAvatarp->isWearingWearableType(LLWearableType::WT_SKIRT))
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{
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cancelUpload();
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return FALSE;
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}
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// Render if we have at least minimal level of detail for each local texture.
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return getViewerTexLayerSet()->isLocalTextureDataAvailable();
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}
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// virtual
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void LLViewerTexLayerSetBuffer::preRenderTexLayerSet()
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{
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LLTexLayerSetBuffer::preRenderTexLayerSet();
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// keep depth buffer, we don't need to clear it
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LLViewerDynamicTexture::preRender(FALSE);
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}
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// virtual
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void LLViewerTexLayerSetBuffer::postRenderTexLayerSet(BOOL success)
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{
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LLTexLayerSetBuffer::postRenderTexLayerSet(success);
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LLViewerDynamicTexture::postRender(success);
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}
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// virtual
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void LLViewerTexLayerSetBuffer::midRenderTexLayerSet(BOOL success)
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{
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// do we need to upload, and do we have sufficient data to create an uploadable composite?
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// TODO: When do we upload the texture if gAgent.mNumPendingQueries is non-zero?
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const BOOL upload_now = mNeedsUpload && isReadyToUpload();
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const BOOL update_now = mNeedsUpdate && isReadyToUpdate();
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if(upload_now)
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{
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if (!success)
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{
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llinfos << "Failed attempt to bake " << mTexLayerSet->getBodyRegionName() << llendl;
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mUploadPending = FALSE;
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}
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else
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{
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LLViewerTexLayerSet* layer_set = getViewerTexLayerSet();
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if (layer_set->isVisible())
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{
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layer_set->getAvatar()->debugBakedTextureUpload(layer_set->getBakedTexIndex(), FALSE); // FALSE for start of upload, TRUE for finish.
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doUpload();
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}
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else
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{
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mUploadPending = FALSE;
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mNeedsUpload = FALSE;
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mNeedsUploadTimer.pause();
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layer_set->getAvatar()->setNewBakedTexture(layer_set->getBakedTexIndex(),IMG_INVISIBLE);
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}
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}
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}
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if (update_now)
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{
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doUpdate();
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}
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// *TODO: Old logic does not check success before setGLTextureCreated
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// we have valid texture data now
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mGLTexturep->setGLTextureCreated(true);
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}
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BOOL LLViewerTexLayerSetBuffer::isInitialized(void) const
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{
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return mGLTexturep.notNull() && mGLTexturep->isGLTextureCreated();
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}
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BOOL LLViewerTexLayerSetBuffer::uploadPending() const
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{
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return mUploadPending;
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}
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BOOL LLViewerTexLayerSetBuffer::uploadNeeded() const
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{
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return mNeedsUpload;
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}
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BOOL LLViewerTexLayerSetBuffer::uploadInProgress() const
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{
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return !mUploadID.isNull();
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}
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BOOL LLViewerTexLayerSetBuffer::isReadyToUpload() const
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{
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if (!gAgentQueryManager.hasNoPendingQueries()) return FALSE; // Can't upload if there are pending queries.
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if (isAgentAvatarValid() && gAgentAvatarp->isEditingAppearance()) return FALSE; // Don't upload if avatar is being edited.
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BOOL ready = FALSE;
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if (getViewerTexLayerSet()->isLocalTextureDataFinal())
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{
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// If we requested an upload and have the final LOD ready, upload (or wait a while if this is a retry)
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if (mUploadFailCount == 0)
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{
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ready = TRUE;
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}
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else
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{
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ready = mUploadRetryTimer.getElapsedTimeF32() >= BAKE_UPLOAD_RETRY_DELAY * (1 << (mUploadFailCount - 1));
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}
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}
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else
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{
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// Upload if we've hit a timeout. Upload is a pretty expensive process so we need to make sure
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// we aren't doing uploads too frequently.
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const U32 texture_timeout = gSavedSettings.getU32("AvatarBakedTextureUploadTimeout");
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if (texture_timeout != 0)
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{
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// The timeout period increases exponentially between every lowres upload in order to prevent
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// spamming the server with frequent uploads.
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const U32 texture_timeout_threshold = texture_timeout*(1 << mNumLowresUploads);
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// If we hit our timeout and have textures available at even lower resolution, then upload.
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const BOOL is_upload_textures_timeout = mNeedsUploadTimer.getElapsedTimeF32() >= texture_timeout_threshold;
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const BOOL has_lower_lod = getViewerTexLayerSet()->isLocalTextureDataAvailable();
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ready = has_lower_lod && is_upload_textures_timeout;
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}
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}
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return ready;
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}
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BOOL LLViewerTexLayerSetBuffer::isReadyToUpdate() const
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{
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// If we requested an update and have the final LOD ready, then update.
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if (getViewerTexLayerSet()->isLocalTextureDataFinal()) return TRUE;
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// If we haven't done an update yet, then just do one now regardless of state of textures.
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if (mNumLowresUpdates == 0) return TRUE;
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// Update if we've hit a timeout. Unlike for uploads, we can make this timeout fairly small
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// since render unnecessarily doesn't cost much.
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const U32 texture_timeout = gSavedSettings.getU32("AvatarBakedLocalTextureUpdateTimeout");
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if (texture_timeout != 0)
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{
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// If we hit our timeout and have textures available at even lower resolution, then update.
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const BOOL is_update_textures_timeout = mNeedsUpdateTimer.getElapsedTimeF32() >= texture_timeout;
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const BOOL has_lower_lod = getViewerTexLayerSet()->isLocalTextureDataAvailable();
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if (has_lower_lod && is_update_textures_timeout) return TRUE;
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}
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return FALSE;
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}
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BOOL LLViewerTexLayerSetBuffer::requestUpdateImmediate()
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{
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mNeedsUpdate = TRUE;
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BOOL result = FALSE;
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if (needsRender())
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{
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preRender(FALSE);
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result = render();
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postRender(result);
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}
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return result;
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}
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// Create the baked texture, send it out to the server, then wait for it to come
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// back so we can switch to using it.
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void LLViewerTexLayerSetBuffer::doUpload()
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{
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LLViewerTexLayerSet* layer_set = getViewerTexLayerSet();
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llinfos << "Uploading baked " << layer_set->getBodyRegionName() << llendl;
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LLViewerStats::getInstance()->incStat(LLViewerStats::ST_TEX_BAKES);
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// Don't need caches since we're baked now. (note: we won't *really* be baked
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// until this image is sent to the server and the Avatar Appearance message is received.)
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layer_set->deleteCaches();
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// Get the COLOR information from our texture
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U8* baked_color_data = new U8[ mFullWidth * mFullHeight * 4 ];
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glReadPixels(mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, GL_RGBA, GL_UNSIGNED_BYTE, baked_color_data );
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stop_glerror();
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// Get the MASK information from our texture
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LLGLSUIDefault gls_ui;
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LLPointer<LLImageRaw> baked_mask_image = new LLImageRaw(mFullWidth, mFullHeight, 1 );
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U8* baked_mask_data = baked_mask_image->getData();
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layer_set->gatherMorphMaskAlpha(baked_mask_data,
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mOrigin.mX, mOrigin.mY,
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mFullWidth, mFullHeight);
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// Create the baked image from our color and mask information
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const S32 baked_image_components = 5; // red green blue [bump] clothing
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LLPointer<LLImageRaw> baked_image = new LLImageRaw( mFullWidth, mFullHeight, baked_image_components );
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U8* baked_image_data = baked_image->getData();
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S32 i = 0;
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for (S32 u=0; u < mFullWidth; u++)
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{
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for (S32 v=0; v < mFullHeight; v++)
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{
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baked_image_data[5*i + 0] = baked_color_data[4*i + 0];
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baked_image_data[5*i + 1] = baked_color_data[4*i + 1];
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baked_image_data[5*i + 2] = baked_color_data[4*i + 2];
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baked_image_data[5*i + 3] = baked_color_data[4*i + 3]; // alpha should be correct for eyelashes.
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baked_image_data[5*i + 4] = baked_mask_data[i];
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i++;
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}
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}
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LLPointer<LLImageJ2C> compressedImage = new LLImageJ2C;
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const char* comment_text = LINDEN_J2C_COMMENT_PREFIX "RGBHM"; // writes into baked_color_data. 5 channels (rgb, heightfield/alpha, mask)
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if (compressedImage->encode(baked_image, comment_text))
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{
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LLTransactionID tid;
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tid.generate();
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const LLAssetID asset_id = tid.makeAssetID(gAgent.getSecureSessionID());
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if (LLVFile::writeFile(compressedImage->getData(), compressedImage->getDataSize(),
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gVFS, asset_id, LLAssetType::AT_TEXTURE))
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{
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// Read back the file and validate.
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BOOL valid = FALSE;
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LLPointer<LLImageJ2C> integrity_test = new LLImageJ2C;
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S32 file_size = 0;
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U8* data = LLVFile::readFile(gVFS, LLImageBase::getPrivatePool(), asset_id, LLAssetType::AT_TEXTURE, &file_size);
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if (data)
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{
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valid = integrity_test->validate(data, file_size); // integrity_test will delete 'data'
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}
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else
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{
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integrity_test->setLastError("Unable to read entire file");
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}
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if (valid)
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{
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const bool highest_lod = layer_set->isLocalTextureDataFinal();
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// Baked_upload_data is owned by the responder and deleted after the request completes.
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LLBakedUploadData* baked_upload_data = new LLBakedUploadData(gAgentAvatarp,
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layer_set,
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asset_id,
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highest_lod);
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// upload ID is used to avoid overlaps, e.g. when the user rapidly makes two changes outside of Face Edit.
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mUploadID = asset_id;
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// Upload the image
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const std::string url = gAgent.getRegion()->getCapability("UploadBakedTexture");
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if(!url.empty()
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&& !LLPipeline::sForceOldBakedUpload // toggle debug setting UploadBakedTexOld to change between the new caps method and old method
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&& (mUploadFailCount < (BAKE_UPLOAD_ATTEMPTS - 1))) // Try last ditch attempt via asset store if cap upload is failing.
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{
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LLSD body = LLSD::emptyMap();
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// The responder will call LLViewerTexLayerSetBuffer::onTextureUploadComplete()
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LLHTTPClient::post(url, body, new LLSendTexLayerResponder(body, mUploadID, LLAssetType::AT_TEXTURE, baked_upload_data));
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llinfos << "Baked texture upload via capability of " << mUploadID << " to " << url << llendl;
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}
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else
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{
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gAssetStorage->storeAssetData(tid,
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LLAssetType::AT_TEXTURE,
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LLViewerTexLayerSetBuffer::onTextureUploadComplete,
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baked_upload_data,
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TRUE, // temp_file
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TRUE, // is_priority
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TRUE); // store_local
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llinfos << "Baked texture upload via Asset Store." << llendl;
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}
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if (highest_lod)
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{
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// Sending the final LOD for the baked texture. All done, pause
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// the upload timer so we know how long it took.
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mNeedsUpload = FALSE;
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mNeedsUploadTimer.pause();
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}
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else
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{
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// Sending a lower level LOD for the baked texture. Restart the upload timer.
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mNumLowresUploads++;
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mNeedsUploadTimer.unpause();
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mNeedsUploadTimer.reset();
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}
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// Print out notification that we uploaded this texture.
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if (gSavedSettings.getBOOL("DebugAvatarRezTime"))
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{
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const std::string lod_str = highest_lod ? "HighRes" : "LowRes";
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LLSD args;
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args["EXISTENCE"] = llformat("%d",(U32)layer_set->getAvatar()->debugGetExistenceTimeElapsedF32());
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args["TIME"] = llformat("%d",(U32)mNeedsUploadTimer.getElapsedTimeF32());
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args["BODYREGION"] = layer_set->getBodyRegionName();
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args["RESOLUTION"] = lod_str;
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LLNotificationsUtil::add("AvatarRezSelfBakedTextureUploadNotification",args);
|
|
LL_DEBUGS("Avatar") << self_av_string() << "Uploading [ name: " << layer_set->getBodyRegionName() << " res:" << lod_str << " time:" << (U32)mNeedsUploadTimer.getElapsedTimeF32() << " ]" << LL_ENDL;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// The read back and validate operation failed. Remove the uploaded file.
|
|
mUploadPending = FALSE;
|
|
LLVFile file(gVFS, asset_id, LLAssetType::AT_TEXTURE, LLVFile::WRITE);
|
|
file.remove();
|
|
llinfos << "Unable to create baked upload file (reason: corrupted)." << llendl;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// The VFS write file operation failed.
|
|
mUploadPending = FALSE;
|
|
llinfos << "Unable to create baked upload file (reason: failed to write file)" << llendl;
|
|
}
|
|
|
|
delete [] baked_color_data;
|
|
}
|
|
|
|
// Mostly bookkeeping; don't need to actually "do" anything since
|
|
// render() will actually do the update.
|
|
void LLViewerTexLayerSetBuffer::doUpdate()
|
|
{
|
|
LLViewerTexLayerSet* layer_set = getViewerTexLayerSet();
|
|
const BOOL highest_lod = layer_set->isLocalTextureDataFinal();
|
|
if (highest_lod)
|
|
{
|
|
mNeedsUpdate = FALSE;
|
|
}
|
|
else
|
|
{
|
|
mNumLowresUpdates++;
|
|
}
|
|
|
|
restartUpdateTimer();
|
|
|
|
// need to switch to using this layerset if this is the first update
|
|
// after getting the lowest LOD
|
|
layer_set->getAvatar()->updateMeshTextures();
|
|
|
|
// Print out notification that we updated this texture.
|
|
if (gSavedSettings.getBOOL("DebugAvatarRezTime"))
|
|
{
|
|
const BOOL highest_lod = layer_set->isLocalTextureDataFinal();
|
|
const std::string lod_str = highest_lod ? "HighRes" : "LowRes";
|
|
LLSD args;
|
|
args["EXISTENCE"] = llformat("%d",(U32)layer_set->getAvatar()->debugGetExistenceTimeElapsedF32());
|
|
args["TIME"] = llformat("%d",(U32)mNeedsUpdateTimer.getElapsedTimeF32());
|
|
args["BODYREGION"] = layer_set->getBodyRegionName();
|
|
args["RESOLUTION"] = lod_str;
|
|
LLNotificationsUtil::add("AvatarRezSelfBakedTextureUpdateNotification",args);
|
|
LL_DEBUGS("Avatar") << self_av_string() << "Locally updating [ name: " << layer_set->getBodyRegionName() << " res:" << lod_str << " time:" << (U32)mNeedsUpdateTimer.getElapsedTimeF32() << " ]" << LL_ENDL;
|
|
}
|
|
}
|
|
|
|
// static
|
|
void LLViewerTexLayerSetBuffer::onTextureUploadComplete(const LLUUID& uuid,
|
|
void* userdata,
|
|
S32 result,
|
|
LLExtStat ext_status) // StoreAssetData callback (not fixed)
|
|
{
|
|
LLBakedUploadData* baked_upload_data = (LLBakedUploadData*)userdata;
|
|
|
|
if (isAgentAvatarValid() &&
|
|
!gAgentAvatarp->isDead() &&
|
|
(baked_upload_data->mAvatar == gAgentAvatarp) && // Sanity check: only the user's avatar should be uploading textures.
|
|
(baked_upload_data->mTexLayerSet->hasComposite()))
|
|
{
|
|
LLViewerTexLayerSetBuffer* layerset_buffer = baked_upload_data->mTexLayerSet->getViewerComposite();
|
|
S32 failures = layerset_buffer->mUploadFailCount;
|
|
layerset_buffer->mUploadFailCount = 0;
|
|
|
|
if (layerset_buffer->mUploadID.isNull())
|
|
{
|
|
// The upload got canceled, we should be in the
|
|
// process of baking a new texture so request an
|
|
// upload with the new data
|
|
|
|
// BAP: does this really belong in this callback, as
|
|
// opposed to where the cancellation takes place?
|
|
// suspect this does nothing.
|
|
layerset_buffer->requestUpload();
|
|
}
|
|
else if (baked_upload_data->mID == layerset_buffer->mUploadID)
|
|
{
|
|
// This is the upload we're currently waiting for.
|
|
layerset_buffer->mUploadID.setNull();
|
|
const std::string name(baked_upload_data->mTexLayerSet->getBodyRegionName());
|
|
const std::string resolution = baked_upload_data->mIsHighestRes ? " full res " : " low res ";
|
|
if (result >= 0)
|
|
{
|
|
layerset_buffer->mUploadPending = FALSE; // Allows sending of AgentSetAppearance later
|
|
LLAvatarAppearanceDefines::ETextureIndex baked_te = gAgentAvatarp->getBakedTE(layerset_buffer->getViewerTexLayerSet());
|
|
// Update baked texture info with the new UUID
|
|
U64 now = LLFrameTimer::getTotalTime(); // Record starting time
|
|
llinfos << "Baked" << resolution << "texture upload for " << name << " took " << (S32)((now - baked_upload_data->mStartTime) / 1000) << " ms" << llendl;
|
|
gAgentAvatarp->setNewBakedTexture(baked_te, uuid);
|
|
}
|
|
else
|
|
{
|
|
++failures;
|
|
S32 max_attempts = baked_upload_data->mIsHighestRes ? BAKE_UPLOAD_ATTEMPTS : 1; // only retry final bakes
|
|
llwarns << "Baked" << resolution << "texture upload for " << name << " failed (attempt " << failures << "/" << max_attempts << ")" << llendl;
|
|
if (failures < max_attempts)
|
|
{
|
|
layerset_buffer->mUploadFailCount = failures;
|
|
layerset_buffer->mUploadRetryTimer.start();
|
|
layerset_buffer->requestUpload();
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
llinfos << "Received baked texture out of date, ignored." << llendl;
|
|
}
|
|
|
|
gAgentAvatarp->dirtyMesh();
|
|
}
|
|
else
|
|
{
|
|
// Baked texture failed to upload (in which case since we
|
|
// didn't set the new baked texture, it means that they'll try
|
|
// and rebake it at some point in the future (after login?)),
|
|
// or this response to upload is out of date, in which case a
|
|
// current response should be on the way or already processed.
|
|
llwarns << "Baked upload failed" << llendl;
|
|
}
|
|
|
|
delete baked_upload_data;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// LLViewerTexLayerSet
|
|
// An ordered set of texture layers that get composited into a single texture.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
LLViewerTexLayerSet::LLViewerTexLayerSet(LLAvatarAppearance* const appearance) :
|
|
LLTexLayerSet(appearance),
|
|
mUpdatesEnabled( FALSE )
|
|
{
|
|
}
|
|
|
|
// virtual
|
|
LLViewerTexLayerSet::~LLViewerTexLayerSet()
|
|
{
|
|
}
|
|
|
|
// Returns TRUE if at least one packet of data has been received for each of the textures that this layerset depends on.
|
|
BOOL LLViewerTexLayerSet::isLocalTextureDataAvailable() const
|
|
{
|
|
if (!mAvatarAppearance->isSelf()) return FALSE;
|
|
return getAvatar()->isLocalTextureDataAvailable(this);
|
|
}
|
|
|
|
|
|
// Returns TRUE if all of the data for the textures that this layerset depends on have arrived.
|
|
BOOL LLViewerTexLayerSet::isLocalTextureDataFinal() const
|
|
{
|
|
if (!mAvatarAppearance->isSelf()) return FALSE;
|
|
return getAvatar()->isLocalTextureDataFinal(this);
|
|
}
|
|
|
|
|
|
void LLViewerTexLayerSet::requestUpdate()
|
|
{
|
|
if( mUpdatesEnabled )
|
|
{
|
|
createComposite();
|
|
getViewerComposite()->requestUpdate();
|
|
}
|
|
}
|
|
|
|
void LLViewerTexLayerSet::requestUpload()
|
|
{
|
|
createComposite();
|
|
getViewerComposite()->requestUpload();
|
|
}
|
|
|
|
void LLViewerTexLayerSet::cancelUpload()
|
|
{
|
|
if(mComposite)
|
|
{
|
|
getViewerComposite()->cancelUpload();
|
|
}
|
|
}
|
|
|
|
void LLViewerTexLayerSet::updateComposite()
|
|
{
|
|
createComposite();
|
|
getViewerComposite()->requestUpdateImmediate();
|
|
}
|
|
|
|
// virtual
|
|
void LLViewerTexLayerSet::createComposite()
|
|
{
|
|
if(!mComposite)
|
|
{
|
|
S32 width = mInfo->getWidth();
|
|
S32 height = mInfo->getHeight();
|
|
// Composite other avatars at reduced resolution
|
|
if( !mAvatarAppearance->isSelf() )
|
|
{
|
|
llerrs << "composites should not be created for non-self avatars!" << llendl;
|
|
}
|
|
mComposite = new LLViewerTexLayerSetBuffer( this, width, height );
|
|
}
|
|
}
|
|
|
|
void LLViewerTexLayerSet::setUpdatesEnabled( BOOL b )
|
|
{
|
|
mUpdatesEnabled = b;
|
|
}
|
|
|
|
LLVOAvatarSelf* LLViewerTexLayerSet::getAvatar()
|
|
{
|
|
return dynamic_cast<LLVOAvatarSelf*> (mAvatarAppearance);
|
|
}
|
|
|
|
const LLVOAvatarSelf* LLViewerTexLayerSet::getAvatar() const
|
|
{
|
|
return dynamic_cast<const LLVOAvatarSelf*> (mAvatarAppearance);
|
|
}
|
|
|
|
LLViewerTexLayerSetBuffer* LLViewerTexLayerSet::getViewerComposite()
|
|
{
|
|
return dynamic_cast<LLViewerTexLayerSetBuffer*> (getComposite());
|
|
}
|
|
|
|
const LLViewerTexLayerSetBuffer* LLViewerTexLayerSet::getViewerComposite() const
|
|
{
|
|
return dynamic_cast<const LLViewerTexLayerSetBuffer*> (getComposite());
|
|
}
|
|
|
|
|
|
const std::string LLViewerTexLayerSetBuffer::dumpTextureInfo() const
|
|
{
|
|
if (!isAgentAvatarValid()) return "";
|
|
|
|
const BOOL is_high_res = !mNeedsUpload;
|
|
const U32 num_low_res = mNumLowresUploads;
|
|
const U32 upload_time = (U32)mNeedsUploadTimer.getElapsedTimeF32();
|
|
const std::string local_texture_info = gAgentAvatarp->debugDumpLocalTextureDataInfo(getViewerTexLayerSet());
|
|
|
|
std::string status = "CREATING ";
|
|
if (!uploadNeeded()) status = "DONE ";
|
|
if (uploadInProgress()) status = "UPLOADING";
|
|
|
|
std::string text = llformat("[%s] [HiRes:%d LoRes:%d] [Elapsed:%d] %s",
|
|
status.c_str(),
|
|
is_high_res, num_low_res,
|
|
upload_time,
|
|
local_texture_info.c_str());
|
|
return text;
|
|
}
|