Files
SingularityViewer/indra/newview/llmorphview.cpp
Inusaito Sayori 8680e4599c Satisfy Issue 904: Add option to close appearance floater with Esc
Setting AppearanceCloseOnEscape to true will turn this on.
2013-07-29 13:27:07 -04:00

183 lines
5.0 KiB
C++

/**
* @file llmorphview.cpp
* @brief Container for Morph functionality
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llmorphview.h"
#include "lljoint.h"
#include "llagent.h"
#include "llagentcamera.h"
#include "lldrawable.h"
#include "lldrawpoolavatar.h"
#include "llface.h"
#include "llfirstuse.h"
#include "llfloatercustomize.h"
#include "llfloatertools.h"
#include "llresmgr.h"
#include "lltoolmgr.h"
#include "lltoolmorph.h"
#include "llviewercamera.h"
#include "llvoavatarself.h"
#include "llviewerwindow.h"
#include "pipeline.h"
LLMorphView *gMorphView = NULL;
const F32 EDIT_AVATAR_ORBIT_SPEED = 0.1f;
const F32 EDIT_AVATAR_MAX_CAMERA_PITCH = 0.5f;
const F32 CAMERA_MOVE_TIME = 0.5f;
const F32 MORPH_NEAR_CLIP = 0.1f;
const F32 CAMERA_DIST_MIN = 0.4f;
const F32 CAMERA_DIST_MAX = 4.0f;
const F32 CAMERA_DIST_STEP = 1.5f;
//-----------------------------------------------------------------------------
// LLMorphView()
//-----------------------------------------------------------------------------
LLMorphView::LLMorphView(const std::string& name, const LLRect& rect)
:
LLView(name, rect, FALSE, FOLLOWS_ALL),
mCameraTargetJoint( NULL ),
mCameraOffset(-0.5f, 0.05f, 0.07f ),
mCameraTargetOffset(0.f, 0.f, 0.05f ),
mOldCameraNearClip( 0.f ),
mCameraPitch( 0.f ),
mCameraYaw( 0.f ),
mCameraDist( -1.f ),
mCameraDrivenByKeys( FALSE )
{
}
//-----------------------------------------------------------------------------
// initialize()
//-----------------------------------------------------------------------------
void LLMorphView::initialize()
{
mCameraPitch = 0.f;
mCameraYaw = 0.f;
mCameraDist = -1.f;
if (!isAgentAvatarValid() || gAgentAvatarp->isDead())
{
gAgentCamera.changeCameraToDefault();
return;
}
gAgentAvatarp->stopMotion( ANIM_AGENT_BODY_NOISE );
//gAgentAvatarp->mSpecialRenderMode = 3;
// set up camera for close look at avatar
mOldCameraNearClip = LLViewerCamera::getInstance()->getNear();
LLViewerCamera::getInstance()->setNear(MORPH_NEAR_CLIP);
}
//-----------------------------------------------------------------------------
// shutdown()
//-----------------------------------------------------------------------------
void LLMorphView::shutdown()
{
if (isAgentAvatarValid())
{
gAgentAvatarp->startMotion( ANIM_AGENT_BODY_NOISE );
//gAgentAvatarp->mSpecialRenderMode = 0;
// reset camera
LLViewerCamera::getInstance()->setNear(mOldCameraNearClip);
}
}
//-----------------------------------------------------------------------------
// setVisible()
//-----------------------------------------------------------------------------
void LLMorphView::setVisible(BOOL visible)
{
if( visible != getVisible() )
{
LLView::setVisible(visible);
if (visible)
{
initialize();
// First run dialog
LLFirstUse::useAppearance();
}
else
{
if (LLFloaterCustomize::instanceExists() && gSavedSettings.getBOOL("AppearanceCloseOnEscape"))
LLFloaterCustomize::instance().onClose(false);
shutdown();
}
}
if(LLFloaterCustomize::instanceExists())
LLFloaterCustomize::getInstance()->updateVisiblity();
}
void LLMorphView::updateCamera()
{
if (!mCameraTargetJoint)
{
setCameraTargetJoint(gAgentAvatarp->getJoint("mHead"));
}
if (!isAgentAvatarValid()) return;
LLJoint* root_joint = gAgentAvatarp->getRootJoint();
if( !root_joint )
{
return;
}
const LLQuaternion& avatar_rot = root_joint->getWorldRotation();
LLVector3d joint_pos = gAgent.getPosGlobalFromAgent(mCameraTargetJoint->getWorldPosition());
LLVector3d target_pos = joint_pos + mCameraTargetOffset * avatar_rot;
LLQuaternion camera_rot_yaw(mCameraYaw, LLVector3::z_axis);
LLQuaternion camera_rot_pitch(mCameraPitch, LLVector3::y_axis);
LLVector3d camera_pos = joint_pos + mCameraOffset * camera_rot_pitch * camera_rot_yaw * avatar_rot;
gAgentCamera.setCameraPosAndFocusGlobal( camera_pos, target_pos, gAgent.getID() );
}
void LLMorphView::setCameraDrivenByKeys(BOOL b)
{
if( mCameraDrivenByKeys != b )
{
if( b )
{
// Reset to the default camera position specified by mCameraPitch, mCameraYaw, etc.
updateCamera();
}
mCameraDrivenByKeys = b;
}
}