Conflicts: indra/newview/llfloateractivespeakers.h - llparticipantlist.h got changed from a panel to a layoutpanel indra/newview/lloverlaybar.cpp - Silly conflict, I change one line, Shyotl changes the next two. Compile fixies: indra/newview/llavataractions.cpp needed to include llnotifications.h indra/newview/llvoicechannel.cpp needed to include llnotifications.h
117 lines
4.3 KiB
C++
117 lines
4.3 KiB
C++
/**
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* @file lltool.h
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* @brief LLTool class header file
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLTOOL_H
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#define LL_LLTOOL_H
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#include "llkeyboard.h"
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#include "llmousehandler.h"
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#include "llcoord.h"
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#include "v3math.h"
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#include "v3dmath.h"
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class LLViewerObject;
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class LLToolComposite;
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class LLView;
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class LLPanel;
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class LLTool
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: public LLMouseHandler
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{
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public:
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LLTool( const std::string& name, LLToolComposite* composite = NULL );
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virtual ~LLTool();
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// Hack to support LLFocusMgr
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virtual BOOL isView() const { return FALSE; }
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// Virtual functions inherited from LLMouseHandler
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virtual BOOL handleAnyMouseClick(S32 x, S32 y, MASK mask, LLMouseHandler::EClickType clicktype, BOOL down);
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virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask);
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virtual BOOL handleMouseUp(S32 x, S32 y, MASK mask);
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virtual BOOL handleMiddleMouseDown(S32 x, S32 y, MASK mask);
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virtual BOOL handleMiddleMouseUp(S32 x, S32 y, MASK mask);
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virtual BOOL handleHover(S32 x, S32 y, MASK mask);
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virtual BOOL handleScrollWheel(S32 x, S32 y, S32 clicks);
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virtual BOOL handleDoubleClick(S32 x, S32 y, MASK mask);
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virtual BOOL handleRightMouseDown(S32 x, S32 y, MASK mask);
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virtual BOOL handleRightMouseUp(S32 x, S32 y, MASK mask);
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virtual BOOL handleToolTip(S32 x, S32 y, std::string& msg, LLRect* sticky_rect_screen);
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virtual EShowToolTip getShowToolTip() { return SHOW_ALWAYS; }; // tools should permit tips even when the mouse is down, as that's pretty normal for tools
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// Return FALSE to allow context menu to be shown.
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virtual void screenPointToLocal(S32 screen_x, S32 screen_y, S32* local_x, S32* local_y) const
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{ *local_x = screen_x; *local_y = screen_y; }
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virtual void localPointToScreen(S32 local_x, S32 local_y, S32* screen_x, S32* screen_y) const
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{ *screen_x = local_x; *screen_y = local_y; }
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virtual const std::string& getName() const { return mName; }
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// New virtual functions
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virtual LLViewerObject* getEditingObject() { return NULL; }
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virtual LLVector3d getEditingPointGlobal() { return LLVector3d(); }
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virtual BOOL isEditing() { return (getEditingObject() != NULL); }
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virtual void stopEditing() {}
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virtual BOOL clipMouseWhenDown() { return TRUE; }
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virtual void handleSelect() { } // do stuff when your tool is selected
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virtual void handleDeselect() { } // clean up when your tool is deselected
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virtual LLTool* getOverrideTool(MASK mask);
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// isAlwaysRendered() - return true if this is a tool that should
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// always be rendered regardless of selection.
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virtual BOOL isAlwaysRendered() { return FALSE; }
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virtual void render() {} // draw tool specific 3D content in world
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virtual void draw(); // draw tool specific 2D overlay
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virtual BOOL handleKey(KEY key, MASK mask);
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// Note: NOT virtual. Subclasses should call this version.
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void setMouseCapture(BOOL b);
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BOOL hasMouseCapture();
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virtual void onMouseCaptureLost() {} // override this one as needed.
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protected:
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LLToolComposite* mComposite; // Composite will handle mouse captures.
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std::string mName;
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public:
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static const std::string sNameNull;
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};
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#endif
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