167 lines
5.4 KiB
C++
167 lines
5.4 KiB
C++
/**
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* @file llmanipscale.h
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* @brief LLManipScale class definition
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_MANIPSCALE_H
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#define LL_MANIPSCALE_H
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// llmanipscale.h
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//
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// copyright 2001-2002, linden research inc
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#include "lltool.h"
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#include "v3math.h"
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#include "v4math.h"
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#include "llmanip.h"
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#include "llviewerobject.h"
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#include "llbbox.h"
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class LLToolComposite;
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class LLColor4;
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typedef enum e_scale_manipulator_type
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{
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SCALE_MANIP_CORNER,
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SCALE_MANIP_FACE
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} EScaleManipulatorType;
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class LLManipScale : public LLManip
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{
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public:
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class ManipulatorHandle
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{
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public:
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LLVector3 mPosition;
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EManipPart mManipID;
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EScaleManipulatorType mType;
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ManipulatorHandle(LLVector3 pos, EManipPart id, EScaleManipulatorType type):mPosition(pos), mManipID(id), mType(type){}
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};
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LLManipScale( LLToolComposite* composite );
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~LLManipScale();
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virtual BOOL handleMouseDown( S32 x, S32 y, MASK mask );
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virtual BOOL handleMouseUp( S32 x, S32 y, MASK mask );
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virtual BOOL handleHover( S32 x, S32 y, MASK mask );
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virtual void render();
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virtual void handleSelect();
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virtual BOOL handleMouseDownOnPart(S32 x, S32 y, MASK mask);
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virtual void highlightManipulators(S32 x, S32 y); // decided which manipulator, if any, should be highlighted by mouse hover
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virtual BOOL canAffectSelection();
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static void setUniform( BOOL b );
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static BOOL getUniform();
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static void setStretchTextures( BOOL b );
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static BOOL getStretchTextures();
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static void setShowAxes( BOOL b );
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static BOOL getShowAxes();
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private:
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void renderCorners( const LLBBox& local_bbox );
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void renderFaces( const LLBBox& local_bbox );
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void renderEdges( const LLBBox& local_bbox );
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void renderBoxHandle( F32 x, F32 y, F32 z );
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void renderAxisHandle( const LLVector3& start, const LLVector3& end );
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void renderGuidelinesPart( const LLBBox& local_bbox );
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void renderSnapGuides( const LLBBox& local_bbox );
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void revert();
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inline void conditionalHighlight( U32 part, const LLColor4* highlight = NULL, const LLColor4* normal = NULL );
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void drag( S32 x, S32 y );
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void dragFace( S32 x, S32 y );
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void dragCorner( S32 x, S32 y );
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void sendUpdates( BOOL send_position_update, BOOL send_scale_update, BOOL corner = FALSE);
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LLVector3 faceToUnitVector( S32 part ) const;
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LLVector3 cornerToUnitVector( S32 part ) const;
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LLVector3 edgeToUnitVector( S32 part ) const;
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LLVector3 partToUnitVector( S32 part ) const;
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LLVector3 unitVectorToLocalBBoxExtent( const LLVector3& v, const LLBBox& bbox ) const;
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F32 partToMaxScale( S32 part, const LLBBox& bbox ) const;
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F32 partToMinScale( S32 part, const LLBBox& bbox ) const;
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LLVector3 nearestAxis( const LLVector3& v ) const;
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void stretchFace( const LLVector3& drag_start_agent, const LLVector3& drag_delta_agent);
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void adjustTextureRepeats(); // Adjusts texture coords based on mSavedScale and current scale, only works for boxes
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void updateSnapGuides(const LLBBox& bbox);
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private:
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struct compare_manipulators
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{
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bool operator() (const ManipulatorHandle* const a, const ManipulatorHandle* const b) const
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{
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if (a->mType != b->mType)
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return a->mType < b->mType;
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else if (a->mPosition.mV[VZ] != b->mPosition.mV[VZ])
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return a->mPosition.mV[VZ] < b->mPosition.mV[VZ];
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else
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return a->mManipID < b->mManipID;
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}
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};
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F32 mBoxHandleSize; // The size of the handles at the corners of the bounding box
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F32 mScaledBoxHandleSize; // handle size after scaling for selection feedback
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LLVector3d mDragStartPointGlobal;
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LLVector3d mDragStartCenterGlobal; // The center of the bounding box of all selected objects at time of drag start
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LLVector3d mDragPointGlobal;
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LLVector3d mDragFarHitGlobal;
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S32 mLastMouseX;
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S32 mLastMouseY;
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BOOL mSendUpdateOnMouseUp;
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U32 mLastUpdateFlags;
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typedef std::set<ManipulatorHandle*, compare_manipulators> minpulator_list_t;
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minpulator_list_t mProjectedManipulators;
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LLVector4 mManipulatorVertices[14];
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F32 mScaleSnapUnit1; // size of snap multiples for axis 1
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F32 mScaleSnapUnit2; // size of snap multiples for axis 2
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LLVector3 mScalePlaneNormal1; // normal of plane in which scale occurs that most faces camera
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LLVector3 mScalePlaneNormal2; // normal of plane in which scale occurs that most faces camera
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LLVector3 mSnapGuideDir1;
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LLVector3 mSnapGuideDir2;
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LLVector3 mSnapDir1;
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LLVector3 mSnapDir2;
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F32 mSnapRegimeOffset;
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F32 mSnapGuideLength;
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LLVector3 mScaleCenter;
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LLVector3 mScaleDir;
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F32 mScaleSnapValue;
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BOOL mInSnapRegime;
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F32* mManipulatorScales;
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};
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#endif // LL_MANIPSCALE_H
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