Reimplements crouch toggle such that crouch is now tracked by the agent object Fixes crouch being reset when restoring focus to the viewer window, as well.
98 lines
2.9 KiB
C++
98 lines
2.9 KiB
C++
/**
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* @file llviewerkeyboard.h
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* @brief LLViewerKeyboard class header file
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*
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* $LicenseInfo:firstyear=2005&license=viewergpl$
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*
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* Copyright (c) 2005-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLVIEWERKEYBOARD_H
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#define LL_LLVIEWERKEYBOARD_H
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#include "llkeyboard.h" // For EKeystate
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const S32 MAX_NAMED_FUNCTIONS = 100;
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const S32 MAX_KEY_BINDINGS = 128; // was 60
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class LLNamedFunction
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{
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public:
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LLNamedFunction() : mFunction(NULL) { };
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~LLNamedFunction() { };
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std::string mName;
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LLKeyFunc mFunction;
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};
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typedef enum e_keyboard_mode
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{
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MODE_FIRST_PERSON,
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MODE_THIRD_PERSON,
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MODE_EDIT,
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MODE_EDIT_AVATAR,
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MODE_SITTING,
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MODE_COUNT
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} EKeyboardMode;
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void bind_keyboard_functions();
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class LLViewerKeyboard
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{
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public:
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LLViewerKeyboard();
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BOOL handleKey(KEY key, MASK mask, BOOL repeated);
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void bindNamedFunction(const std::string& name, LLKeyFunc func);
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S32 loadBindings(const std::string& filename); // returns number bound, 0 on error
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EKeyboardMode getMode();
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BOOL modeFromString(const std::string& string, S32 *mode); // False on failure
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void scanKey(KEY key, BOOL key_down, BOOL key_up, BOOL key_level);
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protected:
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BOOL bindKey(const S32 mode, const KEY key, const MASK mask, const std::string& function_name);
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S32 mNamedFunctionCount;
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LLNamedFunction mNamedFunctions[MAX_NAMED_FUNCTIONS];
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// Hold all the ugly stuff torn out to make LLKeyboard non-viewer-specific here
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S32 mBindingCount[MODE_COUNT];
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LLKeyBinding mBindings[MODE_COUNT][MAX_KEY_BINDINGS];
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typedef std::map<U32, U32> key_remap_t;
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key_remap_t mRemapKeys[MODE_COUNT];
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std::set<KEY> mKeysSkippedByUI;
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BOOL mKeyHandledByUI[KEY_COUNT]; // key processed successfully by UI
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};
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extern LLViewerKeyboard gViewerKeyboard;
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void agent_push_forward(EKeystate s);
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#endif // LL_LLVIEWERKEYBOARD_H
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