78 lines
2.7 KiB
C++
78 lines
2.7 KiB
C++
/**
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* @file llviewerjointmesh.h
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* @brief Implementation of LLViewerJointMesh class
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLVIEWERJOINTMESH_H
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#define LL_LLVIEWERJOINTMESH_H
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#include "llviewerjoint.h"
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#include "llviewertexture.h"
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#include "llavatarjointmesh.h"
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#include "llpolymesh.h"
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#include "v4color.h"
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class LLDrawable;
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class LLFace;
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class LLCharacter;
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class LLViewerTexLayerSet;
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//-----------------------------------------------------------------------------
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// class LLViewerJointMesh
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//-----------------------------------------------------------------------------
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class LLViewerJointMesh : public LLAvatarJointMesh, public LLViewerJoint
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{
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public:
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// Constructor
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LLViewerJointMesh();
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// Destructor
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virtual ~LLViewerJointMesh();
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// Render time method to upload batches of joint matrices
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void uploadJointMatrices();
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// overloaded from base class
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/*virtual*/ U32 drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy );
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// necessary because MS's compiler warns on function inheritance via dominance in the diamond inheritance here.
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// warns even though LLViewerJoint holds the only non virtual implementation.
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/*virtual*/ U32 render( F32 pixelArea, BOOL first_pass = TRUE, BOOL is_dummy = FALSE ) { return LLViewerJoint::render(pixelArea,first_pass,is_dummy);}
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/*virtual*/ void updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pixel_area);
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/*virtual*/ void updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind = FALSE, bool terse_update = false);
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/*virtual*/ BOOL updateLOD(F32 pixel_area, BOOL activate);
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/*virtual*/ void updateJointGeometry();
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/*virtual*/ void dump();
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/*virtual*/ BOOL isAnimatable() const { return FALSE; }
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private:
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//copy mesh into given face's vertex buffer, applying current animation pose
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static void updateGeometry(LLFace* face, LLPolyMesh* mesh);
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};
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#endif // LL_LLVIEWERJOINTMESH_H
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