Most were needed, though some were just for possible problems with highlighting, should not affect performance whatsoever.
123 lines
3.9 KiB
C++
123 lines
3.9 KiB
C++
/**
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* @file lltoolindividual.cpp
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* @brief LLToolIndividual class implementation
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*
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* $LicenseInfo:firstyear=2002&license=viewergpl$
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*
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* Copyright (c) 2002-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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// *****************************************************************************
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//
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// This is a tool for selecting individual object from the
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// toolbox. Handy for when you want to deal with child object
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// inventory...
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//
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// *****************************************************************************
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#include "llviewerprecompiledheaders.h"
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#include "lltoolindividual.h"
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#include "llselectmgr.h"
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#include "llviewerobject.h"
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#include "llviewerwindow.h"
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#include "llfloatertools.h"
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///----------------------------------------------------------------------------
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/// Globals
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///----------------------------------------------------------------------------
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///----------------------------------------------------------------------------
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/// Local function declarations, constants, enums, and typedefs
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///----------------------------------------------------------------------------
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///----------------------------------------------------------------------------
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/// Class LLToolIndividual
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///----------------------------------------------------------------------------
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// Default constructor
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LLToolIndividual::LLToolIndividual()
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: LLTool(std::string("Individual"))
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{
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}
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// Destroys the object
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LLToolIndividual::~LLToolIndividual()
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{
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}
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BOOL LLToolIndividual::handleMouseDown(S32 x, S32 y, MASK mask)
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{
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gViewerWindow->pickAsync(x, y, mask, pickCallback);
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return TRUE;
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}
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void LLToolIndividual::pickCallback(const LLPickInfo& pick_info)
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{
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LLViewerObject* obj = pick_info.getObject();
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LLSelectMgr::getInstance()->deselectAll();
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if(obj)
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{
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LLSelectMgr::getInstance()->selectObjectOnly(obj);
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}
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}
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BOOL LLToolIndividual::handleDoubleClick(S32 x, S32 y, MASK mask)
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{
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if(!LLSelectMgr::getInstance()->getSelection()->isEmpty())
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{
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// You should already have an object selected from the mousedown.
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// If so, show its inventory.
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//gBuildView->showInventoryPanel();
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//gBuildView->showPanel(LLBuildView::PANEL_CONTENTS);
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gFloaterTools->showPanel(LLFloaterTools::PANEL_CONTENTS);
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return TRUE;
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}
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else
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{
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// Nothing selected means the first mouse click was probably
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// bad, so try again.
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return FALSE;
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}
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}
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void LLToolIndividual::handleSelect()
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{
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const BOOL children_ok = TRUE;
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LLViewerObject* obj = LLSelectMgr::getInstance()->getSelection()->getFirstRootObject(children_ok);
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LLSelectMgr::getInstance()->deselectAll();
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if(obj)
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{
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LLSelectMgr::getInstance()->selectObjectOnly(obj);
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}
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}
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///----------------------------------------------------------------------------
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/// Local function definitions
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///----------------------------------------------------------------------------
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