Files
SingularityViewer/indra/newview/lltoolgun.cpp
Lirusaito ed8e37ed89 [RLVa] Updates thanks to Kitty
1ea7389, 49be412, ed4c8e6 & 7ce9521
- changed : "Give to #RLV" agent-to-agent and script-to-agent offers can contain subfolders
-> limited to 3 levels (e.g. #RLV/~FolderA/FolderB/FolderC)
-> #RLV folder is auto-created if it doesn't currently exist

8780d84 - Incremented version number to RLVa-1.4.10
f078067 - internal : boolean (custom) debug settings should have a boolean type
72a8ad8 & 401ca14 - internal : added supporting code for "Detach Folder" RLVa lock checks

05718b5
- fixed : RenderResolutionDivisor is non-functional
-> RenderResolutionDivisor isn't actually taken into account when checking the new screen resolution against the current screen buffer size

4fa138b
- fixed : viewer clips mouse to its rectangle when switching into mouselook while it's not the active application
-> Repro:
* rez a prim with a script to llForceMouseLook(TRUE) and force-sit when clicked (with a slight delay)
* click the prim and give focus to another application
=> the viewer will center the mouse cursor on itself and restrict movement to within its own rectangle (requires alt-tab to escape)
+ Singu Note: Thanks to Kitty for this, it is possible that this would happen in our last release

14132c9
- fixed : region name and global coordinates are shown on the About floater when @showloc restricted
+ Singu Note: RLV version is now shown in help->about

9a2af62 - changed : llRegionSayTo messages are no longer subject to @recvchat(from) or @recvemote(from)

2dc4b89
- fixed : @getstatus and @getstatusall should specify an (optional) separator
-> added support for both @getstatus:tp;|=123 and @getstatus:;|=123

fbb3fb1 - Incremented API version number to 2.8.0
92c39b9 - internal : quick and dirty hack fix for RlvUtil::filterNames() but there's no time to do a proper backport from RLVa-1.5
2580f1c - internal : remove hack for legacy viewers without multi-attachment support
2014-03-12 19:41:15 -04:00

158 lines
4.7 KiB
C++

/**
* @file lltoolgun.cpp
* @brief LLToolGun class implementation
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "lltoolgun.h"
#include "llviewerwindow.h"
#include "llagent.h"
#include "llagentcamera.h"
#include "llviewercontrol.h"
#include "llsky.h"
#include "llappviewer.h"
#include "llresmgr.h"
#include "llfontgl.h"
#include "llui.h"
#include "llviewertexturelist.h"
#include "llviewercamera.h"
#include "llhudmanager.h"
#include "lltoolmgr.h"
#include "lltoolgrab.h"
// Linden library includes
#include "llwindow.h" // setMouseClipping()
LLToolGun::LLToolGun( LLToolComposite* composite )
: LLTool( std::string("gun"), composite ),
mIsSelected(FALSE)
{
}
void LLToolGun::handleSelect()
{
// [RLVa:KB] - Checked: 2014-02-24 (RLVa-1.4.10)
if (gFocusMgr.getAppHasFocus())
{
// [/RLVa:KB]
gViewerWindow->hideCursor();
gViewerWindow->moveCursorToCenter();
gViewerWindow->getWindow()->setMouseClipping(TRUE);
mIsSelected = TRUE;
// [RLVa:KB] - Checked: 2014-02-24 (RLVa-1.4.10)
}
// [/RLVa:KB]
}
void LLToolGun::handleDeselect()
{
gViewerWindow->moveCursorToCenter();
gViewerWindow->showCursor();
gViewerWindow->getWindow()->setMouseClipping(FALSE);
mIsSelected = FALSE;
}
BOOL LLToolGun::handleMouseDown(S32 x, S32 y, MASK mask)
{
gGrabTransientTool = this;
LLToolMgr::getInstance()->getCurrentToolset()->selectTool( LLToolGrab::getInstance() );
return LLToolGrab::getInstance()->handleMouseDown(x, y, mask);
}
BOOL LLToolGun::handleHover(S32 x, S32 y, MASK mask)
{
if( gAgentCamera.cameraMouselook() && mIsSelected )
{
const F32 NOMINAL_MOUSE_SENSITIVITY = 0.0025f;
F32 mouse_sensitivity = gSavedSettings.getF32("MouseSensitivity");
mouse_sensitivity = clamp_rescale(mouse_sensitivity, 0.f, 15.f, 0.5f, 2.75f) * NOMINAL_MOUSE_SENSITIVITY;
// ...move the view with the mouse
// get mouse movement delta
S32 dx = -gViewerWindow->getCurrentMouseDX();
S32 dy = -gViewerWindow->getCurrentMouseDY();
if (dx != 0 || dy != 0)
{
// ...actually moved off center
if (gSavedSettings.getBOOL("InvertMouse"))
{
gAgent.pitch(mouse_sensitivity * -dy);
}
else
{
gAgent.pitch(mouse_sensitivity * dy);
}
LLVector3 skyward = gAgent.getReferenceUpVector();
gAgent.rotate(mouse_sensitivity * dx, skyward.mV[VX], skyward.mV[VY], skyward.mV[VZ]);
if (gSavedSettings.getBOOL("MouseSun"))
{
gSky.setSunDirection(LLViewerCamera::getInstance()->getAtAxis(), LLVector3(0.f, 0.f, 0.f));
gSky.setOverrideSun(TRUE);
gSavedSettings.setVector3("SkySunDefaultPosition", LLViewerCamera::getInstance()->getAtAxis());
}
gViewerWindow->moveCursorToCenter();
gViewerWindow->hideCursor();
}
lldebugst(LLERR_USER_INPUT) << "hover handled by LLToolGun (mouselook)" << llendl;
}
else
{
lldebugst(LLERR_USER_INPUT) << "hover handled by LLToolGun (not mouselook)" << llendl;
}
// HACK to avoid assert: error checking system makes sure that the cursor is set during every handleHover. This is actually a no-op since the cursor is hidden.
gViewerWindow->setCursor(UI_CURSOR_ARROW);
return TRUE;
}
void LLToolGun::draw()
{
static const LLCachedControl<bool> show("ShowCrosshairs");
if (show)
{
LLUIImagePtr crosshair = LLUI::getUIImage("UIImgCrosshairsUUID");
static const LLCachedControl<LLColor4> color("LiruCrosshairColor");
crosshair->draw(
( gViewerWindow->getWorldViewRectScaled().getWidth() - crosshair->getWidth() ) / 2,
( gViewerWindow->getWorldViewRectScaled().getHeight() - crosshair->getHeight() ) / 2,
color);
}
}