183 lines
5.0 KiB
C++
183 lines
5.0 KiB
C++
/**
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* @file llmorphview.cpp
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* @brief Container for Morph functionality
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llmorphview.h"
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#include "lljoint.h"
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#include "llagent.h"
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#include "llagentcamera.h"
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#include "lldrawable.h"
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#include "lldrawpoolavatar.h"
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#include "llface.h"
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#include "llfirstuse.h"
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#include "llfloatercustomize.h"
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#include "llfloatertools.h"
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#include "llresmgr.h"
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#include "lltoolmgr.h"
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#include "lltoolmorph.h"
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#include "llviewercamera.h"
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#include "llvoavatarself.h"
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#include "llviewerwindow.h"
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#include "pipeline.h"
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LLMorphView *gMorphView = NULL;
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const F32 EDIT_AVATAR_ORBIT_SPEED = 0.1f;
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const F32 EDIT_AVATAR_MAX_CAMERA_PITCH = 0.5f;
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const F32 CAMERA_MOVE_TIME = 0.5f;
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const F32 MORPH_NEAR_CLIP = 0.1f;
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const F32 CAMERA_DIST_MIN = 0.4f;
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const F32 CAMERA_DIST_MAX = 4.0f;
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const F32 CAMERA_DIST_STEP = 1.5f;
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//-----------------------------------------------------------------------------
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// LLMorphView()
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//-----------------------------------------------------------------------------
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LLMorphView::LLMorphView(const std::string& name, const LLRect& rect)
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:
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LLView(name, rect, FALSE, FOLLOWS_ALL),
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mCameraTargetJoint( NULL ),
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mCameraOffset(-0.5f, 0.05f, 0.07f ),
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mCameraTargetOffset(0.f, 0.f, 0.05f ),
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mOldCameraNearClip( 0.f ),
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mCameraPitch( 0.f ),
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mCameraYaw( 0.f ),
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mCameraDist( -1.f ),
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mCameraDrivenByKeys( FALSE )
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{
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}
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//-----------------------------------------------------------------------------
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// initialize()
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//-----------------------------------------------------------------------------
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void LLMorphView::initialize()
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{
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mCameraPitch = 0.f;
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mCameraYaw = 0.f;
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mCameraDist = -1.f;
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if (!isAgentAvatarValid() || gAgentAvatarp->isDead())
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{
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gAgentCamera.changeCameraToDefault();
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return;
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}
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gAgentAvatarp->stopMotion( ANIM_AGENT_BODY_NOISE );
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//gAgentAvatarp->mSpecialRenderMode = 3;
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// set up camera for close look at avatar
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mOldCameraNearClip = LLViewerCamera::getInstance()->getNear();
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LLViewerCamera::getInstance()->setNear(MORPH_NEAR_CLIP);
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}
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//-----------------------------------------------------------------------------
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// shutdown()
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//-----------------------------------------------------------------------------
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void LLMorphView::shutdown()
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{
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if (isAgentAvatarValid())
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{
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gAgentAvatarp->startMotion( ANIM_AGENT_BODY_NOISE );
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//gAgentAvatarp->mSpecialRenderMode = 0;
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// reset camera
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LLViewerCamera::getInstance()->setNear(mOldCameraNearClip);
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}
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}
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//-----------------------------------------------------------------------------
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// setVisible()
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//-----------------------------------------------------------------------------
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void LLMorphView::setVisible(BOOL visible)
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{
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if( visible != getVisible() )
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{
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LLView::setVisible(visible);
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if (visible)
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{
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initialize();
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// First run dialog
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LLFirstUse::useAppearance();
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}
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else
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{
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if (LLFloaterCustomize::instanceExists() && gSavedSettings.getBOOL("AppearanceCloseOnEscape"))
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LLFloaterCustomize::instance().onClose(false);
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shutdown();
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}
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}
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if(LLFloaterCustomize::instanceExists())
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LLFloaterCustomize::getInstance()->updateVisiblity();
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}
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void LLMorphView::updateCamera()
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{
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if (!mCameraTargetJoint)
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{
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setCameraTargetJoint(gAgentAvatarp->getJoint("mHead"));
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}
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if (!isAgentAvatarValid()) return;
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LLJoint* root_joint = gAgentAvatarp->getRootJoint();
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if( !root_joint )
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{
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return;
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}
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const LLQuaternion& avatar_rot = root_joint->getWorldRotation();
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LLVector3d joint_pos = gAgent.getPosGlobalFromAgent(mCameraTargetJoint->getWorldPosition());
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LLVector3d target_pos = joint_pos + mCameraTargetOffset * avatar_rot;
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LLQuaternion camera_rot_yaw(mCameraYaw, LLVector3::z_axis);
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LLQuaternion camera_rot_pitch(mCameraPitch, LLVector3::y_axis);
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LLVector3d camera_pos = joint_pos + mCameraOffset * camera_rot_pitch * camera_rot_yaw * avatar_rot;
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gAgentCamera.setCameraPosAndFocusGlobal( camera_pos, target_pos, gAgent.getID() );
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}
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void LLMorphView::setCameraDrivenByKeys(BOOL b)
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{
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if( mCameraDrivenByKeys != b )
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{
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if( b )
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{
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// Reset to the default camera position specified by mCameraPitch, mCameraYaw, etc.
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updateCamera();
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}
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mCameraDrivenByKeys = b;
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}
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}
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