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SingularityViewer/indra/newview/llselectmgr.cpp

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C++

/**
* @file llselectmgr.cpp
* @brief A manager for selected objects and faces.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
// file include
#define LLSELECTMGR_CPP
#include "llselectmgr.h"
#include "llmaterialmgr.h"
// library includes
#include "llcachename.h"
#include "lldbstrings.h"
#include "lleconomy.h"
#include "llgl.h"
#include "llmediaentry.h"
#include "llrender.h"
#include "llnotifications.h"
#include "llpermissions.h"
#include "llpermissionsflags.h"
#include "llundo.h"
#include "lluuid.h"
#include "llvolume.h"
#include "message.h"
#include "object_flags.h"
#include "llquaternion.h"
// viewer includes
#include "llagent.h"
#include "llagentcamera.h"
#include "llviewerwindow.h"
#include "lldrawable.h"
#include "llfloaterinspect.h"
#include "llfloaterproperties.h"
#include "llfloaterreporter.h"
#include "llfloatertools.h"
#include "llframetimer.h"
#include "llfocusmgr.h"
#include "llhudeffecttrail.h"
#include "llhudmanager.h"
#include "llinventorymodel.h"
#include "llmenugl.h"
#include "llmeshrepository.h"
#include "llmutelist.h"
#include "llparcel.h"
#include "llnotificationsutil.h"
#include "llstatusbar.h"
#include "llsurface.h"
#include "lltool.h"
#include "lltooldraganddrop.h"
#include "lltoolmgr.h"
#include "lltoolpie.h"
#include "llui.h"
#include "llviewercamera.h"
#include "llviewercontrol.h"
#include "llviewertexturelist.h"
#include "llviewermedia.h"
#include "llviewermediafocus.h"
#include "llviewermenu.h"
#include "llviewerobject.h"
#include "llviewerobjectlist.h"
#include "llviewerparcelmgr.h"
#include "llviewerregion.h"
#include "llviewerstats.h"
#include "llvoavatarself.h"
#include "llvovolume.h"
#include "pipeline.h"
#include "llviewershadermgr.h"
#include "llpanelface.h"
#include "llglheaders.h"
#include "hippogridmanager.h"
// [RLVa:KB] - Checked: 2011-05-22 (RLVa-1.3.1a)
#include "rlvactions.h"
#include "rlvhandler.h"
// [/RLVa:KB]
LLViewerObject* getSelectedParentObject(LLViewerObject *object) ;
//
// Consts
//
const S32 NUM_SELECTION_UNDO_ENTRIES = 200;
const F32 SILHOUETTE_UPDATE_THRESHOLD_SQUARED = 0.02f;
const S32 MAX_ACTION_QUEUE_SIZE = 20;
const S32 MAX_SILS_PER_FRAME = 50;
const S32 MAX_OBJECTS_PER_PACKET = 254;
const S32 TE_SELECT_MASK_ALL = 0xFFFFFFFF;
//
// Globals
//
//BOOL gHideSelectedObjects = FALSE;
//BOOL gAllowSelectAvatar = FALSE;
BOOL LLSelectMgr::sRectSelectInclusive = TRUE;
BOOL LLSelectMgr::sRenderHiddenSelections = TRUE;
BOOL LLSelectMgr::sRenderLightRadius = FALSE;
F32 LLSelectMgr::sHighlightThickness = 0.f;
F32 LLSelectMgr::sHighlightUScale = 0.f;
F32 LLSelectMgr::sHighlightVScale = 0.f;
F32 LLSelectMgr::sHighlightAlpha = 0.f;
F32 LLSelectMgr::sHighlightAlphaTest = 0.f;
F32 LLSelectMgr::sHighlightUAnim = 0.f;
F32 LLSelectMgr::sHighlightVAnim = 0.f;
LLColor4 LLSelectMgr::sSilhouetteParentColor;
LLColor4 LLSelectMgr::sSilhouetteChildColor;
LLColor4 LLSelectMgr::sHighlightInspectColor;
LLColor4 LLSelectMgr::sHighlightParentColor;
LLColor4 LLSelectMgr::sHighlightChildColor;
LLColor4 LLSelectMgr::sContextSilhouetteColor;
static LLObjectSelection *get_null_object_selection();
template<>
const LLSafeHandle<LLObjectSelection>::NullFunc
LLSafeHandle<LLObjectSelection>::sNullFunc = get_null_object_selection;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// struct LLDeRezInfo
//
// Used to keep track of important derez info.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
struct LLDeRezInfo
{
EDeRezDestination mDestination;
LLUUID mDestinationID;
LLDeRezInfo(EDeRezDestination dest, const LLUUID& dest_id) :
mDestination(dest), mDestinationID(dest_id) {}
};
//
// Imports
//
static LLPointer<LLObjectSelection> sNullSelection;
//
// Functions
//
void LLSelectMgr::cleanupGlobals()
{
sNullSelection = NULL;
LLSelectMgr::getInstance()->clearSelections();
}
LLObjectSelection *get_null_object_selection()
{
if (sNullSelection.isNull())
{
sNullSelection = new LLObjectSelection;
}
return sNullSelection;
}
// Build time optimization, generate this function once here
template class LLSelectMgr* LLSingleton<class LLSelectMgr>::getInstance();
//-----------------------------------------------------------------------------
// LLSelectMgr()
//-----------------------------------------------------------------------------
LLSelectMgr::LLSelectMgr()
: mHideSelectedObjects(LLCachedControl<bool>("HideSelectedObjects", false)),
mRenderHighlightSelections(LLCachedControl<bool>("RenderHighlightSelections", false)),
mAllowSelectAvatar( LLCachedControl<bool>("AllowSelectAvatar", false)),
mDebugSelectMgr(LLCachedControl<bool>( "DebugSelectMgr", false))
{
mTEMode = FALSE;
mTextureChannel = LLRender::DIFFUSE_MAP;
mLastCameraPos.clearVec();
sHighlightThickness = gSavedSettings.getF32("SelectionHighlightThickness");
sHighlightUScale = gSavedSettings.getF32("SelectionHighlightUScale");
sHighlightVScale = gSavedSettings.getF32("SelectionHighlightVScale");
sHighlightAlpha = gSavedSettings.getF32("SelectionHighlightAlpha");
sHighlightAlphaTest = gSavedSettings.getF32("SelectionHighlightAlphaTest");
sHighlightUAnim = gSavedSettings.getF32("SelectionHighlightUAnim");
sHighlightVAnim = gSavedSettings.getF32("SelectionHighlightVAnim");
sSilhouetteParentColor = gColors.getColor("SilhouetteParentColor");
sSilhouetteChildColor = gColors.getColor("SilhouetteChildColor");
sHighlightParentColor = gColors.getColor("HighlightParentColor");
sHighlightChildColor = gColors.getColor("HighlightChildColor");
sHighlightInspectColor = gColors.getColor("HighlightInspectColor");
sContextSilhouetteColor = gColors.getColor("ContextSilhouetteColor")*0.5f;
sRenderLightRadius = gSavedSettings.getBOOL("RenderLightRadius");
mRenderSilhouettes = TRUE;
mGridMode = GRID_MODE_WORLD;
gSavedSettings.setS32("GridMode", (S32)GRID_MODE_WORLD);
mSelectedObjects = new LLObjectSelection();
mHoverObjects = new LLObjectSelection();
mHighlightedObjects = new LLObjectSelection();
mForceSelection = FALSE;
mShowSelection = FALSE;
}
//-----------------------------------------------------------------------------
// ~LLSelectMgr()
//-----------------------------------------------------------------------------
LLSelectMgr::~LLSelectMgr()
{
clearSelections();
}
void LLSelectMgr::clearSelections()
{
mHoverObjects->deleteAllNodes();
mSelectedObjects->deleteAllNodes();
mHighlightedObjects->deleteAllNodes();
mRectSelectedObjects.clear();
mGridObjects.deleteAllNodes();
LLPipeline::setRenderHighlightTextureChannel(LLRender::DIFFUSE_MAP);
}
void LLSelectMgr::update()
{
mSelectedObjects->cleanupNodes();
}
void LLSelectMgr::updateEffects()
{
//keep reference grid objects active
struct f : public LLSelectedObjectFunctor
{
virtual bool apply(LLViewerObject* object)
{
LLDrawable* drawable = object->mDrawable;
if (drawable)
{
gPipeline.markMoved(drawable);
}
return true;
}
} func;
mGridObjects.applyToObjects(&func);
if (mEffectsTimer.getElapsedTimeF32() > 1.f)
{
mSelectedObjects->updateEffects();
mEffectsTimer.reset();
}
}
void LLSelectMgr::overrideObjectUpdates()
{
//override any position updates from simulator on objects being edited
struct f : public LLSelectedNodeFunctor
{
virtual bool apply(LLSelectNode* selectNode)
{
LLViewerObject* object = selectNode->getObject();
if (object && object->permMove() && !object->isPermanentEnforced())
{
if (!selectNode->mLastPositionLocal.isExactlyZero())
{
object->setPosition(selectNode->mLastPositionLocal);
}
if (selectNode->mLastRotation != LLQuaternion())
{
object->setRotation(selectNode->mLastRotation);
}
if (!selectNode->mLastScale.isExactlyZero())
{
object->setScale(selectNode->mLastScale);
}
}
return true;
}
} func;
getSelection()->applyToNodes(&func);
}
//-----------------------------------------------------------------------------
// Select just the object, not any other group members.
//-----------------------------------------------------------------------------
LLObjectSelectionHandle LLSelectMgr::selectObjectOnly(LLViewerObject* object, S32 face)
{
llassert( object );
//remember primary object
mSelectedObjects->mPrimaryObject = object;
// Don't add an object that is already in the list
if (object->isSelected() ) {
// make sure point at position is updated
updatePointAt();
gEditMenuHandler = this;
return NULL;
}
if (!canSelectObject(object))
{
//make_ui_sound("UISndInvalidOp");
return NULL;
}
// llinfos << "Adding object to selected object list" << llendl;
// Place it in the list and tag it.
// This will refresh dialogs.
addAsIndividual(object, face);
// Stop the object from moving (this anticipates changes on the
// simulator in LLTask::userSelect)
// *FIX: shouldn't zero out these either
object->setVelocity(LLVector3::zero);
object->setAcceleration(LLVector3::zero);
//object->setAngularVelocity(LLVector3::zero);
object->resetRot();
// Always send to simulator, so you get a copy of the
// permissions structure back.
gMessageSystem->newMessageFast(_PREHASH_ObjectSelect);
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
gMessageSystem->nextBlockFast(_PREHASH_ObjectData);
gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, object->getLocalID() );
LLViewerRegion* regionp = object->getRegion();
gMessageSystem->sendReliable( regionp->getHost());
updatePointAt();
updateSelectionCenter();
saveSelectedObjectTransform(SELECT_ACTION_TYPE_PICK);
// have selection manager handle edit menu immediately after
// user selects an object
if (mSelectedObjects->getObjectCount())
{
gEditMenuHandler = this;
}
return mSelectedObjects;
}
//-----------------------------------------------------------------------------
// Select the object, parents and children.
//-----------------------------------------------------------------------------
LLObjectSelectionHandle LLSelectMgr::selectObjectAndFamily(LLViewerObject* obj, BOOL add_to_end)
{
llassert( obj );
//remember primary object
mSelectedObjects->mPrimaryObject = obj;
// This may be incorrect if things weren't family selected before... - djs 07/08/02
// Don't add an object that is already in the list
if (obj->isSelected() )
{
// make sure pointat position is updated
updatePointAt();
gEditMenuHandler = this;
return NULL;
}
if (!canSelectObject(obj))
{
//make_ui_sound("UISndInvalidOp");
return NULL;
}
// Since we're selecting a family, start at the root, but
// don't include an avatar.
LLViewerObject* root = obj;
while(!root->isAvatar() && root->getParent())
{
LLViewerObject* parent = (LLViewerObject*)root->getParent();
if (parent->isAvatar())
{
break;
}
root = parent;
}
// Collect all of the objects
std::vector<LLViewerObject*> objects;
root->addThisAndNonJointChildren(objects);
addAsFamily(objects, add_to_end);
updateSelectionCenter();
saveSelectedObjectTransform(SELECT_ACTION_TYPE_PICK);
updatePointAt();
dialog_refresh_all();
// Always send to simulator, so you get a copy of the permissions
// structure back.
sendSelect();
// Stop the object from moving (this anticipates changes on the
// simulator in LLTask::userSelect)
root->setVelocity(LLVector3::zero);
root->setAcceleration(LLVector3::zero);
//root->setAngularVelocity(LLVector3::zero);
root->resetRot();
// leave component mode
if (gSavedSettings.getBOOL("EditLinkedParts"))
{
gSavedSettings.setBOOL("EditLinkedParts", FALSE);
promoteSelectionToRoot();
}
// have selection manager handle edit menu immediately after
// user selects an object
if (mSelectedObjects->getObjectCount())
{
gEditMenuHandler = this;
}
return mSelectedObjects;
}
//-----------------------------------------------------------------------------
// Select the object, parents and children.
//-----------------------------------------------------------------------------
LLObjectSelectionHandle LLSelectMgr::selectObjectAndFamily(const std::vector<LLViewerObject*>& object_list,
BOOL send_to_sim)
{
// Collect all of the objects, children included
std::vector<LLViewerObject*> objects;
//clear primary object (no primary object)
mSelectedObjects->mPrimaryObject = NULL;
if (object_list.size() < 1)
{
return NULL;
}
// NOTE -- we add the objects in REVERSE ORDER
// to preserve the order in the mSelectedObjects list
for (std::vector<LLViewerObject*>::const_reverse_iterator riter = object_list.rbegin();
riter != object_list.rend(); ++riter)
{
LLViewerObject *object = *riter;
llassert( object );
if (!canSelectObject(object)) continue;
object->addThisAndNonJointChildren(objects);
addAsFamily(objects);
// Stop the object from moving (this anticipates changes on the
// simulator in LLTask::userSelect)
object->setVelocity(LLVector3::zero);
object->setAcceleration(LLVector3::zero);
//object->setAngularVelocity(LLVector3::zero);
object->resetRot();
}
updateSelectionCenter();
saveSelectedObjectTransform(SELECT_ACTION_TYPE_PICK);
updatePointAt();
dialog_refresh_all();
// Almost always send to simulator, so you get a copy of the permissions
// structure back.
// JC: The one case where you don't want to do this is if you're selecting
// all the objects on a sim.
if (send_to_sim)
{
sendSelect();
}
// leave component mode
if (gSavedSettings.getBOOL("EditLinkedParts"))
{
gSavedSettings.setBOOL("EditLinkedParts", FALSE);
promoteSelectionToRoot();
}
// have selection manager handle edit menu immediately after
// user selects an object
if (mSelectedObjects->getObjectCount())
{
gEditMenuHandler = this;
}
return mSelectedObjects;
}
// Use for when the simulator kills an object. This version also
// handles informing the current tool of the object's deletion.
//
// Caller needs to call dialog_refresh_all if necessary.
BOOL LLSelectMgr::removeObjectFromSelections(const LLUUID &id)
{
BOOL object_found = FALSE;
LLTool *tool = NULL;
if (!gNoRender)
{
tool = LLToolMgr::getInstance()->getCurrentTool();
// It's possible that the tool is editing an object that is not selected
LLViewerObject* tool_editing_object = tool->getEditingObject();
if( tool_editing_object && tool_editing_object->mID == id)
{
tool->stopEditing();
object_found = TRUE;
}
}
// Iterate through selected objects list and kill the object
if( !object_found )
{
for (LLObjectSelection::iterator iter = getSelection()->begin();
iter != getSelection()->end(); )
{
LLObjectSelection::iterator curiter = iter++;
LLViewerObject* object = (*curiter)->getObject();
if (object->mID == id)
{
if (tool)
{
tool->stopEditing();
}
// lose the selection, don't tell simulator, it knows
deselectObjectAndFamily(object, FALSE);
object_found = TRUE;
break; // must break here, may have removed multiple objects from list
}
else if (object->isAvatar() && object->getParent() && ((LLViewerObject*)object->getParent())->mID == id)
{
// It's possible the item being removed has an avatar sitting on it
// So remove the avatar that is sitting on the object.
deselectObjectAndFamily(object, FALSE);
break; // must break here, may have removed multiple objects from list
}
}
}
return object_found;
}
bool LLSelectMgr::linkObjects()
{
if (!LLSelectMgr::getInstance()->selectGetAllRootsValid())
{
LLNotificationsUtil::add("UnableToLinkWhileDownloading");
return true;
}
S32 object_count = LLSelectMgr::getInstance()->getSelection()->getObjectCount();
if (gHippoGridManager->getConnectedGrid()->isSecondLife() && (object_count > MAX_CHILDREN_PER_TASK + 1))
{
LLSD args;
args["COUNT"] = llformat("%d", object_count);
int max = MAX_CHILDREN_PER_TASK+1;
args["MAX"] = llformat("%d", max);
LLNotificationsUtil::add("UnableToLinkObjects", args);
return true;
}
if (LLSelectMgr::getInstance()->getSelection()->getRootObjectCount() < 2)
{
LLNotificationsUtil::add("CannotLinkIncompleteSet");
return true;
}
if (!LLSelectMgr::getInstance()->selectGetRootsModify())
{
LLNotificationsUtil::add("CannotLinkModify");
return true;
}
if (!LLSelectMgr::getInstance()->selectGetRootsNonPermanentEnforced())
{
LLNotificationsUtil::add("CannotLinkPermanent");
return true;
}
LLUUID owner_id;
std::string owner_name;
if (!LLSelectMgr::getInstance()->selectGetOwner(owner_id, owner_name))
{
// we don't actually care if you're the owner, but novices are
// the most likely to be stumped by this one, so offer the
// easiest and most likely solution.
LLNotificationsUtil::add("CannotLinkDifferentOwners");
return true;
}
LLSelectMgr::getInstance()->sendLink();
return true;
}
bool LLSelectMgr::unlinkObjects()
{
LLSelectMgr::getInstance()->sendDelink();
return true;
}
// in order to link, all objects must have the same owner, and the
// agent must have the ability to modify all of the objects. However,
// we're not answering that question with this method. The question
// we're answering is: does the user have a reasonable expectation
// that a link operation should work? If so, return true, false
// otherwise. this allows the handle_link method to more finely check
// the selection and give an error message when the uer has a
// reasonable expectation for the link to work, but it will fail.
bool LLSelectMgr::enableLinkObjects()
{
bool new_value = false;
// check if there are at least 2 objects selected, and that the
// user can modify at least one of the selected objects.
// in component mode, can't link
if (!gSavedSettings.getBOOL("EditLinkedParts"))
{
if(LLSelectMgr::getInstance()->selectGetAllRootsValid() && LLSelectMgr::getInstance()->getSelection()->getRootObjectCount() >= 2)
{
struct f : public LLSelectedObjectFunctor
{
virtual bool apply(LLViewerObject* object)
{
LLViewerObject *root_object = (object == NULL) ? NULL : object->getRootEdit();
return object->permModify() && !object->isPermanentEnforced() &&
((root_object == NULL) || !root_object->isPermanentEnforced());
}
} func;
const bool firstonly = true;
new_value = LLSelectMgr::getInstance()->getSelection()->applyToRootObjects(&func, firstonly);
}
}
// [RLVa:KB] - Checked: 2011-03-19 (RLVa-1.3.0f) | Modified: RLVa-0.2.0g
if ( (new_value) && ((rlv_handler_t::isEnabled()) && (!RlvActions::canStand())) )
{
// Allow only if the avie isn't sitting on any of the selected objects
LLObjectSelectionHandle hSel = LLSelectMgr::getInstance()->getSelection();
RlvSelectIsSittingOn f(gAgentAvatarp);
if (hSel->getFirstRootNode(&f, TRUE) != NULL)
new_value = false;
}
// [/RLVa:KB]
return new_value;
}
bool LLSelectMgr::enableUnlinkObjects()
{
LLViewerObject* first_editable_object = LLSelectMgr::getInstance()->getSelection()->getFirstEditableObject();
LLViewerObject *root_object = (first_editable_object == NULL) ? NULL : first_editable_object->getRootEdit();
bool new_value = LLSelectMgr::getInstance()->selectGetAllRootsValid() &&
first_editable_object &&
!first_editable_object->isAttachment() && !first_editable_object->isPermanentEnforced() &&
((root_object == NULL) || !root_object->isPermanentEnforced());
// [RLVa:KB] - Checked: 2011-03-19 (RLVa-1.3.0f) | Modified: RLVa-0.2.0g
if ( (new_value) && ((rlv_handler_t::isEnabled()) && (!RlvActions::canStand())) )
{
// Allow only if the avie isn't sitting on any of the selected objects
LLObjectSelectionHandle hSel = LLSelectMgr::getInstance()->getSelection();
RlvSelectIsSittingOn f(gAgentAvatarp);
if (hSel->getFirstRootNode(&f, TRUE) != NULL)
new_value = false;
}
// [/RLVa:KB]
return new_value;
}
void LLSelectMgr::deselectObjectAndFamily(LLViewerObject* object, BOOL send_to_sim, BOOL include_entire_object)
{
// bail if nothing selected or if object wasn't selected in the first place
if(!object) return;
if(!object->isSelected()) return;
// Collect all of the objects, and remove them
std::vector<LLViewerObject*> objects;
if (include_entire_object)
{
// Since we're selecting a family, start at the root, but
// don't include an avatar.
LLViewerObject* root = object;
while(!root->isAvatar() && root->getParent())
{
LLViewerObject* parent = (LLViewerObject*)root->getParent();
if (parent->isAvatar())
{
break;
}
root = parent;
}
object = root;
}
else
{
object = (LLViewerObject*)object->getRoot();
}
object->addThisAndAllChildren(objects);
remove(objects);
if (!send_to_sim) return;
//-----------------------------------------------------------
// Inform simulator of deselection
//-----------------------------------------------------------
LLViewerRegion* regionp = object->getRegion();
BOOL start_new_message = TRUE;
S32 select_count = 0;
LLMessageSystem* msg = gMessageSystem;
for (U32 i = 0; i < objects.size(); i++)
{
if (start_new_message)
{
msg->newMessageFast(_PREHASH_ObjectDeselect);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
select_count++;
start_new_message = FALSE;
}
msg->nextBlockFast(_PREHASH_ObjectData);
msg->addU32Fast(_PREHASH_ObjectLocalID, (objects[i])->getLocalID());
select_count++;
// Zap the angular velocity, as the sim will set it to zero
objects[i]->setAngularVelocity( 0,0,0 );
objects[i]->setVelocity( 0,0,0 );
if(msg->isSendFull(NULL) || select_count >= MAX_OBJECTS_PER_PACKET)
{
msg->sendReliable(regionp->getHost() );
select_count = 0;
start_new_message = TRUE;
}
}
if (!start_new_message)
{
msg->sendReliable(regionp->getHost() );
}
updatePointAt();
updateSelectionCenter();
}
void LLSelectMgr::deselectObjectOnly(LLViewerObject* object, BOOL send_to_sim)
{
// bail if nothing selected or if object wasn't selected in the first place
if (!object) return;
if (!object->isSelected() ) return;
// Zap the angular velocity, as the sim will set it to zero
object->setAngularVelocity( 0,0,0 );
object->setVelocity( 0,0,0 );
if (send_to_sim)
{
LLViewerRegion* region = object->getRegion();
gMessageSystem->newMessageFast(_PREHASH_ObjectDeselect);
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
gMessageSystem->nextBlockFast(_PREHASH_ObjectData);
gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, object->getLocalID() );
gMessageSystem->sendReliable(region->getHost());
}
// This will refresh dialogs.
remove( object );
updatePointAt();
updateSelectionCenter();
}
//-----------------------------------------------------------------------------
// addAsFamily
//-----------------------------------------------------------------------------
void LLSelectMgr::addAsFamily(std::vector<LLViewerObject*>& objects, BOOL add_to_end)
{
for (std::vector<LLViewerObject*>::iterator iter = objects.begin();
iter != objects.end(); ++iter)
{
LLViewerObject* objectp = *iter;
// Can't select yourself
if (objectp->mID == gAgentID
&& !LLSelectMgr::getInstance()->mAllowSelectAvatar)
{
continue;
}
if (!objectp->isSelected())
{
LLSelectNode *nodep = new LLSelectNode(objectp, TRUE);
if (add_to_end)
{
mSelectedObjects->addNodeAtEnd(nodep);
}
else
{
mSelectedObjects->addNode(nodep);
}
objectp->setSelected(TRUE);
if (objectp->getNumTEs() > 0)
{
nodep->selectAllTEs(TRUE);
objectp->setAllTESelected(true);
}
else
{
// object has no faces, so don't mess with faces
}
}
else
{
// we want this object to be selected for real
// so clear transient flag
LLSelectNode* select_node = mSelectedObjects->findNode(objectp);
if (select_node)
{
select_node->setTransient(FALSE);
}
}
}
saveSelectedObjectTransform(SELECT_ACTION_TYPE_PICK);
}
//-----------------------------------------------------------------------------
// addAsIndividual() - a single object, face, etc
//-----------------------------------------------------------------------------
void LLSelectMgr::addAsIndividual(LLViewerObject *objectp, S32 face, BOOL undoable)
{
// check to see if object is already in list
LLSelectNode *nodep = mSelectedObjects->findNode(objectp);
// Reset (in anticipation of being set to an appropriate value by panel refresh, if they're up)
//
setTextureChannel(LLRender::DIFFUSE_MAP);
// if not in list, add it
if (!nodep)
{
nodep = new LLSelectNode(objectp, TRUE);
mSelectedObjects->addNode(nodep);
llassert_always(nodep->getObject());
}
else
{
// make this a full-fledged selection
nodep->setTransient(FALSE);
// Move it to the front of the list
mSelectedObjects->moveNodeToFront(nodep);
}
// Make sure the object is tagged as selected
objectp->setSelected( TRUE );
// And make sure we don't consider it as part of a family
nodep->mIndividualSelection = TRUE;
// Handle face selection
if (objectp->getNumTEs() <= 0)
{
// object has no faces, so don't do anything
}
else if (face == SELECT_ALL_TES)
{
nodep->selectAllTEs(TRUE);
objectp->setAllTESelected(true);
}
else if (0 <= face && face < SELECT_MAX_TES)
{
nodep->selectTE(face, TRUE);
objectp->setTESelected(face, true);
}
else
{
llerrs << "LLSelectMgr::add face " << face << " out-of-range" << llendl;
return;
}
saveSelectedObjectTransform(SELECT_ACTION_TYPE_PICK);
updateSelectionCenter();
dialog_refresh_all();
}
LLObjectSelectionHandle LLSelectMgr::setHoverObject(LLViewerObject *objectp, S32 face)
{
if (!objectp)
{
mHoverObjects->deleteAllNodes();
return NULL;
}
// Can't select yourself
if (objectp->mID == gAgentID)
{
mHoverObjects->deleteAllNodes();
return NULL;
}
// Can't select land
if (objectp->getPCode() == LLViewerObject::LL_VO_SURFACE_PATCH)
{
mHoverObjects->deleteAllNodes();
return NULL;
}
mHoverObjects->mPrimaryObject = objectp;
LLViewerObject* primary_obj = objectp;
objectp = objectp->getRootEdit();
// is the requested object the same as the existing hover object root?
// NOTE: there is only ever one linked set in mHoverObjects
if (mHoverObjects->getFirstRootObject() != objectp)
{
// Collect all of the objects
std::vector<LLViewerObject*> objects;
objectp = objectp->getRootEdit();
objectp->addThisAndNonJointChildren(objects);
mHoverObjects->deleteAllNodes();
for (std::vector<LLViewerObject*>::iterator iter = objects.begin();
iter != objects.end(); ++iter)
{
LLViewerObject* cur_objectp = *iter;
LLSelectNode* nodep = new LLSelectNode(cur_objectp, FALSE);
nodep->selectTE(face, TRUE);
mHoverObjects->addNodeAtEnd(nodep);
}
requestObjectPropertiesFamily(objectp);
}
mHoverObjects->mPrimaryObject = primary_obj;
return mHoverObjects;
}
LLSelectNode *LLSelectMgr::getHoverNode()
{
return mHoverObjects->getFirstRootNode();
}
LLSelectNode *LLSelectMgr::getPrimaryHoverNode()
{
return mHoverObjects->mSelectNodeMap[mHoverObjects->mPrimaryObject];
}
void LLSelectMgr::highlightObjectOnly(LLViewerObject* objectp)
{
if (!objectp)
{
return;
}
if (objectp->getPCode() != LL_PCODE_VOLUME)
{
return;
}
if ((gSavedSettings.getBOOL("SelectOwnedOnly") && !objectp->permYouOwner())
|| (gSavedSettings.getBOOL("SelectMovableOnly") && (!objectp->permMove() || objectp->isPermanentEnforced())))
{
// only select my own objects
return;
}
mRectSelectedObjects.insert(objectp);
}
void LLSelectMgr::highlightObjectAndFamily(LLViewerObject* objectp)
{
if (!objectp)
{
return;
}
LLViewerObject* root_obj = (LLViewerObject*)objectp->getRoot();
highlightObjectOnly(root_obj);
LLViewerObject::const_child_list_t& child_list = root_obj->getChildren();
for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
iter != child_list.end(); iter++)
{
LLViewerObject* child = *iter;
highlightObjectOnly(child);
}
}
// Note that this ignores the "select owned only" flag
// It's also more efficient than calling the single-object version over and over.
void LLSelectMgr::highlightObjectAndFamily(const std::vector<LLViewerObject*>& objects)
{
for (std::vector<LLViewerObject*>::const_iterator iter1 = objects.begin();
iter1 != objects.end(); ++iter1)
{
LLViewerObject* object = *iter1;
if (!object)
{
continue;
}
if (object->getPCode() != LL_PCODE_VOLUME)
{
continue;
}
LLViewerObject* root = (LLViewerObject*)object->getRoot();
mRectSelectedObjects.insert(root);
LLViewerObject::const_child_list_t& child_list = root->getChildren();
for (LLViewerObject::child_list_t::const_iterator iter2 = child_list.begin();
iter2 != child_list.end(); iter2++)
{
LLViewerObject* child = *iter2;
mRectSelectedObjects.insert(child);
}
}
}
void LLSelectMgr::unhighlightObjectOnly(LLViewerObject* objectp)
{
if (!objectp || (objectp->getPCode() != LL_PCODE_VOLUME))
{
return;
}
mRectSelectedObjects.erase(objectp);
}
void LLSelectMgr::unhighlightObjectAndFamily(LLViewerObject* objectp)
{
if (!objectp)
{
return;
}
LLViewerObject* root_obj = (LLViewerObject*)objectp->getRoot();
unhighlightObjectOnly(root_obj);
LLViewerObject::const_child_list_t& child_list = root_obj->getChildren();
for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
iter != child_list.end(); iter++)
{
LLViewerObject* child = *iter;
unhighlightObjectOnly(child);
}
}
void LLSelectMgr::unhighlightAll()
{
mRectSelectedObjects.clear();
mHighlightedObjects->deleteAllNodes();
}
LLObjectSelectionHandle LLSelectMgr::selectHighlightedObjects()
{
if (!mHighlightedObjects->getNumNodes())
{
return NULL;
}
//clear primary object
mSelectedObjects->mPrimaryObject = NULL;
for (LLObjectSelection::iterator iter = getHighlightedObjects()->begin();
iter != getHighlightedObjects()->end(); )
{
LLObjectSelection::iterator curiter = iter++;
LLSelectNode *nodep = *curiter;
LLViewerObject* objectp = nodep->getObject();
if (!canSelectObject(objectp))
{
continue;
}
// already selected
if (objectp->isSelected())
{
continue;
}
LLSelectNode* new_nodep = new LLSelectNode(*nodep);
mSelectedObjects->addNode(new_nodep);
// flag this object as selected
objectp->setSelected(TRUE);
objectp->setAllTESelected(true);
mSelectedObjects->mSelectType = getSelectTypeForObject(objectp);
// request properties on root objects
if (objectp->isRootEdit())
{
requestObjectPropertiesFamily(objectp);
}
}
// pack up messages to let sim know these objects are selected
sendSelect();
unhighlightAll();
updateSelectionCenter();
saveSelectedObjectTransform(SELECT_ACTION_TYPE_PICK);
updatePointAt();
if (mSelectedObjects->getObjectCount())
{
gEditMenuHandler = this;
}
return mSelectedObjects;
}
void LLSelectMgr::deselectHighlightedObjects()
{
BOOL select_linked_set = !gSavedSettings.getBOOL("EditLinkedParts");
for (std::set<LLPointer<LLViewerObject> >::iterator iter = mRectSelectedObjects.begin();
iter != mRectSelectedObjects.end(); iter++)
{
LLViewerObject *objectp = *iter;
if (!select_linked_set)
{
deselectObjectOnly(objectp);
}
else
{
LLViewerObject* root_object = (LLViewerObject*)objectp->getRoot();
if (root_object->isSelected())
{
deselectObjectAndFamily(root_object);
}
}
}
unhighlightAll();
}
void LLSelectMgr::addGridObject(LLViewerObject* objectp)
{
LLSelectNode* nodep = new LLSelectNode(objectp, FALSE);
mGridObjects.addNodeAtEnd(nodep);
LLViewerObject::const_child_list_t& child_list = objectp->getChildren();
for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
iter != child_list.end(); iter++)
{
LLViewerObject* child = *iter;
nodep = new LLSelectNode(child, FALSE);
mGridObjects.addNodeAtEnd(nodep);
}
}
void LLSelectMgr::clearGridObjects()
{
mGridObjects.deleteAllNodes();
}
void LLSelectMgr::setGridMode(EGridMode mode)
{
mGridMode = mode;
gSavedSettings.setS32("GridMode", mode);
updateSelectionCenter();
}
void LLSelectMgr::getGrid(LLVector3& origin, LLQuaternion &rotation, LLVector3 &scale)
{
mGridObjects.cleanupNodes();
LLViewerObject* first_grid_object = mGridObjects.getFirstObject();
if (mGridMode == GRID_MODE_LOCAL && mSelectedObjects->getObjectCount())
{
//LLViewerObject* root = getSelectedParentObject(mSelectedObjects->getFirstObject());
mGridOrigin = mSavedSelectionBBox.getCenterAgent();
mGridScale = mSavedSelectionBBox.getExtentLocal() * 0.5f;
// DEV-12570 Just taking the saved selection box rotation prevents
// wild rotations of linked sets while in local grid mode
//if(mSelectedObjects->getObjectCount() < 2 || !root || root->mDrawable.isNull())
{
mGridRotation = mSavedSelectionBBox.getRotation();
}
/*else //set to the root object
{
mGridRotation = root->getRenderRotation();
}*/
}
else if (mGridMode == GRID_MODE_REF_OBJECT && first_grid_object && first_grid_object->mDrawable.notNull())
{
mGridRotation = first_grid_object->getRenderRotation();
LLVector4a min_extents(F32_MAX);
LLVector4a max_extents(-F32_MAX);
BOOL grid_changed = FALSE;
for (LLObjectSelection::iterator iter = mGridObjects.begin();
iter != mGridObjects.end(); ++iter)
{
LLViewerObject* object = (*iter)->getObject();
LLDrawable* drawable = object->mDrawable;
if (drawable)
{
const LLVector4a* ext = drawable->getSpatialExtents();
update_min_max(min_extents, max_extents, ext[0]);
update_min_max(min_extents, max_extents, ext[1]);
grid_changed = TRUE;
}
}
if (grid_changed)
{
LLVector4a center, size;
center.setAdd(min_extents, max_extents);
center.mul(0.5f);
size.setSub(max_extents, min_extents);
size.mul(0.5f);
mGridOrigin.set(center.getF32ptr());
LLDrawable* drawable = first_grid_object->mDrawable;
if (drawable && drawable->isActive())
{
mGridOrigin = mGridOrigin * first_grid_object->getRenderMatrix();
}
mGridScale.set(size.getF32ptr());
}
}
else // GRID_MODE_WORLD or just plain default
{
const BOOL non_root_ok = TRUE;
LLViewerObject* first_object = mSelectedObjects->getFirstRootObject(non_root_ok);
mGridOrigin.clearVec();
mGridRotation.loadIdentity();
mSelectedObjects->mSelectType = getSelectTypeForObject( first_object );
switch (mSelectedObjects->mSelectType)
{
case SELECT_TYPE_ATTACHMENT:
if (first_object && first_object->getRootEdit()->mDrawable.notNull())
{
// this means this object *has* to be an attachment
LLXform* attachment_point_xform = first_object->getRootEdit()->mDrawable->mXform.getParent();
if(attachment_point_xform) {
mGridOrigin = attachment_point_xform->getWorldPosition();
mGridRotation = attachment_point_xform->getWorldRotation();
}
mGridScale = LLVector3(1.f, 1.f, 1.f) * gSavedSettings.getF32("GridResolution");
}
break;
case SELECT_TYPE_HUD:
// use HUD-scaled grid
mGridScale = LLVector3(0.25f, 0.25f, 0.25f);
break;
case SELECT_TYPE_WORLD:
mGridScale = LLVector3(1.f, 1.f, 1.f) * gSavedSettings.getF32("GridResolution");
break;
}
}
llassert(mGridOrigin.isFinite());
origin = mGridOrigin;
rotation = mGridRotation;
scale = mGridScale;
}
//-----------------------------------------------------------------------------
// remove() - an array of objects
//-----------------------------------------------------------------------------
void LLSelectMgr::remove(std::vector<LLViewerObject*>& objects)
{
for (std::vector<LLViewerObject*>::iterator iter = objects.begin();
iter != objects.end(); ++iter)
{
LLViewerObject* objectp = *iter;
LLSelectNode* nodep = mSelectedObjects->findNode(objectp);
if (nodep)
{
objectp->setSelected(FALSE);
mSelectedObjects->removeNode(nodep);
nodep = NULL;
}
}
updateSelectionCenter();
dialog_refresh_all();
}
//-----------------------------------------------------------------------------
// remove() - a single object
//-----------------------------------------------------------------------------
void LLSelectMgr::remove(LLViewerObject *objectp, S32 te, BOOL undoable)
{
// get object node (and verify it is in the selected list)
LLSelectNode *nodep = mSelectedObjects->findNode(objectp);
if (!nodep)
{
return;
}
// if face = all, remove object from list
if ((objectp->getNumTEs() <= 0) || (te == SELECT_ALL_TES))
{
// Remove all faces (or the object doesn't have faces) so remove the node
mSelectedObjects->removeNode(nodep);
nodep = NULL;
objectp->setSelected( FALSE );
}
else if (0 <= te && te < SELECT_MAX_TES)
{
// ...valid face, check to see if it was on
if (nodep->isTESelected(te))
{
nodep->selectTE(te, FALSE);
objectp->setTESelected(te, false);
}
else
{
llerrs << "LLSelectMgr::remove - tried to remove TE " << te << " that wasn't selected" << llendl;
return;
}
// ...check to see if this operation turned off all faces
BOOL found = FALSE;
for (S32 i = 0; i < nodep->getObject()->getNumTEs(); i++)
{
found = found || nodep->isTESelected(i);
}
// ...all faces now turned off, so remove
if (!found)
{
mSelectedObjects->removeNode(nodep);
nodep = NULL;
objectp->setSelected( FALSE );
// *FIXME: Doesn't update simulator that object is no longer selected
}
}
else
{
// ...out of range face
llerrs << "LLSelectMgr::remove - TE " << te << " out of range" << llendl;
}
updateSelectionCenter();
dialog_refresh_all();
}
//-----------------------------------------------------------------------------
// removeAll()
//-----------------------------------------------------------------------------
void LLSelectMgr::removeAll()
{
for (LLObjectSelection::iterator iter = mSelectedObjects->begin();
iter != mSelectedObjects->end(); iter++ )
{
LLViewerObject *objectp = (*iter)->getObject();
objectp->setSelected( FALSE );
}
mSelectedObjects->deleteAllNodes();
updateSelectionCenter();
dialog_refresh_all();
}
//-----------------------------------------------------------------------------
// promoteSelectionToRoot()
//-----------------------------------------------------------------------------
void LLSelectMgr::promoteSelectionToRoot()
{
std::set<LLViewerObject*> selection_set;
BOOL selection_changed = FALSE;
for (LLObjectSelection::iterator iter = getSelection()->begin();
iter != getSelection()->end(); )
{
LLObjectSelection::iterator curiter = iter++;
LLSelectNode* nodep = *curiter;
LLViewerObject* object = nodep->getObject();
if (nodep->mIndividualSelection)
{
selection_changed = TRUE;
}
LLViewerObject* parentp = object;
while(parentp->getParent() && !(parentp->isRootEdit()))
{
parentp = (LLViewerObject*)parentp->getParent();
}
selection_set.insert(parentp);
}
if (selection_changed)
{
deselectAll();
std::set<LLViewerObject*>::iterator set_iter;
for (set_iter = selection_set.begin(); set_iter != selection_set.end(); ++set_iter)
{
selectObjectAndFamily(*set_iter);
}
}
}
//-----------------------------------------------------------------------------
// demoteSelectionToIndividuals()
//-----------------------------------------------------------------------------
void LLSelectMgr::demoteSelectionToIndividuals()
{
std::vector<LLViewerObject*> objects;
for (LLObjectSelection::root_iterator iter = getSelection()->root_begin();
iter != getSelection()->root_end(); iter++)
{
LLViewerObject* object = (*iter)->getObject();
object->addThisAndNonJointChildren(objects);
}
if (!objects.empty())
{
deselectAll();
for (std::vector<LLViewerObject*>::iterator iter = objects.begin();
iter != objects.end(); ++iter)
{
LLViewerObject* objectp = *iter;
selectObjectOnly(objectp);
}
}
}
//-----------------------------------------------------------------------------
// dump()
//-----------------------------------------------------------------------------
void LLSelectMgr::dump()
{
llinfos << "Selection Manager: " << mSelectedObjects->getNumNodes() << " items" << llendl;
llinfos << "TE mode " << mTEMode << llendl;
S32 count = 0;
for (LLObjectSelection::iterator iter = getSelection()->begin();
iter != getSelection()->end(); iter++ )
{
LLViewerObject* objectp = (*iter)->getObject();
llinfos << "Object " << count << " type " << LLPrimitive::pCodeToString(objectp->getPCode()) << llendl;
llinfos << " hasLSL " << objectp->flagScripted() << llendl;
llinfos << " hasTouch " << objectp->flagHandleTouch() << llendl;
llinfos << " hasMoney " << objectp->flagTakesMoney() << llendl;
llinfos << " getposition " << objectp->getPosition() << llendl;
llinfos << " getpositionAgent " << objectp->getPositionAgent() << llendl;
llinfos << " getpositionRegion " << objectp->getPositionRegion() << llendl;
llinfos << " getpositionGlobal " << objectp->getPositionGlobal() << llendl;
LLDrawable* drawablep = objectp->mDrawable;
llinfos << " " << (drawablep&& drawablep->isVisible() ? "visible" : "invisible") << llendl;
llinfos << " " << (drawablep&& drawablep->isState(LLDrawable::FORCE_INVISIBLE) ? "force_invisible" : "") << llendl;
count++;
}
// Face iterator
for (LLObjectSelection::iterator iter = getSelection()->begin();
iter != getSelection()->end(); iter++ )
{
LLSelectNode* node = *iter;
LLViewerObject* objectp = node->getObject();
if (!objectp)
continue;
for (S32 te = 0; te < objectp->getNumTEs(); ++te )
{
if (node->isTESelected(te))
{
llinfos << "Object " << objectp << " te " << te << llendl;
}
}
}
llinfos << mHighlightedObjects->getNumNodes() << " objects currently highlighted." << llendl;
llinfos << "Center global " << mSelectionCenterGlobal << llendl;
}
//-----------------------------------------------------------------------------
// cleanup()
//-----------------------------------------------------------------------------
void LLSelectMgr::cleanup()
{
mSilhouetteImagep = NULL;
}
//---------------------------------------------------------------------------
// Manipulate properties of selected objects
//---------------------------------------------------------------------------
struct LLSelectMgrSendFunctor : public LLSelectedObjectFunctor
{
virtual bool apply(LLViewerObject* object)
{
if (object->permModify())
{
object->sendTEUpdate();
}
return true;
}
};
//-----------------------------------------------------------------------------
// selectionSetImage()
//-----------------------------------------------------------------------------
// *TODO: re-arch texture applying out of lltooldraganddrop
void LLSelectMgr::selectionSetImage(const LLUUID& imageid)
{
// First for (no copy) textures and multiple object selection
LLViewerInventoryItem* item = gInventory.getItem(imageid);
// <edit> fffff
/*
// </edit>
if(item
&& !item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID())
&& (mSelectedObjects->getNumNodes() > 1) )
{
llwarns << "Attempted to apply no-copy texture to multiple objects"
<< llendl;
return;
}
// <edit>
*/
// </edit>
struct f : public LLSelectedTEFunctor
{
LLViewerInventoryItem* mItem;
LLUUID mImageID;
f(LLViewerInventoryItem* item, const LLUUID& id) : mItem(item), mImageID(id) {}
bool apply(LLViewerObject* objectp, S32 te)
{
if (mItem)
{
if (te == -1) // all faces
{
LLToolDragAndDrop::dropTextureAllFaces(objectp,
mItem,
LLToolDragAndDrop::SOURCE_AGENT,
LLUUID::null);
}
else // one face
{
LLToolDragAndDrop::dropTextureOneFace(objectp,
te,
mItem,
LLToolDragAndDrop::SOURCE_AGENT,
LLUUID::null);
}
}
else // not an inventory item
{
// Texture picker defaults aren't inventory items
// * Don't need to worry about permissions for them
// * Can just apply the texture and be done with it.
//objectp->setTEImage(te, LLViewerTextureManager::getFetchedTexture(mImageID, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE));
objectp->setTETexture(te, mImageID); //Singu note: setTETexture will allow the real id to be passed to LLPrimitive::setTETexture,
// even if it's null. setTEImage would actually pass down IMG_DEFAULT under such a case,
// which we don't want.
}
return true;
}
} setfunc(item, imageid);
getSelection()->applyToTEs(&setfunc);
struct g : public LLSelectedObjectFunctor
{
LLViewerInventoryItem* mItem;
g(LLViewerInventoryItem* item) : mItem(item) {}
virtual bool apply(LLViewerObject* object)
{
if (!mItem)
{
object->sendTEUpdate();
// 1 particle effect per object
// <edit>
if(!gSavedSettings.getBOOL("DisablePointAtAndBeam"))
{
// </edit>
LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_BEAM, TRUE);
effectp->setSourceObject(gAgentAvatarp);
effectp->setTargetObject(object);
effectp->setDuration(LL_HUD_DUR_SHORT);
effectp->setColor(LLColor4U(gAgent.getEffectColor()));
// <edit>
}
// </edit>
}
return true;
}
} sendfunc(item);
getSelection()->applyToObjects(&sendfunc);
}
//-----------------------------------------------------------------------------
// selectionSetColor()
//-----------------------------------------------------------------------------
void LLSelectMgr::selectionSetColor(const LLColor4 &color)
{
struct f : public LLSelectedTEFunctor
{
LLColor4 mColor;
f(const LLColor4& c) : mColor(c) {}
bool apply(LLViewerObject* object, S32 te)
{
if (object->permModify())
{
object->setTEColor(te, mColor);
}
return true;
}
} setfunc(color);
getSelection()->applyToTEs(&setfunc);
LLSelectMgrSendFunctor sendfunc;
getSelection()->applyToObjects(&sendfunc);
}
//-----------------------------------------------------------------------------
// selectionSetColorOnly()
//-----------------------------------------------------------------------------
void LLSelectMgr::selectionSetColorOnly(const LLColor4 &color)
{
struct f : public LLSelectedTEFunctor
{
LLColor4 mColor;
f(const LLColor4& c) : mColor(c) {}
bool apply(LLViewerObject* object, S32 te)
{
if (object->permModify())
{
LLColor4 prev_color = object->getTE(te)->getColor();
mColor.mV[VALPHA] = prev_color.mV[VALPHA];
// update viewer side color in anticipation of update from simulator
object->setTEColor(te, mColor);
}
return true;
}
} setfunc(color);
getSelection()->applyToTEs(&setfunc);
LLSelectMgrSendFunctor sendfunc;
getSelection()->applyToObjects(&sendfunc);
}
//-----------------------------------------------------------------------------
// selectionSetAlphaOnly()
//-----------------------------------------------------------------------------
void LLSelectMgr::selectionSetAlphaOnly(const F32 alpha)
{
struct f : public LLSelectedTEFunctor
{
F32 mAlpha;
f(const F32& a) : mAlpha(a) {}
bool apply(LLViewerObject* object, S32 te)
{
if (object->permModify())
{
LLColor4 prev_color = object->getTE(te)->getColor();
prev_color.mV[VALPHA] = mAlpha;
// update viewer side color in anticipation of update from simulator
object->setTEColor(te, prev_color);
}
return true;
}
} setfunc(alpha);
getSelection()->applyToTEs(&setfunc);
LLSelectMgrSendFunctor sendfunc;
getSelection()->applyToObjects(&sendfunc);
}
void LLSelectMgr::selectionRevertColors()
{
struct f : public LLSelectedTEFunctor
{
LLObjectSelectionHandle mSelectedObjects;
f(LLObjectSelectionHandle sel) : mSelectedObjects(sel) {}
bool apply(LLViewerObject* object, S32 te)
{
if (object->permModify())
{
LLSelectNode* nodep = mSelectedObjects->findNode(object);
if (nodep && te < (S32)nodep->mSavedColors.size())
{
LLColor4 color = nodep->mSavedColors[te];
// update viewer side color in anticipation of update from simulator
object->setTEColor(te, color);
}
}
return true;
}
} setfunc(mSelectedObjects);
getSelection()->applyToTEs(&setfunc);
LLSelectMgrSendFunctor sendfunc;
getSelection()->applyToObjects(&sendfunc);
}
BOOL LLSelectMgr::selectionRevertTextures()
{
struct f : public LLSelectedTEFunctor
{
LLObjectSelectionHandle mSelectedObjects;
f(LLObjectSelectionHandle sel) : mSelectedObjects(sel) {}
bool apply(LLViewerObject* object, S32 te)
{
if (object->permModify())
{
LLSelectNode* nodep = mSelectedObjects->findNode(object);
if (nodep && te < (S32)nodep->mSavedTextures.size())
{
LLUUID id = nodep->mSavedTextures[te];
// update textures on viewer side
if (id.isNull())
{
// this was probably a no-copy texture, leave image as-is
return FALSE;
}
else
{
//object->setTEImage(te, LLViewerTextureManager::getFetchedTexture(id, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE));
object->setTETexture(te, id); //Singu note: setTETexture will allow the real id to be passed to LLPrimitive::setTETexture,
// even if it's null. setTEImage would actually pass down IMG_DEFAULT under such a case,
// which we don't want.
}
}
}
return true;
}
} setfunc(mSelectedObjects);
BOOL revert_successful = getSelection()->applyToTEs(&setfunc);
LLSelectMgrSendFunctor sendfunc;
getSelection()->applyToObjects(&sendfunc);
return revert_successful;
}
void LLSelectMgr::selectionSetBumpmap(U8 bumpmap)
{
struct f : public LLSelectedTEFunctor
{
U8 mBump;
f(const U8& b) : mBump(b) {}
bool apply(LLViewerObject* object, S32 te)
{
if (object->permModify())
{
// update viewer side color in anticipation of update from simulator
object->setTEBumpmap(te, mBump);
}
return true;
}
} setfunc(bumpmap);
getSelection()->applyToTEs(&setfunc);
LLSelectMgrSendFunctor sendfunc;
getSelection()->applyToObjects(&sendfunc);
}
void LLSelectMgr::selectionSetTexGen(U8 texgen)
{
struct f : public LLSelectedTEFunctor
{
U8 mTexgen;
f(const U8& t) : mTexgen(t) {}
bool apply(LLViewerObject* object, S32 te)
{
if (object->permModify())
{
// update viewer side color in anticipation of update from simulator
object->setTETexGen(te, mTexgen);
}
return true;
}
} setfunc(texgen);
getSelection()->applyToTEs(&setfunc);
LLSelectMgrSendFunctor sendfunc;
getSelection()->applyToObjects(&sendfunc);
}
void LLSelectMgr::selectionSetShiny(U8 shiny)
{
struct f : public LLSelectedTEFunctor
{
U8 mShiny;
f(const U8& t) : mShiny(t) {}
bool apply(LLViewerObject* object, S32 te)
{
if (object->permModify())
{
// update viewer side color in anticipation of update from simulator
object->setTEShiny(te, mShiny);
}
return true;
}
} setfunc(shiny);
getSelection()->applyToTEs(&setfunc);
LLSelectMgrSendFunctor sendfunc;
getSelection()->applyToObjects(&sendfunc);
}
void LLSelectMgr::selectionSetFullbright(U8 fullbright)
{
struct f : public LLSelectedTEFunctor
{
U8 mFullbright;
f(const U8& t) : mFullbright(t) {}
bool apply(LLViewerObject* object, S32 te)
{
if (object->permModify())
{
// update viewer side color in anticipation of update from simulator
object->setTEFullbright(te, mFullbright);
}
return true;
}
} setfunc(fullbright);
getSelection()->applyToTEs(&setfunc);
struct g : public LLSelectedObjectFunctor
{
U8 mFullbright;
g(const U8& t) : mFullbright(t) {}
virtual bool apply(LLViewerObject* object)
{
if (object->permModify())
{
object->sendTEUpdate();
if (mFullbright)
{
U8 material = object->getMaterial();
U8 mcode = material & LL_MCODE_MASK;
if (mcode == LL_MCODE_LIGHT)
{
mcode = LL_MCODE_GLASS;
material = (material & ~LL_MCODE_MASK) | mcode;
object->setMaterial(material);
object->sendMaterialUpdate();
}
}
}
return true;
}
} sendfunc(fullbright);
getSelection()->applyToObjects(&sendfunc);
}
// This function expects media_data to be a map containing relevant
// media data name/value pairs (e.g. home_url, etc.)
void LLSelectMgr::selectionSetMedia(U8 media_type, const LLSD &media_data)
{
struct f : public LLSelectedTEFunctor
{
U8 mMediaFlags;
const LLSD &mMediaData;
f(const U8& t, const LLSD& d) : mMediaFlags(t), mMediaData(d) {}
bool apply(LLViewerObject* object, S32 te)
{
if (object->permModify())
{
// If we are adding media, then check the current state of the
// media data on this face.
// - If it does not have media, AND we are NOT setting the HOME URL, then do NOT add media to this
// face.
// - If it does not have media, and we ARE setting the HOME URL, add media to this face.
// - If it does already have media, add/update media to/on this face
// If we are removing media, just do it (ignore the passed-in LLSD).
if (mMediaFlags & LLTextureEntry::MF_HAS_MEDIA)
{
llassert(mMediaData.isMap());
const LLTextureEntry *texture_entry = object->getTE(te);
if (!mMediaData.isMap() ||
(NULL != texture_entry) && !texture_entry->hasMedia() && !mMediaData.has(LLMediaEntry::HOME_URL_KEY))
{
// skip adding/updating media
}
else {
// Add/update media
object->setTEMediaFlags(te, mMediaFlags);
LLVOVolume *vo = dynamic_cast<LLVOVolume*>(object);
llassert(NULL != vo);
if (NULL != vo)
{
vo->syncMediaData(te, mMediaData, true/*merge*/, true/*ignore_agent*/);
}
}
}
else
{
// delete media (or just set the flags)
object->setTEMediaFlags(te, mMediaFlags);
}
}
return true;
}
} setfunc(media_type, media_data);
getSelection()->applyToTEs(&setfunc);
struct f2 : public LLSelectedObjectFunctor
{
virtual bool apply(LLViewerObject* object)
{
if (object->permModify())
{
object->sendTEUpdate();
LLVOVolume *vo = dynamic_cast<LLVOVolume*>(object);
llassert(NULL != vo);
// It's okay to skip this object if hasMedia() is false...
// the sendTEUpdate() above would remove all media data if it were
// there.
if (NULL != vo && vo->hasMedia())
{
// Send updated media data FOR THE ENTIRE OBJECT
vo->sendMediaDataUpdate();
}
}
return true;
}
} func2;
mSelectedObjects->applyToObjects( &func2 );
}
void LLSelectMgr::selectionSetGlow(F32 glow)
{
struct f1 : public LLSelectedTEFunctor
{
F32 mGlow;
f1(F32 glow) : mGlow(glow) {};
bool apply(LLViewerObject* object, S32 face)
{
if (object->permModify())
{
// update viewer side color in anticipation of update from simulator
object->setTEGlow(face, mGlow);
}
return true;
}
} func1(glow);
mSelectedObjects->applyToTEs( &func1 );
struct f2 : public LLSelectedObjectFunctor
{
virtual bool apply(LLViewerObject* object)
{
if (object->permModify())
{
object->sendTEUpdate();
}
return true;
}
} func2;
mSelectedObjects->applyToObjects( &func2 );
}
void LLSelectMgr::selectionSetMaterialParams(LLSelectedTEMaterialFunctor* material_func)
{
struct f1 : public LLSelectedTEFunctor
{
LLMaterialPtr mMaterial;
f1(LLSelectedTEMaterialFunctor* material_func) : _material_func(material_func) {}
bool apply(LLViewerObject* object, S32 face)
{
if (object && object->permModify() && _material_func)
{
LLTextureEntry* tep = object->getTE(face);
if (tep)
{
LLMaterialPtr current_material = tep->getMaterialParams();
_material_func->apply(object, face, tep, current_material);
}
}
return true;
}
LLSelectedTEMaterialFunctor* _material_func;
} func1(material_func);
mSelectedObjects->applyToTEs( &func1 );
struct f2 : public LLSelectedObjectFunctor
{
virtual bool apply(LLViewerObject* object)
{
if (object->permModify())
{
object->sendTEUpdate();
}
return true;
}
} func2;
mSelectedObjects->applyToObjects( &func2 );
}
void LLSelectMgr::selectionRemoveMaterial()
{
struct f1 : public LLSelectedTEFunctor
{
bool apply(LLViewerObject* object, S32 face)
{
if (object->permModify())
{
LL_DEBUGS("Materials") << "Removing material from object " << object->getID() << " face " << face << LL_ENDL;
LLMaterialMgr::getInstance()->remove(object->getID(),face);
object->setTEMaterialParams(face, NULL);
}
return true;
}
} func1;
mSelectedObjects->applyToTEs( &func1 );
struct f2 : public LLSelectedObjectFunctor
{
virtual bool apply(LLViewerObject* object)
{
if (object->permModify())
{
object->sendTEUpdate();
}
return true;
}
} func2;
mSelectedObjects->applyToObjects( &func2 );
}
//-----------------------------------------------------------------------------
// findObjectPermissions()
//-----------------------------------------------------------------------------
LLPermissions* LLSelectMgr::findObjectPermissions(const LLViewerObject* object)
{
for (LLObjectSelection::valid_iterator iter = getSelection()->valid_begin();
iter != getSelection()->valid_end(); iter++ )
{
LLSelectNode* nodep = *iter;
if (nodep->getObject() == object)
{
return nodep->mPermissions;
}
}
return NULL;
}
//-----------------------------------------------------------------------------
// selectionGetGlow()
//-----------------------------------------------------------------------------
BOOL LLSelectMgr::selectionGetGlow(F32 *glow)
{
BOOL identical;
F32 lglow = 0.f;
struct f1 : public LLSelectedTEGetFunctor<F32>
{
F32 get(LLViewerObject* object, S32 face)
{
return object->getTE(face)->getGlow();
}
} func;
identical = mSelectedObjects->getSelectedTEValue( &func, lglow );
*glow = lglow;
return identical;
}
void LLSelectMgr::selectionSetPhysicsType(U8 type)
{
struct f : public LLSelectedObjectFunctor
{
U8 mType;
f(const U8& t) : mType(t) {}
virtual bool apply(LLViewerObject* object)
{
if (object->permModify())
{
object->setPhysicsShapeType(mType);
object->updateFlags(TRUE);
}
return true;
}
} sendfunc(type);
getSelection()->applyToObjects(&sendfunc);
}
void LLSelectMgr::selectionSetFriction(F32 friction)
{
struct f : public LLSelectedObjectFunctor
{
F32 mFriction;
f(const F32& friction) : mFriction(friction) {}
virtual bool apply(LLViewerObject* object)
{
if (object->permModify())
{
object->setPhysicsFriction(mFriction);
object->updateFlags(TRUE);
}
return true;
}
} sendfunc(friction);
getSelection()->applyToObjects(&sendfunc);
}
void LLSelectMgr::selectionSetGravity(F32 gravity )
{
struct f : public LLSelectedObjectFunctor
{
F32 mGravity;
f(const F32& gravity) : mGravity(gravity) {}
virtual bool apply(LLViewerObject* object)
{
if (object->permModify())
{
object->setPhysicsGravity(mGravity);
object->updateFlags(TRUE);
}
return true;
}
} sendfunc(gravity);
getSelection()->applyToObjects(&sendfunc);
}
void LLSelectMgr::selectionSetDensity(F32 density )
{
struct f : public LLSelectedObjectFunctor
{
F32 mDensity;
f(const F32& density ) : mDensity(density) {}
virtual bool apply(LLViewerObject* object)
{
if (object->permModify())
{
object->setPhysicsDensity(mDensity);
object->updateFlags(TRUE);
}
return true;
}
} sendfunc(density);
getSelection()->applyToObjects(&sendfunc);
}
void LLSelectMgr::selectionSetRestitution(F32 restitution)
{
struct f : public LLSelectedObjectFunctor
{
F32 mRestitution;
f(const F32& restitution ) : mRestitution(restitution) {}
virtual bool apply(LLViewerObject* object)
{
if (object->permModify())
{
object->setPhysicsRestitution(mRestitution);
object->updateFlags(TRUE);
}
return true;
}
} sendfunc(restitution);
getSelection()->applyToObjects(&sendfunc);
}
//-----------------------------------------------------------------------------
// selectionSetMaterial()
//-----------------------------------------------------------------------------
void LLSelectMgr::selectionSetMaterial(U8 material)
{
struct f : public LLSelectedObjectFunctor
{
U8 mMaterial;
f(const U8& t) : mMaterial(t) {}
virtual bool apply(LLViewerObject* object)
{
if (object->permModify())
{
U8 cur_material = object->getMaterial();
U8 material = mMaterial | (cur_material & ~LL_MCODE_MASK);
object->setMaterial(material);
object->sendMaterialUpdate();
}
return true;
}
} sendfunc(material);
getSelection()->applyToObjects(&sendfunc);
}
// TRUE if all selected objects have this PCode
BOOL LLSelectMgr::selectionAllPCode(LLPCode code)
{
struct f : public LLSelectedObjectFunctor
{
LLPCode mCode;
f(const LLPCode& t) : mCode(t) {}
virtual bool apply(LLViewerObject* object)
{
if (object->getPCode() != mCode)
{
return FALSE;
}
return true;
}
} func(code);
BOOL res = getSelection()->applyToObjects(&func);
return res;
}
bool LLSelectMgr::selectionGetIncludeInSearch(bool* include_in_search_out)
{
LLViewerObject *object = mSelectedObjects->getFirstRootObject();
if (!object) return FALSE;
bool include_in_search = object->getIncludeInSearch();
bool identical = true;
for (LLObjectSelection::root_iterator iter = getSelection()->root_begin();
iter != getSelection()->root_end(); iter++)
{
LLViewerObject* object = (*iter)->getObject();
if ( include_in_search != object->getIncludeInSearch())
{
identical = false;
break;
}
}
*include_in_search_out = include_in_search;
return identical;
}
void LLSelectMgr::selectionSetIncludeInSearch(bool include_in_search)
{
LLViewerObject* object = NULL;
for (LLObjectSelection::root_iterator iter = getSelection()->root_begin();
iter != getSelection()->root_end(); iter++)
{
object = (*iter)->getObject();
object->setIncludeInSearch(include_in_search);
}
sendListToRegions(
"ObjectIncludeInSearch",
packAgentAndSessionID,
packObjectIncludeInSearch,
&include_in_search,
SEND_ONLY_ROOTS);
}
BOOL LLSelectMgr::selectionGetClickAction(U8 *out_action)
{
LLViewerObject *object = mSelectedObjects->getFirstObject();
if (!object)
{
return FALSE;
}
U8 action = object->getClickAction();
*out_action = action;
struct f : public LLSelectedObjectFunctor
{
U8 mAction;
f(const U8& t) : mAction(t) {}
virtual bool apply(LLViewerObject* object)
{
if ( mAction != object->getClickAction())
{
return false;
}
return true;
}
} func(action);
BOOL res = getSelection()->applyToObjects(&func);
return res;
}
void LLSelectMgr::selectionSetClickAction(U8 action)
{
struct f : public LLSelectedObjectFunctor
{
U8 mAction;
f(const U8& t) : mAction(t) {}
virtual bool apply(LLViewerObject* object)
{
object->setClickAction(mAction);
return true;
}
} func(action);
getSelection()->applyToObjects(&func);
sendListToRegions("ObjectClickAction",
packAgentAndSessionID,
packObjectClickAction,
&action,
SEND_INDIVIDUALS);
}
//-----------------------------------------------------------------------------
// godlike requests
//-----------------------------------------------------------------------------
typedef std::pair<const std::string, const std::string> godlike_request_t;
void LLSelectMgr::sendGodlikeRequest(const std::string& request, const std::string& param)
{
// If the agent is neither godlike nor an estate owner, the server
// will reject the request.
std::string message_type;
if (gAgent.isGodlike())
{
message_type = "GodlikeMessage";
}
else
{
message_type = "EstateOwnerMessage";
}
godlike_request_t data(request, param);
if(!mSelectedObjects->getRootObjectCount())
{
LLMessageSystem* msg = gMessageSystem;
msg->newMessage(message_type.c_str());
LLSelectMgr::packGodlikeHead(&data);
gAgent.sendReliableMessage();
}
else
{
sendListToRegions(message_type, packGodlikeHead, packObjectIDAsParam, &data, SEND_ONLY_ROOTS);
}
}
void LLSelectMgr::packGodlikeHead(void* user_data)
{
LLMessageSystem* msg = gMessageSystem;
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->addUUID("TransactionID", LLUUID::null);
godlike_request_t* data = (godlike_request_t*)user_data;
msg->nextBlock("MethodData");
msg->addString("Method", data->first);
msg->addUUID("Invoice", LLUUID::null);
// The parameters used to be restricted to either string or
// integer. This mimics that behavior under the new 'string-only'
// parameter list by not packing a string if there wasn't one
// specified. The object ids will be packed in the
// packObjectIDAsParam() method.
if(data->second.size() > 0)
{
msg->nextBlock("ParamList");
msg->addString("Parameter", data->second);
}
}
// static
void LLSelectMgr::packObjectIDAsParam(LLSelectNode* node, void *)
{
std::string buf = llformat("%u", node->getObject()->getLocalID());
gMessageSystem->nextBlock("ParamList");
gMessageSystem->addString("Parameter", buf);
}
//-----------------------------------------------------------------------------
// selectionTexScaleAutofit()
//-----------------------------------------------------------------------------
void LLSelectMgr::selectionTexScaleAutofit(F32 repeats_per_meter)
{
struct f : public LLSelectedTEFunctor
{
F32 mRepeatsPerMeter;
f(const F32& t) : mRepeatsPerMeter(t) {}
bool apply(LLViewerObject* object, S32 te)
{
if (object->permModify())
{
// Compute S,T to axis mapping
U32 s_axis, t_axis;
if (!LLPrimitive::getTESTAxes(te, &s_axis, &t_axis))
{
return TRUE;
}
F32 new_s = object->getScale().mV[s_axis] * mRepeatsPerMeter;
F32 new_t = object->getScale().mV[t_axis] * mRepeatsPerMeter;
object->setTEScale(te, new_s, new_t);
}
return true;
}
} setfunc(repeats_per_meter);
getSelection()->applyToTEs(&setfunc);
LLSelectMgrSendFunctor sendfunc;
getSelection()->applyToObjects(&sendfunc);
}
// Called at the end of a scale operation, this adjusts the textures to attempt to
// maintain a constant repeats per meter.
// BUG: Only works for flex boxes.
//-----------------------------------------------------------------------------
// adjustTexturesByScale()
//-----------------------------------------------------------------------------
void LLSelectMgr::adjustTexturesByScale(BOOL send_to_sim, BOOL stretch)
{
for (LLObjectSelection::iterator iter = getSelection()->begin();
iter != getSelection()->end(); iter++)
{
LLSelectNode* selectNode = *iter;
LLViewerObject* object = selectNode->getObject();
if (!object)
{
continue;
}
if (!object->permModify())
{
continue;
}
if (object->getNumTEs() == 0)
{
continue;
}
BOOL send = FALSE;
for (U8 te_num = 0; te_num < object->getNumTEs(); te_num++)
{
const LLTextureEntry* tep = object->getTE(te_num);
BOOL planar = tep->getTexGen() == LLTextureEntry::TEX_GEN_PLANAR;
if (planar == stretch)
{
// Figure out how S,T changed with scale operation
U32 s_axis, t_axis;
if (!LLPrimitive::getTESTAxes(te_num, &s_axis, &t_axis))
{
continue;
}
LLVector3 object_scale = object->getScale();
LLVector3 diffuse_scale_ratio = selectNode->mTextureScaleRatios[te_num];
// We like these to track together. NORSPEC-96
//
LLVector3 normal_scale_ratio = diffuse_scale_ratio;
LLVector3 specular_scale_ratio = diffuse_scale_ratio;
// Apply new scale to face
if (planar)
{
F32 diffuse_scale_s = diffuse_scale_ratio.mV[s_axis]/object_scale.mV[s_axis];
F32 diffuse_scale_t = diffuse_scale_ratio.mV[t_axis]/object_scale.mV[t_axis];
F32 normal_scale_s = normal_scale_ratio.mV[s_axis]/object_scale.mV[s_axis];
F32 normal_scale_t = normal_scale_ratio.mV[t_axis]/object_scale.mV[t_axis];
F32 specular_scale_s = specular_scale_ratio.mV[s_axis]/object_scale.mV[s_axis];
F32 specular_scale_t = specular_scale_ratio.mV[t_axis]/object_scale.mV[t_axis];
object->setTEScale(te_num, diffuse_scale_s, diffuse_scale_t);
LLTextureEntry* tep = object->getTE(te_num);
if (tep && !tep->getMaterialParams().isNull())
{
LLMaterialPtr orig = tep->getMaterialParams();
LLMaterialPtr p = gFloaterTools->getPanelFace()->createDefaultMaterial(orig);
p->setNormalRepeat(normal_scale_s, normal_scale_t);
p->setSpecularRepeat(specular_scale_s, specular_scale_t);
LLMaterialMgr::getInstance()->put(object->getID(), te_num, *p);
}
}
else
{
F32 diffuse_scale_s = diffuse_scale_ratio.mV[s_axis]*object_scale.mV[s_axis];
F32 diffuse_scale_t = diffuse_scale_ratio.mV[t_axis]*object_scale.mV[t_axis];
F32 normal_scale_s = normal_scale_ratio.mV[s_axis]*object_scale.mV[s_axis];
F32 normal_scale_t = normal_scale_ratio.mV[t_axis]*object_scale.mV[t_axis];
F32 specular_scale_s = specular_scale_ratio.mV[s_axis]*object_scale.mV[s_axis];
F32 specular_scale_t = specular_scale_ratio.mV[t_axis]*object_scale.mV[t_axis];
object->setTEScale(te_num, diffuse_scale_s,diffuse_scale_t);
LLTextureEntry* tep = object->getTE(te_num);
if (tep && !tep->getMaterialParams().isNull())
{
LLMaterialPtr orig = tep->getMaterialParams();
LLMaterialPtr p = gFloaterTools->getPanelFace()->createDefaultMaterial(orig);
p->setNormalRepeat(normal_scale_s, normal_scale_t);
p->setSpecularRepeat(specular_scale_s, specular_scale_t);
LLMaterialMgr::getInstance()->put(object->getID(), te_num, *p);
}
}
send = send_to_sim;
}
}
if (send)
{
object->sendTEUpdate();
}
}
}
//-----------------------------------------------------------------------------
// selectGetAllRootsValid()
// Returns TRUE if the viewer has information on all selected objects
//-----------------------------------------------------------------------------
BOOL LLSelectMgr::selectGetAllRootsValid()
{
for (LLObjectSelection::root_iterator iter = getSelection()->root_begin();
iter != getSelection()->root_end(); ++iter )
{
LLSelectNode* node = *iter;
if( !node->mValid )
{
return FALSE;
}
}
return TRUE;
}
//-----------------------------------------------------------------------------
// selectGetAllValid()
// Returns TRUE if the viewer has information on all selected objects
//-----------------------------------------------------------------------------
BOOL LLSelectMgr::selectGetAllValid()
{
for (LLObjectSelection::iterator iter = getSelection()->begin();
iter != getSelection()->end(); ++iter )
{
LLSelectNode* node = *iter;
if( !node->mValid )
{
return FALSE;
}
}
return TRUE;
}
//-----------------------------------------------------------------------------
// selectGetAllValidAndObjectsFound() - return TRUE if selections are
// valid and objects are found.
//
// For EXT-3114 - same as selectGetModify() without the modify check.
//-----------------------------------------------------------------------------
BOOL LLSelectMgr::selectGetAllValidAndObjectsFound()
{
for (LLObjectSelection::iterator iter = getSelection()->begin();
iter != getSelection()->end(); iter++ )
{
LLSelectNode* node = *iter;
LLViewerObject* object = node->getObject();
if( !object || !node->mValid )
{
return FALSE;
}
}
return TRUE;
}
//-----------------------------------------------------------------------------
// selectGetModify() - return TRUE if current agent can modify all
// selected objects.
//-----------------------------------------------------------------------------
BOOL LLSelectMgr::selectGetModify()
{
for (LLObjectSelection::iterator iter = getSelection()->begin();
iter != getSelection()->end(); iter++ )
{
LLSelectNode* node = *iter;
LLViewerObject* object = node->getObject();
if( !object || !node->mValid )
{
return FALSE;
}
if( !object->permModify() )
{
return FALSE;
}
}
return TRUE;
}
//-----------------------------------------------------------------------------
// selectGetRootsModify() - return TRUE if current agent can modify all
// selected root objects.
//-----------------------------------------------------------------------------
BOOL LLSelectMgr::selectGetRootsModify()
{
for (LLObjectSelection::root_iterator iter = getSelection()->root_begin();
iter != getSelection()->root_end(); iter++ )
{
LLSelectNode* node = *iter;
LLViewerObject* object = node->getObject();
if( !node->mValid )
{
return FALSE;
}
if( !object->permModify() )
{
return FALSE;
}
}
return TRUE;
}
//-----------------------------------------------------------------------------
// selectGetNonPermanentEnforced() - return TRUE if all objects are not
// permanent enforced
//-----------------------------------------------------------------------------
BOOL LLSelectMgr::selectGetNonPermanentEnforced()
{
for (LLObjectSelection::iterator iter = getSelection()->begin();
iter != getSelection()->end(); iter++ )
{
LLSelectNode* node = *iter;
LLViewerObject* object = node->getObject();
if( !object || !node->mValid )
{
return FALSE;
}
if( object->isPermanentEnforced())
{
return FALSE;
}
}
return TRUE;
}
//-----------------------------------------------------------------------------
// selectGetRootsNonPermanentEnforced() - return TRUE if all root objects are
// not permanent enforced
//-----------------------------------------------------------------------------
BOOL LLSelectMgr::selectGetRootsNonPermanentEnforced()
{
for (LLObjectSelection::root_iterator iter = getSelection()->root_begin();
iter != getSelection()->root_end(); iter++ )
{
LLSelectNode* node = *iter;
LLViewerObject* object = node->getObject();
if( !node->mValid )
{
return FALSE;
}
if( object->isPermanentEnforced())
{
return FALSE;
}
}
return TRUE;
}
//-----------------------------------------------------------------------------
// selectGetPermanent() - return TRUE if all objects are permanent
//-----------------------------------------------------------------------------
BOOL LLSelectMgr::selectGetPermanent()
{
for (LLObjectSelection::iterator iter = getSelection()->begin();
iter != getSelection()->end(); iter++ )
{
LLSelectNode* node = *iter;
LLViewerObject* object = node->getObject();
if( !object || !node->mValid )
{
return FALSE;
}
if( !object->flagObjectPermanent())
{
return FALSE;
}
}
return TRUE;
}
//-----------------------------------------------------------------------------
// selectGetRootsPermanent() - return TRUE if all root objects are
// permanent
//-----------------------------------------------------------------------------
BOOL LLSelectMgr::selectGetRootsPermanent()
{
for (LLObjectSelection::root_iterator iter = getSelection()->root_begin();
iter != getSelection()->root_end(); iter++ )
{
LLSelectNode* node = *iter;
LLViewerObject* object = node->getObject();
if( !node->mValid )
{
return FALSE;
}
if( !object->flagObjectPermanent())
{
return FALSE;
}
}
return TRUE;
}
//-----------------------------------------------------------------------------
// selectGetCharacter() - return TRUE if all objects are character
//-----------------------------------------------------------------------------
BOOL LLSelectMgr::selectGetCharacter()
{
for (LLObjectSelection::iterator iter = getSelection()->begin();
iter != getSelection()->end(); iter++ )
{
LLSelectNode* node = *iter;
LLViewerObject* object = node->getObject();
if( !object || !node->mValid )
{
return FALSE;
}
if( !object->flagCharacter())
{
return FALSE;
}
}
return TRUE;
}
//-----------------------------------------------------------------------------
// selectGetRootsCharacter() - return TRUE if all root objects are
// character
//-----------------------------------------------------------------------------
BOOL LLSelectMgr::selectGetRootsCharacter()
{
for (LLObjectSelection::root_iterator iter = getSelection()->root_begin();
iter != getSelection()->root_end(); iter++ )
{
LLSelectNode* node = *iter;
LLViewerObject* object = node->getObject();
if( !node->mValid )
{
return FALSE;
}
if( !object->flagCharacter())
{
return FALSE;
}
}
return TRUE;
}
//-----------------------------------------------------------------------------
// selectGetNonPathfinding() - return TRUE if all objects are not pathfinding
//-----------------------------------------------------------------------------
BOOL LLSelectMgr::selectGetNonPathfinding()
{
for (LLObjectSelection::iterator iter = getSelection()->begin();
iter != getSelection()->end(); iter++ )
{
LLSelectNode* node = *iter;
LLViewerObject* object = node->getObject();
if( !object || !node->mValid )
{
return FALSE;
}
if( object->flagObjectPermanent() || object->flagCharacter())
{
return FALSE;
}
}
return TRUE;
}
//-----------------------------------------------------------------------------
// selectGetRootsNonPathfinding() - return TRUE if all root objects are not
// pathfinding
//-----------------------------------------------------------------------------
BOOL LLSelectMgr::selectGetRootsNonPathfinding()
{
for (LLObjectSelection::root_iterator iter = getSelection()->root_begin();
iter != getSelection()->root_end(); iter++ )
{
LLSelectNode* node = *iter;
LLViewerObject* object = node->getObject();
if( !node->mValid )
{
return FALSE;
}
if( object->flagObjectPermanent() || object->flagCharacter())
{
return FALSE;
}
}
return TRUE;
}
//-----------------------------------------------------------------------------
// selectGetNonPermanent() - return TRUE if all objects are not permanent
//-----------------------------------------------------------------------------
BOOL LLSelectMgr::selectGetNonPermanent()
{
for (LLObjectSelection::iterator iter = getSelection()->begin();
iter != getSelection()->end(); iter++ )
{
LLSelectNode* node = *iter;
LLViewerObject* object = node->getObject();
if( !object || !node->mValid )
{
return FALSE;
}
if( object->flagObjectPermanent())
{
return FALSE;
}
}
return TRUE;
}
//-----------------------------------------------------------------------------
// selectGetRootsNonPermanent() - return TRUE if all root objects are not
// permanent
//-----------------------------------------------------------------------------
BOOL LLSelectMgr::selectGetRootsNonPermanent()
{
for (LLObjectSelection::root_iterator iter = getSelection()->root_begin();
iter != getSelection()->root_end(); iter++ )
{
LLSelectNode* node = *iter;
LLViewerObject* object = node->getObject();
if( !node->mValid )
{
return FALSE;
}
if( object->flagObjectPermanent())
{
return FALSE;
}
}
return TRUE;
}
//-----------------------------------------------------------------------------
// selectGetNonCharacter() - return TRUE if all objects are not character
//-----------------------------------------------------------------------------
BOOL LLSelectMgr::selectGetNonCharacter()
{
for (LLObjectSelection::iterator iter = getSelection()->begin();
iter != getSelection()->end(); iter++ )
{
LLSelectNode* node = *iter;
LLViewerObject* object = node->getObject();
if( !object || !node->mValid )
{
return FALSE;
}
if( object->flagCharacter())
{
return FALSE;
}
}
return TRUE;
}
//-----------------------------------------------------------------------------
// selectGetRootsNonCharacter() - return TRUE if all root objects are not
// character
//-----------------------------------------------------------------------------
BOOL LLSelectMgr::selectGetRootsNonCharacter()
{
for (LLObjectSelection::root_iterator iter = getSelection()->root_begin();
iter != getSelection()->root_end(); iter++ )
{
LLSelectNode* node = *iter;
LLViewerObject* object = node->getObject();
if( !node->mValid )
{
return FALSE;
}
if( object->flagCharacter())
{
return FALSE;
}
}
return TRUE;
}
//-----------------------------------------------------------------------------
// selectGetEditableLinksets() - return TRUE if all objects are editable
// pathfinding linksets
//-----------------------------------------------------------------------------
BOOL LLSelectMgr::selectGetEditableLinksets()
{
for (LLObjectSelection::iterator iter = getSelection()->begin();
iter != getSelection()->end(); iter++ )
{
LLSelectNode* node = *iter;
LLViewerObject* object = node->getObject();
if( !object || !node->mValid )
{
return FALSE;
}
if (object->flagUsePhysics() ||
object->flagTemporaryOnRez() ||
object->flagCharacter() ||
object->flagVolumeDetect() ||
object->flagAnimSource() ||
(object->getRegion() != gAgent.getRegion()) ||
(!gAgent.isGodlike() &&
!gAgent.canManageEstate() &&
!object->permYouOwner() &&
!object->permMove()))
{
return FALSE;
}
}
return TRUE;
}
//-----------------------------------------------------------------------------
// selectGetViewableCharacters() - return TRUE if all objects are characters
// viewable within the pathfinding characters floater
//-----------------------------------------------------------------------------
BOOL LLSelectMgr::selectGetViewableCharacters()
{
for (LLObjectSelection::iterator iter = getSelection()->begin();
iter != getSelection()->end(); iter++ )
{
LLSelectNode* node = *iter;
LLViewerObject* object = node->getObject();
if( !object || !node->mValid )
{
return FALSE;
}
if( !object->flagCharacter() ||
(object->getRegion() != gAgent.getRegion()))
{
return FALSE;
}
}
return TRUE;
}
//-----------------------------------------------------------------------------
// selectGetRootsTransfer() - return TRUE if current agent can transfer all
// selected root objects.
//-----------------------------------------------------------------------------
BOOL LLSelectMgr::selectGetRootsTransfer()
{
for (LLObjectSelection::root_iterator iter = getSelection()->root_begin();
iter != getSelection()->root_end(); iter++ )
{
LLSelectNode* node = *iter;
LLViewerObject* object = node->getObject();
if( !node->mValid )
{
return FALSE;
}
if(!object->permTransfer())
{
return FALSE;
}
}
return TRUE;
}
//-----------------------------------------------------------------------------
// selectGetRootsCopy() - return TRUE if current agent can copy all
// selected root objects.
//-----------------------------------------------------------------------------
BOOL LLSelectMgr::selectGetRootsCopy()
{
for (LLObjectSelection::root_iterator iter = getSelection()->root_begin();
iter != getSelection()->root_end(); iter++ )
{
LLSelectNode* node = *iter;
LLViewerObject* object = node->getObject();
if( !node->mValid )
{
return FALSE;
}
if(!object->permCopy())
{
return FALSE;
}
}
return TRUE;
}
//-----------------------------------------------------------------------------
// selectGetCreator()
// Creator information only applies to root objects.
//-----------------------------------------------------------------------------
BOOL LLSelectMgr::selectGetCreator(LLUUID& result_id, std::string& name)
{
BOOL identical = TRUE;
BOOL first = TRUE;
LLUUID first_id;
for (LLObjectSelection::root_object_iterator iter = getSelection()->root_object_begin();
iter != getSelection()->root_object_end(); iter++ )
{
LLSelectNode* node = *iter;
if (!node->mValid)
{
return FALSE;
}
if (first)
{
first_id = node->mPermissions->getCreator();
first = FALSE;
}
else
{
if ( !(first_id == node->mPermissions->getCreator() ) )
{
identical = FALSE;
break;
}
}
}
if (first_id.isNull())
{
name.assign("Nobody");
return FALSE;
}
result_id = first_id;
if (identical)
{
gCacheName->getFullName(first_id, name);
}
else
{
name.assign( "(multiple)" );
}
return identical;
}
//-----------------------------------------------------------------------------
// selectGetOwner()
// Owner information only applies to roots.
//-----------------------------------------------------------------------------
BOOL LLSelectMgr::selectGetOwner(LLUUID& result_id, std::string& name)
{
BOOL identical = TRUE;
BOOL first = TRUE;
BOOL first_group_owned = FALSE;
LLUUID first_id;
for (LLObjectSelection::root_object_iterator iter = getSelection()->root_object_begin();
iter != getSelection()->root_object_end(); iter++ )
{
LLSelectNode* node = *iter;
if (!node->mValid)
{
return FALSE;
}
if (first)
{
node->mPermissions->getOwnership(first_id, first_group_owned);
first = FALSE;
}
else
{
LLUUID owner_id;
BOOL is_group_owned = FALSE;
if (!(node->mPermissions->getOwnership(owner_id, is_group_owned))
|| owner_id != first_id || is_group_owned != first_group_owned)
{
identical = FALSE;
break;
}
}
}
if (first_id.isNull())
{
return FALSE;
}
result_id = first_id;
if (identical)
{
BOOL public_owner = (first_id.isNull() && !first_group_owned);
if (first_group_owned)
{
name.assign( "(Group Owned)");
}
else if(!public_owner)
{
gCacheName->getFullName(first_id, name);
}
else
{
name.assign("Public");
}
}
else
{
name.assign( "(multiple)" );
}
return identical;
}
//-----------------------------------------------------------------------------
// selectGetLastOwner()
// Owner information only applies to roots.
//-----------------------------------------------------------------------------
BOOL LLSelectMgr::selectGetLastOwner(LLUUID& result_id, std::string& name)
{
BOOL identical = TRUE;
BOOL first = TRUE;
LLUUID first_id;
for (LLObjectSelection::root_object_iterator iter = getSelection()->root_object_begin();
iter != getSelection()->root_object_end(); iter++ )
{
LLSelectNode* node = *iter;
if (!node->mValid)
{
return FALSE;
}
if (first)
{
first_id = node->mPermissions->getLastOwner();
first = FALSE;
}
else
{
if ( !(first_id == node->mPermissions->getLastOwner() ) )
{
identical = FALSE;
break;
}
}
}
if (first_id.isNull())
{
return FALSE;
}
result_id = first_id;
if (identical)
{
BOOL public_owner = (first_id.isNull());
if(!public_owner)
{
gCacheName->getFullName(first_id, name);
}
else
{
name.assign("Public or Group");
}
}
else
{
name.assign( "" );
}
return identical;
}
//-----------------------------------------------------------------------------
// selectGetGroup()
// Group information only applies to roots.
//-----------------------------------------------------------------------------
BOOL LLSelectMgr::selectGetGroup(LLUUID& result_id)
{
BOOL identical = TRUE;
BOOL first = TRUE;
LLUUID first_id;
for (LLObjectSelection::root_object_iterator iter = getSelection()->root_object_begin();
iter != getSelection()->root_object_end(); iter++ )
{
LLSelectNode* node = *iter;
if (!node->mValid)
{
return FALSE;
}
if (first)
{
first_id = node->mPermissions->getGroup();
first = FALSE;
}
else
{
if ( !(first_id == node->mPermissions->getGroup() ) )
{
identical = FALSE;
break;
}
}
}
result_id = first_id;
return identical;
}
//-----------------------------------------------------------------------------
// selectIsGroupOwned()
// Only operates on root nodes.
// Returns TRUE if all have valid data and they are all group owned.
//-----------------------------------------------------------------------------
BOOL LLSelectMgr::selectIsGroupOwned()
{
BOOL found_one = FALSE;
for (LLObjectSelection::root_object_iterator iter = getSelection()->root_object_begin();
iter != getSelection()->root_object_end(); iter++ )
{
LLSelectNode* node = *iter;
if (!node->mValid)
{
return FALSE;
}
found_one = TRUE;
if (!node->mPermissions->isGroupOwned())
{
return FALSE;
}
}
return found_one ? TRUE : FALSE;
}
//-----------------------------------------------------------------------------
// selectGetPerm()
// Only operates on root nodes.
// Returns TRUE if all have valid data.
// mask_on has bits set to TRUE where all permissions are TRUE
// mask_off has bits set to TRUE where all permissions are FALSE
// if a bit is off both in mask_on and mask_off, the values differ within
// the selection.
//-----------------------------------------------------------------------------
BOOL LLSelectMgr::selectGetPerm(U8 which_perm, U32* mask_on, U32* mask_off)
{
U32 mask;
U32 mask_and = 0xffffffff;
U32 mask_or = 0x00000000;
BOOL all_valid = FALSE;
for (LLObjectSelection::root_iterator iter = getSelection()->root_begin();
iter != getSelection()->root_end(); iter++)
{
LLSelectNode* node = *iter;
if (!node->mValid)
{
all_valid = FALSE;
break;
}
all_valid = TRUE;
switch( which_perm )
{
case PERM_BASE:
mask = node->mPermissions->getMaskBase();
break;
case PERM_OWNER:
mask = node->mPermissions->getMaskOwner();
break;
case PERM_GROUP:
mask = node->mPermissions->getMaskGroup();
break;
case PERM_EVERYONE:
mask = node->mPermissions->getMaskEveryone();
break;
case PERM_NEXT_OWNER:
mask = node->mPermissions->getMaskNextOwner();
break;
default:
mask = 0x0;
break;
}
mask_and &= mask;
mask_or |= mask;
}
if (all_valid)
{
// ...TRUE through all ANDs means all TRUE
*mask_on = mask_and;
// ...FALSE through all ORs means all FALSE
*mask_off = ~mask_or;
return TRUE;
}
else
{
*mask_on = 0;
*mask_off = 0;
return FALSE;
}
}
BOOL LLSelectMgr::selectGetPermissions(LLPermissions& result_perm)
{
BOOL first = TRUE;
LLPermissions perm;
for (LLObjectSelection::root_iterator iter = getSelection()->root_begin();
iter != getSelection()->root_end(); iter++ )
{
LLSelectNode* node = *iter;
if (!node->mValid)
{
return FALSE;
}
if (first)
{
perm = *(node->mPermissions);
first = FALSE;
}
else
{
perm.accumulate(*(node->mPermissions));
}
}
result_perm = perm;
return TRUE;
}
void LLSelectMgr::selectDelete()
{
// [RLVa:KB] - Checked: 2010-03-23 (RLVa-1.2.0e) | Added: RLVa-1.2.0a
if ( (rlv_handler_t::isEnabled()) && (!rlvCanDeleteOrReturn()) )
{
make_ui_sound("UISndInvalidOp");
if (!gFloaterTools->getVisible())
deselectAll();
return;
}
// [/RLVa:KB]
S32 deleteable_count = 0;
BOOL locked_but_deleteable_object = FALSE;
BOOL no_copy_but_deleteable_object = FALSE;
BOOL all_owned_by_you = TRUE;
for (LLObjectSelection::iterator iter = getSelection()->begin();
iter != getSelection()->end(); iter++)
{
LLViewerObject* obj = (*iter)->getObject();
if( obj->isAttachment() )
{
continue;
}
deleteable_count++;
// Check to see if you can delete objects which are locked.
if(!obj->permMove())
{
locked_but_deleteable_object = TRUE;
}
if(!obj->permCopy())
{
no_copy_but_deleteable_object = TRUE;
}
if(!obj->permYouOwner())
{
all_owned_by_you = FALSE;
}
}
if( 0 == deleteable_count )
{
make_ui_sound("UISndInvalidOp");
return;
}
LLNotification::Params params("ConfirmObjectDeleteLock");
params.functor(boost::bind(&LLSelectMgr::confirmDelete, _1, _2, getSelection()));
if(locked_but_deleteable_object ||
no_copy_but_deleteable_object ||
!all_owned_by_you)
{
// convert any transient pie-menu selections to full selection so this operation
// has some context
// NOTE: if user cancels delete operation, this will potentially leave objects selected outside of build mode
// but this is ok, if not ideal
convertTransient();
//This is messy, but needed to get all english our of the UI.
if(locked_but_deleteable_object && !no_copy_but_deleteable_object && all_owned_by_you)
{
//Locked only
params.name("ConfirmObjectDeleteLock");
}
else if(!locked_but_deleteable_object && no_copy_but_deleteable_object && all_owned_by_you)
{
//No Copy only
params.name("ConfirmObjectDeleteNoCopy");
}
else if(!locked_but_deleteable_object && !no_copy_but_deleteable_object && !all_owned_by_you)
{
//not owned only
params.name("ConfirmObjectDeleteNoOwn");
}
else if(locked_but_deleteable_object && no_copy_but_deleteable_object && all_owned_by_you)
{
//locked and no copy
params.name("ConfirmObjectDeleteLockNoCopy");
}
else if(locked_but_deleteable_object && !no_copy_but_deleteable_object && !all_owned_by_you)
{
//locked and not owned
params.name("ConfirmObjectDeleteLockNoOwn");
}
else if(!locked_but_deleteable_object && no_copy_but_deleteable_object && !all_owned_by_you)
{
//no copy and not owned
params.name("ConfirmObjectDeleteNoCopyNoOwn");
}
else
{
//locked, no copy and not owned
params.name("ConfirmObjectDeleteLockNoCopyNoOwn");
}
LLNotifications::instance().add(params);
}
else
{
LLNotifications::instance().forceResponse(params, 0);
}
}
// static
bool LLSelectMgr::confirmDelete(const LLSD& notification, const LLSD& response, LLObjectSelectionHandle handle)
{
S32 option = LLNotification::getSelectedOption(notification, response);
if (!handle->getObjectCount())
{
llwarns << "Nothing to delete!" << llendl;
return false;
}
switch(option)
{
case 0:
{
// TODO: Make sure you have delete permissions on all of them.
const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH);
// attempt to derez into the trash.
LLDeRezInfo info(DRD_TRASH, trash_id);
LLSelectMgr::getInstance()->sendListToRegions("DeRezObject",
packDeRezHeader,
packObjectLocalID,
(void*) &info,
SEND_ONLY_ROOTS);
// VEFFECT: Delete Object - one effect for all deletes
if(!gSavedSettings.getBOOL("DisablePointAtAndBeam"))
{
if (LLSelectMgr::getInstance()->mSelectedObjects->mSelectType != SELECT_TYPE_HUD)
{
LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINT, TRUE);
effectp->setPositionGlobal( LLSelectMgr::getInstance()->getSelectionCenterGlobal() );
effectp->setColor(LLColor4U(gAgent.getEffectColor()));
F32 duration = 0.5f;
duration += LLSelectMgr::getInstance()->mSelectedObjects->getObjectCount() / 64.f;
effectp->setDuration(duration);
}
}
gAgentCamera.setLookAt(LOOKAT_TARGET_CLEAR);
// Keep track of how many objects have been deleted.
F64 obj_delete_count = LLViewerStats::getInstance()->getStat(LLViewerStats::ST_OBJECT_DELETE_COUNT);
obj_delete_count += LLSelectMgr::getInstance()->mSelectedObjects->getObjectCount();
LLViewerStats::getInstance()->setStat(LLViewerStats::ST_OBJECT_DELETE_COUNT, obj_delete_count );
}
break;
case 1:
default:
break;
}
return false;
}
void LLSelectMgr::selectForceDelete()
{
sendListToRegions(
"ObjectDelete",
packDeleteHeader,
packObjectLocalID,
(void*)TRUE,
SEND_ONLY_ROOTS);
}
void LLSelectMgr::selectGetAggregateSaleInfo(U32 &num_for_sale,
BOOL &is_for_sale_mixed,
BOOL &is_sale_price_mixed,
S32 &total_sale_price,
S32 &individual_sale_price)
{
num_for_sale = 0;
is_for_sale_mixed = FALSE;
is_sale_price_mixed = FALSE;
total_sale_price = 0;
individual_sale_price = 0;
// Empty set.
if (getSelection()->root_begin() == getSelection()->root_end())
return;
LLSelectNode *node = *(getSelection()->root_begin());
const BOOL first_node_for_sale = node->mSaleInfo.isForSale();
const S32 first_node_sale_price = node->mSaleInfo.getSalePrice();
for (LLObjectSelection::root_iterator iter = getSelection()->root_begin();
iter != getSelection()->root_end(); iter++)
{
LLSelectNode* node = *iter;
const BOOL node_for_sale = node->mSaleInfo.isForSale();
const S32 node_sale_price = node->mSaleInfo.getSalePrice();
// Set mixed if the fields don't match the first node's fields.
if (node_for_sale != first_node_for_sale)
is_for_sale_mixed = TRUE;
if (node_sale_price != first_node_sale_price)
is_sale_price_mixed = TRUE;
if (node_for_sale)
{
total_sale_price += node_sale_price;
num_for_sale ++;
}
}
individual_sale_price = first_node_sale_price;
if (is_for_sale_mixed)
{
is_sale_price_mixed = TRUE;
individual_sale_price = 0;
}
}
// returns TRUE if all nodes are valid. method also stores an
// accumulated sale info.
BOOL LLSelectMgr::selectGetSaleInfo(LLSaleInfo& result_sale_info)
{
BOOL first = TRUE;
LLSaleInfo sale_info;
for (LLObjectSelection::root_iterator iter = getSelection()->root_begin();
iter != getSelection()->root_end(); iter++ )
{
LLSelectNode* node = *iter;
if (!node->mValid)
{
return FALSE;
}
if (first)
{
sale_info = node->mSaleInfo;
first = FALSE;
}
else
{
sale_info.accumulate(node->mSaleInfo);
}
}
result_sale_info = sale_info;
return TRUE;
}
BOOL LLSelectMgr::selectGetAggregatePermissions(LLAggregatePermissions& result_perm)
{
BOOL first = TRUE;
LLAggregatePermissions perm;
for (LLObjectSelection::root_iterator iter = getSelection()->root_begin();
iter != getSelection()->root_end(); iter++ )
{
LLSelectNode* node = *iter;
if (!node->mValid)
{
return FALSE;
}
if (first)
{
perm = node->mAggregatePerm;
first = FALSE;
}
else
{
perm.aggregate(node->mAggregatePerm);
}
}
result_perm = perm;
return TRUE;
}
BOOL LLSelectMgr::selectGetAggregateTexturePermissions(LLAggregatePermissions& result_perm)
{
BOOL first = TRUE;
LLAggregatePermissions perm;
for (LLObjectSelection::root_iterator iter = getSelection()->root_begin();
iter != getSelection()->root_end(); iter++ )
{
LLSelectNode* node = *iter;
if (!node->mValid)
{
return FALSE;
}
LLAggregatePermissions t_perm = node->getObject()->permYouOwner() ? node->mAggregateTexturePermOwner : node->mAggregateTexturePerm;
if (first)
{
perm = t_perm;
first = FALSE;
}
else
{
perm.aggregate(t_perm);
}
}
result_perm = perm;
return TRUE;
}
//--------------------------------------------------------------------
// Duplicate objects
//--------------------------------------------------------------------
// JC - If this doesn't work right, duplicate the selection list
// before doing anything, do a deselect, then send the duplicate
// messages.
struct LLDuplicateData
{
LLVector3 offset;
U32 flags;
};
void LLSelectMgr::selectDuplicate(const LLVector3& offset, BOOL select_copy)
{
// if (mSelectedObjects->isAttachment())
// [RLVa:KB] - Checked: 2010-03-24 (RLVa-1.2.0e) | Added: RLVa-1.2.0a
if ( (mSelectedObjects->isAttachment()) || ((rlv_handler_t::isEnabled()) && (!rlvCanDeleteOrReturn())) )
// [/RLVa:KB]
{
//RN: do not duplicate attachments
make_ui_sound("UISndInvalidOp");
return;
}
LLDuplicateData data;
data.offset = offset;
data.flags = (select_copy ? FLAGS_CREATE_SELECTED : 0x0);
sendListToRegions("ObjectDuplicate", packDuplicateHeader, packDuplicate, &data, SEND_ONLY_ROOTS);
if (select_copy)
{
// the new copy will be coming in selected
deselectAll();
}
else
{
for (LLObjectSelection::root_iterator iter = getSelection()->root_begin();
iter != getSelection()->root_end(); iter++ )
{
LLSelectNode* node = *iter;
node->mDuplicated = TRUE;
node->mDuplicatePos = node->getObject()->getPositionGlobal();
node->mDuplicateRot = node->getObject()->getRotation();
}
}
}
void LLSelectMgr::repeatDuplicate()
{
if (mSelectedObjects->isAttachment())
{
//RN: do not duplicate attachments
make_ui_sound("UISndInvalidOp");
return;
}
std::vector<LLViewerObject*> non_duplicated_objects;
for (LLObjectSelection::root_iterator iter = getSelection()->root_begin();
iter != getSelection()->root_end(); iter++ )
{
LLSelectNode* node = *iter;
if (!node->mDuplicated)
{
non_duplicated_objects.push_back(node->getObject());
}
}
// make sure only previously duplicated objects are selected
for (std::vector<LLViewerObject*>::iterator iter = non_duplicated_objects.begin();
iter != non_duplicated_objects.end(); ++iter)
{
LLViewerObject* objectp = *iter;
deselectObjectAndFamily(objectp);
}
// duplicate objects in place
LLDuplicateData data;
data.offset = LLVector3::zero;
data.flags = 0x0;
sendListToRegions("ObjectDuplicate", packDuplicateHeader, packDuplicate, &data, SEND_ONLY_ROOTS);
// move current selection based on delta from duplication position and update duplication position
for (LLObjectSelection::root_iterator iter = getSelection()->root_begin();
iter != getSelection()->root_end(); iter++ )
{
LLSelectNode* node = *iter;
if (node->mDuplicated)
{
LLQuaternion cur_rot = node->getObject()->getRotation();
LLQuaternion rot_delta = (~node->mDuplicateRot * cur_rot);
LLQuaternion new_rot = cur_rot * rot_delta;
LLVector3d cur_pos = node->getObject()->getPositionGlobal();
LLVector3d new_pos = cur_pos + ((cur_pos - node->mDuplicatePos) * rot_delta);
node->mDuplicatePos = node->getObject()->getPositionGlobal();
node->mDuplicateRot = node->getObject()->getRotation();
node->getObject()->setPositionGlobal(new_pos);
node->getObject()->setRotation(new_rot);
}
}
sendMultipleUpdate(UPD_ROTATION | UPD_POSITION);
}
// static
void LLSelectMgr::packDuplicate( LLSelectNode* node, void *duplicate_data )
{
gMessageSystem->nextBlockFast(_PREHASH_ObjectData);
gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, node->getObject()->getLocalID());
}
//--------------------------------------------------------------------
// Duplicate On Ray
//--------------------------------------------------------------------
// Duplicates the selected objects, but places the copy along a cast
// ray.
struct LLDuplicateOnRayData
{
LLVector3 mRayStartRegion;
LLVector3 mRayEndRegion;
BOOL mBypassRaycast;
BOOL mRayEndIsIntersection;
LLUUID mRayTargetID;
BOOL mCopyCenters;
BOOL mCopyRotates;
U32 mFlags;
};
void LLSelectMgr::selectDuplicateOnRay(const LLVector3 &ray_start_region,
const LLVector3 &ray_end_region,
BOOL bypass_raycast,
BOOL ray_end_is_intersection,
const LLUUID &ray_target_id,
BOOL copy_centers,
BOOL copy_rotates,
BOOL select_copy)
{
if (mSelectedObjects->isAttachment())
{
// do not duplicate attachments
make_ui_sound("UISndInvalidOp");
return;
}
LLDuplicateOnRayData data;
data.mRayStartRegion = ray_start_region;
data.mRayEndRegion = ray_end_region;
data.mBypassRaycast = bypass_raycast;
data.mRayEndIsIntersection = ray_end_is_intersection;
data.mRayTargetID = ray_target_id;
data.mCopyCenters = copy_centers;
data.mCopyRotates = copy_rotates;
data.mFlags = (select_copy ? FLAGS_CREATE_SELECTED : 0x0);
sendListToRegions("ObjectDuplicateOnRay",
packDuplicateOnRayHead, packObjectLocalID, &data, SEND_ONLY_ROOTS);
if (select_copy)
{
// the new copy will be coming in selected
deselectAll();
}
}
// static
void LLSelectMgr::packDuplicateOnRayHead(void *user_data)
{
LLMessageSystem *msg = gMessageSystem;
LLDuplicateOnRayData *data = (LLDuplicateOnRayData *)user_data;
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID() );
LLUUID group_id = gAgent.getGroupID();
// Apply always rez under owned land group setting for objects
// duplicated by shift-dragging or duplicating
if (gSavedSettings.getBOOL("AscentAlwaysRezInGroup"))
{
LLParcel *parcel = LLViewerParcelMgr::getInstance()->getAgentParcel();
if (gAgent.isInGroup(parcel->getGroupID()))
{
group_id = parcel->getGroupID();
}
else if (gAgent.isInGroup(parcel->getOwnerID()))
{
group_id = parcel->getOwnerID();
}
}
msg->addUUIDFast(_PREHASH_GroupID, group_id);
msg->addVector3Fast(_PREHASH_RayStart, data->mRayStartRegion );
msg->addVector3Fast(_PREHASH_RayEnd, data->mRayEndRegion );
msg->addBOOLFast(_PREHASH_BypassRaycast, data->mBypassRaycast );
msg->addBOOLFast(_PREHASH_RayEndIsIntersection, data->mRayEndIsIntersection );
msg->addBOOLFast(_PREHASH_CopyCenters, data->mCopyCenters );
msg->addBOOLFast(_PREHASH_CopyRotates, data->mCopyRotates );
msg->addUUIDFast(_PREHASH_RayTargetID, data->mRayTargetID );
msg->addU32Fast(_PREHASH_DuplicateFlags, data->mFlags );
}
//------------------------------------------------------------------------
// Object position, scale, rotation update, all-in-one
//------------------------------------------------------------------------
void LLSelectMgr::sendMultipleUpdate(U32 type)
{
if (type == UPD_NONE) return;
// send individual updates when selecting textures or individual objects
ESendType send_type = (!gSavedSettings.getBOOL("EditLinkedParts") && !getTEMode()) ? SEND_ONLY_ROOTS : SEND_ROOTS_FIRST;
if (send_type == SEND_ONLY_ROOTS)
{
// tell simulator to apply to whole linked sets
type |= UPD_LINKED_SETS;
}
sendListToRegions(
"MultipleObjectUpdate",
packAgentAndSessionID,
packMultipleUpdate,
&type,
send_type);
}
// static
void LLSelectMgr::packMultipleUpdate(LLSelectNode* node, void *user_data)
{
LLViewerObject* object = node->getObject();
U32 *type32 = (U32 *)user_data;
U8 type = (U8)*type32;
U8 data[256];
gMessageSystem->nextBlockFast(_PREHASH_ObjectData);
gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, object->getLocalID() );
gMessageSystem->addU8Fast(_PREHASH_Type, type );
S32 offset = 0;
// JC: You MUST pack the data in this order. The receiving
// routine process_multiple_update_message on simulator will
// extract them in this order.
if (type & UPD_POSITION)
{
htonmemcpy(&data[offset], &(object->getPosition().mV), MVT_LLVector3, 12);
offset += 12;
}
if (type & UPD_ROTATION)
{
LLQuaternion quat = object->getRotation();
LLVector3 vec = quat.packToVector3();
htonmemcpy(&data[offset], &(vec.mV), MVT_LLQuaternion, 12);
offset += 12;
}
if (type & UPD_SCALE)
{
//llinfos << "Sending object scale " << object->getScale() << llendl;
htonmemcpy(&data[offset], &(object->getScale().mV), MVT_LLVector3, 12);
offset += 12;
}
gMessageSystem->addBinaryDataFast(_PREHASH_Data, data, offset);
}
//------------------------------------------------------------------------
// Ownership
//------------------------------------------------------------------------
struct LLOwnerData
{
LLUUID owner_id;
LLUUID group_id;
BOOL override;
};
void LLSelectMgr::sendOwner(const LLUUID& owner_id,
const LLUUID& group_id,
BOOL override)
{
LLOwnerData data;
data.owner_id = owner_id;
data.group_id = group_id;
data.override = override;
sendListToRegions("ObjectOwner", packOwnerHead, packObjectLocalID, &data, SEND_ONLY_ROOTS);
}
// static
void LLSelectMgr::packOwnerHead(void *user_data)
{
LLOwnerData *data = (LLOwnerData *)user_data;
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID() );
gMessageSystem->nextBlockFast(_PREHASH_HeaderData);
gMessageSystem->addBOOLFast(_PREHASH_Override, data->override);
gMessageSystem->addUUIDFast(_PREHASH_OwnerID, data->owner_id);
gMessageSystem->addUUIDFast(_PREHASH_GroupID, data->group_id);
}
//------------------------------------------------------------------------
// Group
//------------------------------------------------------------------------
void LLSelectMgr::sendGroup(const LLUUID& group_id)
{
LLUUID local_group_id(group_id);
sendListToRegions("ObjectGroup", packAgentAndSessionAndGroupID, packObjectLocalID, &local_group_id, SEND_ONLY_ROOTS);
}
//------------------------------------------------------------------------
// Buy
//------------------------------------------------------------------------
struct LLBuyData
{
std::vector<LLViewerObject*> mObjectsSent;
LLUUID mCategoryID;
LLSaleInfo mSaleInfo;
};
// *NOTE: does not work for multiple object buy, which UI does not
// currently support sale info is used for verification only, if it
// doesn't match region info then sale is canceled Need to get sale
// info -as displayed in the UI- for every item.
void LLSelectMgr::sendBuy(const LLUUID& buyer_id, const LLUUID& category_id, const LLSaleInfo sale_info)
{
LLBuyData buy;
buy.mCategoryID = category_id;
buy.mSaleInfo = sale_info;
sendListToRegions("ObjectBuy", packAgentGroupAndCatID, packBuyObjectIDs, &buy, SEND_ONLY_ROOTS);
}
// static
void LLSelectMgr::packBuyObjectIDs(LLSelectNode* node, void* data)
{
LLBuyData* buy = (LLBuyData*)data;
LLViewerObject* object = node->getObject();
if (std::find(buy->mObjectsSent.begin(), buy->mObjectsSent.end(), object) == buy->mObjectsSent.end())
{
buy->mObjectsSent.push_back(object);
gMessageSystem->nextBlockFast(_PREHASH_ObjectData);
gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, object->getLocalID() );
gMessageSystem->addU8Fast(_PREHASH_SaleType, buy->mSaleInfo.getSaleType());
gMessageSystem->addS32Fast(_PREHASH_SalePrice, buy->mSaleInfo.getSalePrice());
}
}
//------------------------------------------------------------------------
// Permissions
//------------------------------------------------------------------------
struct LLPermData
{
U8 mField;
BOOL mSet;
U32 mMask;
BOOL mOverride;
};
// TODO: Make this able to fail elegantly.
void LLSelectMgr::selectionSetObjectPermissions(U8 field,
BOOL set,
U32 mask,
BOOL override)
{
LLPermData data;
data.mField = field;
data.mSet = set;
data.mMask = mask;
data.mOverride = override;
sendListToRegions("ObjectPermissions", packPermissionsHead, packPermissions, &data, SEND_ONLY_ROOTS);
}
void LLSelectMgr::packPermissionsHead(void* user_data)
{
LLPermData* data = (LLPermData*)user_data;
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
gMessageSystem->nextBlockFast(_PREHASH_HeaderData);
gMessageSystem->addBOOLFast(_PREHASH_Override, data->mOverride);
}
// Now that you've added a bunch of objects, send a select message
// on the entire list for efficiency.
/*
void LLSelectMgr::sendSelect()
{
llerrs << "Not implemented" << llendl;
}
*/
void LLSelectMgr::deselectAll()
{
if (!mSelectedObjects->getNumNodes())
{
return;
}
// Zap the angular velocity, as the sim will set it to zero
for (LLObjectSelection::iterator iter = mSelectedObjects->begin();
iter != mSelectedObjects->end(); iter++ )
{
LLViewerObject *objectp = (*iter)->getObject();
objectp->setAngularVelocity( 0,0,0 );
objectp->setVelocity( 0,0,0 );
}
sendListToRegions(
"ObjectDeselect",
packAgentAndSessionID,
packObjectLocalID,
NULL,
SEND_INDIVIDUALS);
removeAll();
mLastSentSelectionCenterGlobal.clearVec();
updatePointAt();
}
void LLSelectMgr::deselectAllForStandingUp()
{
/*
This function is similar deselectAll() except for the first if statement
which was removed. This is needed as a workaround for DEV-2854
*/
// Zap the angular velocity, as the sim will set it to zero
for (LLObjectSelection::iterator iter = mSelectedObjects->begin();
iter != mSelectedObjects->end(); iter++ )
{
LLViewerObject *objectp = (*iter)->getObject();
objectp->setAngularVelocity( 0,0,0 );
objectp->setVelocity( 0,0,0 );
}
sendListToRegions(
"ObjectDeselect",
packAgentAndSessionID,
packObjectLocalID,
NULL,
SEND_INDIVIDUALS);
removeAll();
mLastSentSelectionCenterGlobal.clearVec();
updatePointAt();
}
void LLSelectMgr::deselectUnused()
{
// no more outstanding references to this selection
if (mSelectedObjects->getNumRefs() == 1)
{
deselectAll();
}
}
void LLSelectMgr::convertTransient()
{
LLObjectSelection::iterator node_it;
for (node_it = mSelectedObjects->begin(); node_it != mSelectedObjects->end(); ++node_it)
{
LLSelectNode *nodep = *node_it;
nodep->setTransient(FALSE);
}
}
void LLSelectMgr::deselectAllIfTooFar()
{
// [RLVa:KB] - Checked: 2010-11-29 (RLVa-1.3.0c) | Modified: RLVa-1.3.0c
if ( (!mSelectedObjects->isEmpty()) && ((gRlvHandler.hasBehaviour(RLV_BHVR_EDIT)) || (gRlvHandler.hasBehaviour(RLV_BHVR_EDITOBJ))) )
{
struct NotTransientOrFocusedMediaOrEditable : public LLSelectedNodeFunctor
{
bool apply(LLSelectNode* pNode)
{
const LLViewerObject* pObj = pNode->getObject();
return (!pNode->isTransient()) && (pObj) && (!gRlvHandler.canEdit(pObj)) &&
(pObj->getID() != LLViewerMediaFocus::getInstance()->getFocusedObjectID());
}
} f;
if (mSelectedObjects->getFirstRootNode(&f, TRUE))
deselectAll();
}
// [/RLVa:KB]
if (mSelectedObjects->isEmpty() || mSelectedObjects->mSelectType == SELECT_TYPE_HUD)
{
return;
}
// [RLVa:KB] - Checked: 2010-05-03 (RLVa-1.2.0g) | Modified: RLVa-1.1.0l
#ifdef RLV_EXTENSION_CMD_INTERACT
// [Fall-back code] Don't allow an active selection (except for HUD attachments - see above) when @interact=n restricted
if (gRlvHandler.hasBehaviour(RLV_BHVR_INTERACT))
{
deselectAll();
return;
}
#endif // RLV_EXTENSION_CMD_INTERACT
// [/RLVa:KB]
// HACK: Don't deselect when we're navigating to rate an object's
// owner or creator. JC
if (gPieObject->getVisible() || gPieRate->getVisible() )
{
return;
}
LLVector3d selectionCenter = getSelectionCenterGlobal();
// if (gSavedSettings.getBOOL("LimitSelectDistance")
// [RLVa:KB] - Checked: 2010-04-11 (RLVa-1.2.0e) | Modified: RLVa-0.2.0f
BOOL fRlvFartouch = gRlvHandler.hasBehaviour(RLV_BHVR_FARTOUCH) && gFloaterTools->getVisible();
if ( (gSavedSettings.getBOOL("LimitSelectDistance") || (fRlvFartouch) )
// [/RLVa:KB]
&& (!mSelectedObjects->getPrimaryObject() || !mSelectedObjects->getPrimaryObject()->isAvatar())
&& (mSelectedObjects->getPrimaryObject() != LLViewerMediaFocus::getInstance()->getFocusedObject())
&& !mSelectedObjects->isAttachment()
&& !selectionCenter.isExactlyZero())
{
// F32 deselect_dist = gSavedSettings.getF32("MaxSelectDistance");
// [RLVa:KB] - Checked: 2010-04-11 (RLVa-1.2.0e) | Modified: RLVa-0.2.0f
F32 deselect_dist = (!fRlvFartouch) ? gSavedSettings.getF32("MaxSelectDistance") : 1.5f;
// [/RLVa:KB]
F32 deselect_dist_sq = deselect_dist * deselect_dist;
LLVector3d select_delta = gAgent.getPositionGlobal() - selectionCenter;
F32 select_dist_sq = (F32) select_delta.magVecSquared();
if (select_dist_sq > deselect_dist_sq)
{
if (mDebugSelectMgr)
{
llinfos << "Selection manager: auto-deselecting, select_dist = " << (F32) sqrt(select_dist_sq) << llendl;
llinfos << "agent pos global = " << gAgent.getPositionGlobal() << llendl;
llinfos << "selection pos global = " << selectionCenter << llendl;
}
deselectAll();
}
}
}
void LLSelectMgr::selectionSetObjectName(const std::string& name)
{
std::string name_copy(name);
// we only work correctly if 1 object is selected.
if(mSelectedObjects->getRootObjectCount() == 1)
{
sendListToRegions("ObjectName",
packAgentAndSessionID,
packObjectName,
(void*)(&name_copy),
SEND_ONLY_ROOTS);
}
else if(mSelectedObjects->getObjectCount() == 1)
{
sendListToRegions("ObjectName",
packAgentAndSessionID,
packObjectName,
(void*)(&name_copy),
SEND_INDIVIDUALS);
}
}
void LLSelectMgr::selectionSetObjectDescription(const std::string& desc)
{
std::string desc_copy(desc);
// we only work correctly if 1 object is selected.
if(mSelectedObjects->getRootObjectCount() == 1)
{
sendListToRegions("ObjectDescription",
packAgentAndSessionID,
packObjectDescription,
(void*)(&desc_copy),
SEND_ONLY_ROOTS);
}
else if(mSelectedObjects->getObjectCount() == 1)
{
sendListToRegions("ObjectDescription",
packAgentAndSessionID,
packObjectDescription,
(void*)(&desc_copy),
SEND_INDIVIDUALS);
}
}
void LLSelectMgr::selectionSetObjectCategory(const LLCategory& category)
{
// for now, we only want to be able to set one root category at
// a time.
if(mSelectedObjects->getRootObjectCount() != 1) return;
sendListToRegions("ObjectCategory",
packAgentAndSessionID,
packObjectCategory,
(void*)(&category),
SEND_ONLY_ROOTS);
}
void LLSelectMgr::selectionSetObjectSaleInfo(const LLSaleInfo& sale_info)
{
sendListToRegions("ObjectSaleInfo",
packAgentAndSessionID,
packObjectSaleInfo,
(void*)(&sale_info),
SEND_ONLY_ROOTS);
}
//----------------------------------------------------------------------
// Attachments
//----------------------------------------------------------------------
void LLSelectMgr::sendAttach(U8 attachment_point, bool replace)
{
LLViewerObject* attach_object = mSelectedObjects->getFirstRootObject();
if (!attach_object || !isAgentAvatarValid() || mSelectedObjects->mSelectType != SELECT_TYPE_WORLD)
{
return;
}
BOOL build_mode = LLToolMgr::getInstance()->inEdit();
// Special case: Attach to default location for this object.
if (0 == attachment_point ||
get_if_there(gAgentAvatarp->mAttachmentPoints, (S32)attachment_point, (LLViewerJointAttachment*)NULL))
{
if ((!replace || attachment_point != 0) && gHippoGridManager->getConnectedGrid()->supportsInvLinks())
{
// If we know the attachment point then we got here by clicking an
// "Attach to..." context menu item, so we should add, not replace.
attachment_point |= ATTACHMENT_ADD;
}
sendListToRegions(
"ObjectAttach",
packAgentIDAndSessionAndAttachment,
packObjectIDAndRotation,
&attachment_point,
SEND_ONLY_ROOTS );
if (!build_mode)
{
deselectAll();
}
}
}
void LLSelectMgr::sendDetach()
{
if (!mSelectedObjects->getNumNodes() || mSelectedObjects->mSelectType == SELECT_TYPE_WORLD)
{
return;
}
sendListToRegions(
"ObjectDetach",
packAgentAndSessionID,
packObjectLocalID,
NULL,
SEND_ONLY_ROOTS );
}
void LLSelectMgr::sendDropAttachment()
{
if (!mSelectedObjects->getNumNodes() || mSelectedObjects->mSelectType == SELECT_TYPE_WORLD)
{
return;
}
sendListToRegions(
"ObjectDrop",
packAgentAndSessionID,
packObjectLocalID,
NULL,
SEND_ONLY_ROOTS);
}
//----------------------------------------------------------------------
// Links
//----------------------------------------------------------------------
void LLSelectMgr::sendLink()
{
if (!mSelectedObjects->getNumNodes())
{
return;
}
sendListToRegions(
"ObjectLink",
packAgentAndSessionID,
packObjectLocalID,
NULL,
SEND_ONLY_ROOTS);
}
void LLSelectMgr::sendDelink()
{
if (!mSelectedObjects->getNumNodes())
{
return;
}
struct f : public LLSelectedObjectFunctor
{ //on delink, any modifyable object should
f() {}
virtual bool apply(LLViewerObject* object)
{
if (object->permModify())
{
if (object->getPhysicsShapeType() == LLViewerObject::PHYSICS_SHAPE_NONE)
{
object->setPhysicsShapeType(LLViewerObject::PHYSICS_SHAPE_CONVEX_HULL);
object->updateFlags();
}
}
return true;
}
} sendfunc;
getSelection()->applyToObjects(&sendfunc);
// Delink needs to send individuals so you can unlink a single object from
// a linked set.
sendListToRegions(
"ObjectDelink",
packAgentAndSessionID,
packObjectLocalID,
NULL,
SEND_INDIVIDUALS);
}
//----------------------------------------------------------------------
// Hinges
//----------------------------------------------------------------------
/*
void LLSelectMgr::sendHinge(U8 type)
{
if (!mSelectedObjects->getNumNodes())
{
return;
}
sendListToRegions(
"ObjectHinge",
packHingeHead,
packObjectLocalID,
&type,
SEND_ONLY_ROOTS);
}
void LLSelectMgr::sendDehinge()
{
if (!mSelectedObjects->getNumNodes())
{
return;
}
sendListToRegions(
"ObjectDehinge",
packAgentAndSessionID,
packObjectLocalID,
NULL,
SEND_ONLY_ROOTS);
}*/
void LLSelectMgr::sendSelect()
{
if (!mSelectedObjects->getNumNodes())
{
return;
}
sendListToRegions(
"ObjectSelect",
packAgentAndSessionID,
packObjectLocalID,
NULL,
SEND_INDIVIDUALS);
}
// static
void LLSelectMgr::packHingeHead(void *user_data)
{
U8 *type = (U8 *)user_data;
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID() );
gMessageSystem->nextBlockFast(_PREHASH_JointType);
gMessageSystem->addU8Fast(_PREHASH_Type, *type );
}
void LLSelectMgr::selectionDump()
{
struct f : public LLSelectedObjectFunctor
{
virtual bool apply(LLViewerObject* object)
{
object->dump();
return true;
}
} func;
getSelection()->applyToObjects(&func);
}
void LLSelectMgr::saveSelectedObjectColors()
{
struct f : public LLSelectedNodeFunctor
{
virtual bool apply(LLSelectNode* node)
{
node->saveColors();
return true;
}
} func;
getSelection()->applyToNodes(&func);
}
void LLSelectMgr::saveSelectedObjectTextures()
{
// invalidate current selection so we update saved textures
struct f : public LLSelectedNodeFunctor
{
virtual bool apply(LLSelectNode* node)
{
node->mValid = FALSE;
return true;
}
} func;
getSelection()->applyToNodes(&func);
// request object properties message to get updated permissions data
sendSelect();
}
// This routine should be called whenever a drag is initiated.
// also need to know to which simulator to send update message
void LLSelectMgr::saveSelectedObjectTransform(EActionType action_type)
{
if (mSelectedObjects->isEmpty())
{
// nothing selected, so nothing to save
return;
}
struct f : public LLSelectedNodeFunctor
{
EActionType mActionType;
LLSelectMgr* mManager;
f(EActionType a, LLSelectMgr* p) : mActionType(a), mManager(p) {}
virtual bool apply(LLSelectNode* selectNode)
{
LLViewerObject* object = selectNode->getObject();
if (!object)
{
return true; // skip
}
selectNode->mSavedPositionLocal = object->getPosition();
if (object->isAttachment())
{
if (object->isRootEdit())
{
LLXform* parent_xform = object->mDrawable->getXform()->getParent();
if (parent_xform)
{
selectNode->mSavedPositionGlobal = gAgent.getPosGlobalFromAgent((object->getPosition() * parent_xform->getWorldRotation()) + parent_xform->getWorldPosition());
}
else
{
selectNode->mSavedPositionGlobal = object->getPositionGlobal();
}
}
else
{
LLViewerObject* attachment_root = (LLViewerObject*)object->getParent();
LLXform* parent_xform = attachment_root ? attachment_root->mDrawable->getXform()->getParent() : NULL;
if (parent_xform)
{
LLVector3 root_pos = (attachment_root->getPosition() * parent_xform->getWorldRotation()) + parent_xform->getWorldPosition();
LLQuaternion root_rot = (attachment_root->getRotation() * parent_xform->getWorldRotation());
selectNode->mSavedPositionGlobal = gAgent.getPosGlobalFromAgent((object->getPosition() * root_rot) + root_pos);
}
else
{
selectNode->mSavedPositionGlobal = object->getPositionGlobal();
}
}
selectNode->mSavedRotation = object->getRenderRotation();
}
else
{
selectNode->mSavedPositionGlobal = object->getPositionGlobal();
selectNode->mSavedRotation = object->getRotationRegion();
}
selectNode->mSavedScale = object->getScale();
selectNode->saveTextureScaleRatios(mManager->mTextureChannel);
return true;
}
} func(action_type, this);
getSelection()->applyToNodes(&func);
mSavedSelectionBBox = getBBoxOfSelection();
}
struct LLSelectMgrApplyFlags : public LLSelectedObjectFunctor
{
LLSelectMgrApplyFlags(U32 flags, BOOL state) : mFlags(flags), mState(state) {}
U32 mFlags;
BOOL mState;
virtual bool apply(LLViewerObject* object)
{
if ( object->permModify() && // preemptive permissions check
object->isRoot()) // don't send for child objects
{
object->setFlags( mFlags, mState);
}
return true;
}
};
void LLSelectMgr::selectionUpdatePhysics(BOOL physics)
{
LLSelectMgrApplyFlags func( FLAGS_USE_PHYSICS, physics);
getSelection()->applyToObjects(&func);
}
void LLSelectMgr::selectionUpdateTemporary(BOOL is_temporary)
{
LLSelectMgrApplyFlags func( FLAGS_TEMPORARY_ON_REZ, is_temporary);
getSelection()->applyToObjects(&func);
}
void LLSelectMgr::selectionUpdatePhantom(BOOL is_phantom)
{
LLSelectMgrApplyFlags func( FLAGS_PHANTOM, is_phantom);
getSelection()->applyToObjects(&func);
}
//----------------------------------------------------------------------
// Helpful packing functions for sendObjectMessage()
//----------------------------------------------------------------------
// static
void LLSelectMgr::packAgentIDAndSessionAndAttachment( void *user_data)
{
U8 *attachment_point = (U8*)user_data;
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
gMessageSystem->addU8Fast(_PREHASH_AttachmentPoint, *attachment_point);
}
// static
void LLSelectMgr::packAgentID( void *user_data)
{
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
}
// static
void LLSelectMgr::packAgentAndSessionID(void* user_data)
{
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
}
// static
void LLSelectMgr::packAgentAndGroupID(void* user_data)
{
LLOwnerData *data = (LLOwnerData *)user_data;
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, data->owner_id );
gMessageSystem->addUUIDFast(_PREHASH_GroupID, data->group_id );
}
// static
void LLSelectMgr::packAgentAndSessionAndGroupID(void* user_data)
{
LLUUID* group_idp = (LLUUID*) user_data;
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
gMessageSystem->addUUIDFast(_PREHASH_GroupID, *group_idp);
}
// static
void LLSelectMgr::packDuplicateHeader(void* data)
{
LLUUID group_id(gAgent.getGroupID());
// Apply always rez under owned land group setting for objects
// duplicated by shift-dragging or duplicating
if (gSavedSettings.getBOOL("AscentAlwaysRezInGroup"))
{
LLParcel *parcel = LLViewerParcelMgr::getInstance()->getAgentParcel();
if (gAgent.isInGroup(parcel->getGroupID()))
{
group_id = parcel->getGroupID();
}
else if (gAgent.isInGroup(parcel->getOwnerID()))
{
group_id = parcel->getOwnerID();
}
}
packAgentAndSessionAndGroupID(&group_id);
LLDuplicateData* dup_data = (LLDuplicateData*) data;
gMessageSystem->nextBlockFast(_PREHASH_SharedData);
gMessageSystem->addVector3Fast(_PREHASH_Offset, dup_data->offset);
gMessageSystem->addU32Fast(_PREHASH_DuplicateFlags, dup_data->flags);
}
// static
void LLSelectMgr::packDeleteHeader(void* userdata)
{
BOOL force = (BOOL)(intptr_t)userdata;
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
gMessageSystem->addBOOLFast(_PREHASH_Force, force);
}
// static
void LLSelectMgr::packAgentGroupAndCatID(void* user_data)
{
LLBuyData* buy = (LLBuyData*)user_data;
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
gMessageSystem->addUUIDFast(_PREHASH_GroupID, gAgent.getGroupID());
gMessageSystem->addUUIDFast(_PREHASH_CategoryID, buy->mCategoryID);
}
//static
void LLSelectMgr::packDeRezHeader(void* user_data)
{
LLDeRezInfo* info = (LLDeRezInfo*)user_data;
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
gMessageSystem->nextBlockFast(_PREHASH_AgentBlock);
gMessageSystem->addUUIDFast(_PREHASH_GroupID, gAgent.getGroupID());
gMessageSystem->addU8Fast(_PREHASH_Destination, (U8)info->mDestination);
gMessageSystem->addUUIDFast(_PREHASH_DestinationID, info->mDestinationID);
LLUUID tid;
tid.generate();
gMessageSystem->addUUIDFast(_PREHASH_TransactionID, tid);
const U8 PACKET = 1;
gMessageSystem->addU8Fast(_PREHASH_PacketCount, PACKET);
gMessageSystem->addU8Fast(_PREHASH_PacketNumber, PACKET);
}
// static
void LLSelectMgr::packObjectID(LLSelectNode* node, void *user_data)
{
gMessageSystem->nextBlockFast(_PREHASH_ObjectData);
gMessageSystem->addUUIDFast(_PREHASH_ObjectID, node->getObject()->mID );
}
void LLSelectMgr::packObjectIDAndRotation(LLSelectNode* node, void *user_data)
{
gMessageSystem->nextBlockFast(_PREHASH_ObjectData);
gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, node->getObject()->getLocalID() );
gMessageSystem->addQuatFast(_PREHASH_Rotation, node->getObject()->getRotation());
}
void LLSelectMgr::packObjectClickAction(LLSelectNode* node, void *user_data)
{
gMessageSystem->nextBlockFast(_PREHASH_ObjectData);
gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, node->getObject()->getLocalID() );
gMessageSystem->addU8("ClickAction", node->getObject()->getClickAction());
}
void LLSelectMgr::packObjectIncludeInSearch(LLSelectNode* node, void *user_data)
{
gMessageSystem->nextBlockFast(_PREHASH_ObjectData);
gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, node->getObject()->getLocalID() );
gMessageSystem->addBOOL("IncludeInSearch", node->getObject()->getIncludeInSearch());
}
// static
void LLSelectMgr::packObjectLocalID(LLSelectNode* node, void *)
{
gMessageSystem->nextBlockFast(_PREHASH_ObjectData);
gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, node->getObject()->getLocalID());
}
// static
void LLSelectMgr::packObjectName(LLSelectNode* node, void* user_data)
{
const std::string* name = (const std::string*)user_data;
if(!name->empty())
{
gMessageSystem->nextBlockFast(_PREHASH_ObjectData);
gMessageSystem->addU32Fast(_PREHASH_LocalID, node->getObject()->getLocalID());
gMessageSystem->addStringFast(_PREHASH_Name, *name);
}
}
// static
void LLSelectMgr::packObjectDescription(LLSelectNode* node, void* user_data)
{
const std::string* desc = (const std::string*)user_data;
if(desc)
{ // Empty (non-null, but zero length) descriptions are OK
gMessageSystem->nextBlockFast(_PREHASH_ObjectData);
gMessageSystem->addU32Fast(_PREHASH_LocalID, node->getObject()->getLocalID());
gMessageSystem->addStringFast(_PREHASH_Description, *desc);
}
}
// static
void LLSelectMgr::packObjectCategory(LLSelectNode* node, void* user_data)
{
LLCategory* category = (LLCategory*)user_data;
if(!category) return;
gMessageSystem->nextBlockFast(_PREHASH_ObjectData);
gMessageSystem->addU32Fast(_PREHASH_LocalID, node->getObject()->getLocalID());
category->packMessage(gMessageSystem);
}
// static
void LLSelectMgr::packObjectSaleInfo(LLSelectNode* node, void* user_data)
{
LLSaleInfo* sale_info = (LLSaleInfo*)user_data;
if(!sale_info) return;
gMessageSystem->nextBlockFast(_PREHASH_ObjectData);
gMessageSystem->addU32Fast(_PREHASH_LocalID, node->getObject()->getLocalID());
sale_info->packMessage(gMessageSystem);
}
// static
void LLSelectMgr::packPhysics(LLSelectNode* node, void *user_data)
{
}
// static
void LLSelectMgr::packShape(LLSelectNode* node, void *user_data)
{
}
// static
void LLSelectMgr::packPermissions(LLSelectNode* node, void *user_data)
{
LLPermData *data = (LLPermData *)user_data;
gMessageSystem->nextBlockFast(_PREHASH_ObjectData);
gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, node->getObject()->getLocalID());
gMessageSystem->addU8Fast(_PREHASH_Field, data->mField);
gMessageSystem->addU8Fast(_PREHASH_Set, data->mSet ? PERM_SET_TRUE : PERM_SET_FALSE);
gMessageSystem->addU32Fast(_PREHASH_Mask, data->mMask);
}
// Utility function to send some information to every region containing
// an object on the selection list. We want to do this to reduce the total
// number of packets sent by the viewer.
void LLSelectMgr::sendListToRegions(const std::string& message_name,
void (*pack_header)(void *user_data),
void (*pack_body)(LLSelectNode* node, void *user_data),
void *user_data,
ESendType send_type)
{
LLSelectNode* node;
LLViewerRegion* last_region;
LLViewerRegion* current_region;
S32 objects_sent = 0;
S32 packets_sent = 0;
S32 objects_in_this_packet = 0;
//clear update override data (allow next update through)
struct f : public LLSelectedNodeFunctor
{
virtual bool apply(LLSelectNode* node)
{
node->mLastPositionLocal.setVec(0,0,0);
node->mLastRotation = LLQuaternion();
node->mLastScale.setVec(0,0,0);
return true;
}
} func;
getSelection()->applyToNodes(&func);
std::queue<LLSelectNode*> nodes_to_send;
struct push_all : public LLSelectedNodeFunctor
{
std::queue<LLSelectNode*>& nodes_to_send;
push_all(std::queue<LLSelectNode*>& n) : nodes_to_send(n) {}
virtual bool apply(LLSelectNode* node)
{
if (node->getObject())
{
nodes_to_send.push(node);
}
return true;
}
};
struct push_some : public LLSelectedNodeFunctor
{
std::queue<LLSelectNode*>& nodes_to_send;
bool mRoots;
push_some(std::queue<LLSelectNode*>& n, bool roots) : nodes_to_send(n), mRoots(roots) {}
virtual bool apply(LLSelectNode* node)
{
if (node->getObject())
{
BOOL is_root = node->getObject()->isRootEdit();
if ((mRoots && is_root) || (!mRoots && !is_root))
{
nodes_to_send.push(node);
}
}
return true;
}
};
struct push_all pushall(nodes_to_send);
struct push_some pushroots(nodes_to_send, TRUE);
struct push_some pushnonroots(nodes_to_send, FALSE);
switch(send_type)
{
case SEND_ONLY_ROOTS:
if(message_name == "ObjectBuy")
getSelection()->applyToRootNodes(&pushroots);
else
getSelection()->applyToRootNodes(&pushall);
break;
case SEND_INDIVIDUALS:
getSelection()->applyToNodes(&pushall);
break;
case SEND_ROOTS_FIRST:
// first roots...
getSelection()->applyToNodes(&pushroots);
// then children...
getSelection()->applyToNodes(&pushnonroots);
break;
case SEND_CHILDREN_FIRST:
// first children...
getSelection()->applyToNodes(&pushnonroots);
// then roots...
getSelection()->applyToNodes(&pushroots);
break;
default:
llerrs << "Bad send type " << send_type << " passed to SendListToRegions()" << llendl;
}
// bail if nothing selected
if (nodes_to_send.empty())
{
return;
}
node = nodes_to_send.front();
nodes_to_send.pop();
// cache last region information
current_region = node->getObject()->getRegion();
// Start duplicate message
// CRO: this isn't
gMessageSystem->newMessage(message_name.c_str());
(*pack_header)(user_data);
// For each object
while (node != NULL)
{
// remember the last region, look up the current one
last_region = current_region;
current_region = node->getObject()->getRegion();
// if to same simulator and message not too big
if ((current_region == last_region)
&& (! gMessageSystem->isSendFull(NULL))
&& (objects_in_this_packet < MAX_OBJECTS_PER_PACKET))
{
// add another instance of the body of the data
(*pack_body)(node, user_data);
++objects_sent;
++objects_in_this_packet;
// and on to the next object
if(nodes_to_send.empty())
{
node = NULL;
}
else
{
node = nodes_to_send.front();
nodes_to_send.pop();
}
}
else
{
// otherwise send current message and start new one
gMessageSystem->sendReliable( last_region->getHost());
packets_sent++;
objects_in_this_packet = 0;
gMessageSystem->newMessage(message_name.c_str());
(*pack_header)(user_data);
// don't move to the next object, we still need to add the
// body data.
}
}
// flush messages
if (gMessageSystem->getCurrentSendTotal() > 0)
{
gMessageSystem->sendReliable( current_region->getHost());
packets_sent++;
}
else
{
gMessageSystem->clearMessage();
}
// llinfos << "sendListToRegions " << message_name << " obj " << objects_sent << " pkt " << packets_sent << llendl;
}
//
// Network communications
//
void LLSelectMgr::requestObjectPropertiesFamily(LLViewerObject* object)
{
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_RequestObjectPropertiesFamily);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_ObjectData);
msg->addU32Fast(_PREHASH_RequestFlags, 0x0 );
msg->addUUIDFast(_PREHASH_ObjectID, object->mID );
LLViewerRegion* regionp = object->getRegion();
msg->sendReliable( regionp->getHost() );
}
// static
void LLSelectMgr::processObjectProperties(LLMessageSystem* msg, void** user_data)
{
S32 i;
S32 count = msg->getNumberOfBlocksFast(_PREHASH_ObjectData);
for (i = 0; i < count; i++)
{
LLUUID id;
msg->getUUIDFast(_PREHASH_ObjectData, _PREHASH_ObjectID, id, i);
LLUUID creator_id;
LLUUID owner_id;
LLUUID group_id;
LLUUID last_owner_id;
U64 creation_date;
LLUUID extra_id;
U32 base_mask, owner_mask, group_mask, everyone_mask, next_owner_mask;
LLSaleInfo sale_info;
LLCategory category;
LLAggregatePermissions ag_perms;
LLAggregatePermissions ag_texture_perms;
LLAggregatePermissions ag_texture_perms_owner;
msg->getUUIDFast(_PREHASH_ObjectData, _PREHASH_CreatorID, creator_id, i);
msg->getUUIDFast(_PREHASH_ObjectData, _PREHASH_OwnerID, owner_id, i);
msg->getUUIDFast(_PREHASH_ObjectData, _PREHASH_GroupID, group_id, i);
msg->getU64Fast(_PREHASH_ObjectData, _PREHASH_CreationDate, creation_date, i);
msg->getU32Fast(_PREHASH_ObjectData, _PREHASH_BaseMask, base_mask, i);
msg->getU32Fast(_PREHASH_ObjectData, _PREHASH_OwnerMask, owner_mask, i);
msg->getU32Fast(_PREHASH_ObjectData, _PREHASH_GroupMask, group_mask, i);
msg->getU32Fast(_PREHASH_ObjectData, _PREHASH_EveryoneMask, everyone_mask, i);
msg->getU32Fast(_PREHASH_ObjectData, _PREHASH_NextOwnerMask, next_owner_mask, i);
sale_info.unpackMultiMessage(msg, _PREHASH_ObjectData, i);
ag_perms.unpackMessage(msg, _PREHASH_ObjectData, _PREHASH_AggregatePerms, i);
ag_texture_perms.unpackMessage(msg, _PREHASH_ObjectData, _PREHASH_AggregatePermTextures, i);
ag_texture_perms_owner.unpackMessage(msg, _PREHASH_ObjectData, _PREHASH_AggregatePermTexturesOwner, i);
category.unpackMultiMessage(msg, _PREHASH_ObjectData, i);
S16 inv_serial = 0;
msg->getS16Fast(_PREHASH_ObjectData, _PREHASH_InventorySerial, inv_serial, i);
LLUUID item_id;
msg->getUUIDFast(_PREHASH_ObjectData, _PREHASH_ItemID, item_id, i);
LLUUID folder_id;
msg->getUUIDFast(_PREHASH_ObjectData, _PREHASH_FolderID, folder_id, i);
LLUUID from_task_id;
msg->getUUIDFast(_PREHASH_ObjectData, _PREHASH_FromTaskID, from_task_id, i);
msg->getUUIDFast(_PREHASH_ObjectData, _PREHASH_LastOwnerID, last_owner_id, i);
std::string name;
msg->getStringFast(_PREHASH_ObjectData, _PREHASH_Name, name, i);
std::string desc;
msg->getStringFast(_PREHASH_ObjectData, _PREHASH_Description, desc, i);
std::string touch_name;
msg->getStringFast(_PREHASH_ObjectData, _PREHASH_TouchName, touch_name, i);
std::string sit_name;
msg->getStringFast(_PREHASH_ObjectData, _PREHASH_SitName, sit_name, i);
//unpack TE IDs
uuid_vec_t texture_ids;
S32 size = msg->getSizeFast(_PREHASH_ObjectData, i, _PREHASH_TextureID);
if (size > 0)
{
S8 packed_buffer[SELECT_MAX_TES * UUID_BYTES];
msg->getBinaryDataFast(_PREHASH_ObjectData, _PREHASH_TextureID, packed_buffer, 0, i, SELECT_MAX_TES * UUID_BYTES);
for (S32 buf_offset = 0; buf_offset < size; buf_offset += UUID_BYTES)
{
LLUUID tid;
memcpy(tid.mData, packed_buffer + buf_offset, UUID_BYTES); /* Flawfinder: ignore */
texture_ids.push_back(tid);
}
}
// Iterate through nodes at end, since it can be on both the regular AND hover list
struct f : public LLSelectedNodeFunctor
{
LLUUID mID;
f(const LLUUID& id) : mID(id) {}
virtual bool apply(LLSelectNode* node)
{
return (node->getObject() && node->getObject()->mID == mID);
}
} func(id);
LLSelectNode* node = LLSelectMgr::getInstance()->getSelection()->getFirstNode(&func);
if (!node)
{
llwarns << "Couldn't find object " << id << " selected." << llendl;
}
else
{
if (node->mInventorySerial != inv_serial)
{
node->getObject()->dirtyInventory();
}
// save texture data as soon as we get texture perms first time
if (!node->mValid)
{
BOOL can_copy = FALSE;
BOOL can_transfer = FALSE;
LLAggregatePermissions::EValue value = LLAggregatePermissions::AP_NONE;
if(node->getObject()->permYouOwner())
{
value = ag_texture_perms_owner.getValue(PERM_COPY);
if (value == LLAggregatePermissions::AP_EMPTY || value == LLAggregatePermissions::AP_ALL)
{
can_copy = TRUE;
}
value = ag_texture_perms_owner.getValue(PERM_TRANSFER);
if (value == LLAggregatePermissions::AP_EMPTY || value == LLAggregatePermissions::AP_ALL)
{
can_transfer = TRUE;
}
}
else
{
value = ag_texture_perms.getValue(PERM_COPY);
if (value == LLAggregatePermissions::AP_EMPTY || value == LLAggregatePermissions::AP_ALL)
{
can_copy = TRUE;
}
value = ag_texture_perms.getValue(PERM_TRANSFER);
if (value == LLAggregatePermissions::AP_EMPTY || value == LLAggregatePermissions::AP_ALL)
{
can_transfer = TRUE;
}
}
if (can_copy && can_transfer)
{
// this should be the only place that saved textures is called
node->saveTextures(texture_ids);
}
}
node->mValid = TRUE;
node->mPermissions->init(creator_id, owner_id,
last_owner_id, group_id);
node->mPermissions->initMasks(base_mask, owner_mask, everyone_mask, group_mask, next_owner_mask);
node->mCreationDate = creation_date;
node->mItemID = item_id;
node->mFolderID = folder_id;
node->mFromTaskID = from_task_id;
node->mName.assign(name);
node->mDescription.assign(desc);
node->mSaleInfo = sale_info;
node->mAggregatePerm = ag_perms;
node->mAggregateTexturePerm = ag_texture_perms;
node->mAggregateTexturePermOwner = ag_texture_perms_owner;
node->mCategory = category;
node->mInventorySerial = inv_serial;
node->mSitName.assign(sit_name);
node->mTouchName.assign(touch_name);
}
}
dialog_refresh_all();
// silly hack to allow 'save into inventory'
if(gPopupMenuView->getVisible())
{
gPopupMenuView->setItemEnabled(SAVE_INTO_INVENTORY,
enable_save_into_inventory(NULL));
}
// hack for left-click buy object
LLToolPie::selectionPropertiesReceived();
}
// static
void LLSelectMgr::processObjectPropertiesFamily(LLMessageSystem* msg, void** user_data)
{
LLUUID id;
U32 request_flags;
LLUUID creator_id;
LLUUID owner_id;
LLUUID group_id;
LLUUID extra_id;
U32 base_mask, owner_mask, group_mask, everyone_mask, next_owner_mask;
LLSaleInfo sale_info;
LLCategory category;
msg->getU32Fast(_PREHASH_ObjectData, _PREHASH_RequestFlags, request_flags );
msg->getUUIDFast(_PREHASH_ObjectData, _PREHASH_ObjectID, id );
msg->getUUIDFast(_PREHASH_ObjectData, _PREHASH_OwnerID, owner_id );
msg->getUUIDFast(_PREHASH_ObjectData, _PREHASH_GroupID, group_id );
msg->getU32Fast(_PREHASH_ObjectData, _PREHASH_BaseMask, base_mask );
msg->getU32Fast(_PREHASH_ObjectData, _PREHASH_OwnerMask, owner_mask );
msg->getU32Fast(_PREHASH_ObjectData,_PREHASH_GroupMask, group_mask );
msg->getU32Fast(_PREHASH_ObjectData, _PREHASH_EveryoneMask, everyone_mask );
msg->getU32Fast(_PREHASH_ObjectData, _PREHASH_NextOwnerMask, next_owner_mask);
sale_info.unpackMessage(msg, _PREHASH_ObjectData);
category.unpackMessage(msg, _PREHASH_ObjectData);
LLUUID last_owner_id;
msg->getUUIDFast(_PREHASH_ObjectData, _PREHASH_LastOwnerID, last_owner_id );
// unpack name & desc
std::string name;
msg->getStringFast(_PREHASH_ObjectData, _PREHASH_Name, name);
std::string desc;
msg->getStringFast(_PREHASH_ObjectData, _PREHASH_Description, desc);
// the reporter widget askes the server for info about picked objects
if (request_flags & COMPLAINT_REPORT_REQUEST)
{
LLFloaterReporter *reporterp = LLFloaterReporter::getInstance();
if (reporterp)
{
std::string fullname;
gCacheName->getFullName(owner_id, fullname);
reporterp->setPickedObjectProperties(name, fullname, owner_id);
}
}
else if (request_flags & OBJECT_PAY_REQUEST)
{
// check if the owner of the paid object is muted
LLMuteList::getInstance()->autoRemove(owner_id, LLMuteList::AR_MONEY);
}
// Now look through all of the hovered nodes
struct f : public LLSelectedNodeFunctor
{
LLUUID mID;
f(const LLUUID& id) : mID(id) {}
virtual bool apply(LLSelectNode* node)
{
return (node->getObject() && node->getObject()->mID == mID);
}
} func(id);
LLSelectNode* node = LLSelectMgr::getInstance()->mHoverObjects->getFirstNode(&func);
if (node)
{
node->mValid = TRUE;
node->mPermissions->init(LLUUID::null, owner_id,
last_owner_id, group_id);
node->mPermissions->initMasks(base_mask, owner_mask, everyone_mask, group_mask, next_owner_mask);
node->mSaleInfo = sale_info;
node->mCategory = category;
node->mName.assign(name);
node->mDescription.assign(desc);
}
dialog_refresh_all();
}
// static
void LLSelectMgr::processForceObjectSelect(LLMessageSystem* msg, void**)
{
BOOL reset_list;
msg->getBOOL("Header", "ResetList", reset_list);
if (reset_list)
{
LLSelectMgr::getInstance()->deselectAll();
}
LLUUID full_id;
S32 local_id;
LLViewerObject* object;
std::vector<LLViewerObject*> objects;
S32 i;
S32 block_count = msg->getNumberOfBlocks("Data");
for (i = 0; i < block_count; i++)
{
msg->getS32("Data", "LocalID", local_id, i);
gObjectList.getUUIDFromLocal(full_id,
local_id,
msg->getSenderIP(),
msg->getSenderPort());
object = gObjectList.findObject(full_id);
if (object)
{
objects.push_back(object);
}
}
// Don't select, just highlight
LLSelectMgr::getInstance()->highlightObjectAndFamily(objects);
}
void LLSelectMgr::updateSilhouettes()
{
S32 num_sils_genned = 0;
LLVector3d cameraPos = gAgentCamera.getCameraPositionGlobal();
F32 currentCameraZoom = gAgentCamera.getCurrentCameraBuildOffset();
if (!mSilhouetteImagep)
{
mSilhouetteImagep = LLViewerTextureManager::getFetchedTextureFromFile("silhouette.j2c", TRUE, LLGLTexture::BOOST_UI);
}
mHighlightedObjects->cleanupNodes();
if((cameraPos - mLastCameraPos).magVecSquared() > SILHOUETTE_UPDATE_THRESHOLD_SQUARED * currentCameraZoom * currentCameraZoom)
{
struct f : public LLSelectedObjectFunctor
{
virtual bool apply(LLViewerObject* object)
{
object->setChanged(LLXform::SILHOUETTE);
return true;
}
} func;
getSelection()->applyToObjects(&func);
mLastCameraPos = gAgentCamera.getCameraPositionGlobal();
}
std::vector<LLViewerObject*> changed_objects;
updateSelectionSilhouette(mSelectedObjects, num_sils_genned, changed_objects);
if (mRectSelectedObjects.size() > 0)
{
//gGLSPipelineSelection.set();
//mSilhouetteImagep->bindTexture();
//glAlphaFunc(GL_GREATER, sHighlightAlphaTest);
std::set<LLViewerObject*> roots;
// sync mHighlightedObjects with mRectSelectedObjects since the latter is rebuilt every frame and former
// persists from frame to frame to avoid regenerating object silhouettes
// mHighlightedObjects includes all siblings of rect selected objects
BOOL select_linked_set = !gSavedSettings.getBOOL("EditLinkedParts");
// generate list of roots from current object selection
for (std::set<LLPointer<LLViewerObject> >::iterator iter = mRectSelectedObjects.begin();
iter != mRectSelectedObjects.end(); iter++)
{
LLViewerObject *objectp = *iter;
if (select_linked_set)
{
LLViewerObject *rootp = (LLViewerObject*)objectp->getRoot();
roots.insert(rootp);
}
else
{
roots.insert(objectp);
}
}
// remove highlight nodes not in roots list
std::vector<LLSelectNode*> remove_these_nodes;
std::vector<LLViewerObject*> remove_these_roots;
for (LLObjectSelection::iterator iter = mHighlightedObjects->begin();
iter != mHighlightedObjects->end(); iter++)
{
LLSelectNode* node = *iter;
LLViewerObject* objectp = node->getObject();
if (!objectp)
continue;
if (objectp->isRoot() || !select_linked_set)
{
if (roots.count(objectp) == 0)
{
remove_these_nodes.push_back(node);
}
else
{
remove_these_roots.push_back(objectp);
}
}
else
{
LLViewerObject* rootp = (LLViewerObject*)objectp->getRoot();
if (roots.count(rootp) == 0)
{
remove_these_nodes.push_back(node);
}
}
}
// remove all highlight nodes no longer in rectangle selection
for (std::vector<LLSelectNode*>::iterator iter = remove_these_nodes.begin();
iter != remove_these_nodes.end(); ++iter)
{
LLSelectNode* nodep = *iter;
mHighlightedObjects->removeNode(nodep);
}
// remove all root objects already being highlighted
for (std::vector<LLViewerObject*>::iterator iter = remove_these_roots.begin();
iter != remove_these_roots.end(); ++iter)
{
LLViewerObject* objectp = *iter;
roots.erase(objectp);
}
// add all new objects in rectangle selection
for (std::set<LLViewerObject*>::iterator iter = roots.begin();
iter != roots.end(); iter++)
{
LLViewerObject* objectp = *iter;
if (!canSelectObject(objectp))
{
continue;
}
LLSelectNode* rect_select_root_node = new LLSelectNode(objectp, TRUE);
rect_select_root_node->selectAllTEs(TRUE);
if (!select_linked_set)
{
rect_select_root_node->mIndividualSelection = TRUE;
}
else
{
LLViewerObject::const_child_list_t& child_list = objectp->getChildren();
for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
iter != child_list.end(); iter++)
{
LLViewerObject* child_objectp = *iter;
if (!canSelectObject(child_objectp))
{
continue;
}
LLSelectNode* rect_select_node = new LLSelectNode(child_objectp, TRUE);
rect_select_node->selectAllTEs(TRUE);
mHighlightedObjects->addNodeAtEnd(rect_select_node);
}
}
// Add the root last, to preserve order for link operations.
mHighlightedObjects->addNodeAtEnd(rect_select_root_node);
}
num_sils_genned = 0;
// render silhouettes for highlighted objects
//BOOL subtracting_from_selection = (gKeyboard->currentMask(TRUE) == MASK_CONTROL);
for (S32 pass = 0; pass < 2; pass++)
{
for (LLObjectSelection::iterator iter = mHighlightedObjects->begin();
iter != mHighlightedObjects->end(); iter++)
{
LLSelectNode* node = *iter;
LLViewerObject* objectp = node->getObject();
if (!objectp)
continue;
// do roots first, then children so that root flags are cleared ASAP
BOOL roots_only = (pass == 0);
BOOL is_root = objectp->isRootEdit();
if (roots_only != is_root)
{
continue;
}
if (!node->mSilhouetteExists
|| objectp->isChanged(LLXform::SILHOUETTE)
|| (objectp->getParent() && objectp->getParent()->isChanged(LLXform::SILHOUETTE)))
{
if (num_sils_genned++ < MAX_SILS_PER_FRAME)
{
generateSilhouette(node, LLViewerCamera::getInstance()->getOrigin());
changed_objects.push_back(objectp);
}
else if (objectp->isAttachment() && objectp->getRootEdit()->mDrawable.notNull())
{
//RN: hack for orthogonal projection of HUD attachments
LLViewerJointAttachment* attachment_pt = (LLViewerJointAttachment*)objectp->getRootEdit()->mDrawable->getParent();
if (attachment_pt && attachment_pt->getIsHUDAttachment())
{
LLVector3 camera_pos = LLVector3(-10000.f, 0.f, 0.f);
generateSilhouette(node, camera_pos);
}
}
}
//LLColor4 highlight_color;
//
//if (subtracting_from_selection)
//{
// node->renderOneSilhouette(LLColor4::red);
//}
//else if (!objectp->isSelected())
//{
// highlight_color = objectp->isRoot() ? sHighlightParentColor : sHighlightChildColor;
// node->renderOneSilhouette(highlight_color);
//}
}
}
//mSilhouetteImagep->unbindTexture(0, GL_TEXTURE_2D);
}
else
{
mHighlightedObjects->deleteAllNodes();
}
for (std::vector<LLViewerObject*>::iterator iter = changed_objects.begin();
iter != changed_objects.end(); ++iter)
{
// clear flags after traversing node list (as child objects need to refer to parent flags, etc)
LLViewerObject* objectp = *iter;
objectp->clearChanged(LLXform::MOVED | LLXform::SILHOUETTE);
}
//gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
}
void LLSelectMgr::updateSelectionSilhouette(LLObjectSelectionHandle object_handle, S32& num_sils_genned, std::vector<LLViewerObject*>& changed_objects)
{
if (object_handle->getNumNodes())
{
//gGLSPipelineSelection.set();
//mSilhouetteImagep->bindTexture();
//glAlphaFunc(GL_GREATER, sHighlightAlphaTest);
for (S32 pass = 0; pass < 2; pass++)
{
for (LLObjectSelection::iterator iter = object_handle->begin();
iter != object_handle->end(); iter++)
{
LLSelectNode* node = *iter;
LLViewerObject* objectp = node->getObject();
if (!objectp)
continue;
// do roots first, then children so that root flags are cleared ASAP
BOOL roots_only = (pass == 0);
BOOL is_root = (objectp->isRootEdit());
if (roots_only != is_root || objectp->mDrawable.isNull())
{
continue;
}
if (!node->mSilhouetteExists
|| objectp->isChanged(LLXform::SILHOUETTE)
|| (objectp->getParent() && objectp->getParent()->isChanged(LLXform::SILHOUETTE)))
{
if (num_sils_genned++ < MAX_SILS_PER_FRAME)// && objectp->mDrawable->isVisible())
{
generateSilhouette(node, LLViewerCamera::getInstance()->getOrigin());
changed_objects.push_back(objectp);
}
else if (objectp->isAttachment() && objectp->getRootEdit() && objectp->getRootEdit()->mDrawable.notNull())
{
//RN: hack for orthogonal projection of HUD attachments
LLViewerJointAttachment* attachment_pt = (LLViewerJointAttachment*)objectp->getRootEdit()->mDrawable->getParent();
if (attachment_pt && attachment_pt->getIsHUDAttachment())
{
LLVector3 camera_pos = LLVector3(-10000.f, 0.f, 0.f);
generateSilhouette(node, camera_pos);
}
}
}
}
}
}
}
void LLSelectMgr::renderSilhouettes(BOOL for_hud)
{
if (!mRenderSilhouettes || !mRenderHighlightSelections)
{
return;
}
gGL.getTexUnit(0)->bind(mSilhouetteImagep);
LLGLSPipelineSelection gls_select;
LLGLEnable blend(GL_BLEND);
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
if (isAgentAvatarValid() && for_hud)
{
LLBBox hud_bbox = gAgentAvatarp->getHUDBBox();
F32 cur_zoom = gAgentCamera.mHUDCurZoom;
// set up transform to encompass bounding box of HUD
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.pushMatrix();
gGL.loadIdentity();
F32 depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f);
gGL.ortho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, depth);
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
gGL.pushUIMatrix();
gGL.loadUIIdentity();
gGL.loadIdentity();
gGL.loadMatrix(OGL_TO_CFR_ROTATION); // Load Cory's favorite reference frame
gGL.translatef(-hud_bbox.getCenterLocal().mV[VX] + (depth *0.5f), 0.f, 0.f);
gGL.scalef(cur_zoom, cur_zoom, cur_zoom);
}
if (mSelectedObjects->getNumNodes())
{
LLUUID inspect_item_id= LLUUID::null;
LLFloaterInspect* inspect_instance = LLFloaterInspect::instanceExists() ? LLFloaterInspect::getInstance() : NULL;
if(inspect_instance && inspect_instance->getVisible())
{
inspect_item_id = inspect_instance->getSelectedUUID();
}
LLUUID focus_item_id = LLViewerMediaFocus::getInstance()->getFocusedObjectID();
// <edit>
//for (S32 pass = 0; pass < 2; pass++)
// </edit>
{
for (LLObjectSelection::iterator iter = mSelectedObjects->begin();
iter != mSelectedObjects->end(); iter++)
{
LLSelectNode* node = *iter;
LLViewerObject* objectp = node->getObject();
if (!objectp)
continue;
if (objectp->isHUDAttachment() != for_hud)
{
continue;
}
if (objectp->getID() == focus_item_id)
{
node->renderOneSilhouette(gFocusMgr.getFocusColor());
}
else if(objectp->getID() == inspect_item_id)
{
node->renderOneSilhouette(sHighlightInspectColor);
}
else if (node->isTransient())
{
BOOL oldHidden = LLSelectMgr::sRenderHiddenSelections;
LLSelectMgr::sRenderHiddenSelections = FALSE;
node->renderOneSilhouette(sContextSilhouetteColor);
LLSelectMgr::sRenderHiddenSelections = oldHidden;
}
else if (objectp->isRootEdit())
{
node->renderOneSilhouette(sSilhouetteParentColor);
}
else
{
node->renderOneSilhouette(sSilhouetteChildColor);
}
}
}
}
if (mHighlightedObjects->getNumNodes())
{
// render silhouettes for highlighted objects
BOOL subtracting_from_selection = (gKeyboard->currentMask(TRUE) == MASK_CONTROL);
for (S32 pass = 0; pass < 2; pass++)
{
for (LLObjectSelection::iterator iter = mHighlightedObjects->begin();
iter != mHighlightedObjects->end(); iter++)
{
LLSelectNode* node = *iter;
LLViewerObject* objectp = node->getObject();
if (!objectp)
continue;
if (objectp->isHUDAttachment() != for_hud)
{
continue;
}
if (subtracting_from_selection)
{
node->renderOneSilhouette(LLColor4::red);
}
else if (!objectp->isSelected())
{
LLColor4 highlight_color = objectp->isRoot() ? sHighlightParentColor : sHighlightChildColor;
node->renderOneSilhouette(highlight_color);
}
}
}
}
if (isAgentAvatarValid() && for_hud)
{
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.popMatrix();
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.popMatrix();
gGL.popUIMatrix();
stop_glerror();
}
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
}
void LLSelectMgr::generateSilhouette(LLSelectNode* nodep, const LLVector3& view_point)
{
LLViewerObject* objectp = nodep->getObject();
if (objectp && objectp->getPCode() == LL_PCODE_VOLUME)
{
((LLVOVolume*)objectp)->generateSilhouette(nodep, view_point);
}
}
//
// Utility classes
//
LLSelectNode::LLSelectNode(LLViewerObject* object, BOOL glow)
: mObject(object),
mIndividualSelection(FALSE),
mTransient(FALSE),
mValid(FALSE),
mPermissions(new LLPermissions()),
mInventorySerial(0),
mSilhouetteExists(FALSE),
mDuplicated(FALSE),
mTESelectMask(0),
mLastTESelected(0),
mName(LLStringUtil::null),
mDescription(LLStringUtil::null),
mTouchName(LLStringUtil::null),
mSitName(LLStringUtil::null),
mCreationDate(0)
{
selectAllTEs(FALSE);
saveColors();
}
LLSelectNode::LLSelectNode(const LLSelectNode& nodep)
{
mTESelectMask = nodep.mTESelectMask;
mLastTESelected = nodep.mLastTESelected;
mIndividualSelection = nodep.mIndividualSelection;
mValid = nodep.mValid;
mTransient = nodep.mTransient;
mPermissions = new LLPermissions(*nodep.mPermissions);
mSaleInfo = nodep.mSaleInfo;;
mAggregatePerm = nodep.mAggregatePerm;
mAggregateTexturePerm = nodep.mAggregateTexturePerm;
mAggregateTexturePermOwner = nodep.mAggregateTexturePermOwner;
mName = nodep.mName;
mDescription = nodep.mDescription;
mCategory = nodep.mCategory;
mInventorySerial = 0;
mSavedPositionLocal = nodep.mSavedPositionLocal;
mSavedPositionGlobal = nodep.mSavedPositionGlobal;
mSavedScale = nodep.mSavedScale;
mSavedRotation = nodep.mSavedRotation;
mDuplicated = nodep.mDuplicated;
mDuplicatePos = nodep.mDuplicatePos;
mDuplicateRot = nodep.mDuplicateRot;
mItemID = nodep.mItemID;
mFolderID = nodep.mFolderID;
mFromTaskID = nodep.mFromTaskID;
mTouchName = nodep.mTouchName;
mSitName = nodep.mSitName;
mCreationDate = nodep.mCreationDate;
mSilhouetteVertices = nodep.mSilhouetteVertices;
mSilhouetteNormals = nodep.mSilhouetteNormals;
mSilhouetteExists = nodep.mSilhouetteExists;
mObject = nodep.mObject;
std::vector<LLColor4>::const_iterator color_iter;
mSavedColors.clear();
for (color_iter = nodep.mSavedColors.begin(); color_iter != nodep.mSavedColors.end(); ++color_iter)
{
mSavedColors.push_back(*color_iter);
}
saveTextures(nodep.mSavedTextures);
}
LLSelectNode::~LLSelectNode()
{
delete mPermissions;
mPermissions = NULL;
}
void LLSelectNode::selectAllTEs(BOOL b)
{
mTESelectMask = b ? TE_SELECT_MASK_ALL : 0x0;
mLastTESelected = 0;
}
void LLSelectNode::selectTE(S32 te_index, BOOL selected)
{
if (te_index < 0 || te_index >= SELECT_MAX_TES)
{
return;
}
S32 mask = 0x1 << te_index;
if(selected)
{
mTESelectMask |= mask;
}
else
{
mTESelectMask &= ~mask;
}
mLastTESelected = te_index;
}
BOOL LLSelectNode::isTESelected(S32 te_index)
{
if (te_index < 0 || te_index >= mObject->getNumTEs())
{
return FALSE;
}
return (mTESelectMask & (0x1 << te_index)) != 0;
}
S32 LLSelectNode::getLastSelectedTE()
{
if (!isTESelected(mLastTESelected))
{
return -1;
}
return mLastTESelected;
}
LLViewerObject* LLSelectNode::getObject()
{
if (!mObject)
{
return NULL;
}
else if (mObject->isDead())
{
mObject = NULL;
}
return mObject;
}
void LLSelectNode::setObject(LLViewerObject* object)
{
mObject = object;
}
void LLSelectNode::saveColors()
{
if (mObject.notNull())
{
mSavedColors.clear();
for (S32 i = 0; i < mObject->getNumTEs(); i++)
{
const LLTextureEntry* tep = mObject->getTE(i);
mSavedColors.push_back(tep->getColor());
}
}
}
void LLSelectNode::saveTextures(const uuid_vec_t& textures)
{
if (mObject.notNull())
{
mSavedTextures.clear();
for (uuid_vec_t::const_iterator texture_it = textures.begin();
texture_it != textures.end(); ++texture_it)
{
mSavedTextures.push_back(*texture_it);
}
}
}
void LLSelectNode::saveTextureScaleRatios(LLRender::eTexIndex index_to_query)
{
mTextureScaleRatios.clear();
if (mObject.notNull())
{
LLVector3 scale = mObject->getScale();
for (U8 i = 0; i < mObject->getNumTEs(); i++)
{
F32 diffuse_s = 1.0f;
F32 diffuse_t = 1.0f;
LLVector3 v;
const LLTextureEntry* tep = mObject->getTE(i);
if (!tep)
continue;
U32 s_axis = VX;
U32 t_axis = VY;
LLPrimitive::getTESTAxes(i, &s_axis, &t_axis);
tep->getScale(&diffuse_s,&diffuse_t);
if (tep->getTexGen() == LLTextureEntry::TEX_GEN_PLANAR)
{
v.mV[s_axis] = diffuse_s*scale.mV[s_axis];
v.mV[t_axis] = diffuse_t*scale.mV[t_axis];
mTextureScaleRatios.push_back(v);
}
else
{
v.mV[s_axis] = diffuse_s/scale.mV[s_axis];
v.mV[t_axis] = diffuse_t/scale.mV[t_axis];
mTextureScaleRatios.push_back(v);
}
}
}
}
// This implementation should be similar to LLTask::allowOperationOnTask
BOOL LLSelectNode::allowOperationOnNode(PermissionBit op, U64 group_proxy_power) const
{
// Extract ownership.
BOOL object_is_group_owned = FALSE;
LLUUID object_owner_id;
mPermissions->getOwnership(object_owner_id, object_is_group_owned);
// Operations on invalid or public objects is not allowed.
if (!mObject || (mObject->isDead()) || !mPermissions->isOwned())
{
return FALSE;
}
// The transfer permissions can never be given through proxy.
if (PERM_TRANSFER == op)
{
// The owner of an agent-owned object can transfer to themselves.
if ( !object_is_group_owned
&& (gAgent.getID() == object_owner_id) )
{
return TRUE;
}
else
{
// Otherwise check aggregate permissions.
return mObject->permTransfer();
}
}
if (PERM_MOVE == op
|| PERM_MODIFY == op)
{
// only owners can move or modify their attachments
// no proxy allowed.
if (mObject->isAttachment() && object_owner_id != gAgent.getID())
{
return FALSE;
}
}
// Calculate proxy_agent_id and group_id to use for permissions checks.
// proxy_agent_id may be set to the object owner through group powers.
// group_id can only be set to the object's group, if the agent is in that group.
LLUUID group_id = LLUUID::null;
LLUUID proxy_agent_id = gAgent.getID();
// Gods can always operate.
if (gAgent.isGodlike())
{
return TRUE;
}
// Check if the agent is in the same group as the object.
LLUUID object_group_id = mPermissions->getGroup();
if (object_group_id.notNull() &&
gAgent.isInGroup(object_group_id))
{
// Assume the object's group during this operation.
group_id = object_group_id;
}
// Only allow proxy powers for PERM_COPY if the actual agent can
// receive the item (ie has PERM_TRANSFER permissions).
// NOTE: op == PERM_TRANSFER has already been handled, but if
// that ever changes we need to BLOCK proxy powers for PERM_TRANSFER. DK 03/28/06
if (PERM_COPY != op || mPermissions->allowTransferTo(gAgent.getID()))
{
// Check if the agent can assume ownership through group proxy or agent-granted proxy.
if ( ( object_is_group_owned
&& gAgent.hasPowerInGroup(object_owner_id, group_proxy_power))
// Only allow proxy for move, modify, and copy.
|| ( (PERM_MOVE == op || PERM_MODIFY == op || PERM_COPY == op)
&& (!object_is_group_owned
&& gAgent.isGrantedProxy(*mPermissions))))
{
// This agent is able to assume the ownership role for this operation.
proxy_agent_id = object_owner_id;
}
}
// We now have max ownership information.
if (PERM_OWNER == op)
{
// This this was just a check for ownership, we can now return the answer.
return (proxy_agent_id == object_owner_id ? TRUE : FALSE);
}
// check permissions to see if the agent can operate
return (mPermissions->allowOperationBy(op, proxy_agent_id, group_id));
}
//helper function for pushing relevant vertices from drawable to GL
void pushWireframe(LLDrawable* drawable)
{
LLVOVolume* vobj = drawable->getVOVolume();
if (vobj)
{
LLVertexBuffer::unbind();
gGL.pushMatrix();
gGL.multMatrix((F32*) vobj->getRelativeXform().mMatrix);
LLVolume* volume = NULL;
if (drawable->isState(LLDrawable::RIGGED))
{
vobj->updateRiggedVolume();
volume = vobj->getRiggedVolume();
}
else
{
volume = vobj->getVolume();
}
if (volume)
{
for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i)
{
const LLVolumeFace& face = volume->getVolumeFace(i);
LLVertexBuffer::drawElements(LLRender::TRIANGLES, face.mPositions, NULL, face.mNumIndices, face.mIndices);
}
}
gGL.popMatrix();
}
}
void LLSelectNode::renderOneWireframe(const LLColor4& color)
{
LLViewerObject* objectp = getObject();
if (!objectp)
{
return;
}
LLDrawable* drawable = objectp->mDrawable;
if(!drawable)
{
return;
}
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
if (shader)
{
gDebugProgram.bind();
}
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
BOOL is_hud_object = objectp->isHUDAttachment();
if (drawable->isActive())
{
gGL.loadMatrix(gGLModelView.getF32ptr());
gGL.multMatrix((F32*) objectp->getRenderMatrix().mMatrix);
}
else if (!is_hud_object)
{
gGL.loadIdentity();
gGL.multMatrix(gGLModelView.getF32ptr());
LLVector3 trans = objectp->getRegion()->getOriginAgent();
gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]);
}
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
//Singu Note: Diverges from v3. If sRenderHiddenSelections set, draw non-z-culled wireframe, else draw occluded 'thick' wireframe to create an outline.
if (LLSelectMgr::sRenderHiddenSelections) // && gFloaterTools && gFloaterTools->getVisible())
{
gGL.blendFunc(LLRender::BF_SOURCE_COLOR, LLRender::BF_ONE);
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GEQUAL);
if (shader)
{
gGL.diffuseColor4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f);
pushWireframe(drawable);
}
else
{
LLGLEnable fog(GL_FOG);
glFogi(GL_FOG_MODE, GL_LINEAR);
float d = (LLViewerCamera::getInstance()->getPointOfInterest()-LLViewerCamera::getInstance()->getOrigin()).magVec();
LLColor4 fogCol = color * (F32)llclamp((LLSelectMgr::getInstance()->getSelectionCenterGlobal()-gAgentCamera.getCameraPositionGlobal()).magVec()/(LLSelectMgr::getInstance()->getBBoxOfSelection().getExtentLocal().magVec()*4), 0.0, 1.0);
glFogf(GL_FOG_START, d);
glFogf(GL_FOG_END, d*(1 + (LLViewerCamera::getInstance()->getView() / LLViewerCamera::getInstance()->getDefaultFOV())));
glFogfv(GL_FOG_COLOR, fogCol.mV);
gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
{
gGL.diffuseColor4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f);
pushWireframe(drawable);
}
}
gGL.setSceneBlendType(LLRender::BT_ALPHA);
}
else
{
LLGLEnable cull_face(GL_CULL_FACE);
LLGLEnable offset(GL_POLYGON_OFFSET_LINE);
gGL.setSceneBlendType(LLRender::BT_ALPHA);
gGL.diffuseColor4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha*2);
glPolygonOffset(3.f, 3.f);
glLineWidth(3.f);
pushWireframe(drawable);
glLineWidth(1.f);
}
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
gGL.popMatrix();
if (shader)
{
shader->bind();
}
}
//-----------------------------------------------------------------------------
// renderOneSilhouette()
//-----------------------------------------------------------------------------
void LLSelectNode::renderOneSilhouette(const LLColor4 &color)
{
LLViewerObject* objectp = getObject();
if (!objectp)
{
return;
}
LLDrawable* drawable = objectp->mDrawable;
if(!drawable)
{
return;
}
LLVOVolume* vobj = drawable->getVOVolume();
if (vobj && vobj->isMesh())
{
renderOneWireframe(color);
return;
}
if (!mSilhouetteExists)
{
return;
}
BOOL is_hud_object = objectp->isHUDAttachment();
if (mSilhouetteVertices.size() == 0 || mSilhouetteNormals.size() != mSilhouetteVertices.size())
{
return;
}
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
if (shader)
{ //switch to "solid color" program for SH-2690 -- works around driver bug causing bad triangles when rendering silhouettes
gSolidColorProgram.bind();
}
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
gGL.pushUIMatrix();
gGL.loadUIIdentity();
if (!is_hud_object)
{
gGL.loadIdentity();
gGL.multMatrix(gGLModelView.getF32ptr());
}
if (drawable->isActive())
{
gGL.multMatrix((F32*) objectp->getRenderMatrix().mMatrix);
}
LLVolume *volume = objectp->getVolume();
if (volume)
{
F32 silhouette_thickness;
if (isAgentAvatarValid() && is_hud_object)
{
silhouette_thickness = LLSelectMgr::sHighlightThickness / gAgentCamera.mHUDCurZoom;
}
else
{
LLVector3 view_vector = LLViewerCamera::getInstance()->getOrigin() - objectp->getRenderPosition();
silhouette_thickness = view_vector.magVec() * LLSelectMgr::sHighlightThickness * (LLViewerCamera::getInstance()->getView() / LLViewerCamera::getInstance()->getDefaultFOV());
}
F32 animationTime = (F32)LLFrameTimer::getElapsedSeconds();
F32 u_coord = fmod(animationTime * LLSelectMgr::sHighlightUAnim, 1.f);
F32 v_coord = 1.f - fmod(animationTime * LLSelectMgr::sHighlightVAnim, 1.f);
F32 u_divisor = 1.f / ((F32)(mSilhouetteVertices.size() - 1));
if (LLSelectMgr::sRenderHiddenSelections) // && gFloaterTools && gFloaterTools->getVisible())
{
gGL.flush();
gGL.blendFunc(LLRender::BF_SOURCE_COLOR, LLRender::BF_ONE);
LLGLEnable fog(GL_FOG);
glFogi(GL_FOG_MODE, GL_LINEAR);
float d = (LLViewerCamera::getInstance()->getPointOfInterest()-LLViewerCamera::getInstance()->getOrigin()).magVec();
LLColor4 fogCol = color * (F32)llclamp((LLSelectMgr::getInstance()->getSelectionCenterGlobal()-gAgentCamera.getCameraPositionGlobal()).magVec()/(LLSelectMgr::getInstance()->getBBoxOfSelection().getExtentLocal().magVec()*4), 0.0, 1.0);
glFogf(GL_FOG_START, d);
glFogf(GL_FOG_END, d*(1 + (LLViewerCamera::getInstance()->getView() / LLViewerCamera::getInstance()->getDefaultFOV())));
glFogfv(GL_FOG_COLOR, fogCol.mV);
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GEQUAL);
gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
gGL.begin(LLRender::LINES);
{
for(S32 i = 0; i < (S32)mSilhouetteVertices.size(); i += 2)
{
u_coord += u_divisor * LLSelectMgr::sHighlightUScale;
gGL.color4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f);
gGL.texCoord2f( u_coord, v_coord );
gGL.vertex3fv( mSilhouetteVertices[i].mV);
u_coord += u_divisor * LLSelectMgr::sHighlightUScale;
gGL.texCoord2f( u_coord, v_coord );
gGL.vertex3fv(mSilhouetteVertices[i+1].mV);
}
}
gGL.end();
u_coord = fmod(animationTime * LLSelectMgr::sHighlightUAnim, 1.f);
}
gGL.flush();
gGL.setSceneBlendType(LLRender::BT_ALPHA);
gGL.begin(LLRender::TRIANGLES);
{
for(S32 i = 0; i < (S32)mSilhouetteVertices.size(); i+=2)
{
if (!mSilhouetteNormals[i].isFinite() ||
!mSilhouetteNormals[i+1].isFinite())
{ //skip skewed segments
continue;
}
LLVector3 v[4];
LLVector2 tc[4];
v[0] = mSilhouetteVertices[i] + (mSilhouetteNormals[i] * silhouette_thickness);
tc[0].set(u_coord, v_coord + LLSelectMgr::sHighlightVScale);
v[1] = mSilhouetteVertices[i];
tc[1].set(u_coord, v_coord);
u_coord += u_divisor * LLSelectMgr::sHighlightUScale;
v[2] = mSilhouetteVertices[i+1] + (mSilhouetteNormals[i+1] * silhouette_thickness);
tc[2].set(u_coord, v_coord + LLSelectMgr::sHighlightVScale);
v[3] = mSilhouetteVertices[i+1];
tc[3].set(u_coord,v_coord);
gGL.color4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.0f); //LLSelectMgr::sHighlightAlpha);
gGL.texCoord2fv(tc[0].mV);
gGL.vertex3fv( v[0].mV );
gGL.color4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha*2);
gGL.texCoord2fv( tc[1].mV );
gGL.vertex3fv( v[1].mV );
gGL.color4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.0f); //LLSelectMgr::sHighlightAlpha);
gGL.texCoord2fv( tc[2].mV );
gGL.vertex3fv( v[2].mV );
gGL.vertex3fv( v[2].mV );
gGL.color4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha*2);
gGL.texCoord2fv( tc[1].mV );
gGL.vertex3fv( v[1].mV );
gGL.texCoord2fv( tc[3].mV );
gGL.vertex3fv( v[3].mV );
}
}
gGL.end();
gGL.flush();
}
gGL.popMatrix();
gGL.popUIMatrix();
if (shader)
{
shader->bind();
}
}
//
// Utility Functions
//
// Update everyone who cares about the selection list
void dialog_refresh_all()
{
// This is the easiest place to fire the update signal, as it will
// make cleaning up the functions below easier. Also, sometimes entities
// outside the selection manager change properties of selected objects
// and call into this function. Yuck.
LLSelectMgr::getInstance()->mUpdateSignal();
if (gNoRender)
{
return;
}
// *TODO: Eliminate all calls into outside classes below, make those
// objects register with the update signal.
gFloaterTools->dirty();
if( gPieObject->getVisible() )
{
gPieObject->arrange();
}
if( gPieAttachment->getVisible() )
{
gPieAttachment->arrange();
}
LLFloaterProperties::dirtyAll();
LLFloaterInspect* inspect_instance = LLFloaterInspect::instanceExists() ? LLFloaterInspect::getInstance() : NULL;
if(inspect_instance)
{
inspect_instance->dirty();
}
}
S32 get_family_count(LLViewerObject *parent)
{
if (!parent)
{
llwarns << "Trying to get_family_count on null parent!" << llendl;
}
S32 count = 1; // for this object
LLViewerObject::const_child_list_t& child_list = parent->getChildren();
for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
iter != child_list.end(); iter++)
{
LLViewerObject* child = *iter;
if (!child)
{
llwarns << "Family object has NULL child! Show Doug." << llendl;
}
else if (child->isDead())
{
llwarns << "Family object has dead child object. Show Doug." << llendl;
}
else
{
if (LLSelectMgr::getInstance()->canSelectObject(child))
{
count += get_family_count( child );
}
}
}
return count;
}
//-----------------------------------------------------------------------------
// updateSelectionCenter
//-----------------------------------------------------------------------------
void LLSelectMgr::updateSelectionCenter()
{
const F32 MOVE_SELECTION_THRESHOLD = 1.f; // Movement threshold in meters for updating selection
// center (tractor beam)
//override any object updates received
//for selected objects
overrideObjectUpdates();
LLViewerObject* object = mSelectedObjects->getFirstObject();
if (!object)
{
// nothing selected, probably grabbing
// Ignore by setting to avatar origin.
mSelectionCenterGlobal.clearVec();
mShowSelection = FALSE;
mSelectionBBox = LLBBox();
mPauseRequest = NULL;
resetAgentHUDZoom();
}
else
{
mSelectedObjects->mSelectType = getSelectTypeForObject(object);
if (mSelectedObjects->mSelectType == SELECT_TYPE_ATTACHMENT && isAgentAvatarValid())
{
// Singu Note: Chalice Yao's pause agent on attachment selection
if (object->permYouOwner())
{
mPauseRequest = gAgentAvatarp->requestPause();
}
else if (LLViewerObject* objectp = mSelectedObjects->getPrimaryObject())
{
while (objectp && !objectp->isAvatar())
{
objectp = (LLViewerObject*)objectp->getParent();
}
if (objectp)
{
mPauseRequest = objectp->asAvatar()->requestPause();
}
}
}
else
{
mPauseRequest = NULL;
}
if (mSelectedObjects->mSelectType != SELECT_TYPE_HUD && isAgentAvatarValid())
{
// reset hud ZOOM
gAgentCamera.mHUDTargetZoom = 1.f;
gAgentCamera.mHUDCurZoom = 1.f;
}
mShowSelection = FALSE;
LLBBox bbox;
// have stuff selected
LLVector3d select_center;
// keep a list of jointed objects for showing the joint HUDEffects
// Initialize the bounding box to the root prim, so the BBox orientation
// matches the root prim's (affecting the orientation of the manipulators).
bbox.addBBoxAgent( (mSelectedObjects->getFirstRootObject(TRUE))->getBoundingBoxAgent() );
for (LLObjectSelection::iterator iter = mSelectedObjects->begin();
iter != mSelectedObjects->end(); iter++)
{
LLSelectNode* node = *iter;
LLViewerObject* object = node->getObject();
if (!object)
continue;
LLViewerObject *root = object->getRootEdit();
if (mSelectedObjects->mSelectType == SELECT_TYPE_WORLD && // not an attachment
!root->isChild(gAgentAvatarp) && // not the object you're sitting on
!object->isAvatar()) // not another avatar
{
mShowSelection = TRUE;
}
bbox.addBBoxAgent( object->getBoundingBoxAgent() );
}
LLVector3 bbox_center_agent = bbox.getCenterAgent();
mSelectionCenterGlobal = gAgent.getPosGlobalFromAgent(bbox_center_agent);
mSelectionBBox = bbox;
}
if ( !(gAgentID == LLUUID::null))
{
LLTool *tool = LLToolMgr::getInstance()->getCurrentTool();
if (mShowSelection)
{
LLVector3d select_center_global;
if( tool->isEditing() )
{
select_center_global = tool->getEditingPointGlobal();
}
else
{
select_center_global = mSelectionCenterGlobal;
}
// Send selection center if moved beyond threshold (used to animate tractor beam)
LLVector3d diff;
diff = select_center_global - mLastSentSelectionCenterGlobal;
if ( diff.magVecSquared() > MOVE_SELECTION_THRESHOLD*MOVE_SELECTION_THRESHOLD )
{
// Transmit updated selection center
mLastSentSelectionCenterGlobal = select_center_global;
}
}
}
// give up edit menu if no objects selected
if (gEditMenuHandler == this && mSelectedObjects->getObjectCount() == 0)
{
gEditMenuHandler = NULL;
}
}
void LLSelectMgr::updatePointAt()
{
if (mShowSelection)
{
if (mSelectedObjects->getObjectCount())
{
LLVector3 select_offset;
const LLPickInfo& pick = gViewerWindow->getLastPick();
LLViewerObject *click_object = pick.getObject();
if (click_object && click_object->isSelected())
{
// clicked on another object in our selection group, use that as target
select_offset.setVec(pick.mObjectOffset);
select_offset.rotVec(~click_object->getRenderRotation());
gAgentCamera.setPointAt(POINTAT_TARGET_SELECT, click_object, select_offset);
gAgentCamera.setLookAt(LOOKAT_TARGET_SELECT, click_object, select_offset);
}
else
{
// didn't click on an object this time, revert to pointing at center of first object
gAgentCamera.setPointAt(POINTAT_TARGET_SELECT, mSelectedObjects->getFirstObject());
gAgentCamera.setLookAt(LOOKAT_TARGET_SELECT, mSelectedObjects->getFirstObject());
}
}
else
{
gAgentCamera.setPointAt(POINTAT_TARGET_CLEAR);
gAgentCamera.setLookAt(LOOKAT_TARGET_CLEAR);
}
}
else
{
gAgentCamera.setPointAt(POINTAT_TARGET_CLEAR);
gAgentCamera.setLookAt(LOOKAT_TARGET_CLEAR);
}
}
//-----------------------------------------------------------------------------
// getBBoxOfSelection()
//-----------------------------------------------------------------------------
LLBBox LLSelectMgr::getBBoxOfSelection() const
{
return mSelectionBBox;
}
//-----------------------------------------------------------------------------
// canUndo()
//-----------------------------------------------------------------------------
BOOL LLSelectMgr::canUndo() const
{
return const_cast<LLSelectMgr*>(this)->mSelectedObjects->getFirstMoveableObject() != NULL; // HACK: casting away constness - MG
}
//-----------------------------------------------------------------------------
// undo()
//-----------------------------------------------------------------------------
void LLSelectMgr::undo()
{
BOOL select_linked_set = !gSavedSettings.getBOOL("EditLinkedParts");
LLUUID group_id(gAgent.getGroupID());
sendListToRegions("Undo", packAgentAndSessionAndGroupID, packObjectID, &group_id, select_linked_set ? SEND_ONLY_ROOTS : SEND_CHILDREN_FIRST);
}
//-----------------------------------------------------------------------------
// canRedo()
//-----------------------------------------------------------------------------
BOOL LLSelectMgr::canRedo() const
{
return const_cast<LLSelectMgr*>(this)->mSelectedObjects->getFirstMoveableObject() != NULL; // HACK: casting away constness - MG
}
//-----------------------------------------------------------------------------
// redo()
//-----------------------------------------------------------------------------
void LLSelectMgr::redo()
{
BOOL select_linked_set = !gSavedSettings.getBOOL("EditLinkedParts");
LLUUID group_id(gAgent.getGroupID());
sendListToRegions("Redo", packAgentAndSessionAndGroupID, packObjectID, &group_id, select_linked_set ? SEND_ONLY_ROOTS : SEND_CHILDREN_FIRST);
}
//-----------------------------------------------------------------------------
// canDoDelete()
//-----------------------------------------------------------------------------
BOOL LLSelectMgr::canDoDelete() const
{
bool can_delete = false;
// This function is "logically const" - it does not change state in
// a way visible outside the selection manager.
LLSelectMgr* self = const_cast<LLSelectMgr*>(this);
LLViewerObject* obj = self->mSelectedObjects->getFirstDeleteableObject();
// Note: Can only delete root objects (see getFirstDeleteableObject() for more info)
if (obj!= NULL)
{
// all the faces needs to be selected
if(self->mSelectedObjects->contains(obj,SELECT_ALL_TES ))
{
can_delete = true;
}
}
// [RLVa:KB] - Checked: 2010-03-23 (RLVa-1.2.0e) | Added: RLVa-1.2.0a
can_delete &= (!rlv_handler_t::isEnabled()) || (rlvCanDeleteOrReturn());
// [/RLVa:KB]
return can_delete;
}
//-----------------------------------------------------------------------------
// doDelete()
//-----------------------------------------------------------------------------
void LLSelectMgr::doDelete()
{
selectDelete();
}
// <Singu> Note: Allow Ctrl-A for select all linked prims
//-----------------------------------------------------------------------------
// canSelectAll()
//-----------------------------------------------------------------------------
BOOL LLSelectMgr::canSelectAll() const
{
return !mSelectedObjects->isEmpty();
}
//-----------------------------------------------------------------------------
// selectAll()
//-----------------------------------------------------------------------------
void LLSelectMgr::selectAll()
{
promoteSelectionToRoot();
}
// </Singu>
//-----------------------------------------------------------------------------
// canDeselect()
//-----------------------------------------------------------------------------
BOOL LLSelectMgr::canDeselect() const
{
return !mSelectedObjects->isEmpty();
}
//-----------------------------------------------------------------------------
// deselect()
//-----------------------------------------------------------------------------
void LLSelectMgr::deselect()
{
deselectAll();
}
//-----------------------------------------------------------------------------
// canDuplicate()
//-----------------------------------------------------------------------------
BOOL LLSelectMgr::canDuplicate() const
{
// return const_cast<LLSelectMgr*>(this)->mSelectedObjects->getFirstCopyableObject() != NULL; // HACK: casting away constness - MG
// [RLVa:KB] - Checked: 2010-03-24 (RLVa-1.2.0e) | Added: RLVa-1.2.0a
return
(const_cast<LLSelectMgr*>(this)->mSelectedObjects->getFirstCopyableObject() != NULL) &&
( (!rlv_handler_t::isEnabled()) || (rlvCanDeleteOrReturn()) );
// [/RLVa:KB]
}
//-----------------------------------------------------------------------------
// duplicate()
//-----------------------------------------------------------------------------
void LLSelectMgr::duplicate()
{
LLVector3 offset(0.5f, 0.5f, 0.f);
selectDuplicate(offset, TRUE);
}
ESelectType LLSelectMgr::getSelectTypeForObject(LLViewerObject* object)
{
if (!object)
{
return SELECT_TYPE_WORLD;
}
if (object->isHUDAttachment())
{
return SELECT_TYPE_HUD;
}
else if (object->isAttachment())
{
return SELECT_TYPE_ATTACHMENT;
}
else
{
return SELECT_TYPE_WORLD;
}
}
void LLSelectMgr::validateSelection()
{
struct f : public LLSelectedObjectFunctor
{
virtual bool apply(LLViewerObject* object)
{
if (!LLSelectMgr::getInstance()->canSelectObject(object))
{
LLSelectMgr::getInstance()->deselectObjectOnly(object);
}
return true;
}
} func;
getSelection()->applyToObjects(&func);
}
BOOL LLSelectMgr::canSelectObject(LLViewerObject* object)
{
// Never select dead objects
if (!object || object->isDead())
{
return FALSE;
}
if (mForceSelection)
{
return TRUE;
}
if ((gSavedSettings.getBOOL("SelectOwnedOnly") && !object->permYouOwner()) ||
(gSavedSettings.getBOOL("SelectMovableOnly") && (!object->permMove() || object->isPermanentEnforced())))
{
// only select my own objects
return FALSE;
}
// Can't select orphans
if (object->isOrphaned()) return FALSE;
// Can't select avatars
if (object->isAvatar()) return FALSE;
// Can't select land
if (object->getPCode() == LLViewerObject::LL_VO_SURFACE_PATCH) return FALSE;
// <edit>
//ESelectType selection_type = getSelectTypeForObject(object);
//if (mSelectedObjects->getObjectCount() > 0 && mSelectedObjects->mSelectType != selection_type) return FALSE;
// </edit>
return TRUE;
}
BOOL LLSelectMgr::setForceSelection(BOOL force)
{
std::swap(mForceSelection,force);
return force;
}
void LLSelectMgr::resetAgentHUDZoom()
{
gAgentCamera.mHUDTargetZoom = 1.f;
gAgentCamera.mHUDCurZoom = 1.f;
}
void LLSelectMgr::getAgentHUDZoom(F32 &target_zoom, F32 &current_zoom) const
{
target_zoom = gAgentCamera.mHUDTargetZoom;
current_zoom = gAgentCamera.mHUDCurZoom;
}
void LLSelectMgr::setAgentHUDZoom(F32 target_zoom, F32 current_zoom)
{
gAgentCamera.mHUDTargetZoom = target_zoom;
gAgentCamera.mHUDCurZoom = current_zoom;
}
/////////////////////////////////////////////////////////////////////////////
// Object selection iterator helpers
/////////////////////////////////////////////////////////////////////////////
bool LLObjectSelection::is_root::operator()(LLSelectNode *node)
{
LLViewerObject* object = node->getObject();
return (object != NULL) && !node->mIndividualSelection && (object->isRootEdit());
}
bool LLObjectSelection::is_valid_root::operator()(LLSelectNode *node)
{
LLViewerObject* object = node->getObject();
return (object != NULL) && node->mValid && !node->mIndividualSelection && (object->isRootEdit());
}
bool LLObjectSelection::is_root_object::operator()(LLSelectNode *node)
{
LLViewerObject* object = node->getObject();
return (object != NULL) && (object->isRootEdit());
}
LLObjectSelection::LLObjectSelection() :
LLRefCount(),
mSelectType(SELECT_TYPE_WORLD)
{
}
LLObjectSelection::~LLObjectSelection()
{
deleteAllNodes();
}
void LLObjectSelection::cleanupNodes()
{
for (list_t::iterator iter = mList.begin(); iter != mList.end(); )
{
list_t::iterator curiter = iter++;
LLSelectNode* node = *curiter;
if (node->getObject() == NULL || node->getObject()->isDead())
{
mList.erase(curiter);
delete node;
}
}
}
void LLObjectSelection::updateEffects()
{
}
S32 LLObjectSelection::getNumNodes()
{
return mList.size();
}
void LLObjectSelection::addNode(LLSelectNode *nodep)
{
llassert_always(nodep->getObject() && !nodep->getObject()->isDead());
mList.push_front(nodep);
mSelectNodeMap[nodep->getObject()] = nodep;
}
void LLObjectSelection::addNodeAtEnd(LLSelectNode *nodep)
{
llassert_always(nodep->getObject() && !nodep->getObject()->isDead());
mList.push_back(nodep);
mSelectNodeMap[nodep->getObject()] = nodep;
}
void LLObjectSelection::moveNodeToFront(LLSelectNode *nodep)
{
mList.remove(nodep);
mList.push_front(nodep);
}
void LLObjectSelection::removeNode(LLSelectNode *nodep)
{
mSelectNodeMap.erase(nodep->getObject());
if (nodep->getObject() == mPrimaryObject)
{
mPrimaryObject = NULL;
}
nodep->setObject(NULL); // Will get erased in cleanupNodes()
mList.remove(nodep);
}
void LLObjectSelection::deleteAllNodes()
{
std::for_each(mList.begin(), mList.end(), DeletePointer());
mList.clear();
mSelectNodeMap.clear();
mPrimaryObject = NULL;
}
LLSelectNode* LLObjectSelection::findNode(LLViewerObject* objectp)
{
std::map<LLPointer<LLViewerObject>, LLSelectNode*>::iterator found_it = mSelectNodeMap.find(objectp);
if (found_it != mSelectNodeMap.end())
{
return found_it->second;
}
return NULL;
}
//-----------------------------------------------------------------------------
// isEmpty()
//-----------------------------------------------------------------------------
BOOL LLObjectSelection::isEmpty() const
{
return (mList.size() == 0);
}
//-----------------------------------------------------------------------------
// getObjectCount() - returns number of non null objects
//-----------------------------------------------------------------------------
S32 LLObjectSelection::getObjectCount()
{
cleanupNodes();
S32 count = mList.size();
return count;
}
F32 LLObjectSelection::getSelectedObjectCost()
{
cleanupNodes();
F32 cost = 0.f;
for (list_t::iterator iter = mList.begin(); iter != mList.end(); ++iter)
{
LLSelectNode* node = *iter;
LLViewerObject* object = node->getObject();
if (object)
{
cost += object->getObjectCost();
}
}
return cost;
}
F32 LLObjectSelection::getSelectedLinksetCost()
{
cleanupNodes();
F32 cost = 0.f;
std::set<LLViewerObject*> me_roots;
for (list_t::iterator iter = mList.begin(); iter != mList.end(); ++iter)
{
LLSelectNode* node = *iter;
LLViewerObject* object = node->getObject();
if (object)
{
LLViewerObject* root = static_cast<LLViewerObject*>(object->getRoot());
if (root)
{
if (me_roots.find(root) == me_roots.end())
{
me_roots.insert(root);
cost += root->getLinksetCost();
}
}
}
}
return cost;
}
F32 LLObjectSelection::getSelectedPhysicsCost()
{
cleanupNodes();
F32 cost = 0.f;
for (list_t::iterator iter = mList.begin(); iter != mList.end(); ++iter)
{
LLSelectNode* node = *iter;
LLViewerObject* object = node->getObject();
if (object)
{
cost += object->getPhysicsCost();
}
}
return cost;
}
F32 LLObjectSelection::getSelectedLinksetPhysicsCost()
{
cleanupNodes();
F32 cost = 0.f;
std::set<LLViewerObject*> me_roots;
for (list_t::iterator iter = mList.begin(); iter != mList.end(); ++iter)
{
LLSelectNode* node = *iter;
LLViewerObject* object = node->getObject();
if (object)
{
LLViewerObject* root = static_cast<LLViewerObject*>(object->getRoot());
if (root)
{
if (me_roots.find(root) == me_roots.end())
{
me_roots.insert(root);
cost += root->getLinksetPhysicsCost();
}
}
}
}
return cost;
}
F32 LLObjectSelection::getSelectedObjectStreamingCost(S32* total_bytes, S32* visible_bytes)
{
F32 cost = 0.f;
for (list_t::iterator iter = mList.begin(); iter != mList.end(); ++iter)
{
LLSelectNode* node = *iter;
LLViewerObject* object = node->getObject();
if (object)
{
S32 bytes = 0;
S32 visible = 0;
cost += object->getStreamingCost(&bytes, &visible);
if (total_bytes)
{
*total_bytes += bytes;
}
if (visible_bytes)
{
*visible_bytes += visible;
}
}
}
return cost;
}
U32 LLObjectSelection::getSelectedObjectTriangleCount(S32* vcount)
{
U32 count = 0;
for (list_t::iterator iter = mList.begin(); iter != mList.end(); ++iter)
{
LLSelectNode* node = *iter;
LLViewerObject* object = node->getObject();
if (object)
{
count += object->getTriangleCount(vcount);
}
}
return count;
}
S32 LLObjectSelection::getSelectedObjectRenderCost()
{
S32 cost = 0;
LLVOVolume::texture_cost_t textures;
typedef std::set<LLUUID> uuid_list_t;
uuid_list_t computed_objects;
typedef std::list<LLPointer<LLViewerObject> > child_list_t;
typedef const child_list_t const_child_list_t;
// add render cost of complete linksets first, to get accurate texture counts
for (list_t::iterator iter = mList.begin(); iter != mList.end(); ++iter)
{
LLSelectNode* node = *iter;
LLVOVolume* object = (LLVOVolume*)node->getObject();
if (object && object->isRootEdit())
{
cost += object->getRenderCost(textures);
computed_objects.insert(object->getID());
const_child_list_t children = object->getChildren();
for (const_child_list_t::const_iterator child_iter = children.begin();
child_iter != children.end();
++child_iter)
{
LLViewerObject* child_obj = *child_iter;
LLVOVolume *child = dynamic_cast<LLVOVolume*>( child_obj );
if (child)
{
cost += child->getRenderCost(textures);
computed_objects.insert(child->getID());
}
}
for (LLVOVolume::texture_cost_t::iterator iter = textures.begin(); iter != textures.end(); ++iter)
{
// add the cost of each individual texture in the linkset
cost += iter->second;
}
textures.clear();
}
}
// add any partial linkset objects, texture cost may be slightly misleading
for (list_t::iterator iter = mList.begin(); iter != mList.end(); ++iter)
{
LLSelectNode* node = *iter;
LLVOVolume* object = (LLVOVolume*)node->getObject();
if (object && computed_objects.find(object->getID()) == computed_objects.end() )
{
cost += object->getRenderCost(textures);
computed_objects.insert(object->getID());
}
for (LLVOVolume::texture_cost_t::iterator iter = textures.begin(); iter != textures.end(); ++iter)
{
// add the cost of each individual texture in the linkset
cost += iter->second;
}
textures.clear();
}
return cost;
}
//-----------------------------------------------------------------------------
// getTECount()
//-----------------------------------------------------------------------------
S32 LLObjectSelection::getTECount()
{
S32 count = 0;
for (LLObjectSelection::iterator iter = begin(); iter != end(); iter++)
{
LLSelectNode* node = *iter;
LLViewerObject* object = node->getObject();
if (!object)
continue;
S32 num_tes = object->getNumTEs();
for (S32 te = 0; te < num_tes; te++)
{
if (node->isTESelected(te))
{
++count;
}
}
}
return count;
}
//-----------------------------------------------------------------------------
// getRootObjectCount()
//-----------------------------------------------------------------------------
S32 LLObjectSelection::getRootObjectCount()
{
S32 count = 0;
for (LLObjectSelection::root_iterator iter = root_begin(); iter != root_end(); iter++)
{
++count;
}
return count;
}
bool LLObjectSelection::applyToObjects(LLSelectedObjectFunctor* func)
{
bool result = true;
for (iterator iter = begin(); iter != end(); )
{
iterator nextiter = iter++;
LLViewerObject* object = (*nextiter)->getObject();
if (!object)
continue;
bool r = func->apply(object);
result = result && r;
}
return result;
}
bool LLObjectSelection::applyToRootObjects(LLSelectedObjectFunctor* func, bool firstonly)
{
bool result = firstonly ? false : true;
for (root_iterator iter = root_begin(); iter != root_end(); )
{
root_iterator nextiter = iter++;
LLViewerObject* object = (*nextiter)->getObject();
if (!object)
continue;
bool r = func->apply(object);
if (firstonly && r)
return true;
else
result = result && r;
}
return result;
}
bool LLObjectSelection::applyToTEs(LLSelectedTEFunctor* func, bool firstonly)
{
bool result = firstonly ? false : true;
for (iterator iter = begin(); iter != end(); )
{
iterator nextiter = iter++;
LLSelectNode* node = *nextiter;
LLViewerObject* object = (*nextiter)->getObject();
if (!object)
continue;
S32 num_tes = llmin((S32)object->getNumTEs(), (S32)object->getNumFaces()); // avatars have TEs but no faces
for (S32 te = 0; te < num_tes; ++te)
{
if (node->isTESelected(te))
{
bool r = func->apply(object, te);
if (firstonly && r)
return true;
else
result = result && r;
}
}
}
return result;
}
bool LLObjectSelection::applyToNodes(LLSelectedNodeFunctor *func, bool firstonly)
{
bool result = firstonly ? false : true;
for (iterator iter = begin(); iter != end(); )
{
iterator nextiter = iter++;
LLSelectNode* node = *nextiter;
bool r = func->apply(node);
if (firstonly && r)
return true;
else
result = result && r;
}
return result;
}
bool LLObjectSelection::applyToRootNodes(LLSelectedNodeFunctor *func, bool firstonly)
{
bool result = firstonly ? false : true;
for (root_iterator iter = root_begin(); iter != root_end(); )
{
root_iterator nextiter = iter++;
LLSelectNode* node = *nextiter;
bool r = func->apply(node);
if (firstonly && r)
return true;
else
result = result && r;
}
return result;
}
BOOL LLObjectSelection::isMultipleTESelected()
{
BOOL te_selected = FALSE;
// ...all faces
for (LLObjectSelection::iterator iter = begin();
iter != end(); iter++)
{
LLSelectNode* nodep = *iter;
for (S32 i = 0; i < SELECT_MAX_TES; i++)
{
if(nodep->isTESelected(i))
{
if(te_selected)
{
return TRUE;
}
te_selected = TRUE;
}
}
}
return FALSE;
}
//-----------------------------------------------------------------------------
// contains()
//-----------------------------------------------------------------------------
BOOL LLObjectSelection::contains(LLViewerObject* object)
{
return findNode(object) != NULL;
}
//-----------------------------------------------------------------------------
// contains()
//-----------------------------------------------------------------------------
BOOL LLObjectSelection::contains(LLViewerObject* object, S32 te)
{
if (te == SELECT_ALL_TES)
{
// ...all faces
for (LLObjectSelection::iterator iter = begin();
iter != end(); iter++)
{
LLSelectNode* nodep = *iter;
if (nodep->getObject() == object)
{
// Optimization
if (nodep->getTESelectMask() == TE_SELECT_MASK_ALL)
{
return TRUE;
}
BOOL all_selected = TRUE;
for (S32 i = 0; i < object->getNumTEs(); i++)
{
all_selected = all_selected && nodep->isTESelected(i);
}
return all_selected;
}
}
return FALSE;
}
else
{
// ...one face
for (LLObjectSelection::iterator iter = begin(); iter != end(); iter++)
{
LLSelectNode* nodep = *iter;
if (nodep->getObject() == object && nodep->isTESelected(te))
{
return TRUE;
}
}
return FALSE;
}
}
// returns TRUE is any node is currenly worn as an attachment
BOOL LLObjectSelection::isAttachment()
{
return (mSelectType == SELECT_TYPE_ATTACHMENT || mSelectType == SELECT_TYPE_HUD);
}
//-----------------------------------------------------------------------------
// getSelectedParentObject()
//-----------------------------------------------------------------------------
LLViewerObject* getSelectedParentObject(LLViewerObject *object)
{
LLViewerObject *parent;
while (object && (parent = (LLViewerObject*)object->getParent()))
{
if (parent->isSelected())
{
object = parent;
}
else
{
break;
}
}
return object;
}
//-----------------------------------------------------------------------------
// getFirstNode
//-----------------------------------------------------------------------------
LLSelectNode* LLObjectSelection::getFirstNode(LLSelectedNodeFunctor* func)
{
for (iterator iter = begin(); iter != end(); ++iter)
{
LLSelectNode* node = *iter;
if (func == NULL || func->apply(node))
{
return node;
}
}
return NULL;
}
LLSelectNode* LLObjectSelection::getFirstRootNode(LLSelectedNodeFunctor* func, BOOL non_root_ok)
{
for (root_iterator iter = root_begin(); iter != root_end(); ++iter)
{
LLSelectNode* node = *iter;
if (func == NULL || func->apply(node))
{
return node;
}
}
if (non_root_ok)
{
// Get non root
return getFirstNode(func);
}
return NULL;
}
//-----------------------------------------------------------------------------
// getFirstSelectedObject
//-----------------------------------------------------------------------------
LLViewerObject* LLObjectSelection::getFirstSelectedObject(LLSelectedNodeFunctor* func, BOOL get_parent)
{
LLSelectNode* res = getFirstNode(func);
if (res && get_parent)
{
return getSelectedParentObject(res->getObject());
}
else if (res)
{
return res->getObject();
}
return NULL;
}
//-----------------------------------------------------------------------------
// getFirstObject()
//-----------------------------------------------------------------------------
LLViewerObject* LLObjectSelection::getFirstObject()
{
LLSelectNode* res = getFirstNode(NULL);
return res ? res->getObject() : NULL;
}
//-----------------------------------------------------------------------------
// getFirstRootObject()
//-----------------------------------------------------------------------------
LLViewerObject* LLObjectSelection::getFirstRootObject(BOOL non_root_ok)
{
LLSelectNode* res = getFirstRootNode(NULL, non_root_ok);
return res ? res->getObject() : NULL;
}
//-----------------------------------------------------------------------------
// getFirstMoveableNode()
//-----------------------------------------------------------------------------
LLSelectNode* LLObjectSelection::getFirstMoveableNode(BOOL get_root_first)
{
struct f : public LLSelectedNodeFunctor
{
bool apply(LLSelectNode* node)
{
LLViewerObject* obj = node->getObject();
return obj && obj->permMove() && !obj->isPermanentEnforced();
}
} func;
LLSelectNode* res = get_root_first ? getFirstRootNode(&func, TRUE) : getFirstNode(&func);
return res;
}
//-----------------------------------------------------------------------------
// getFirstCopyableObject()
//-----------------------------------------------------------------------------
LLViewerObject* LLObjectSelection::getFirstCopyableObject(BOOL get_parent)
{
struct f : public LLSelectedNodeFunctor
{
bool apply(LLSelectNode* node)
{
LLViewerObject* obj = node->getObject();
return obj && obj->permCopy() && !obj->isAttachment();
}
} func;
return getFirstSelectedObject(&func, get_parent);
}
//-----------------------------------------------------------------------------
// getFirstDeleteableObject()
//-----------------------------------------------------------------------------
LLViewerObject* LLObjectSelection::getFirstDeleteableObject()
{
//RN: don't currently support deletion of child objects, as that requires separating them first
// then derezzing to trash
struct f : public LLSelectedNodeFunctor
{
bool apply(LLSelectNode* node)
{
LLViewerObject* obj = node->getObject();
// you can delete an object if you are the owner
// or you have permission to modify it.
if( obj && !obj->isPermanentEnforced() &&
( (obj->permModify()) ||
(obj->permYouOwner()) ||
(!obj->permAnyOwner()) )) // public
{
if( !obj->isAttachment() )
{
return true;
}
}
return false;
}
} func;
LLSelectNode* node = getFirstNode(&func);
return node ? node->getObject() : NULL;
}
//-----------------------------------------------------------------------------
// getFirstEditableObject()
//-----------------------------------------------------------------------------
LLViewerObject* LLObjectSelection::getFirstEditableObject(BOOL get_parent)
{
struct f : public LLSelectedNodeFunctor
{
bool apply(LLSelectNode* node)
{
LLViewerObject* obj = node->getObject();
return obj && obj->permModify();
}
} func;
return getFirstSelectedObject(&func, get_parent);
}
//-----------------------------------------------------------------------------
// getFirstMoveableObject()
//-----------------------------------------------------------------------------
LLViewerObject* LLObjectSelection::getFirstMoveableObject(BOOL get_parent)
{
struct f : public LLSelectedNodeFunctor
{
bool apply(LLSelectNode* node)
{
LLViewerObject* obj = node->getObject();
return obj && obj->permMove() && !obj->isPermanentEnforced();
}
} func;
return getFirstSelectedObject(&func, get_parent);
}
//-----------------------------------------------------------------------------
// Position + Rotation update methods called from LLViewerJoystick
//-----------------------------------------------------------------------------
bool LLSelectMgr::selectionMove(const LLVector3& displ,
F32 roll, F32 pitch, F32 yaw, U32 update_type)
{
if (update_type == UPD_NONE)
{
return false;
}
LLVector3 displ_global;
bool update_success = true;
bool update_position = update_type & UPD_POSITION;
bool update_rotation = update_type & UPD_ROTATION;
const bool noedit_linked_parts = !gSavedSettings.getBOOL("EditLinkedParts");
if (update_position)
{
// calculate the distance of the object closest to the camera origin
F32 min_dist_squared = F32_MAX; // value will be overridden in the loop
LLVector3 obj_pos;
for (LLObjectSelection::root_iterator it = getSelection()->root_begin();
it != getSelection()->root_end(); ++it)
{
obj_pos = (*it)->getObject()->getPositionEdit();
F32 obj_dist_squared = dist_vec_squared(obj_pos, LLViewerCamera::getInstance()->getOrigin());
if (obj_dist_squared < min_dist_squared)
{
min_dist_squared = obj_dist_squared;
}
}
// factor the distance into the displacement vector. This will get us
// equally visible movements for both close and far away selections.
F32 min_dist = sqrt((F32) sqrtf(min_dist_squared)) / 2;
displ_global.setVec(displ.mV[0]*min_dist,
displ.mV[1]*min_dist,
displ.mV[2]*min_dist);
// equates to: Displ_global = Displ * M_cam_axes_in_global_frame
displ_global = LLViewerCamera::getInstance()->rotateToAbsolute(displ_global);
}
LLQuaternion new_rot;
if (update_rotation)
{
// let's calculate the rotation around each camera axes
LLQuaternion qx(roll, LLViewerCamera::getInstance()->getAtAxis());
LLQuaternion qy(pitch, LLViewerCamera::getInstance()->getLeftAxis());
LLQuaternion qz(yaw, LLViewerCamera::getInstance()->getUpAxis());
new_rot.setQuat(qx * qy * qz);
}
LLViewerObject *obj;
S32 obj_count = getSelection()->getObjectCount();
for (LLObjectSelection::root_iterator it = getSelection()->root_begin();
it != getSelection()->root_end(); ++it )
{
obj = (*it)->getObject();
bool enable_pos = false, enable_rot = false;
bool perm_move = obj->permMove() && !obj->isPermanentEnforced();
bool perm_mod = obj->permModify();
LLVector3d sel_center(getSelectionCenterGlobal());
if (update_rotation)
{
enable_rot = perm_move
&& ((perm_mod && !obj->isAttachment()) || noedit_linked_parts);
if (enable_rot)
{
int children_count = obj->getChildren().size();
if (obj_count > 1 && children_count > 0)
{
// for linked sets, rotate around the group center
const LLVector3 t(obj->getPositionGlobal() - sel_center);
// Ra = T x R x T^-1
LLMatrix4 mt; mt.setTranslation(t);
const LLMatrix4 mnew_rot(new_rot);
LLMatrix4 mt_1; mt_1.setTranslation(-t);
mt *= mnew_rot;
mt *= mt_1;
// Rfin = Rcur * Ra
obj->setRotation(obj->getRotationEdit() * mt.quaternion());
displ_global += mt.getTranslation();
}
else
{
obj->setRotation(obj->getRotationEdit() * new_rot);
}
}
else
{
update_success = false;
}
}
if (update_position)
{
// establish if object can be moved or not
enable_pos = perm_move && !obj->isAttachment()
&& (perm_mod || noedit_linked_parts);
if (enable_pos)
{
obj->setPosition(obj->getPositionEdit() + displ_global);
}
else
{
update_success = false;
}
}
if (enable_pos && enable_rot && obj->mDrawable.notNull())
{
gPipeline.markMoved(obj->mDrawable, TRUE);
}
}
if (update_position && update_success && obj_count > 1)
{
updateSelectionCenter();
}
return update_success;
}
void LLSelectMgr::sendSelectionMove()
{
LLSelectNode *node = mSelectedObjects->getFirstRootNode();
if (node == NULL)
{
return;
}
//saveSelectedObjectTransform(SELECT_ACTION_TYPE_PICK);
U32 update_type = UPD_POSITION | UPD_ROTATION;
LLViewerRegion *last_region, *curr_region = node->getObject()->getRegion();
S32 objects_in_this_packet = 0;
// apply to linked objects if unable to select their individual parts
if (!gSavedSettings.getBOOL("EditLinkedParts") && !getTEMode())
{
// tell simulator to apply to whole linked sets
update_type |= UPD_LINKED_SETS;
}
// prepare first bulk message
gMessageSystem->newMessage("MultipleObjectUpdate");
packAgentAndSessionID(&update_type);
LLViewerObject *obj = NULL;
for (LLObjectSelection::root_iterator it = getSelection()->root_begin();
it != getSelection()->root_end(); ++it)
{
obj = (*it)->getObject();
// note: following code adapted from sendListToRegions() (@3924)
last_region = curr_region;
curr_region = obj->getRegion();
// if not simulator or message too big
if (curr_region != last_region
|| gMessageSystem->isSendFull(NULL)
|| objects_in_this_packet >= MAX_OBJECTS_PER_PACKET)
{
// send sim the current message and start new one
gMessageSystem->sendReliable(last_region->getHost());
objects_in_this_packet = 0;
gMessageSystem->newMessage("MultipleObjectUpdate");
packAgentAndSessionID(&update_type);
}
// add another instance of the body of data
packMultipleUpdate(*it, &update_type);
++objects_in_this_packet;
}
// flush remaining messages
if (gMessageSystem->getCurrentSendTotal() > 0)
{
gMessageSystem->sendReliable(curr_region->getHost());
}
else
{
gMessageSystem->clearMessage();
}
//saveSelectedObjectTransform(SELECT_ACTION_TYPE_PICK);
}